Fixed: ErrorType Totem, Server Output Cleaned
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@@ -208,6 +208,9 @@ public class GameEventProcessor {
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if (!saveManager.save(game)) {
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System.out.println("\n!!! Save failed !!!\n");
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}
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else {
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System.out.println(event.getUsername()+": "+ event.getEventType() + " save successful.");
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}
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// During the lobby phase a disconnection only removes the player
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// from the list; no broadcast is needed.
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@@ -268,12 +271,14 @@ public class GameEventProcessor {
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if (disconnectionTimer != null && !disconnectionTimer.isDone()) {
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disconnectionTimer.cancel(false);
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System.out.println("Disconnection TIMER reset");
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}
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disconnectionTimer = timerExecutor.schedule(
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() -> endGameForfeit(game),
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1, TimeUnit.MINUTES
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);
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System.out.println("Disconnection TIMER started, 60 seconds from now..." );
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}
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/**
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