@@ -1,53 +1,84 @@
|
||||
package it.polimi.ingsw.gc14;
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
|
||||
import it.polimi.ingsw.gc14.View.TUI.TUI;
|
||||
|
||||
import java.util.Scanner;
|
||||
|
||||
public class ClientLauncherTUI {
|
||||
public void main() throws InterruptedException {
|
||||
ClientController controller = new ClientController();
|
||||
TUI view=new TUI(null);
|
||||
ClientController controller = new ClientController(view);
|
||||
|
||||
Scanner scanner = new Scanner(System.in);
|
||||
|
||||
System.out.println("Selezionare nome utente: ");
|
||||
String username = scanner.next();
|
||||
System.out.println(username);
|
||||
|
||||
System.out.println("Selezionare numero di giocatori desiderato: ");
|
||||
int proposedNumPlayers = scanner.nextInt();
|
||||
System.out.println(proposedNumPlayers);
|
||||
|
||||
System.out.println("Selezionare RMI[0] o TCP[1]: ");
|
||||
int networkType = scanner.nextInt();
|
||||
System.out.println(networkType);
|
||||
|
||||
scanner.close();
|
||||
|
||||
|
||||
// RMI
|
||||
if (networkType == 0) {
|
||||
RMIClient client = new RMIClient("localhost", 1099);
|
||||
if (client.connect(username, proposedNumPlayers, controller)) {
|
||||
// Connect
|
||||
RMIClient client = new RMIClient(controller, "localhost", 1099);
|
||||
if (client.connect(username, proposedNumPlayers)) {
|
||||
System.out.println("Succesfully connected to RMI server\n\n");
|
||||
} else {
|
||||
System.out.println("RMI connection refused\n\n");
|
||||
return;
|
||||
}
|
||||
controller.setClient(client);
|
||||
|
||||
// Play
|
||||
//while(controller.localController.getModel()==null){
|
||||
// scanner.nextInt();
|
||||
//}
|
||||
while(true) {
|
||||
System.out.flush();
|
||||
if (controller.localModel!=null) {
|
||||
break;
|
||||
}
|
||||
Thread.sleep(500);
|
||||
getInput(scanner, controller, username);
|
||||
}
|
||||
|
||||
System.out.println("Model set\n\n");
|
||||
|
||||
|
||||
|
||||
|
||||
// TCP
|
||||
} else if (networkType == 1) {
|
||||
return;
|
||||
// Connect
|
||||
TCPClient client = new TCPClient(controller, "localhost", 8080);
|
||||
if (client.connect(username, proposedNumPlayers)) {
|
||||
System.out.println("Succesfully connected to TCP server\n\n");
|
||||
} else {
|
||||
System.out.println("TCP connection refused\n\n");
|
||||
return;
|
||||
}
|
||||
controller.setClient(client);
|
||||
|
||||
// Play
|
||||
while(true) {
|
||||
getInput(scanner, controller, username);
|
||||
}
|
||||
}
|
||||
|
||||
scanner.close();
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void getInput(Scanner scanner, ClientController controller, String username) {
|
||||
int action = scanner.nextInt();
|
||||
int pos = scanner.nextInt();
|
||||
|
||||
switch(action) {
|
||||
case 1 -> controller.drawLowerBuildingCard(username, pos);
|
||||
case 2 -> controller.drawLowerTribeCard(username, pos);
|
||||
case 3 -> controller.drawUpperBuildingCard(username, pos);
|
||||
case 4 -> controller.drawUpperTribeCard(username, pos);
|
||||
case 5 -> controller.pickOptionalBuildingCard(username, pos);
|
||||
case 6 -> controller.slotChoice(username, pos);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -1,35 +1,116 @@
|
||||
package it.polimi.ingsw.gc14.Controller;
|
||||
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.Player;
|
||||
import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
|
||||
import it.polimi.ingsw.gc14.Network.Observer;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
public class ClientController {
|
||||
|
||||
public Game localModel;
|
||||
public GameController localController;
|
||||
public IView view=null;
|
||||
private IClient client;
|
||||
|
||||
public ClientController(IView view,Game localModel) {
|
||||
public ClientController(IView view) {
|
||||
this.view = view;
|
||||
this.localModel = localModel;
|
||||
this.localController = new GameController(localModel);
|
||||
this.localController = new GameController();
|
||||
}
|
||||
|
||||
public ClientController() {
|
||||
this.localController = new GameController(localModel);
|
||||
public void setClient(IClient client) {
|
||||
this.client = client;
|
||||
}
|
||||
|
||||
public void setModel(Game model) {
|
||||
this.localModel = model;
|
||||
localController.setModel(model);
|
||||
// localModel.addObserver((Observer) view); // registra la view come observer
|
||||
view.update(localController.getModel());
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void onError(String message) {
|
||||
view.showError(message);
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to draw an upper tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the upper tribe card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
*/
|
||||
public void drawUpperTribeCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to draw a lower tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the lower tribe card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
*/
|
||||
public void drawLowerTribeCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to draw an upper building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the upper building card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
*/
|
||||
public void drawUpperBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to draw a lower building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the lower building card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
*/
|
||||
public void drawLowerBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to pick an optional tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the optional tribe card to pick.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the pick operation fails.
|
||||
*/
|
||||
public void pickOptionalTribeCard(String playerUsername,int pos) {
|
||||
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to pick an optional building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the optional building card to pick.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the pick operation fails.
|
||||
*/
|
||||
public void pickOptionalBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
/**
|
||||
* Attempts to perform the slot choice action for the specified player at the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the chosen slot.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the slot choice operation fails.
|
||||
*/
|
||||
public void slotChoice(String playerUsername,int pos) {
|
||||
client.doEvent(new SlotChoice(playerUsername,pos));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -2,12 +2,14 @@ package it.polimi.ingsw.gc14.Model.Orders;
|
||||
|
||||
import it.polimi.ingsw.gc14.Model.Player;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* Abstract base class for all order logic cards.
|
||||
* An OrderLogicCard manages a queue of players and defines the effects
|
||||
* applied when players are pushed back into the queue.
|
||||
*/
|
||||
public class OrderPlayer{
|
||||
public class OrderPlayer implements Serializable {
|
||||
public Player player;
|
||||
public boolean played;
|
||||
public OrderPlayer(Player player,boolean played){
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
package it.polimi.ingsw.gc14.Network;
|
||||
|
||||
import java.rmi.RemoteException;
|
||||
|
||||
public interface IClient {
|
||||
public boolean connect(String username,int preferredInt);
|
||||
public void doEvent(NetworkEvent event) ;
|
||||
}
|
||||
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
|
||||
@Override
|
||||
public void onGameInit(Game model) throws RemoteException {
|
||||
clientController.setModel(model);
|
||||
clientController.view.render();
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
|
||||
System.out.println(event.toString());
|
||||
} else {
|
||||
event.apply(clientController.localController);
|
||||
//clientController.view.update(); TODO
|
||||
clientController.view.render();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
|
||||
import java.rmi.registry.Registry;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||
/**
|
||||
* Client RMI. Uses the methods exposed by the server RMI.
|
||||
*/
|
||||
public class RMIClient {
|
||||
public class RMIClient implements IClient {
|
||||
|
||||
/** The host address of the RMI server */
|
||||
private final String host;
|
||||
@@ -22,13 +23,18 @@ public class RMIClient {
|
||||
/** The remote stub used to call methods on the server */
|
||||
private IGameServer stub;
|
||||
|
||||
/** Client game's controller */
|
||||
ClientController controller;
|
||||
|
||||
|
||||
/**
|
||||
* Class constructor.
|
||||
* @param controller the client controller used to create the callback
|
||||
* @param host the host address of the RMI server
|
||||
* @param port the port of the RMI server
|
||||
*/
|
||||
public RMIClient(String host, int port) {
|
||||
public RMIClient(ClientController controller, String host, int port) {
|
||||
this.controller=controller;
|
||||
this.host = host;
|
||||
this.port = port;
|
||||
}
|
||||
@@ -40,14 +46,13 @@ public class RMIClient {
|
||||
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
|
||||
* @param username the player's username
|
||||
* @param preferredInt the desired number of players
|
||||
* @param clientController the client controller used to create the callback
|
||||
* @return true if the player successfully joined the game, false otherwise
|
||||
*/
|
||||
public boolean connect(String username,int preferredInt, ClientController clientController) {
|
||||
public boolean connect(String username,int preferredInt) {
|
||||
try {
|
||||
Registry registry = LocateRegistry.getRegistry(host, port);
|
||||
this.stub = (IGameServer) registry.lookup("RMIGameServer");
|
||||
ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
|
||||
ClientCallbackImpl callback = new ClientCallbackImpl(controller);
|
||||
|
||||
return stub.joinGame(username, preferredInt, callback);
|
||||
}
|
||||
@@ -63,8 +68,12 @@ public class RMIClient {
|
||||
* @param event the event to send
|
||||
* @throws RemoteException if any RMI error occurs
|
||||
*/
|
||||
public void doEvent(NetworkEvent event) throws RemoteException {
|
||||
stub.doEvent(event);
|
||||
public void doEvent(NetworkEvent event) {
|
||||
try {
|
||||
stub.doEvent(event);
|
||||
}catch (Exception e) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,7 +1,8 @@
|
||||
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||
|
||||
@@ -11,7 +12,7 @@ import java.net.*;
|
||||
/**
|
||||
* Client TCP. Sends and receives messages with the TCP server.
|
||||
*/
|
||||
public class TCPClient {
|
||||
public class TCPClient implements IClient {
|
||||
|
||||
/** Socket TCP */
|
||||
Socket communicationSocket;
|
||||
@@ -23,7 +24,7 @@ public class TCPClient {
|
||||
ObjectOutputStream socketSend;
|
||||
|
||||
/** Client game's controller */
|
||||
GameController controller;
|
||||
ClientController controller;
|
||||
|
||||
/** IP address of the server to connect to */
|
||||
String hostname;
|
||||
@@ -38,7 +39,7 @@ public class TCPClient {
|
||||
* @param hostname The IP address of the server
|
||||
* @param port The TCP port of the server
|
||||
*/
|
||||
public TCPClient(GameController controller, String hostname, int port) {
|
||||
public TCPClient(ClientController controller, String hostname, int port) {
|
||||
this.controller = controller;
|
||||
this.hostname = hostname;
|
||||
this.port = port;
|
||||
@@ -53,13 +54,15 @@ public class TCPClient {
|
||||
* @param proposedNPlayers The desired number of players for the game
|
||||
* @return true if the connection is successful, false otherwise.
|
||||
*/
|
||||
public boolean start(String user, int proposedNPlayers) {
|
||||
public boolean connect(String user, int proposedNPlayers) {
|
||||
try {
|
||||
|
||||
communicationSocket = new Socket(hostname, port);
|
||||
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
|
||||
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
|
||||
|
||||
sendEvent(new AddPlayer(user, proposedNPlayers));
|
||||
|
||||
doEvent(new AddPlayer(user, proposedNPlayers));
|
||||
if (communicationSocket.getInputStream().read() == -1) {
|
||||
System.out.println("Could not connect to server");
|
||||
return false;
|
||||
@@ -89,11 +92,12 @@ public class TCPClient {
|
||||
if (event.getIsError()) {
|
||||
System.out.println(event);
|
||||
} else {
|
||||
event.apply(controller);
|
||||
//clientController.view.update(); TODO
|
||||
event.apply(controller.localController);
|
||||
controller.view.render();
|
||||
}
|
||||
} else if (read instanceof Game model) {
|
||||
controller.setModel(model);
|
||||
controller.view.render();
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
@@ -108,7 +112,7 @@ public class TCPClient {
|
||||
* Sends a {@link NetworkEvent} to the server.
|
||||
* @param event The NetworkEvent to send.
|
||||
*/
|
||||
private void sendEvent(NetworkEvent event) {
|
||||
public void doEvent(NetworkEvent event) {
|
||||
try {
|
||||
socketSend.writeObject(event);
|
||||
} catch (IOException e) {
|
||||
|
||||
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
|
||||
* @param clientHandlers The shared list of all active client handlers
|
||||
* @param actionQueue The queue containing incoming events
|
||||
*/
|
||||
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
|
||||
public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
|
||||
this.clientSocket = clientSocket;
|
||||
this.in = in;
|
||||
this.out = out;
|
||||
this.clientHandlers = clientHandlers;
|
||||
this.actionQueue = actionQueue;
|
||||
}
|
||||
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
in = new ObjectInputStream(clientSocket.getInputStream());
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
|
||||
while (true) {
|
||||
NetworkEvent event = (NetworkEvent) in.readObject();
|
||||
if (!actionQueue.add(event)) {
|
||||
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
|
||||
* Sends a {@link NetworkEvent} to the client.
|
||||
* @param event The network event to send to the client.
|
||||
*/
|
||||
public void notifyEvent(NetworkEvent event) {
|
||||
synchronized (out) {
|
||||
try {
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
out.writeObject(event);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
public synchronized void notifyEvent(NetworkEvent event) {
|
||||
try {
|
||||
out.writeObject(event);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
|
||||
* Sends the current game model to this client.
|
||||
* @param game The current state of the game to send to the client.
|
||||
*/
|
||||
public void notifyModel(Game game) {
|
||||
synchronized (out) {
|
||||
try {
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
out.writeObject(game);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
public synchronized void notifyModel(Game game) {
|
||||
try {
|
||||
out.writeObject(game);
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -88,8 +88,9 @@ public class TCPServer {
|
||||
|
||||
try{
|
||||
clientSocket = socketTCP.accept();
|
||||
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
|
||||
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
|
||||
ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
|
||||
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
|
||||
|
||||
if(!(event.getEventType() == EventType.ADD_PLAYER)){
|
||||
clientSocket.getOutputStream().write((int)(-1));
|
||||
@@ -114,7 +115,7 @@ public class TCPServer {
|
||||
clientSocket.getOutputStream().write((int) (1));
|
||||
|
||||
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
|
||||
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
|
||||
ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
|
||||
clientHandlers.add(clientHandler);
|
||||
ConnectedPlayers++;
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@ import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
|
||||
public interface IView {
|
||||
|
||||
public void render(Game model);
|
||||
public void update(Game game);
|
||||
public void render();
|
||||
public void showMessage(String message);
|
||||
public void showError(String message);
|
||||
|
||||
|
||||
@@ -7,11 +7,22 @@ public class TUI implements IView {
|
||||
// ── dati di stato ───────────────────────────────────────────
|
||||
private BorderStyle style = BorderStyle.UNICODE;
|
||||
private Game model;
|
||||
private String username;
|
||||
public TUI(Game model) {
|
||||
this.model = model;
|
||||
this.username="";
|
||||
}
|
||||
public void setUsername(String username) {
|
||||
this.username = username;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Game model) {
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
// ── punto di ingresso ───────────────────────────────────────
|
||||
public void render(Game model)
|
||||
public void render()
|
||||
{
|
||||
try{
|
||||
String os = System.getProperty("os.name").toLowerCase();
|
||||
@@ -28,7 +39,7 @@ public class TUI implements IView {
|
||||
System.out.println(model.toString());
|
||||
}
|
||||
|
||||
public void renderBoard(Game model)
|
||||
public void renderBoard()
|
||||
{
|
||||
try{
|
||||
String os = System.getProperty("os.name").toLowerCase();
|
||||
@@ -44,7 +55,7 @@ public class TUI implements IView {
|
||||
}
|
||||
System.out.println(model.BoardStamp());
|
||||
}
|
||||
public void renderPlayer(Game model)
|
||||
public void renderPlayer()
|
||||
{
|
||||
try{
|
||||
String os = System.getProperty("os.name").toLowerCase();
|
||||
@@ -60,7 +71,7 @@ public class TUI implements IView {
|
||||
}
|
||||
System.out.println(model.BoardStamp());
|
||||
}
|
||||
public void renderMyHand(Game model,String username)
|
||||
public void renderMyHand()
|
||||
{
|
||||
try{
|
||||
String os = System.getProperty("os.name").toLowerCase();
|
||||
@@ -76,6 +87,7 @@ public class TUI implements IView {
|
||||
}
|
||||
System.out.println(model.getPlayerByUsername(username));
|
||||
}
|
||||
|
||||
|
||||
public void showMessage(String message)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user