Add: Added Coverage Screenshots And htlmReport.

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GabrieleRadice
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<a href="../index.html">it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters</a>
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<h1>Coverage Summary for Class: Shaman (it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters)</h1>
<table class="coverageStats">
<tr>
<th class="name">Class</th>
<th class="coverageStat
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Class, %
</th>
<th class="coverageStat
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Method, %
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Line, %
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<td class="name">Shaman</td>
<td class="coverageStat">
<span class="percent">
100%
</span>
<span class="absValue">
(1/1)
</span>
</td>
<td class="coverageStat">
<span class="percent">
100%
</span>
<span class="absValue">
(9/9)
</span>
</td>
<td class="coverageStat">
<span class="percent">
100%
</span>
<span class="absValue">
(14/14)
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<pre>
<code class="sourceCode" id="sourceCode">&nbsp;package it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters;
&nbsp;
&nbsp;import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
&nbsp;import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
&nbsp;import it.polimi.ingsw.gc14.Model.Player;
&nbsp;
&nbsp;/**
&nbsp; * Represents a Shaman character card.
&nbsp; *
&nbsp; * &lt;p&gt;A Shaman is a specific type of {@link Character} initialized with
&nbsp; * {@link CharacterType#SHAMAN}.
&nbsp; */
&nbsp;public class Shaman extends Character {
&nbsp; /**
&nbsp; * The number of star {@code Icons} the card possesses.
&nbsp; * During the {@link it.polimi.ingsw.gc14.Model.Cards.TribeCards.Events.ShamanicRitual Shamanic Ritual Event}, having the
&nbsp; * majority of these icons provides Prestige Points;
&nbsp; * having the minority, on the other hand, results in
&nbsp; * losing Prestige Points.
&nbsp; */
&nbsp; private int icon;
&nbsp;
&nbsp; /**
&nbsp; * Returns the icon value of this Shaman card.
&nbsp; *
&nbsp; * @return the icon value of this Shaman card.
&nbsp; */
&nbsp; public int getIcon() {
<b class="fc">&nbsp; return icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates a Shaman character card with the specified era and icon value.
&nbsp; *
&nbsp; * @param Era the era of the Shaman card.
&nbsp; * @param icon the icon value of the Shaman card.
&nbsp; */
&nbsp; public Shaman(int Era, int icon) {
<b class="fc">&nbsp; super(Era, CharacterType.SHAMAN);</b>
<b class="fc">&nbsp; this.icon = icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates a Shaman character card with the specified era, icon value,
&nbsp; * and minimum number of players.
&nbsp; *
&nbsp; * @param Era the era of the Shaman card.
&nbsp; * @param icon the icon value of the Shaman card.
&nbsp; * @param nMin the minimum number of players required for the card.
&nbsp; */
&nbsp; public Shaman(int Era, int icon, int nMin) {
<b class="fc">&nbsp; super(Era, CharacterType.SHAMAN,nMin);</b>
<b class="fc">&nbsp; this.icon = icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates a Shaman character card with the specified image id, era and icon value.
&nbsp; *
&nbsp; * @param idIMG the image identifier of the Shaman card.
&nbsp; * @param Era the era of the Shaman card.
&nbsp; * @param icon the icon value of the Shaman card.
&nbsp; */
&nbsp; public Shaman(String idIMG,int Era, int icon) {
<b class="fc">&nbsp; super(idIMG,Era, CharacterType.SHAMAN);</b>
<b class="fc">&nbsp; this.icon = icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates a Shaman character card with the specified image id, era, icon value,
&nbsp; * and minimum number of players.
&nbsp; *
&nbsp; * @param idIMG the image identifier of the Shaman card.
&nbsp; * @param Era the era of the Shaman card.
&nbsp; * @param icon the icon value of the Shaman card.
&nbsp; * @param nMin the minimum number of players required for the card.
&nbsp; */
&nbsp; public Shaman(String idIMG,int Era, int icon, int nMin) {
<b class="fc">&nbsp; super(idIMG,Era, CharacterType.SHAMAN,nMin);</b>
<b class="fc">&nbsp; this.icon = icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Returns the string representation of this Shaman card.
&nbsp; *
&nbsp; * @return the string representation of this Shaman card.
&nbsp; */
&nbsp; @Override
&nbsp; public String toString() {
<b class="fc">&nbsp; return super.toString() + &quot;🌟:&quot; + icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Returns a string representation of this {@code TribeCard}. This specific variation is used in the {@code Game}&#39;s
&nbsp; * toString to provide a more detailed version.
&nbsp; * &lt;p&gt;Includes:
&nbsp; * &lt;li&gt;{@link #icon Number of stars}
&nbsp; * &lt;/p&gt;
&nbsp; * @return {@code String} - a string representation of this {@code TribeCard}.
&nbsp; * @see it.polimi.ingsw.gc14.Model.Cards.TribeCard TribeCard
&nbsp; * @see it.polimi.ingsw.gc14.Model.Game Game
&nbsp; * @see it.polimi.ingsw.gc14.Model.GamePackage.Board Board
&nbsp; */
&nbsp; @Override
&nbsp; public String toStringBoard() {
<b class="fc">&nbsp; return super.toStringBoard() + &quot;🌟:&quot; + icon;</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Creates and returns a copy of this Shaman card.
&nbsp; *
&nbsp; * @return a clone of this Shaman card.
&nbsp; */
&nbsp; @Override
&nbsp; public Character clone() {
<b class="fc">&nbsp; return new Shaman(getIdIMG(),getEra(), getIcon(), getNMin());</b>
&nbsp; }
&nbsp;
&nbsp; /**
&nbsp; * Inserts this Shaman card into the specified player&#39;s Shaman collection
&nbsp; * and applies any building effects triggered by character set completion.
&nbsp; *
&nbsp; * @param player the player who receives the card.
&nbsp; */
&nbsp; @Override
&nbsp; public void insert(Player player)
&nbsp; {
<b class="fc">&nbsp; player.getShamans().add(this);</b>
<b class="fc">&nbsp; player.getBuildingCards().stream().filter(x-&gt;x.getEffectId()==0).forEach(x-&gt;x.applyEffect(player));</b>
&nbsp; }
&nbsp;}
</code>
</pre>
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<div style="float:right;">generated on 2026-06-14 21:53</div>
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