Merge pull request #44 from rubenpirreram/Server-Launcher
Server-Launcher
This commit is contained in:
@@ -0,0 +1,28 @@
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package it.polimi.ingsw.gc14;
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import java.util.Scanner;
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public class ClientLauncher {
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public void main() {
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Scanner scanner = new Scanner(System.in);
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System.out.println("Selezionare nome utente: ");
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String username = scanner.next();
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System.out.println(username);
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System.out.println("Selezionare numero di giocatori desiderato: ");
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int proposedNumPlayers = scanner.nextInt();
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System.out.println(proposedNumPlayers);
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System.out.println("Selezionare RMI[0] o TCP[1]: ");
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int networkType = scanner.nextInt();
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System.out.println(networkType);
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scanner.close(); // chiudi solo alla fine
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if (networkType == 0) {
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return;
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} else if (networkType == 1) {
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return;
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}
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}
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}
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@@ -0,0 +1,32 @@
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package it.polimi.ingsw.gc14;
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import java.util.ArrayList;
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public class LimitedList<T> extends ArrayList<T> {
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private int limit;
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private Runnable action;
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public LimitedList(int limit, Runnable action) {
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this.limit = limit;
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this.action = action;
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}
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@Override
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public boolean add(T element) {
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boolean result = super.add(element);
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if (size() >= limit) {
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action.run();
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}
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return result;
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}
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public void setLimit(int num) {
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this.limit=num;
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}
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public int getLimit(){return limit;}
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public void setAction(Runnable action) {
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this.action=action;
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}
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}
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@@ -18,7 +18,7 @@ public class RMIClient {
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}
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public boolean connect(String username,ClientController clientController) {
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public boolean connect(String username,int preferredInt,ClientController clientController) {
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// 1. Connettiti al registry
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try {
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Registry registry = LocateRegistry.getRegistry(host, port);
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@@ -29,7 +29,7 @@ public class RMIClient {
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// 3. Crea il callback e registralo
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ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
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if (!stub.joinGame(username, callback))
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if (!stub.joinGame(username,preferredInt, callback))
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{
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stub = null;
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return false;
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@@ -6,7 +6,7 @@ import java.rmi.*;
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public interface IGameServer extends Remote {
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boolean joinGame(String username, IClientCallback callback) throws RemoteException;
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boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException;
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boolean doEvent(NetworkEvent event) throws RemoteException;
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}
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@@ -1,6 +1,7 @@
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package it.polimi.ingsw.gc14.Network.RMI.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.LimitedList;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
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@@ -24,32 +25,44 @@ public class RMIServer implements IGameServer {
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private int nPort;
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private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
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BlockingQueue<NetworkEvent> actionQueue;
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private LimitedList<String> playerList;
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// Costruttore
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue,LimitedList<String> playerList) throws RemoteException {
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this.controller = controller;
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this.nPort = nPort;
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this.actionQueue = actionQueue;
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this.playerList = playerList;
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}
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// Metodi esposti RMI
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public void setController (GameController controller) {
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this.controller = controller;
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}
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@Override
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public boolean joinGame(String username, IClientCallback callback) {
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if(controller.addPlayer(username))
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public boolean joinGame(String username, int preferredInt,IClientCallback callback) {
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synchronized (controller) {
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if(playerList.size()==0 && (preferredInt<2||preferredInt>5))
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return false;
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if (controller.addPlayer(username)) {
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if(playerList.size()==0)
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{
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Game game= new Game(preferredInt);
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controller.setModel(game);
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playerList.setLimit(preferredInt);
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}
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playerList.add(username);
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clients.put(username, callback);
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return true;
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}
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return false;
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}
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}
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@Override
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public boolean doEvent(NetworkEvent event) throws RemoteException {
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return actionQueue.offer(event);
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@@ -22,13 +22,13 @@ public class TCPClient implements Serializable{
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this.port = port;
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}
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public boolean start(String user){
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public boolean start(String user, int players){
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try{
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communicationSocket = new Socket(hostname, port);
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socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
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socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
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socketSend.writeObject(new AddPlayer(user));
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socketSend.writeObject(new AddPlayer(user, players));
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if(communicationSocket.getInputStream().read() == -1){
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return false;
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}
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@@ -1,12 +1,14 @@
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package it.polimi.ingsw.gc14.Network.TCP.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.EventType;
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import java.io.*;
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import java.net.*;
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import java.util.List;
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import java.util.concurrent.BlockingQueue;
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public class ClientHandler implements Runnable {
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private Socket clientSocket;
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@@ -14,17 +16,17 @@ public class ClientHandler implements Runnable {
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public ObjectInputStream in = null;
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public ObjectOutputStream out = null;
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List<ClientHandler> clientHandlers;
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GameController gameController;
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BlockingQueue<NetworkEvent> actionQueue;
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private EventType eventType;
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public Socket getClientSocket() {
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return clientSocket;
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}
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public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, GameController gameController) {
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public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
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this.clientSocket = clientSocket;
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this.clientHandlers = clientHandlers;
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this.gameController = gameController;
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this.actionQueue = actionQueue;
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}
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@Override
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@@ -41,7 +43,7 @@ public class ClientHandler implements Runnable {
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while(true){
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try{
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input = (NetworkEvent) (in.readObject());
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if(input.apply(gameController)){
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if(actionQueue.add(input)){
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server.broadcastUpdate(input);
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}
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}
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@@ -64,13 +66,26 @@ public class ClientHandler implements Runnable {
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synchronized(out){
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try{
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out = new ObjectOutputStream(clientSocket.getOutputStream());
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out.writeObject(gameController.getModel());
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out.writeObject(event);
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}
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catch(IOException e){
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e.printStackTrace();
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}
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}
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}
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public void notifyModel(Game game){
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synchronized(out){
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try{
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out = new ObjectOutputStream(clientSocket.getOutputStream());
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out.writeObject(game);
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}
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catch(IOException e){
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e.printStackTrace();
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}
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}
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}
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}
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@@ -1,7 +1,10 @@
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package it.polimi.ingsw.gc14.Network.TCP.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.LimitedList;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
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import java.io.*;
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import java.net.*;
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@@ -9,13 +12,14 @@ import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.BlockingQueue;
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public class TCPServer {
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int port = -1;
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int ConnectedPlayers = 0;
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ServerSocket serverTCP = null;
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GameController gameController;
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BlockingQueue<NetworkEvent> actionQueue;
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private LimitedList<String> playerList;
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private List<ClientHandler> clientHandlers;
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@@ -42,24 +46,49 @@ public class TCPServer {
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try{
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clientSocket = serverTCP.accept();
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if(!gameController.addPlayer(clientSocket.getInputStream().toString()) || ConnectedPlayers > gameController.getModel().getNPlayers()){
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ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
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NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
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synchronized (gameController){
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if(!(event instanceof AddPlayer) || (gameController.getModel() != null && gameController.getModel().getCurrentPlayerNumber() >= gameController.getModel().getNPlayers())){
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clientSocket.getOutputStream().write((int)(-1));
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clientSocket.close();
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System.out.println("Invalid parameters. Connection terminated.\n");
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}
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else{
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synchronized (gameController) {
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AddPlayer addPlayer = (AddPlayer) event;
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if(playerList.isEmpty() && (addPlayer.getProposedNPlayer() < 2 || addPlayer.getProposedNPlayer() > 5)){
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clientSocket.getOutputStream().write((int)(-1));
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clientSocket.close();
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System.out.println("Invalid parameters. Connection terminated.\n");
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}
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else if(gameController.addPlayer(addPlayer.getUsername())){
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if(playerList.isEmpty()){
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Game game = new Game(addPlayer.getProposedNPlayer());
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gameController.setModel(game);
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playerList.setLimit(addPlayer.getProposedNPlayer());
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}
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playerList.add(addPlayer.getUsername());
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clientSocket.getOutputStream().write((int)(1));
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}
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}
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}
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}
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// gestione di ADD_PLAYER
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}
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catch(IOException e){
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e.printStackTrace();
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}
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catch(ClassNotFoundException e){
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throw new RuntimeException(e);
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}
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System.out.println("Accepted player: " + gameController.getModel().getPlayerByUsername(clientSocket.getInetAddress().toString()));
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ConnectedPlayers++;
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ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, gameController);
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ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
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clientHandlers.add(clientHandler);
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//Sending model to clients
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@@ -82,13 +111,18 @@ public class TCPServer {
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}
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}
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public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue){
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public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue, LimitedList<String> players){
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this.port = port;
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this.gameController = gameController;
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this.actionQueue = actionQueue;
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this.playerList = players;
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}
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public void broadcastUpdate(NetworkEvent event){
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clientHandlers.forEach((x) -> x.notifyEvent(event));
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}
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public void broadcastModel(Game model){
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clientHandlers.forEach((x) -> x.notifyModel(model));
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}
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}
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@@ -4,6 +4,7 @@ package it.polimi.ingsw.gc14;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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@@ -12,10 +13,12 @@ import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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public class ServerLauncher {
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BlockingQueue<NetworkEvent> actionQueue;
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GameController gameController;
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RMIServer serverRMI;
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TCPServer serverTCP;
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static LimitedList<String> players;
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@@ -26,7 +29,7 @@ public class ServerLauncher {
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this.serverTCP = serverTCP;
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}
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public boolean doFirstEvent() throws InterruptedException, RemoteException {
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public boolean doFirstEven() throws InterruptedException, RemoteException {
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NetworkEvent event = actionQueue.take();
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if(event.apply(gameController)) {
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serverRMI.notifyAll(event);
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@@ -40,24 +43,42 @@ public class ServerLauncher {
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}
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public static void main() throws RemoteException {
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public static void main() throws RemoteException, InterruptedException {
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// TODO
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// Deve avere una coda con gli eventi.
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// Il server RMI e il server TCP quando ricevono un doEvent devono aggiungere l'evento alla coda condivisa
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// Questa classe esegue gli eventi nella coda e chiama il notify all e notify error sia RMI che TCP
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players = new LimitedList<>(5, ()->{});
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BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
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Game model = new Game();
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GameController gameController = new GameController(model);
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RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue);
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TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue);
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GameController gameController = new GameController();
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RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue, players);
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TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue, players);
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ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
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players.setAction(()->{
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try {
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launcher.run();
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} catch (InterruptedException e) {
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throw new RuntimeException(e);
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} catch (RemoteException e) {
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throw new RuntimeException(e);
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}
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});
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serverRMI.start();
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new Thread(()->{serverTCP.start();}).start();
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ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
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launcher.run();
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}
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public void run() {
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public void run() throws InterruptedException, RemoteException {
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serverRMI.notifyAll(gameController.getModel());
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serverTCP.broadcastModel(gameController.getModel());
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while (true) {
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try {
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this.doFirstEvent();
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this.doFirstEven();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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Reference in New Issue
Block a user