Merge pull request #43 from rubenpirreram/Server-Launcher
Server-Launcher
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@@ -11,6 +11,7 @@ import java.rmi.registry.LocateRegistry;
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import java.rmi.registry.Registry;
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import java.rmi.server.UnicastRemoteObject;
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import java.util.Map;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.ConcurrentHashMap;
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@@ -22,12 +23,14 @@ public class RMIServer implements IGameServer {
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private Registry registry;
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private int nPort;
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private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
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BlockingQueue<NetworkEvent> actionQueue;
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// Costruttore
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public RMIServer(GameController controller, int nPort) throws RemoteException {
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
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this.controller = controller;
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this.nPort = nPort;
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this.actionQueue = actionQueue;
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}
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@@ -49,13 +52,7 @@ public class RMIServer implements IGameServer {
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}
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@Override
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public boolean doEvent(NetworkEvent event) throws RemoteException {
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boolean result = event.apply(controller);
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if (!result) {
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notifyError(event.getUsername(),"Mossa non valida");
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} else {
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notifyAll(event);
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}
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return result;
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return actionQueue.offer(event);
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}
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@@ -63,17 +60,17 @@ public class RMIServer implements IGameServer {
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// Metodi interni del server
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private void notifyAll(NetworkEvent action) throws RemoteException {
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public void notifyAll(NetworkEvent action) throws RemoteException {
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for (IClientCallback cb : clients.values()) {
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cb.onAction(action);
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}
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}
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private void notifyAll(Game model) throws RemoteException {
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public void notifyAll(Game model) throws RemoteException {
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for (IClientCallback cb : clients.values()) {
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cb.onGameInit(model);
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}
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}
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private void notifyError(String username, String message) throws RemoteException {
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public void notifyError(String username, String message) throws RemoteException {
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IClientCallback cb = clients.get(username);
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if (cb != null) cb.onError(message);
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}
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@@ -7,12 +7,14 @@ import java.io.*;
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import java.net.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.BlockingQueue;
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public class TCPServer {
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int port = -1;
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int ConnectedPlayers = 0;
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ServerSocket serverTCP = null;
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GameController gameController;
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BlockingQueue<NetworkEvent> actionQueue;
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private List<ClientHandler> clientHandlers;
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@@ -80,9 +82,10 @@ public class TCPServer {
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}
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}
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private TCPServer(GameController gameController, int port){
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public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue){
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this.port = port;
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this.gameController = gameController;
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this.actionQueue = actionQueue;
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}
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public void broadcastUpdate(NetworkEvent event){
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@@ -1,11 +1,74 @@
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package it.polimi.ingsw.gc14;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
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import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
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import java.rmi.RemoteException;
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import java.util.concurrent.BlockingQueue;
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import java.util.concurrent.LinkedBlockingQueue;
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public class ServerLauncher {
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public static void main(String[] args){
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BlockingQueue<NetworkEvent> actionQueue;
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GameController gameController;
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RMIServer serverRMI;
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TCPServer serverTCP;
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public ServerLauncher(BlockingQueue<NetworkEvent> actionQueue, GameController gameController, RMIServer serverRMI, TCPServer serverTCP) {
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this.actionQueue = actionQueue;
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this.serverRMI = serverRMI;
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this.gameController = gameController;
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this.serverTCP = serverTCP;
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}
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public boolean doFirstEven() throws InterruptedException, RemoteException {
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if(!actionQueue.isEmpty()) {
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NetworkEvent event = actionQueue.take();
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if(event.apply(gameController)) {
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serverRMI.notifyAll(event);
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serverTCP.broadcastUpdate(event);
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return true;
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} else {
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serverRMI.notifyError(event.getUsername(), "Mossa non valida"); // TODO Converrebbe mettere in network event un booleano che dice se è stato accettato e fare una notifyAll anche per errori
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//serverTCP // TODO non esiste un notify error (guarda sopra)
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return false;
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}
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}
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return false;
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}
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public static void main() throws RemoteException {
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// TODO
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// Deve avere una coda con gli eventi.
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// Il server RMI e il server TCP quando ricevono un doEvent devono aggiungere l'evento alla coda condivisa
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// Questa classe esegue gli eventi nella coda e chiama il notify all e notify error sia RMI che TCP
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BlockingQueue<NetworkEvent> actionQueue = new LinkedBlockingQueue<>();
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Game model = new Game();
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GameController gameController = new GameController(model);
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RMIServer serverRMI = new RMIServer(gameController, 1099, actionQueue);
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TCPServer serverTCP = new TCPServer(gameController, 8080, actionQueue);
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ServerLauncher launcher = new ServerLauncher(actionQueue, gameController, serverRMI, serverTCP);
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launcher.run();
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}
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public void run() {
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while (true) {
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try {
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this.doFirstEven();
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} catch (InterruptedException e) {
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Thread.currentThread().interrupt();
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break;
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} catch (RemoteException e) {
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throw new RuntimeException(e);
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}
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}
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}
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}
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