JavaDOC fix: Board, Hunt, ShamanicRitual
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@@ -64,7 +64,7 @@ public class Hunt extends EventCard {
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/**
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* Creates and returns a copy of this Hunt card.
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*
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* @return a new Hunt card with the same era and prestige multiplicator
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* @return a new Hunt card with the same era and prestige multiplier
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*/
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@Override
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public EventCard clone() {
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+1
-1
@@ -39,7 +39,7 @@ public class ShamanicRitual extends EventCard {
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* Activates the event card "Shamanic Ritual".
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* The player with the most icons gains the Prestige Points indicated.
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* The player with the fewest icons loses the Prestige Points indicated.
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* In case of a tie, all player gain or lose the Prestige Points indicated.
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* In case of a tie, all players gain or lose the Prestige Points indicated.
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* If all players have the same amount of icons, they all gain and lose Prestige Points.
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*
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* Buildings influence:
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