Updated: now the disconnected player before the crash are ignored for the game restarting

This commit is contained in:
rubenpirreram
2026-05-10 22:29:42 +02:00
parent 8106adb0d0
commit ef34f780a3
3 changed files with 10 additions and 3 deletions
@@ -42,7 +42,7 @@ public class Game implements Serializable {
}
//TODO
Map<Player,Boolean> disconnetedPlayers = new HashMap<>();
public Map<Player,Boolean> disconnetedPlayers = new HashMap<>();
//TODO
public boolean DisconnectedPlayer(Player player)
{