Updated: Game.java nextPlayer changed
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@@ -5,8 +5,6 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.EventType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.Sustenance;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Model.Orders.Order2;
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@@ -14,7 +12,6 @@ import it.polimi.ingsw.gc14.Model.Orders.Order3;
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import it.polimi.ingsw.gc14.Model.Orders.Order4;
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import it.polimi.ingsw.gc14.Model.Orders.Order5;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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import javafx.event.Event;
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import java.util.*;
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import java.util.stream.Collectors;
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@@ -25,8 +22,10 @@ public class Game {
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private CurrentState currentState;
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private HashMap<Slot,Player> slotMap;
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private int nPlayers;
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private Queue<Player> OptionalCardQueue;
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private OrderLogicCard orderLogicCard;
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private Board board;
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public Game(int nPlayers) {
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this.nPlayers = nPlayers;
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board=new Board(nPlayers);
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@@ -37,6 +36,20 @@ public class Game {
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}
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currentState= new CurrentState();
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playersList = new ArrayList<>();
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OptionalCardQueue = new LinkedList<>();
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}
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public boolean addPlayer(Player player) {
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if(currentState.getGameStage()!= GameStages.WAITING)
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return false;
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playersList.add(player);
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if(playersList.size()>=nPlayers)
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{
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init();
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return true;
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}
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return false;
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}
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public void init() {
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@@ -58,13 +71,17 @@ public class Game {
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currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
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}
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//region Cotroller Methods
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public boolean SlotChoice(Player player, Slot slot) {
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if(currentState.getGameStage()!= GameStages.SLOT_CHOICE)
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{
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return false;
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}
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if(player.equals(currentState.getCurrentPlayer()))
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if(!player.equals(currentState.getCurrentPlayer()))
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{
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return false;
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}
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if(slotMap.get(slot)!=null)
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{
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return false;
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@@ -74,21 +91,9 @@ public class Game {
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return false;
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}
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slotMap.put(slot,player);
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currentState.PlayerUpdate(orderLogicCard.pull(),null);
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if(currentState.getCurrentPlayer()==null)
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{
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currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
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for(Slot s : board.getSlotList())
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{
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if(slotMap.get(s)!=null)
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{
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currentState.PlayerUpdate(slotMap.get(s),s);
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}
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}
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}
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nextPlayerSetup();
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return true;
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}
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return false;
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}
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//region Drawing Methods
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@@ -201,7 +206,28 @@ public class Game {
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//endregion
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//region Optional Card Methods
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public boolean PickOptionalTribeCard(Player player,TribeCard tribeCard) {
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return true;
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}
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public boolean PickOptionalBuildingCard(Player player, BuildingCard buildingCard) {
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return true;
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}
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public boolean NoOptionalCard(Player player) {
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return true;
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}
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//endregion
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//endregion
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private void nextPlayerSetup() {
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if(GameStages.SLOT_CHOICE==currentState.getGameStage()) {
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currentState.PlayerUpdate(orderLogicCard.pull(), null);
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if(currentState.getCurrentPlayer()==null)
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{
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currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
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}
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}
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if(GameStages.RESOLVING_ACTIONS==currentState.getGameStage()) {
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orderLogicCard.push(currentState.getCurrentPlayer());
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slotMap.put(currentState.getSlot(), null);
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@@ -212,15 +238,36 @@ public class Game {
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}
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if(slotMap.values().stream().allMatch(v -> v == null))
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{
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currentState.GameStageUpdate(GameStages.BUILDING_EFFECT_12);
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BuildingEffect12( playersList.stream().filter(x->x.buildingCards.stream().anyMatch(y->y.getEffectId()==12)).toList());
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//currentState.PlayerUpdate(orderLogicCard.pull(),null);
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currentState.GameStageUpdate(GameStages.OPTIONAL_CARD_EFFECT);
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OptionalCardQueue=(playersList.stream().filter(x->x.buildingCards.stream().anyMatch(y->y.getEffectId()==12)).collect(Collectors.toCollection(LinkedList::new)));
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currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
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if(currentState.getCurrentPlayer()==null)
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{
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currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
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if(currentState.getRound()<10)
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{
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nextRound();
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}
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else
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{
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EventResolution();
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currentState.GameStageUpdate(GameStages.ENDING);
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endGame();
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}
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return;
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}
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}
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}
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private void BuildingEffect12(List<Player> playerList){
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if(GameStages.OPTIONAL_CARD_EFFECT==currentState.getGameStage()) {
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currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
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if(currentState.getCurrentPlayer()==null)
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{
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currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
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}
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}
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}
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private void EventResolution() {
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@@ -242,7 +289,6 @@ public class Game {
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e.activateEvent(playersList);
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}
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}
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private void nextRound() {
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@@ -265,19 +311,6 @@ public class Game {
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public boolean addPlayer(Player player) {
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if(currentState.getGameStage()!= GameStages.WAITING)
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return false;
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playersList.add(player);
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if(playersList.size()>=nPlayers)
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{
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init();
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return true;
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}
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return false;
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}
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@@ -1,5 +1,5 @@
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package it.polimi.ingsw.gc14.Model.GamePackage;
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public enum GameStages {
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WAITING,SLOT_CHOICE, RESOLVING_ACTIONS,BUILDING_EFFECT_12, RESOLVING_EVENT,ENDING,ENDED
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WAITING,SLOT_CHOICE, RESOLVING_ACTIONS, OPTIONAL_CARD_EFFECT, RESOLVING_EVENT,ENDING,ENDED
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}
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