Merge branch 'Server-Launcher' of https://github.com/rubenpirreram/ing-sw-2026-pirrera-radice-pagani-pellegrino into TCP
This commit is contained in:
@@ -0,0 +1,28 @@
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package it.polimi.ingsw.gc14;
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import java.util.Scanner;
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public class ClientLauncher {
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public void main() {
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Scanner scanner = new Scanner(System.in);
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System.out.println("Selezionare nome utente: ");
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String username = scanner.next();
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System.out.println(username);
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System.out.println("Selezionare numero di giocatori desiderato: ");
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int proposedNumPlayers = scanner.nextInt();
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System.out.println(proposedNumPlayers);
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System.out.println("Selezionare RMI[0] o TCP[1]: ");
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int networkType = scanner.nextInt();
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System.out.println(networkType);
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scanner.close(); // chiudi solo alla fine
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if (networkType == 0) {
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return;
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} else if (networkType == 1) {
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return;
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}
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}
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}
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@@ -0,0 +1,28 @@
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package it.polimi.ingsw.gc14;
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import java.util.ArrayList;
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public class LimitedList<T> extends ArrayList<T> {
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private int limit;
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private final Runnable action;
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public LimitedList(int limit, Runnable action) {
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this.limit = limit;
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this.action = action;
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}
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@Override
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public boolean add(T element) {
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boolean result = super.add(element);
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if (size() >= limit) {
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action.run();
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}
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return result;
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}
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public void setLimit(int num) {
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this.limit=num;
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}
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public int getLimit(){return limit;}
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}
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@@ -18,7 +18,7 @@ public class RMIClient {
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}
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public boolean connect(String username,ClientController clientController) {
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public boolean connect(String username,int preferredInt,ClientController clientController) {
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// 1. Connettiti al registry
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try {
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Registry registry = LocateRegistry.getRegistry(host, port);
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@@ -29,7 +29,7 @@ public class RMIClient {
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// 3. Crea il callback e registralo
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ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
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if (!stub.joinGame(username, callback))
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if (!stub.joinGame(username,preferredInt, callback))
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{
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stub = null;
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return false;
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@@ -6,7 +6,7 @@ import java.rmi.*;
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public interface IGameServer extends Remote {
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boolean joinGame(String username, IClientCallback callback) throws RemoteException;
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boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException;
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boolean doEvent(NetworkEvent event) throws RemoteException;
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}
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@@ -1,6 +1,7 @@
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package it.polimi.ingsw.gc14.Network.RMI.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.LimitedList;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
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@@ -24,32 +25,44 @@ public class RMIServer implements IGameServer {
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private int nPort;
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private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
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BlockingQueue<NetworkEvent> actionQueue;
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private LimitedList<String> playerList;
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// Costruttore
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue,LimitedList<String> playerList) throws RemoteException {
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this.controller = controller;
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this.nPort = nPort;
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this.actionQueue = actionQueue;
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this.playerList = playerList;
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}
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// Metodi esposti RMI
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public void setController (GameController controller) {
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this.controller = controller;
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}
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@Override
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public boolean joinGame(String username, IClientCallback callback) {
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if(controller.addPlayer(username))
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public boolean joinGame(String username, int preferredInt,IClientCallback callback) {
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synchronized (controller) {
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if(playerList.size()==0 && (preferredInt<2||preferredInt>5))
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return false;
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if (controller.addPlayer(username)) {
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if(playerList.size()==0)
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{
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Game game= new Game(preferredInt);
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controller.setModel(game);
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playerList.setLimit(preferredInt);
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}
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playerList.add(username);
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clients.put(username, callback);
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return true;
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}
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return false;
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}
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}
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@Override
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public boolean doEvent(NetworkEvent event) throws RemoteException {
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return actionQueue.offer(event);
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@@ -4,6 +4,7 @@ package it.polimi.ingsw.gc14;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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@@ -16,6 +17,7 @@ public class ServerLauncher {
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GameController gameController;
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RMIServer serverRMI;
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TCPServer serverTCP;
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static LimitedList<String> players;
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@@ -24,9 +26,18 @@ public class ServerLauncher {
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this.serverRMI = serverRMI;
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this.gameController = gameController;
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this.serverTCP = serverTCP;
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this.players = new LimitedList<>(5, ()->{
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try {
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run();
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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} catch (RemoteException e) {
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throw new RuntimeException(e);
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}
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});
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}
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public boolean doFirstEvent() throws InterruptedException, RemoteException {
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public boolean doFirstEven() throws InterruptedException, RemoteException {
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NetworkEvent event = actionQueue.take();
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if(event.apply(gameController)) {
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serverRMI.notifyAll(event);
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@@ -40,24 +51,30 @@ public class ServerLauncher {
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}
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public static void main() throws RemoteException {
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BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
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Game model = new Game();
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GameController gameController = new GameController(model);
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RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue);
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TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue);
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public static void main() throws RemoteException, InterruptedException {
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// TODO
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// Deve avere una coda con gli eventi.
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// Il server RMI e il server TCP quando ricevono un doEvent devono aggiungere l'evento alla coda condivisa
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// Questa classe esegue gli eventi nella coda e chiama il notify all e notify error sia RMI che TCP
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serverRMI.start();
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new Thread (()->{serverTCP.start();}).start();
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BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
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GameController gameController = new GameController();
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RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue, players);
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TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue, players);
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ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
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launcher.run();
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}
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public void run() {
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public void run() throws InterruptedException, RemoteException {
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serverRMI.notifyAll(gameController.getModel());
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//serverTCP.broadcastUpdate(model);
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while (true) {
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try {
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this.doFirstEvent();
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this.doFirstEven();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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