@@ -1,53 +1,84 @@
|
|||||||
package it.polimi.ingsw.gc14;
|
package it.polimi.ingsw.gc14;
|
||||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||||
|
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||||
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
|
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
|
||||||
import it.polimi.ingsw.gc14.View.IView;
|
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
|
||||||
|
import it.polimi.ingsw.gc14.View.TUI.TUI;
|
||||||
|
|
||||||
import java.util.Scanner;
|
import java.util.Scanner;
|
||||||
|
|
||||||
public class ClientLauncherTUI {
|
public class ClientLauncherTUI {
|
||||||
public void main() throws InterruptedException {
|
public void main() throws InterruptedException {
|
||||||
ClientController controller = new ClientController();
|
TUI view=new TUI(null);
|
||||||
|
ClientController controller = new ClientController(view);
|
||||||
|
|
||||||
Scanner scanner = new Scanner(System.in);
|
Scanner scanner = new Scanner(System.in);
|
||||||
|
|
||||||
System.out.println("Selezionare nome utente: ");
|
System.out.println("Selezionare nome utente: ");
|
||||||
String username = scanner.next();
|
String username = scanner.next();
|
||||||
System.out.println(username);
|
|
||||||
|
|
||||||
System.out.println("Selezionare numero di giocatori desiderato: ");
|
System.out.println("Selezionare numero di giocatori desiderato: ");
|
||||||
int proposedNumPlayers = scanner.nextInt();
|
int proposedNumPlayers = scanner.nextInt();
|
||||||
System.out.println(proposedNumPlayers);
|
|
||||||
|
|
||||||
System.out.println("Selezionare RMI[0] o TCP[1]: ");
|
System.out.println("Selezionare RMI[0] o TCP[1]: ");
|
||||||
int networkType = scanner.nextInt();
|
int networkType = scanner.nextInt();
|
||||||
System.out.println(networkType);
|
|
||||||
|
|
||||||
scanner.close();
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|
||||||
|
|
||||||
|
|
||||||
|
// RMI
|
||||||
if (networkType == 0) {
|
if (networkType == 0) {
|
||||||
RMIClient client = new RMIClient("localhost", 1099);
|
// Connect
|
||||||
if (client.connect(username, proposedNumPlayers, controller)) {
|
RMIClient client = new RMIClient(controller, "localhost", 1099);
|
||||||
|
if (client.connect(username, proposedNumPlayers)) {
|
||||||
System.out.println("Succesfully connected to RMI server\n\n");
|
System.out.println("Succesfully connected to RMI server\n\n");
|
||||||
} else {
|
} else {
|
||||||
System.out.println("RMI connection refused\n\n");
|
System.out.println("RMI connection refused\n\n");
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
controller.setClient(client);
|
||||||
|
|
||||||
|
// Play
|
||||||
|
//while(controller.localController.getModel()==null){
|
||||||
|
// scanner.nextInt();
|
||||||
|
//}
|
||||||
while(true) {
|
while(true) {
|
||||||
System.out.flush();
|
getInput(scanner, controller, username);
|
||||||
if (controller.localModel!=null) {
|
|
||||||
break;
|
|
||||||
}
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|
||||||
Thread.sleep(500);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
System.out.println("Model set\n\n");
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|
||||||
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|
||||||
|
|
||||||
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|
||||||
|
|
||||||
|
// TCP
|
||||||
} else if (networkType == 1) {
|
} else if (networkType == 1) {
|
||||||
return;
|
// Connect
|
||||||
|
TCPClient client = new TCPClient(controller, "localhost", 8080);
|
||||||
|
if (client.connect(username, proposedNumPlayers)) {
|
||||||
|
System.out.println("Succesfully connected to TCP server\n\n");
|
||||||
|
} else {
|
||||||
|
System.out.println("TCP connection refused\n\n");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
controller.setClient(client);
|
||||||
|
|
||||||
|
// Play
|
||||||
|
while(true) {
|
||||||
|
getInput(scanner, controller, username);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
scanner.close();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
private void getInput(Scanner scanner, ClientController controller, String username) {
|
||||||
|
int action = scanner.nextInt();
|
||||||
|
int pos = scanner.nextInt();
|
||||||
|
|
||||||
|
switch(action) {
|
||||||
|
case 1 -> controller.drawLowerBuildingCard(username, pos);
|
||||||
|
case 2 -> controller.drawLowerTribeCard(username, pos);
|
||||||
|
case 3 -> controller.drawUpperBuildingCard(username, pos);
|
||||||
|
case 4 -> controller.drawUpperTribeCard(username, pos);
|
||||||
|
case 5 -> controller.pickOptionalBuildingCard(username, pos);
|
||||||
|
case 6 -> controller.slotChoice(username, pos);
|
||||||
|
}
|
||||||
|
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -1,35 +1,116 @@
|
|||||||
package it.polimi.ingsw.gc14.Controller;
|
package it.polimi.ingsw.gc14.Controller;
|
||||||
|
|
||||||
import it.polimi.ingsw.gc14.Model.Game;
|
import it.polimi.ingsw.gc14.Model.Game;
|
||||||
|
import it.polimi.ingsw.gc14.Model.Player;
|
||||||
|
import it.polimi.ingsw.gc14.Network.IClient;
|
||||||
|
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
|
||||||
import it.polimi.ingsw.gc14.Network.Observer;
|
import it.polimi.ingsw.gc14.Network.Observer;
|
||||||
import it.polimi.ingsw.gc14.View.IView;
|
import it.polimi.ingsw.gc14.View.IView;
|
||||||
|
|
||||||
public class ClientController {
|
public class ClientController {
|
||||||
|
|
||||||
public Game localModel;
|
|
||||||
public GameController localController;
|
public GameController localController;
|
||||||
public IView view=null;
|
public IView view=null;
|
||||||
|
private IClient client;
|
||||||
|
|
||||||
public ClientController(IView view,Game localModel) {
|
public ClientController(IView view) {
|
||||||
this.view = view;
|
this.view = view;
|
||||||
this.localModel = localModel;
|
this.localController = new GameController();
|
||||||
this.localController = new GameController(localModel);
|
|
||||||
}
|
}
|
||||||
|
public void setClient(IClient client) {
|
||||||
public ClientController() {
|
this.client = client;
|
||||||
this.localController = new GameController(localModel);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setModel(Game model) {
|
public void setModel(Game model) {
|
||||||
this.localModel = model;
|
|
||||||
localController.setModel(model);
|
localController.setModel(model);
|
||||||
// localModel.addObserver((Observer) view); // registra la view come observer
|
view.update(localController.getModel());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void onError(String message) {
|
public void onError(String message) {
|
||||||
view.showError(message);
|
view.showError(message);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to draw an upper tribe card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the upper tribe card to draw.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the draw operation fails.
|
||||||
|
*/
|
||||||
|
public void drawUpperTribeCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to draw a lower tribe card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the lower tribe card to draw.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the draw operation fails.
|
||||||
|
*/
|
||||||
|
public void drawLowerTribeCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to draw an upper building card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the upper building card to draw.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the draw operation fails.
|
||||||
|
*/
|
||||||
|
public void drawUpperBuildingCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to draw a lower building card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the lower building card to draw.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the draw operation fails.
|
||||||
|
*/
|
||||||
|
public void drawLowerBuildingCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to pick an optional tribe card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the optional tribe card to pick.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the pick operation fails.
|
||||||
|
*/
|
||||||
|
public void pickOptionalTribeCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to pick an optional building card for the specified player from the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the optional building card to pick.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the pick operation fails.
|
||||||
|
*/
|
||||||
|
public void pickOptionalBuildingCard(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to perform the slot choice action for the specified player at the specified position.
|
||||||
|
*
|
||||||
|
* @param playerUsername the username of the player performing the action.
|
||||||
|
* @param pos the position of the chosen slot.
|
||||||
|
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||||
|
* or if the slot choice operation fails.
|
||||||
|
*/
|
||||||
|
public void slotChoice(String playerUsername,int pos) {
|
||||||
|
client.doEvent(new SlotChoice(playerUsername,pos));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,12 +2,14 @@ package it.polimi.ingsw.gc14.Model.Orders;
|
|||||||
|
|
||||||
import it.polimi.ingsw.gc14.Model.Player;
|
import it.polimi.ingsw.gc14.Model.Player;
|
||||||
|
|
||||||
|
import java.io.Serializable;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Abstract base class for all order logic cards.
|
* Abstract base class for all order logic cards.
|
||||||
* An OrderLogicCard manages a queue of players and defines the effects
|
* An OrderLogicCard manages a queue of players and defines the effects
|
||||||
* applied when players are pushed back into the queue.
|
* applied when players are pushed back into the queue.
|
||||||
*/
|
*/
|
||||||
public class OrderPlayer{
|
public class OrderPlayer implements Serializable {
|
||||||
public Player player;
|
public Player player;
|
||||||
public boolean played;
|
public boolean played;
|
||||||
public OrderPlayer(Player player,boolean played){
|
public OrderPlayer(Player player,boolean played){
|
||||||
|
|||||||
@@ -0,0 +1,8 @@
|
|||||||
|
package it.polimi.ingsw.gc14.Network;
|
||||||
|
|
||||||
|
import java.rmi.RemoteException;
|
||||||
|
|
||||||
|
public interface IClient {
|
||||||
|
public boolean connect(String username,int preferredInt);
|
||||||
|
public void doEvent(NetworkEvent event) ;
|
||||||
|
}
|
||||||
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
|
|||||||
@Override
|
@Override
|
||||||
public void onGameInit(Game model) throws RemoteException {
|
public void onGameInit(Game model) throws RemoteException {
|
||||||
clientController.setModel(model);
|
clientController.setModel(model);
|
||||||
|
clientController.view.render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
|
|||||||
System.out.println(event.toString());
|
System.out.println(event.toString());
|
||||||
} else {
|
} else {
|
||||||
event.apply(clientController.localController);
|
event.apply(clientController.localController);
|
||||||
//clientController.view.update(); TODO
|
clientController.view.render();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
|
|||||||
import java.rmi.registry.Registry;
|
import java.rmi.registry.Registry;
|
||||||
|
|
||||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||||
|
import it.polimi.ingsw.gc14.Network.IClient;
|
||||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
|
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
|
||||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||||
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
|||||||
/**
|
/**
|
||||||
* Client RMI. Uses the methods exposed by the server RMI.
|
* Client RMI. Uses the methods exposed by the server RMI.
|
||||||
*/
|
*/
|
||||||
public class RMIClient {
|
public class RMIClient implements IClient {
|
||||||
|
|
||||||
/** The host address of the RMI server */
|
/** The host address of the RMI server */
|
||||||
private final String host;
|
private final String host;
|
||||||
@@ -22,13 +23,18 @@ public class RMIClient {
|
|||||||
/** The remote stub used to call methods on the server */
|
/** The remote stub used to call methods on the server */
|
||||||
private IGameServer stub;
|
private IGameServer stub;
|
||||||
|
|
||||||
|
/** Client game's controller */
|
||||||
|
ClientController controller;
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Class constructor.
|
* Class constructor.
|
||||||
|
* @param controller the client controller used to create the callback
|
||||||
* @param host the host address of the RMI server
|
* @param host the host address of the RMI server
|
||||||
* @param port the port of the RMI server
|
* @param port the port of the RMI server
|
||||||
*/
|
*/
|
||||||
public RMIClient(String host, int port) {
|
public RMIClient(ClientController controller, String host, int port) {
|
||||||
|
this.controller=controller;
|
||||||
this.host = host;
|
this.host = host;
|
||||||
this.port = port;
|
this.port = port;
|
||||||
}
|
}
|
||||||
@@ -40,14 +46,13 @@ public class RMIClient {
|
|||||||
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
|
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
|
||||||
* @param username the player's username
|
* @param username the player's username
|
||||||
* @param preferredInt the desired number of players
|
* @param preferredInt the desired number of players
|
||||||
* @param clientController the client controller used to create the callback
|
|
||||||
* @return true if the player successfully joined the game, false otherwise
|
* @return true if the player successfully joined the game, false otherwise
|
||||||
*/
|
*/
|
||||||
public boolean connect(String username,int preferredInt, ClientController clientController) {
|
public boolean connect(String username,int preferredInt) {
|
||||||
try {
|
try {
|
||||||
Registry registry = LocateRegistry.getRegistry(host, port);
|
Registry registry = LocateRegistry.getRegistry(host, port);
|
||||||
this.stub = (IGameServer) registry.lookup("RMIGameServer");
|
this.stub = (IGameServer) registry.lookup("RMIGameServer");
|
||||||
ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
|
ClientCallbackImpl callback = new ClientCallbackImpl(controller);
|
||||||
|
|
||||||
return stub.joinGame(username, preferredInt, callback);
|
return stub.joinGame(username, preferredInt, callback);
|
||||||
}
|
}
|
||||||
@@ -63,8 +68,12 @@ public class RMIClient {
|
|||||||
* @param event the event to send
|
* @param event the event to send
|
||||||
* @throws RemoteException if any RMI error occurs
|
* @throws RemoteException if any RMI error occurs
|
||||||
*/
|
*/
|
||||||
public void doEvent(NetworkEvent event) throws RemoteException {
|
public void doEvent(NetworkEvent event) {
|
||||||
stub.doEvent(event);
|
try {
|
||||||
|
stub.doEvent(event);
|
||||||
|
}catch (Exception e) {
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -1,7 +1,8 @@
|
|||||||
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
||||||
|
|
||||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||||
import it.polimi.ingsw.gc14.Model.Game;
|
import it.polimi.ingsw.gc14.Model.Game;
|
||||||
|
import it.polimi.ingsw.gc14.Network.IClient;
|
||||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||||
|
|
||||||
@@ -11,7 +12,7 @@ import java.net.*;
|
|||||||
/**
|
/**
|
||||||
* Client TCP. Sends and receives messages with the TCP server.
|
* Client TCP. Sends and receives messages with the TCP server.
|
||||||
*/
|
*/
|
||||||
public class TCPClient {
|
public class TCPClient implements IClient {
|
||||||
|
|
||||||
/** Socket TCP */
|
/** Socket TCP */
|
||||||
Socket communicationSocket;
|
Socket communicationSocket;
|
||||||
@@ -23,7 +24,7 @@ public class TCPClient {
|
|||||||
ObjectOutputStream socketSend;
|
ObjectOutputStream socketSend;
|
||||||
|
|
||||||
/** Client game's controller */
|
/** Client game's controller */
|
||||||
GameController controller;
|
ClientController controller;
|
||||||
|
|
||||||
/** IP address of the server to connect to */
|
/** IP address of the server to connect to */
|
||||||
String hostname;
|
String hostname;
|
||||||
@@ -38,7 +39,7 @@ public class TCPClient {
|
|||||||
* @param hostname The IP address of the server
|
* @param hostname The IP address of the server
|
||||||
* @param port The TCP port of the server
|
* @param port The TCP port of the server
|
||||||
*/
|
*/
|
||||||
public TCPClient(GameController controller, String hostname, int port) {
|
public TCPClient(ClientController controller, String hostname, int port) {
|
||||||
this.controller = controller;
|
this.controller = controller;
|
||||||
this.hostname = hostname;
|
this.hostname = hostname;
|
||||||
this.port = port;
|
this.port = port;
|
||||||
@@ -53,13 +54,15 @@ public class TCPClient {
|
|||||||
* @param proposedNPlayers The desired number of players for the game
|
* @param proposedNPlayers The desired number of players for the game
|
||||||
* @return true if the connection is successful, false otherwise.
|
* @return true if the connection is successful, false otherwise.
|
||||||
*/
|
*/
|
||||||
public boolean start(String user, int proposedNPlayers) {
|
public boolean connect(String user, int proposedNPlayers) {
|
||||||
try {
|
try {
|
||||||
|
|
||||||
communicationSocket = new Socket(hostname, port);
|
communicationSocket = new Socket(hostname, port);
|
||||||
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
|
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
|
||||||
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
|
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
|
||||||
|
|
||||||
sendEvent(new AddPlayer(user, proposedNPlayers));
|
|
||||||
|
doEvent(new AddPlayer(user, proposedNPlayers));
|
||||||
if (communicationSocket.getInputStream().read() == -1) {
|
if (communicationSocket.getInputStream().read() == -1) {
|
||||||
System.out.println("Could not connect to server");
|
System.out.println("Could not connect to server");
|
||||||
return false;
|
return false;
|
||||||
@@ -89,11 +92,12 @@ public class TCPClient {
|
|||||||
if (event.getIsError()) {
|
if (event.getIsError()) {
|
||||||
System.out.println(event);
|
System.out.println(event);
|
||||||
} else {
|
} else {
|
||||||
event.apply(controller);
|
event.apply(controller.localController);
|
||||||
//clientController.view.update(); TODO
|
controller.view.render();
|
||||||
}
|
}
|
||||||
} else if (read instanceof Game model) {
|
} else if (read instanceof Game model) {
|
||||||
controller.setModel(model);
|
controller.setModel(model);
|
||||||
|
controller.view.render();
|
||||||
}
|
}
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
e.printStackTrace();
|
e.printStackTrace();
|
||||||
@@ -108,7 +112,7 @@ public class TCPClient {
|
|||||||
* Sends a {@link NetworkEvent} to the server.
|
* Sends a {@link NetworkEvent} to the server.
|
||||||
* @param event The NetworkEvent to send.
|
* @param event The NetworkEvent to send.
|
||||||
*/
|
*/
|
||||||
private void sendEvent(NetworkEvent event) {
|
public void doEvent(NetworkEvent event) {
|
||||||
try {
|
try {
|
||||||
socketSend.writeObject(event);
|
socketSend.writeObject(event);
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
|
|||||||
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
|
|||||||
* @param clientHandlers The shared list of all active client handlers
|
* @param clientHandlers The shared list of all active client handlers
|
||||||
* @param actionQueue The queue containing incoming events
|
* @param actionQueue The queue containing incoming events
|
||||||
*/
|
*/
|
||||||
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
|
public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
|
||||||
this.clientSocket = clientSocket;
|
this.clientSocket = clientSocket;
|
||||||
|
this.in = in;
|
||||||
|
this.out = out;
|
||||||
this.clientHandlers = clientHandlers;
|
this.clientHandlers = clientHandlers;
|
||||||
this.actionQueue = actionQueue;
|
this.actionQueue = actionQueue;
|
||||||
}
|
}
|
||||||
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
|
|||||||
@Override
|
@Override
|
||||||
public void run() {
|
public void run() {
|
||||||
try {
|
try {
|
||||||
in = new ObjectInputStream(clientSocket.getInputStream());
|
|
||||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
|
||||||
while (true) {
|
while (true) {
|
||||||
NetworkEvent event = (NetworkEvent) in.readObject();
|
NetworkEvent event = (NetworkEvent) in.readObject();
|
||||||
if (!actionQueue.add(event)) {
|
if (!actionQueue.add(event)) {
|
||||||
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
|
|||||||
* Sends a {@link NetworkEvent} to the client.
|
* Sends a {@link NetworkEvent} to the client.
|
||||||
* @param event The network event to send to the client.
|
* @param event The network event to send to the client.
|
||||||
*/
|
*/
|
||||||
public void notifyEvent(NetworkEvent event) {
|
public synchronized void notifyEvent(NetworkEvent event) {
|
||||||
synchronized (out) {
|
try {
|
||||||
try {
|
out.writeObject(event);
|
||||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
} catch (IOException e) {
|
||||||
out.writeObject(event);
|
e.printStackTrace();
|
||||||
} catch (IOException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
|
|||||||
* Sends the current game model to this client.
|
* Sends the current game model to this client.
|
||||||
* @param game The current state of the game to send to the client.
|
* @param game The current state of the game to send to the client.
|
||||||
*/
|
*/
|
||||||
public void notifyModel(Game game) {
|
public synchronized void notifyModel(Game game) {
|
||||||
synchronized (out) {
|
try {
|
||||||
try {
|
out.writeObject(game);
|
||||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
} catch (IOException e) {
|
||||||
out.writeObject(game);
|
e.printStackTrace();
|
||||||
} catch (IOException e) {
|
|
||||||
e.printStackTrace();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -88,8 +88,9 @@ public class TCPServer {
|
|||||||
|
|
||||||
try{
|
try{
|
||||||
clientSocket = socketTCP.accept();
|
clientSocket = socketTCP.accept();
|
||||||
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
|
ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||||
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
|
ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
|
||||||
|
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
|
||||||
|
|
||||||
if(!(event.getEventType() == EventType.ADD_PLAYER)){
|
if(!(event.getEventType() == EventType.ADD_PLAYER)){
|
||||||
clientSocket.getOutputStream().write((int)(-1));
|
clientSocket.getOutputStream().write((int)(-1));
|
||||||
@@ -114,7 +115,7 @@ public class TCPServer {
|
|||||||
clientSocket.getOutputStream().write((int) (1));
|
clientSocket.getOutputStream().write((int) (1));
|
||||||
|
|
||||||
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
|
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
|
||||||
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
|
ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
|
||||||
clientHandlers.add(clientHandler);
|
clientHandlers.add(clientHandler);
|
||||||
ConnectedPlayers++;
|
ConnectedPlayers++;
|
||||||
|
|
||||||
|
|||||||
@@ -4,8 +4,8 @@ import it.polimi.ingsw.gc14.Model.Game;
|
|||||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||||
|
|
||||||
public interface IView {
|
public interface IView {
|
||||||
|
public void update(Game game);
|
||||||
public void render(Game model);
|
public void render();
|
||||||
public void showMessage(String message);
|
public void showMessage(String message);
|
||||||
public void showError(String message);
|
public void showError(String message);
|
||||||
|
|
||||||
|
|||||||
@@ -7,11 +7,22 @@ public class TUI implements IView {
|
|||||||
// ── dati di stato ───────────────────────────────────────────
|
// ── dati di stato ───────────────────────────────────────────
|
||||||
private BorderStyle style = BorderStyle.UNICODE;
|
private BorderStyle style = BorderStyle.UNICODE;
|
||||||
private Game model;
|
private Game model;
|
||||||
|
private String username;
|
||||||
public TUI(Game model) {
|
public TUI(Game model) {
|
||||||
this.model = model;
|
this.model = model;
|
||||||
|
this.username="";
|
||||||
}
|
}
|
||||||
|
public void setUsername(String username) {
|
||||||
|
this.username = username;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void update(Game model) {
|
||||||
|
this.model = model;
|
||||||
|
}
|
||||||
|
|
||||||
// ── punto di ingresso ───────────────────────────────────────
|
// ── punto di ingresso ───────────────────────────────────────
|
||||||
public void render(Game model)
|
public void render()
|
||||||
{
|
{
|
||||||
try{
|
try{
|
||||||
String os = System.getProperty("os.name").toLowerCase();
|
String os = System.getProperty("os.name").toLowerCase();
|
||||||
@@ -28,7 +39,7 @@ public class TUI implements IView {
|
|||||||
System.out.println(model.toString());
|
System.out.println(model.toString());
|
||||||
}
|
}
|
||||||
|
|
||||||
public void renderBoard(Game model)
|
public void renderBoard()
|
||||||
{
|
{
|
||||||
try{
|
try{
|
||||||
String os = System.getProperty("os.name").toLowerCase();
|
String os = System.getProperty("os.name").toLowerCase();
|
||||||
@@ -44,7 +55,7 @@ public class TUI implements IView {
|
|||||||
}
|
}
|
||||||
System.out.println(model.BoardStamp());
|
System.out.println(model.BoardStamp());
|
||||||
}
|
}
|
||||||
public void renderPlayer(Game model)
|
public void renderPlayer()
|
||||||
{
|
{
|
||||||
try{
|
try{
|
||||||
String os = System.getProperty("os.name").toLowerCase();
|
String os = System.getProperty("os.name").toLowerCase();
|
||||||
@@ -60,7 +71,7 @@ public class TUI implements IView {
|
|||||||
}
|
}
|
||||||
System.out.println(model.BoardStamp());
|
System.out.println(model.BoardStamp());
|
||||||
}
|
}
|
||||||
public void renderMyHand(Game model,String username)
|
public void renderMyHand()
|
||||||
{
|
{
|
||||||
try{
|
try{
|
||||||
String os = System.getProperty("os.name").toLowerCase();
|
String os = System.getProperty("os.name").toLowerCase();
|
||||||
@@ -76,6 +87,7 @@ public class TUI implements IView {
|
|||||||
}
|
}
|
||||||
System.out.println(model.getPlayerByUsername(username));
|
System.out.println(model.getPlayerByUsername(username));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public void showMessage(String message)
|
public void showMessage(String message)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user