Fix: CurrentState Now Correctly Initialises 'round' Field
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@@ -71,7 +71,7 @@ public class CurrentState {
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this.player = null;
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this.player = null;
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this.slot = null;
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this.slot = null;
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this.Era = 1;
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this.Era = 1;
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this.round = 0;
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this.round = 1;
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this.NUpper = 0;
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this.NUpper = 0;
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this.NLower = 0;
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this.NLower = 0;
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this.GameStage = GameStages.WAITING;
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this.GameStage = GameStages.WAITING;
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@@ -43,7 +43,7 @@ class CurrentStateTest {
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CurrentState curr = new CurrentState();
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.PlayerUpdate(p, s);
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curr.RoundUpdate();
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curr.RoundUpdate();
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assertEquals(1, curr.getRound());
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assertEquals(2, curr.getRound());
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}
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}
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@Test
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@Test
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@@ -94,7 +94,7 @@ class CurrentStateTest {
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CurrentState curr = new CurrentState();
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.PlayerUpdate(p, s);
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curr.RoundUpdate();
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curr.RoundUpdate();
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assertEquals(1, curr.getRound());
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assertEquals(2, curr.getRound());
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}
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}
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@Test
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@Test
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@@ -146,7 +146,7 @@ class CurrentStateTest {
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assertNull(curr.getCurrentPlayer());
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assertNull(curr.getCurrentPlayer());
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assertNull(curr.getSlot());
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assertNull(curr.getSlot());
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assertEquals(1, curr.getEra());
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assertEquals(1, curr.getEra());
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assertEquals(0, curr.getRound());
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assertEquals(1, curr.getRound());
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assertEquals(0, curr.getNUpper());
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assertEquals(0, curr.getNUpper());
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assertEquals(0, curr.getNLower());
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assertEquals(0, curr.getNLower());
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assertEquals(GameStages.WAITING, curr.getGameStage());
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assertEquals(GameStages.WAITING, curr.getGameStage());
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