Merge pull request #58 from rubenpirreram/Launcher

Launcher
This commit is contained in:
rubenpirreram
2026-04-30 20:09:03 +02:00
committed by GitHub
11 changed files with 224 additions and 79 deletions
@@ -1,53 +1,84 @@
package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.View.IView;
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner;
public class ClientLauncherTUI {
public void main() throws InterruptedException {
ClientController controller = new ClientController();
TUI view=new TUI(null);
ClientController controller = new ClientController(view);
Scanner scanner = new Scanner(System.in);
System.out.println("Selezionare nome utente: ");
String username = scanner.next();
System.out.println(username);
System.out.println("Selezionare numero di giocatori desiderato: ");
int proposedNumPlayers = scanner.nextInt();
System.out.println(proposedNumPlayers);
System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt();
System.out.println(networkType);
scanner.close();
// RMI
if (networkType == 0) {
RMIClient client = new RMIClient("localhost", 1099);
if (client.connect(username, proposedNumPlayers, controller)) {
// Connect
RMIClient client = new RMIClient(controller, "localhost", 1099);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to RMI server\n\n");
} else {
System.out.println("RMI connection refused\n\n");
return;
}
controller.setClient(client);
// Play
//while(controller.localController.getModel()==null){
// scanner.nextInt();
//}
while(true) {
System.out.flush();
if (controller.localModel!=null) {
break;
}
Thread.sleep(500);
getInput(scanner, controller, username);
}
System.out.println("Model set\n\n");
// TCP
} else if (networkType == 1) {
return;
// Connect
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
return;
}
controller.setClient(client);
// Play
while(true) {
getInput(scanner, controller, username);
}
}
scanner.close();
}
private void getInput(Scanner scanner, ClientController controller, String username) {
int action = scanner.nextInt();
int pos = scanner.nextInt();
switch(action) {
case 1 -> controller.drawLowerBuildingCard(username, pos);
case 2 -> controller.drawLowerTribeCard(username, pos);
case 3 -> controller.drawUpperBuildingCard(username, pos);
case 4 -> controller.drawUpperTribeCard(username, pos);
case 5 -> controller.pickOptionalBuildingCard(username, pos);
case 6 -> controller.slotChoice(username, pos);
}
return;
}
}
@@ -1,35 +1,116 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView;
public class ClientController {
public Game localModel;
public GameController localController;
public IView view=null;
private IClient client;
public ClientController(IView view,Game localModel) {
public ClientController(IView view) {
this.view = view;
this.localModel = localModel;
this.localController = new GameController(localModel);
this.localController = new GameController();
}
public ClientController() {
this.localController = new GameController(localModel);
public void setClient(IClient client) {
this.client = client;
}
public void setModel(Game model) {
this.localModel = model;
localController.setModel(model);
// localModel.addObserver((Observer) view); // registra la view come observer
view.update(localController.getModel());
}
public void onError(String message) {
view.showError(message);
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
}
@@ -2,12 +2,14 @@ package it.polimi.ingsw.gc14.Model.Orders;
import it.polimi.ingsw.gc14.Model.Player;
import java.io.Serializable;
/**
* Abstract base class for all order logic cards.
* An OrderLogicCard manages a queue of players and defines the effects
* applied when players are pushed back into the queue.
*/
public class OrderPlayer{
public class OrderPlayer implements Serializable {
public Player player;
public boolean played;
public OrderPlayer(Player player,boolean played){
@@ -0,0 +1,8 @@
package it.polimi.ingsw.gc14.Network;
import java.rmi.RemoteException;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
}
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
@Override
public void onGameInit(Game model) throws RemoteException {
clientController.setModel(model);
clientController.view.render();
}
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
System.out.println(event.toString());
} else {
event.apply(clientController.localController);
//clientController.view.update(); TODO
clientController.view.render();
}
}
}
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
/**
* Client RMI. Uses the methods exposed by the server RMI.
*/
public class RMIClient {
public class RMIClient implements IClient {
/** The host address of the RMI server */
private final String host;
@@ -22,13 +23,18 @@ public class RMIClient {
/** The remote stub used to call methods on the server */
private IGameServer stub;
/** Client game's controller */
ClientController controller;
/**
* Class constructor.
* @param controller the client controller used to create the callback
* @param host the host address of the RMI server
* @param port the port of the RMI server
*/
public RMIClient(String host, int port) {
public RMIClient(ClientController controller, String host, int port) {
this.controller=controller;
this.host = host;
this.port = port;
}
@@ -40,14 +46,13 @@ public class RMIClient {
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
* @param username the player's username
* @param preferredInt the desired number of players
* @param clientController the client controller used to create the callback
* @return true if the player successfully joined the game, false otherwise
*/
public boolean connect(String username,int preferredInt, ClientController clientController) {
public boolean connect(String username,int preferredInt) {
try {
Registry registry = LocateRegistry.getRegistry(host, port);
this.stub = (IGameServer) registry.lookup("RMIGameServer");
ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
ClientCallbackImpl callback = new ClientCallbackImpl(controller);
return stub.joinGame(username, preferredInt, callback);
}
@@ -63,8 +68,12 @@ public class RMIClient {
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) throws RemoteException {
stub.doEvent(event);
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
}
}
}
@@ -1,7 +1,8 @@
package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -11,7 +12,7 @@ import java.net.*;
/**
* Client TCP. Sends and receives messages with the TCP server.
*/
public class TCPClient {
public class TCPClient implements IClient {
/** Socket TCP */
Socket communicationSocket;
@@ -23,7 +24,7 @@ public class TCPClient {
ObjectOutputStream socketSend;
/** Client game's controller */
GameController controller;
ClientController controller;
/** IP address of the server to connect to */
String hostname;
@@ -38,7 +39,7 @@ public class TCPClient {
* @param hostname The IP address of the server
* @param port The TCP port of the server
*/
public TCPClient(GameController controller, String hostname, int port) {
public TCPClient(ClientController controller, String hostname, int port) {
this.controller = controller;
this.hostname = hostname;
this.port = port;
@@ -53,13 +54,15 @@ public class TCPClient {
* @param proposedNPlayers The desired number of players for the game
* @return true if the connection is successful, false otherwise.
*/
public boolean start(String user, int proposedNPlayers) {
public boolean connect(String user, int proposedNPlayers) {
try {
communicationSocket = new Socket(hostname, port);
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
sendEvent(new AddPlayer(user, proposedNPlayers));
doEvent(new AddPlayer(user, proposedNPlayers));
if (communicationSocket.getInputStream().read() == -1) {
System.out.println("Could not connect to server");
return false;
@@ -89,11 +92,12 @@ public class TCPClient {
if (event.getIsError()) {
System.out.println(event);
} else {
event.apply(controller);
//clientController.view.update(); TODO
event.apply(controller.localController);
controller.view.render();
}
} else if (read instanceof Game model) {
controller.setModel(model);
controller.view.render();
}
} catch (IOException e) {
e.printStackTrace();
@@ -108,7 +112,7 @@ public class TCPClient {
* Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send.
*/
private void sendEvent(NetworkEvent event) {
public void doEvent(NetworkEvent event) {
try {
socketSend.writeObject(event);
} catch (IOException e) {
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
* @param clientHandlers The shared list of all active client handlers
* @param actionQueue The queue containing incoming events
*/
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
this.clientSocket = clientSocket;
this.in = in;
this.out = out;
this.clientHandlers = clientHandlers;
this.actionQueue = actionQueue;
}
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
@Override
public void run() {
try {
in = new ObjectInputStream(clientSocket.getInputStream());
out = new ObjectOutputStream(clientSocket.getOutputStream());
while (true) {
NetworkEvent event = (NetworkEvent) in.readObject();
if (!actionQueue.add(event)) {
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
* Sends a {@link NetworkEvent} to the client.
* @param event The network event to send to the client.
*/
public void notifyEvent(NetworkEvent event) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyEvent(NetworkEvent event) {
try {
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
}
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
* Sends the current game model to this client.
* @param game The current state of the game to send to the client.
*/
public void notifyModel(Game game) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyModel(Game game) {
try {
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
}
}
@@ -88,8 +88,9 @@ public class TCPServer {
try{
clientSocket = socketTCP.accept();
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
if(!(event.getEventType() == EventType.ADD_PLAYER)){
clientSocket.getOutputStream().write((int)(-1));
@@ -114,7 +115,7 @@ public class TCPServer {
clientSocket.getOutputStream().write((int) (1));
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
clientHandlers.add(clientHandler);
ConnectedPlayers++;
@@ -4,8 +4,8 @@ import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView {
public void render(Game model);
public void update(Game game);
public void render();
public void showMessage(String message);
public void showError(String message);
@@ -7,11 +7,22 @@ public class TUI implements IView {
// dati di stato
private BorderStyle style = BorderStyle.UNICODE;
private Game model;
private String username;
public TUI(Game model) {
this.model = model;
this.username="";
}
public void setUsername(String username) {
this.username = username;
}
@Override
public void update(Game model) {
this.model = model;
}
// punto di ingresso
public void render(Game model)
public void render()
{
try{
String os = System.getProperty("os.name").toLowerCase();
@@ -28,7 +39,7 @@ public class TUI implements IView {
System.out.println(model.toString());
}
public void renderBoard(Game model)
public void renderBoard()
{
try{
String os = System.getProperty("os.name").toLowerCase();
@@ -44,7 +55,7 @@ public class TUI implements IView {
}
System.out.println(model.BoardStamp());
}
public void renderPlayer(Game model)
public void renderPlayer()
{
try{
String os = System.getProperty("os.name").toLowerCase();
@@ -60,7 +71,7 @@ public class TUI implements IView {
}
System.out.println(model.BoardStamp());
}
public void renderMyHand(Game model,String username)
public void renderMyHand()
{
try{
String os = System.getProperty("os.name").toLowerCase();
@@ -77,6 +88,7 @@ public class TUI implements IView {
System.out.println(model.getPlayerByUsername(username));
}
public void showMessage(String message)
{
System.out.println(message);