Fixed: maximize

This commit is contained in:
rubenpirreram
2026-05-18 16:02:56 +02:00
parent 295a021fbf
commit d27873aaf8
@@ -99,18 +99,19 @@ public class GUI extends Application implements IView {
Platform.runLater(() -> {
event.apply(miniModel);
if (controller.miniModel.currentState.getGameStage() == TOTEM_CHOICE) {
primaryStage.setMaximized(true);
controllerTotem.render();
primaryStage.setScene(totemScene);
primaryStage.setMaximized(true);
}
else if (controller.miniModel.currentState.getGameStage() == GameStages.ENDED) {
primaryStage.setMaximized(true);
controllerLeaderboard.render();
primaryStage.setScene(leaderboardScene);
primaryStage.setMaximized(true);
}else {
primaryStage.setMaximized(true);
controllerMain.render(event);
primaryStage.setScene(mainScene);
primaryStage.setMaximized(true);
}
});
}