Merge pull request #43 from rubenpirreram/Server-Launcher

Server-Launcher
This commit is contained in:
rubenpirreram
2026-04-24 15:19:46 +02:00
committed by GitHub
3 changed files with 76 additions and 13 deletions
@@ -11,6 +11,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import java.rmi.server.UnicastRemoteObject;
import java.util.Map;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
@@ -22,12 +23,14 @@ public class RMIServer implements IGameServer {
private Registry registry;
private int nPort;
private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
BlockingQueue<NetworkEvent> actionQueue;
// Costruttore
public RMIServer(GameController controller, int nPort) throws RemoteException {
public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
this.controller = controller;
this.nPort = nPort;
this.actionQueue = actionQueue;
}
@@ -49,13 +52,7 @@ public class RMIServer implements IGameServer {
}
@Override
public boolean doEvent(NetworkEvent event) throws RemoteException {
boolean result = event.apply(controller);
if (!result) {
notifyError(event.getUsername(),"Mossa non valida");
} else {
notifyAll(event);
}
return result;
return actionQueue.offer(event);
}
@@ -63,17 +60,17 @@ public class RMIServer implements IGameServer {
// Metodi interni del server
private void notifyAll(NetworkEvent action) throws RemoteException {
public void notifyAll(NetworkEvent action) throws RemoteException {
for (IClientCallback cb : clients.values()) {
cb.onAction(action);
}
}
private void notifyAll(Game model) throws RemoteException {
public void notifyAll(Game model) throws RemoteException {
for (IClientCallback cb : clients.values()) {
cb.onGameInit(model);
}
}
private void notifyError(String username, String message) throws RemoteException {
public void notifyError(String username, String message) throws RemoteException {
IClientCallback cb = clients.get(username);
if (cb != null) cb.onError(message);
}
@@ -7,12 +7,14 @@ import java.io.*;
import java.net.*;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.BlockingQueue;
public class TCPServer {
int port = -1;
int ConnectedPlayers = 0;
ServerSocket serverTCP = null;
GameController gameController;
BlockingQueue<NetworkEvent> actionQueue;
private List<ClientHandler> clientHandlers;
@@ -80,9 +82,10 @@ public class TCPServer {
}
}
private TCPServer(GameController gameController, int port){
public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue){
this.port = port;
this.gameController = gameController;
this.actionQueue = actionQueue;
}
public void broadcastUpdate(NetworkEvent event){
@@ -1,11 +1,74 @@
package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
import java.rmi.RemoteException;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.LinkedBlockingQueue;
public class ServerLauncher {
public static void main(String[] args){
BlockingQueue<NetworkEvent> actionQueue;
GameController gameController;
RMIServer serverRMI;
TCPServer serverTCP;
public ServerLauncher(BlockingQueue<NetworkEvent> actionQueue, GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
this.actionQueue = actionQueue;
this.serverRMI = serverRMI;
this.gameController = gameController;
this.serverTCP = serverTCP;
}
public boolean doFirstEven() throws InterruptedException, RemoteException {
if(!actionQueue.isEmpty()) {
NetworkEvent event = actionQueue.take();
if(event.apply(gameController)) {
serverRMI.notifyAll(event);
serverTCP.broadcastUpdate(event);
return true;
} else {
serverRMI.notifyError(event.getUsername(), "Mossa non valida"); // TODO Converrebbe mettere in network event un booleano che dice se è stato accettato e fare una notifyAll anche per errori
//serverTCP // TODO non esiste un notify error (guarda sopra)
return false;
}
}
return false;
}
public static void main() throws RemoteException {
// TODO
// Deve avere una coda con gli eventi.
// Il server RMI e il server TCP quando ricevono un doEvent devono aggiungere l'evento alla coda condivisa
// Questa classe esegue gli eventi nella coda e chiama il notify all e notify error sia RMI che TCP
BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
Game model = new Game();
GameController gameController = new GameController(model);
RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue);
TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue);
ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
launcher.run();
}
public void run() {
while (true) {
try {
this.doFirstEven();
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
break;
} catch (RemoteException e) {
throw new RuntimeException(e);
}
}
}
}