Add: Javadoc for CurrentState class

This commit is contained in:
MatteoPellegrino05
2026-04-19 16:02:03 +02:00
parent 9809a409a4
commit e9e0bc7405
@@ -4,39 +4,108 @@ import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
/**
* Represents the current state of the game.
* A CurrentState object stores the current player, slot, era, round,
* remaining upper and lower cards, and the current game stage.
*/
public class CurrentState {
// region Getters
/**
* The current player associated with the game state.
*/
private Player player;
/**
* Returns the current player.
*
* @return the current player.
*/
public Player getCurrentPlayer(){
return player;
}
/**
* The current slot associated with the game state.
*/
private Slot slot;
/**
* Returns the current slot.
*
* @return the current slot.
*/
public Slot getSlot(){
return slot;
}
/**
* The current era of the game.
*/
private int Era;
/**
* Returns the current era of the game.
*
* @return the current era of the game.
*/
public int getEra(){
return Era;
}
/**
* The current round of the game.
*/
private int round;
/**
* Returns the current round of the game.
*
* @return the current round of the game.
*/
public int getRound(){
return round;
}
/**
* The number of upper cards currently available.
*/
private int NUpper;
/**
* Returns the number of upper cards currently available.
*
* @return the number of upper cards currently available.
*/
public int getNUpper(){
return NUpper;
}
/**
* The number of lower cards currently available.
*/
private int NLower;
/**
* Returns the number of lower cards currently available.
*
* @return the number of lower cards currently available.
*/
public int getNLower(){
return NLower;
}
/**
* The current stage of the game.
*/
private GameStages GameStage;
/**
* Returns the current stage of the game.
*
* @return the current stage of the game.
*/
public GameStages getGameStage(){
return GameStage;
}
@@ -44,28 +113,52 @@ public class CurrentState {
// endregion getters
// region Setters
/**
* Increments the current era by 1.
*/
public void EraUpdate(){
Era++;
}
/**
* Increments the current round by 1.
*/
public void RoundUpdate(){
round++;
}
/**
* Decrements the number of upper cards by 1.
*/
public void UpperDrawn(){
NUpper--;
}
/**
* Decrements the number of lower cards by 1.
*/
public void LowerDrawn(){
NLower--;
}
/**
* Updates the current game stage.
*
* @param GameStage the new game stage.
*/
public void GameStageUpdate(GameStages GameStage){
this.GameStage = GameStage;
}
// endregion setters
// region Constructors
/**
* Creates a new CurrentState object with default initial values.
* The initial player and slot are {@code null}, the era and round are set to 1,
* the number of upper and lower cards is set to 0, and the game stage is set to {@code WAITING}.
*/
public CurrentState(){
this.player = null;
this.slot = null;
@@ -78,6 +171,15 @@ public class CurrentState {
// endregion constructors
// region Functions
/**
* Updates the current player and slot.
* If the specified slot is {@code null}, the numbers of upper and lower cards are both set to 0.
* Otherwise, the numbers of upper and lower cards are updated using the values of the specified slot.
*
* @param player the new current player.
* @param slot the new current slot.
*/
public void PlayerUpdate(Player player, Slot slot){
this.player = player;
this.slot = slot;