Add: Board Setup (Game Init)
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@@ -2,18 +2,19 @@ package it.polimi.ingsw.gc14.Model;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance;
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import it.polimi.ingsw.gc14.Model.Orders.Order2;
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import it.polimi.ingsw.gc14.Model.Orders.Order3;
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import it.polimi.ingsw.gc14.Model.Orders.Order4;
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import it.polimi.ingsw.gc14.Model.Orders.Order5;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.*;
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import java.util.stream.Collectors;
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public class Game {
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private List<Slot> slotList;
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private List<TribeCard> tribeDeck;
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private List<BuildingCard> buildingDeck;
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private Queue<TribeCard> tribeDeck;
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private List<TribeCard> upperListTribe;
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private List<TribeCard> lowerListTribe;
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private List<BuildingCard> upperListBuilding;
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@@ -25,12 +26,17 @@ public class Game {
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private OrderLogicCard orderLogicCard;
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public Game(int nPlayers) {
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this.nPlayers = nPlayers;
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//Manca generazione slot ->this.slotList = slotList.stream().filter(slot -> slot.getNMinPlayer()>= nPlayers).toList();
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this.slotList = DecksCreator.loadSlotDeck().stream().filter(x->x.getNMinPlayer()<=nPlayers).sorted().toList();
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this.tribeDeck= getTribeDeck(nPlayers);
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ArrayList<BuildingCard> buildingDeck = new ArrayList<>(DecksCreator.loadBuildingDeckByEra(1));
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Collections.shuffle(buildingDeck);
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if(nPlayers==2)
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this.upperListBuilding= buildingDeck.subList(0,1);
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else
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this.upperListBuilding= buildingDeck.subList(0,2);
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upperListTribe = new ArrayList<>();
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lowerListTribe = new ArrayList<>();
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upperListBuilding = new ArrayList<>();
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lowerListBuilding = new ArrayList<>();
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playersList = new ArrayList<>();
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}
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@@ -51,7 +57,42 @@ public class Game {
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break;
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}
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for(int i=0;i<nPlayers+1;i++)
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{
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TribeCard tempCard = tribeDeck.remove();
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if(tempCard.IsEventCard())
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{
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upperListTribe.add(tempCard);
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i--;
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}
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else
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{
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lowerListTribe.add(tempCard);
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}
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}
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for(int i=upperListTribe.size();i<nPlayers+5;i++)
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{
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TribeCard tempCard = tribeDeck.remove();
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upperListTribe.add(tempCard);
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}
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}
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private Queue<TribeCard> getTribeDeck(int nPlayers)
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{
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ArrayList<TribeCard> era1= DecksCreator.loadTribeDeckByEra(1).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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List<TribeCard> era2= DecksCreator.loadTribeDeckByEra(2).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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List<TribeCard> era3= DecksCreator.loadTribeDeckByEra(3).stream().filter(x->x.getNMin()<=nPlayers).collect(Collectors.toCollection(ArrayList::new));
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Collections.shuffle(era1);
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Collections.shuffle(era2);
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Collections.shuffle(era3);
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Queue<TribeCard> tribeDeck_temp=new LinkedList<>();
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tribeDeck_temp.addAll(era1);
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tribeDeck_temp.addAll(era2);
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tribeDeck_temp.addAll(era3);
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tribeDeck_temp.add(new Sustenance(3,3));
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tribeDeck_temp.add(new ShamanicRitual(3,15,7));
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return tribeDeck_temp;
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}
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public void addPlayer(Player player)
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{
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