Fixed: DisconnectedPlayer and ReconnectPlayer apply with minimodel not initialized, disconnection countdown when the game is ended. Fixed: the player is now removed from order if it was added before.

This commit is contained in:
rubenpirreram
2026-05-15 13:36:26 +02:00
parent 6ff79f2e1d
commit f3aaab516f
5 changed files with 19 additions and 11 deletions
@@ -4,6 +4,7 @@ import java.util.Collection;
import java.util.LinkedHashMap;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
/**
* A {@link LinkedHashMap} with a configurable size limit and an associated action.
@@ -15,7 +16,7 @@ import java.util.Set;
*/
public class LimitedMap<K, V> implements Map<K, V> {
private final LinkedHashMap<K, V> map = new LinkedHashMap<>();
private final ConcurrentHashMap<K, V> map = new ConcurrentHashMap<>();
/**
* The maximum number of elements allowed in the map before the action is triggered.