Add: Added Coverage Screenshots And htlmReport.
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<!DOCTYPE html>
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<html id="htmlId">
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<head>
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<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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<title>Coverage Report > EndedGame</title>
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<style type="text/css">
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@import "../../css/coverage.css";
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@import "../../css/idea.min.css";
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</style>
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<script type="text/javascript" src="../../js/highlight.min.js"></script>
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<script type="text/javascript" src="../../js/highlightjs-line-numbers.min.js"></script>
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</head>
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<body>
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<div class="content">
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<div class="breadCrumbs">
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Current scope: <a href="../../index.html">all classes</a>
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<span class="separator">|</span>
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<a href="../index.html">it.polimi.ingsw.gc14.Network.NetworkEvents</a>
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</div>
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<h1>Coverage Summary for Class: EndedGame (it.polimi.ingsw.gc14.Network.NetworkEvents)</h1>
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<table class="coverageStats">
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<tr>
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<th class="name">Class</th>
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<th class="coverageStat
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">
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Class, %
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</th>
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<th class="coverageStat
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">
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Method, %
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</th>
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<th class="coverageStat
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">
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Line, %
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</th>
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</tr>
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<tr>
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<td class="name">EndedGame</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/1)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/3)
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</span>
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</td>
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<td class="coverageStat">
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<span class="percent">
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0%
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</span>
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<span class="absValue">
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(0/12)
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</span>
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</td>
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</tr>
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</table>
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<br/>
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<br/>
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<pre>
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<code class="sourceCode" id="sourceCode"> package it.polimi.ingsw.gc14.Network.NetworkEvents;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.ErrorType;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Model.OrderLogicCard;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Slot;
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import it.polimi.ingsw.gc14.Network.EventType;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import java.util.ArrayList;
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import java.util.Map;
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/**
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* Network event that signals the end of the game and delivers the final standings.
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*
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* <p>Only applied client-side; {@link #apply(GameController)} always returns {@code false}.
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*/
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public class EndedGame extends NetworkEvent {
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/**
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* Constructs an event containing the final game state.
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*
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* @param slotPlayerMap the map associating each slot with the player occupying it.
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* @param orderLogicCard the order logic card that determines the player order.
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* @param currentState the current state of the game.
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* @param players the final list of players, used as the standings.
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*/
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public EndedGame(Map<Slot, Player> slotPlayerMap,
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OrderLogicCard orderLogicCard,
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CurrentState currentState,
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ArrayList<Player> players) {
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<b class="nc"> super("SERVER", EventType.ENDED_GAME, false, ErrorType.GENERIC_ERROR);</b>
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<b class="nc"> setData(slotPlayerMap, orderLogicCard, currentState, players);</b>
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}
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/**
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* Not applicable server-side.
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*
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* @param gameController the game controller (unused).
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* @return {@code false} always.
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*/
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@Override
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public boolean apply(GameController gameController) {
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<b class="nc"> return false;</b>
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}
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/**
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* Applies this event to the client-side mini model, updating the final
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* game state and setting the standings list for the leaderboard.
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*
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* @param miniModel the client-side model to update.
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* @return {@code true} always (this event cannot produce an error).
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*/
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@Override
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public boolean apply(MiniModel miniModel) {
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<b class="nc"> synchronized (miniModel) {</b>
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<b class="nc"> miniModel.setSlotPlayerMap(slotPlayerMap);</b>
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<b class="nc"> miniModel.setOrderLogicCard(orderLogicCard);</b>
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<b class="nc"> miniModel.setCurrentState(currentState);</b>
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<b class="nc"> miniModel.setPlayers(playerList);</b>
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<b class="nc"> miniModel.setStandingPlayers(playerList);</b>
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<b class="nc"> miniModel.setLastEvent(this);</b>
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<b class="nc"> return true;</b>
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<b class="nc"> }</b>
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}
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}
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</code>
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</pre>
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</div>
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<script type="text/javascript">
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@if (@_jscript_version >= 9)
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@end
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@*/
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if (!msie || msie && msie9) {
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hljs.highlightAll()
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hljs.initLineNumbersOnLoad();
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</script>
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<div class="footer">
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<div style="float:right;">generated on 2026-06-14 21:53</div>
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</div>
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</body>
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