Updated: now the disconnected player before the crash are ignored for the game restarting
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@@ -42,7 +42,7 @@ public class Game implements Serializable {
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}
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//TODO
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Map<Player,Boolean> disconnetedPlayers = new HashMap<>();
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public Map<Player,Boolean> disconnetedPlayers = new HashMap<>();
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//TODO
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public boolean DisconnectedPlayer(Player player)
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{
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