Merge branch 'main' into javadoc-fixes

This commit is contained in:
rubenpirreram
2026-04-30 20:11:10 +02:00
committed by GitHub
19 changed files with 1541 additions and 509 deletions
@@ -1,53 +1,85 @@
package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.View.IView;
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner;
public class ClientLauncherTUI {
//TODO Javadoc
public void main() throws InterruptedException {
ClientController controller = new ClientController();
TUI view=new TUI(null);
ClientController controller = new ClientController(view);
Scanner scanner = new Scanner(System.in);
System.out.println("Selezionare nome utente: ");
String username = scanner.next();
System.out.println(username);
System.out.println("Selezionare numero di giocatori desiderato: ");
int proposedNumPlayers = scanner.nextInt();
System.out.println(proposedNumPlayers);
System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt();
System.out.println(networkType);
scanner.close();
// RMI
if (networkType == 0) {
RMIClient client = new RMIClient("localhost", 1099);
if (client.connect(username, proposedNumPlayers, controller)) {
// Connect
RMIClient client = new RMIClient(controller, "localhost", 1099);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to RMI server\n\n");
} else {
System.out.println("RMI connection refused\n\n");
return;
}
controller.setClient(client);
// Play
//while(controller.localController.getModel()==null){
// scanner.nextInt();
//}
while(true) {
System.out.flush();
if (controller.localModel!=null) {
break;
}
Thread.sleep(500);
getInput(scanner, controller, username);
}
System.out.println("Model set\n\n");
// TCP
} else if (networkType == 1) {
return;
// Connect
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
return;
}
controller.setClient(client);
// Play
while(true) {
getInput(scanner, controller, username);
}
}
scanner.close();
}
private void getInput(Scanner scanner, ClientController controller, String username) {
int action = scanner.nextInt();
int pos = scanner.nextInt();
switch(action) {
case 1 -> controller.drawLowerBuildingCard(username, pos);
case 2 -> controller.drawLowerTribeCard(username, pos);
case 3 -> controller.drawUpperBuildingCard(username, pos);
case 4 -> controller.drawUpperTribeCard(username, pos);
case 5 -> controller.pickOptionalBuildingCard(username, pos);
case 6 -> controller.slotChoice(username, pos);
}
return;
}
}
@@ -1,40 +1,119 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView;
//TODO Javadoc
public class ClientController {
//TODO Javadoc
public Game localModel;
//TODO Javadoc
public GameController localController;
//TODO Javadoc
public IView view=null;
private IClient client;
//TODO Javadoc
public ClientController(IView view,Game localModel) {
public ClientController(IView view) {
this.view = view;
this.localModel = localModel;
this.localController = new GameController(localModel);
this.localController = new GameController();
}
//TODO Javadoc
public ClientController() {
this.localController = new GameController(localModel);
public void setClient(IClient client) {
this.client = client;
}
public void setModel(Game model) {
this.localModel = model;
localController.setModel(model);
// localModel.addObserver((Observer) view); // registra la view come observer
view.update(localController.getModel());
}
//TODO Javadoc
public void onError(String message) {
view.showError(message);
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
}
@@ -169,8 +169,9 @@ public class Game implements Serializable {
* @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}.
*/
public Game(int nPlayers) throws IllegalArgumentException{
if(nPlayers < 0||nPlayers > 5)
if(nPlayers !=0 && (nPlayers < 2 || nPlayers > 5)) {
throw new IllegalArgumentException();
}
this.nPlayers = nPlayers;
board=new Board(nPlayers);
slotMap = new LinkedHashMap<>();
@@ -312,10 +313,9 @@ public class Game implements Serializable {
tempCard.insert(player);
board.removeUpperTribeCard(tempCard);
currentState.UpperDrawn();
if(currentState.getNUpper() ==0 && currentState.getNLower() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
}
/**
@@ -354,7 +354,7 @@ public class Game implements Serializable {
tempCard.insert(player);
board.removeLowerTribeCard(tempCard);
currentState.LowerDrawn();
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -393,7 +393,7 @@ public class Game implements Serializable {
}
else
return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -418,7 +418,7 @@ public class Game implements Serializable {
{
return false;
}
if(!player.equals(currentState.getCurrentPlayer()))
{
return false;
@@ -433,7 +433,7 @@ public class Game implements Serializable {
}
else
return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -509,8 +509,8 @@ public class Game implements Serializable {
else {
return false;
}
nextPlayerSetup();
OptionalCardQueue.removeIf(x->x.equals(player));
nextPlayerSetup();
return true;
}
@@ -566,10 +566,16 @@ public class Game implements Serializable {
return;
}
currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
for (Map.Entry<Slot,Player> s : slotMap.entrySet()) {
if (s.getValue()!=null) {
currentState.PlayerUpdate(s.getValue(), s.getKey());
return;
for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
if(!((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))))
break;
else
{
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
}
}
return;
@@ -581,7 +587,15 @@ public class Game implements Serializable {
for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
break;
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))) {
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
else
{
break;
}
}
}
if(slotMap.values().stream().allMatch(v -> v == null))
@@ -600,31 +614,51 @@ public class Game implements Serializable {
{
OptionalCardQueue.add(e.getKey());
}
currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
if(currentState.getCurrentPlayer()==null)
{
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if(currentState.getRound()<10)
{
nextRound();
}
else
{
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
Player optionalPlayer = OptionalCardQueue.poll();
if (optionalPlayer != null) {
currentState.PlayerUpdate(optionalPlayer, null);
return;
}
}
}
if(GameStages.OPTIONAL_CARD_EFFECT==currentState.getGameStage()) {
currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
if(currentState.getCurrentPlayer()==null)
{
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
return;
}
}
if (GameStages.OPTIONAL_CARD_EFFECT == currentState.getGameStage()) {
Player optionalPlayer = OptionalCardQueue.poll();
if (optionalPlayer != null) {
currentState.PlayerUpdate(optionalPlayer, null);
return;
}
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
return;
}
}
@@ -669,9 +703,13 @@ public class Game implements Serializable {
{
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
return;
}
if(currentState.getEra()!= board.nextRound())
if(currentState.getEra()!= board.nextRound()) {
currentState.EraUpdate();
}
currentState.RoundUpdate();
}
@@ -695,11 +733,28 @@ public class Game implements Serializable {
* @param nPlayers the new configured number of players.
* @return {@code true} if the number of players is updated, {@code false} otherwise.
*/
public boolean setNPlayer(int nPlayers)
{
if(this.nPlayers!=0)
public boolean setNPlayer(int nPlayers) {
if (this.nPlayers != 0) {
return false;
this.nPlayers=nPlayers;
}
if (nPlayers < 2 || nPlayers > 5) {
return false;
}
this.nPlayers = nPlayers;
board = new Board(nPlayers);
slotMap = new LinkedHashMap<>();
for (Slot s : board.getSlotList()) {
slotMap.put(s, null);
}
currentState = new CurrentState();
playersList = new ArrayList<>();
OptionalCardQueue = new LinkedList<>();
return true;
}
@@ -715,88 +770,76 @@ public class Game implements Serializable {
*/
@Override
public String toString() {
var table = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUp=new ArrayList<>();
List<String> stringEmpty=new ArrayList<>();
List<String> stringDown=new ArrayList<>();
return PlayersStamp()+"\n"+BoardStamp()+"\n";
}
public String PlayersStamp()
{
StringBuilder stringBuilder=new StringBuilder();
for(int i=0;i<playersList.size()/2;i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
for(Map.Entry<Slot,Player> entry:slotMap.entrySet())
{
stringEmpty.add(" ");
stringDown.add(entry.getKey().toStringTUI());
stringDownOffer.add(entry.getKey().toStringTUI());
if(entry.getValue()!=null)
stringUp.add(entry.getValue().getUserName());
stringUpOffer.add(entry.getValue().getUserName());
else
stringUp.add(" ");
stringUpOffer.add(" ");
}
table.addRow(stringUp);
table.addRow(stringEmpty);
table.addRow(stringDown);
List<String>lines=List.of(orderLogicCard.toString().split("\n"));
List<String> lines2=new ArrayList<>();
lines2.add("OFFER TRACK");
lines2.addAll(List.of(table.build().split("\n")));
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
String boardToString=AsciiTable.sideBySide(lines,lines2,1);
var table2 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size()));
List<String> stringUp2=new ArrayList<>();
List<String> stringDown2=new ArrayList<>();
List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++)
{
if(i<getUpperListTribeCards().size())
{
stringUp2.add(getUpperListTribeCards().get(i).toStringBoard());
}
else
{
stringUp2.add("");
stringUpperListTribe.add(getUpperListTribeCards().get(i).toStringBoard());
}
if(i<getLowerListTribeCards().size())
{
stringDown2.add(getLowerListTribeCards().get(i).toStringBoard());
}
else
{
stringDown2.add("");
stringLowerListTribe.add(getLowerListTribeCards().get(i).toStringBoard());
}
}
table2.addRow(stringUp2);
table2.addRow(stringDown2);
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
var table3 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListBuilding().size(),getLowerListBuilding().size()));
List<String> stringUp3=new ArrayList<>();
List<String> stringDown3=new ArrayList<>();
for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++)
{
if(i<getUpperListBuilding().size())
{
stringUp3.add(getUpperListBuilding().get(i).toString());
}
else
{
stringUp3.add("-");
BuildTableUpper.addRow(getUpperListBuilding().get(i).toString());
}
if(i<getLowerListBuilding().size())
{
stringDown3.add(getLowerListBuilding().get(i).toString());
}
else
{
stringDown3.add("-");
BuildTableLower.addRow(getLowerListBuilding().get(i).toString());
}
}
table3.addRow(stringUp3);
table3.addRow(stringDown3);
String PlayerToString ="";
for(Player p:playersList)
{
PlayerToString+=p.toString()+"\n";
}
return PlayerToString+"\n"+ boardToString +"UPPERList\\LOWERList\n"+table2.build() + "\nBUILDING\n"+table3.build() + "\n";
//return s.toString()+"\n"++"\nOFFER TRACK\n"+ table.build()+"\n" ;
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
offerTrack.addRow(stringDownOffer);
return "CURRENT STATE\n"+getCurrentState()+"\n"+orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
}
}
@@ -3,7 +3,12 @@ package it.polimi.ingsw.gc14.Model.GamePackage;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/**
* Represents the current state of the game.
@@ -194,5 +199,27 @@ public class CurrentState implements Serializable {
}
}
@Override
public String toString(){
var table= new AsciiTable(BorderStyle.UNICODE,6);
List<String>header= new ArrayList<>();
header.add("Player");
header.add("NUpper");
header.add("NLower");
header.add("Round");
header.add("Era");
header.add("GameStage");
table.addRow(header);
table.addSeparator();
List<String>values= new ArrayList<>();
values.add(player.getUserName());
values.add(Integer.toString(NUpper));
values.add(Integer.toString(NLower));
values.add(Integer.toString(round));
values.add(Integer.toString(Era));
values.add(GameStage.toString());
table.addRow(values);
return table.build();
}
// endregion functions
}
@@ -2,13 +2,15 @@ package it.polimi.ingsw.gc14.Model.Orders;
import it.polimi.ingsw.gc14.Model.Player;
import java.io.Serializable;
/**
* Abstract base class for all order {@code logic cards}.
* An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects
* applied when they are pushed back into the queue.
* @see it.polimi.ingsw.gc14.Model.Player Player
*/
public class OrderPlayer{
public class OrderPlayer implements Serializable {
public Player player;
public boolean played;
public OrderPlayer(Player player,boolean played){
@@ -0,0 +1,8 @@
package it.polimi.ingsw.gc14.Network;
import java.rmi.RemoteException;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
}
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
@Override
public void onGameInit(Game model) throws RemoteException {
clientController.setModel(model);
clientController.view.render();
}
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
System.out.println(event.toString());
} else {
event.apply(clientController.localController);
//clientController.view.update(); TODO
clientController.view.render();
}
}
}
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
/**
* Client RMI. Uses the methods exposed by the server RMI.
*/
public class RMIClient {
public class RMIClient implements IClient {
/** The host address of the RMI server */
private final String host;
@@ -22,13 +23,18 @@ public class RMIClient {
/** The remote stub used to call methods on the server */
private IGameServer stub;
/** Client game's controller */
ClientController controller;
/**
* Class constructor.
* @param controller the client controller used to create the callback
* @param host the host address of the RMI server
* @param port the port of the RMI server
*/
public RMIClient(String host, int port) {
public RMIClient(ClientController controller, String host, int port) {
this.controller=controller;
this.host = host;
this.port = port;
}
@@ -40,14 +46,13 @@ public class RMIClient {
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
* @param username the player's username
* @param preferredInt the desired number of players
* @param clientController the client controller used to create the callback
* @return true if the player successfully joined the game, false otherwise
*/
public boolean connect(String username,int preferredInt, ClientController clientController) {
public boolean connect(String username,int preferredInt) {
try {
Registry registry = LocateRegistry.getRegistry(host, port);
this.stub = (IGameServer) registry.lookup("RMIGameServer");
ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
ClientCallbackImpl callback = new ClientCallbackImpl(controller);
return stub.joinGame(username, preferredInt, callback);
}
@@ -63,8 +68,12 @@ public class RMIClient {
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) throws RemoteException {
stub.doEvent(event);
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
}
}
}
@@ -1,7 +1,8 @@
package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -11,7 +12,7 @@ import java.net.*;
/**
* Client TCP. Sends and receives messages with the TCP server.
*/
public class TCPClient {
public class TCPClient implements IClient {
/** Socket TCP */
Socket communicationSocket;
@@ -23,7 +24,7 @@ public class TCPClient {
ObjectOutputStream socketSend;
/** Client game's controller */
GameController controller;
ClientController controller;
/** IP address of the server to connect to */
String hostname;
@@ -38,7 +39,7 @@ public class TCPClient {
* @param hostname The IP address of the server
* @param port The TCP port of the server
*/
public TCPClient(GameController controller, String hostname, int port) {
public TCPClient(ClientController controller, String hostname, int port) {
this.controller = controller;
this.hostname = hostname;
this.port = port;
@@ -53,13 +54,15 @@ public class TCPClient {
* @param proposedNPlayers The desired number of players for the game
* @return true if the connection is successful, false otherwise.
*/
public boolean start(String user, int proposedNPlayers) {
public boolean connect(String user, int proposedNPlayers) {
try {
communicationSocket = new Socket(hostname, port);
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
sendEvent(new AddPlayer(user, proposedNPlayers));
doEvent(new AddPlayer(user, proposedNPlayers));
if (communicationSocket.getInputStream().read() == -1) {
System.out.println("Could not connect to server");
return false;
@@ -89,11 +92,12 @@ public class TCPClient {
if (event.getIsError()) {
System.out.println(event);
} else {
event.apply(controller);
//clientController.view.update(); TODO
event.apply(controller.localController);
controller.view.render();
}
} else if (read instanceof Game model) {
controller.setModel(model);
controller.view.render();
}
} catch (IOException e) {
e.printStackTrace();
@@ -108,7 +112,7 @@ public class TCPClient {
* Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send.
*/
private void sendEvent(NetworkEvent event) {
public void doEvent(NetworkEvent event) {
try {
socketSend.writeObject(event);
} catch (IOException e) {
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
* @param clientHandlers The shared list of all active client handlers
* @param actionQueue The queue containing incoming events
*/
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
this.clientSocket = clientSocket;
this.in = in;
this.out = out;
this.clientHandlers = clientHandlers;
this.actionQueue = actionQueue;
}
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
@Override
public void run() {
try {
in = new ObjectInputStream(clientSocket.getInputStream());
out = new ObjectOutputStream(clientSocket.getOutputStream());
while (true) {
NetworkEvent event = (NetworkEvent) in.readObject();
if (!actionQueue.add(event)) {
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
* Sends a {@link NetworkEvent} to the client.
* @param event The network event to send to the client.
*/
public void notifyEvent(NetworkEvent event) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyEvent(NetworkEvent event) {
try {
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
}
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
* Sends the current game model to this client.
* @param game The current state of the game to send to the client.
*/
public void notifyModel(Game game) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyModel(Game game) {
try {
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
}
}
@@ -88,8 +88,9 @@ public class TCPServer {
try{
clientSocket = socketTCP.accept();
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
if(!(event.getEventType() == EventType.ADD_PLAYER)){
clientSocket.getOutputStream().write((int)(-1));
@@ -114,7 +115,7 @@ public class TCPServer {
clientSocket.getOutputStream().write((int) (1));
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
clientHandlers.add(clientHandler);
ConnectedPlayers++;
@@ -4,9 +4,9 @@ import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView {
void render(Game model);
void showMessage(String message);
void showError(String message);
public void update(Game game);
public void render();
public void showMessage(String message);
public void showError(String message);
}
@@ -29,6 +29,7 @@ public class AsciiTable {
//TODO javadoc
public void addHeader(String... cells) { rows.add(0, Arrays.asList(cells)); separators.add(0); }
public void addSeparator() { separators.add(rows.size()-1); }
//TODO javadoc
public void addSeparator() { separators.add(rows.size()-1); }
@@ -1,93 +1,103 @@
//package it.polimi.ingsw.gc14.View.TUI;
//import it.polimi.ingsw.gc14.Model.Game;
//
//public class TUI {
//
// // dati di stato
// private BorderStyle style = BorderStyle.UNICODE;
// private Game model;
// // punto di ingresso
// public String render() {
// var sb = new StringBuilder();
// sb.append(renderHeader());
// sb.append(renderTurnOrder());
// sb.append(renderOfferTrack());
// sb.append(renderCardRows());
// sb.append(renderTableaux());
// sb.append(renderFooter());
// return sb.toString();
// }
//
// // sezioni
// private String renderTurnOrder() {
// var table = new AsciiTable(style, 4, 10); // 4 colonne, largh 10
// table.addRow(model.getPlayers().stream()
// .map(p -> + ". " + p.getUserName())
// .toList());
// table.addRow(state.getPlayers().stream()
// .map(p -> p.getTotemPosition() != null
// ? "totem: " + p.getTotemPosition()
// : "(da piaz)")
// .toList());
// return " TURN ORDER\n" + table.build() + "\n";
// }
//
// private String renderOfferTrack() {
// var table = new AsciiTable(style, 5, 14);
// table.addRow(state.getOfferTiles().stream()
// .map(t -> t.getId() + ": " + t.getLabel()).toList());
// table.addRow(state.getOfferTiles().stream()
// .map(OfferTile::getRowsLabel).toList());
// table.addRow(state.getOfferTiles().stream()
// .map(t -> state.getTotemOnTile(t.getId())).toList());
// return " OFFER TRACK\n" + table.build() + "\n";
// }
//
// private String renderCardRows() {
// int cols = state.getTopRow().size();
// var table = new AsciiTable(style, cols, 13);
// table.addRow(state.getTopRow().stream()
// .map(c -> "[" + c.getTypeLabel() + "]").toList());
// table.addRow(state.getTopRow().stream()
// .map(Card::getName).toList());
// table.addSeparator();
// table.addRow(state.getBotRow().stream()
// .map(c -> "[" + c.getTypeLabel() + "]").toList());
// table.addRow(state.getBotRow().stream()
// .map(Card::getName).toList());
// return " CARTE IN GIOCO\n" + prefix("TOP ", "BOT ", table.build()) + "\n";
// }
//
// private String renderTableaux() {
// var sb = new StringBuilder(" TABLEAU GIOCATORI\n\n");
// for (Player p : state.getPlayers()) {
// String marker = p.isActive() ? ">>>" : " ";
// sb.append(String.format(" %s %s%s Food:%d PP:%d%n",
// marker, p.getName(),
// p.isActive() ? " [TUO TURNO]" : "",
// p.getFood(), p.getPP()));
// sb.append(renderPlayerTableau(p));
// sb.append("\n");
// }
// return sb.toString();
// }
//
// private String renderPlayerTableau(Player p) {
// var table = new AsciiTable(style, 3, 14);
// table.addHeader("PERSONAGGI", "EDIFICI", "RISORSE");
// int rows = Math.max(p.getChars().size(),
// Math.max(p.getBuildings().size(), 3));
// for (int i = 0; i < rows; i++) {
// String ch = i < p.getChars().size() ? p.getChars().get(i) : "";
// String bd = i < p.getBuildings().size() ? p.getBuildings().get(i) : "";
// String rs = switch (i) {
// case 0 -> "Food: " + "O".repeat(p.getFood());
// case 1 -> "PP: " + p.getPP();
// case 2 -> "Chars:" + p.getChars().size() + " Edif:" + p.getBuildings().size();
// default -> "";
// };
// table.addRow(ch, bd, rs);
// }
// return " " + table.build().replace("\n", "\n ");
// }
//}
package it.polimi.ingsw.gc14.View.TUI;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.View.IView;
public class TUI implements IView {
// dati di stato
private BorderStyle style = BorderStyle.UNICODE;
private Game model;
private String username;
public TUI(Game model) {
this.model = model;
this.username="";
}
public void setUsername(String username) {
this.username = username;
}
@Override
public void update(Game model) {
this.model = model;
}
// punto di ingresso
public void render()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.toString());
}
public void renderBoard()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.BoardStamp());
}
public void renderPlayer()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.BoardStamp());
}
public void renderMyHand()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.getPlayerByUsername(username));
}
public void showMessage(String message)
{
System.out.println(message);
}
public void showError(String message)
{
System.out.println(message);
}
}
@@ -1,5 +1,6 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
@@ -14,6 +15,114 @@ import static org.junit.jupiter.api.Assertions.*;
class GameControllerTest {
private Game createStartedGame() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertEquals( controller.getModel(),game);
controller = new GameController();
controller.setModel(game);
assertEquals( controller.getModel(),game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
return game;
}
private Queue<Player> completeSlotChoice(Game game, GameController controller) {
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Game game) {
Player first = game.getPlayerByUsername("Giorgio");
Player second = game.getPlayerByUsername("Marco");
Player third = game.getPlayerByUsername("Luca");
assertNotNull(first);
assertNotNull(second);
assertNotNull(third);
first.buildingCards.add(new BuildingCard(12, 1, 1, 0));
second.buildingCards.add(new BuildingCard(12, 1, 1, 0));
third.buildingCards.add(new BuildingCard(12, 1, 1, 0));
}
private void resolveActionsUntilOptionalCardEffect(Game game, GameController controller) {
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS && guard < 20) {
guard++;
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index == -1) {
fail("No non-event lower tribe card available.");
}
assertTrue(controller.drawLowerTribeCard(current.getUserName(), index));
} else if (game.getCurrentState().getNUpper() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index == -1) {
fail("No non-event upper tribe card available.");
}
assertTrue(controller.drawUpperTribeCard(current.getUserName(), index));
} else {
fail("Current player has no remaining upper or lower draws.");
}
}
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
@Test
void addPlayer() {
Game game = new Game(3);
@@ -47,23 +156,15 @@ class GameControllerTest {
@Test
void slotChoice() {
Game game = new Game(3);
Game game = createStartedGame();
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
String other = cur.equals("Giorgio") ? "Marco" : "Giorgio";
assertFalse(controller.slotChoice(other, 0));
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
order.add(p);
assertTrue(controller.slotChoice(p.getUserName(), i));
}
Queue<Player> order = completeSlotChoice(game, controller);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
assertEquals(order.poll(), game.getCurrentState().getCurrentPlayer());
@@ -71,66 +172,43 @@ class GameControllerTest {
@Test
void drawLowerTribeCard() {
Game game = new Game(3);
Game game = createStartedGame();
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
order.add(p);
assertTrue(controller.slotChoice(p.getUserName(), i));
}
Queue<Player> order = completeSlotChoice(game, controller);
Player first = order.poll();
assertEquals(first, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards();
int idx = cards.indexOf(
cards.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
int idx = firstNonEventIndex(cards);
Player wrongPlayer = order.peek();
assertNotNull(wrongPlayer);
assertFalse(controller.drawLowerTribeCard(wrongPlayer.getUserName(), idx));
int before = first.getTotCharacters();
assertTrue(controller.drawLowerTribeCard(first.getUserName(), idx));
assertEquals(before + 1, first.getTotCharacters());
}
@Test
void drawUpperTribeCard() {
Game game = new Game(3);
Game game = createStartedGame();
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
completeSlotChoice(game, controller);
while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = lower.indexOf(
lower.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
int lowerIdx = firstNonEventIndex(lower);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
}
@@ -139,12 +217,7 @@ class GameControllerTest {
int beforeTot = current.getTotCharacters();
List<TribeCard> upper = game.getUpperListTribeCards();
int upperIdx = upper.indexOf(
upper.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
int upperIdx = firstNonEventIndex(upper);
assertTrue(controller.drawUpperTribeCard(current.getUserName(), upperIdx));
assertEquals(beforeTot + 1, current.getTotCharacters());
@@ -152,31 +225,18 @@ class GameControllerTest {
@Test
void drawUpperBuildingCard() {
Game game = new Game(3);
Game game = createStartedGame();
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
completeSlotChoice(game, controller);
while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = lower.indexOf(
lower.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
int lowerIdx = firstNonEventIndex(lower);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
}
@@ -186,43 +246,214 @@ class GameControllerTest {
assertFalse(controller.drawUpperBuildingCard(current.getUserName(), 0));
current.addFood(100);
int foodBefore = current.getFoodValue();
int buildingsBefore = current.buildingCards.size();
assertTrue(controller.drawUpperBuildingCard(current.getUserName(), 0));
assertTrue(current.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
}
@Test
void drawLowerBuildingCard() {
Game game = new Game(3);
GameController controller = new GameController(game);
@Test
void drawingByIndexThroughController() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
assertTrue(controller.addPlayer("p1"));
assertTrue(controller.addPlayer("p2"));
assertFalse(controller.addPlayer("p2"));
assertTrue(controller.addPlayer("p3"));
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
Queue<Player> players = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player current = game.getCurrentState().getCurrentPlayer();
players.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
Player tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards();
int index = firstNonEventIndex(cards);
assertTrue(controller.drawLowerTribeCard(tempPlayer.getUserName(), index));
tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards();
index = firstNonEventIndexOrMinusOne(cards);
if (index == -1) {
break;
}
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
assertFalse(controller.drawLowerBuildingCard(cur, 0));
int before = tempPlayer.getTotCharacters();
assertTrue(controller.drawUpperTribeCard(tempPlayer.getUserName(), index));
assertEquals(before + 1, tempPlayer.getTotCharacters());
}
cards = game.getUpperListTribeCards();
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), eventIndex));
}
tempPlayer.addFood(100);
assertFalse(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 999));
if (!game.getUpperListBuilding().isEmpty() && game.getCurrentState().getNUpper() > 0) {
assertTrue(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 0));
}
cards = game.getUpperListTribeCards();
int nonEventIndex = firstNonEventIndexOrMinusOne(cards);
if (nonEventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), nonEventIndex));
}
}
@Test
void pickOptionalCards() {
Game game = new Game(3);
GameController controller = new GameController(game);
@Test
void drawLowerBuildingCardShouldReturnFalseForUnavailableLowerBuildingCard() {
Game game = createStartedGame();
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
completeSlotChoice(game, controller);
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
}
Player current = game.getCurrentState().getCurrentPlayer();
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
assertFalse(controller.pickOptionalTribeCard(cur, 0));
assertFalse(controller.pickOptionalBuildingCard(cur, 0));
assertFalse(controller.drawLowerBuildingCard(current.getUserName(), 0));
}
@Test
void pickOptionalCardsShouldReturnFalseOutsideOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
String cur = game.getCurrentState().getCurrentPlayer().getUserName();
assertFalse(controller.pickOptionalTribeCard(cur, 0));
assertFalse(controller.pickOptionalBuildingCard(cur, 0));
}
@Test
void pickOptionalTribeCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
List<TribeCard> upperCards = game.getUpperListTribeCards();
int index = firstNonEventIndex(upperCards);
int charactersBefore = optionalPlayer.getTotCharacters();
assertTrue(controller.pickOptionalTribeCard(optionalPlayer.getUserName(), index));
assertEquals(charactersBefore + 1, optionalPlayer.getTotCharacters());
}
@Test
void pickOptionalBuildingCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
assertFalse(game.getUpperListBuilding().isEmpty());
optionalPlayer.addFood(100);
int foodBefore = optionalPlayer.getFoodValue();
int buildingsBefore = optionalPlayer.buildingCards.size();
assertTrue(controller.pickOptionalBuildingCard(optionalPlayer.getUserName(), 0));
assertTrue(optionalPlayer.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, optionalPlayer.buildingCards.size());
}
@Test
void addPlayerShouldRejectDuplicateUsername() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertFalse(controller.addPlayer("Giorgio"));
}
@Test
void drawingMethodsShouldReturnFalseForInvalidIndexes() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
Player current = game.getCurrentState().getCurrentPlayer();
String username = current.getUserName();
assertFalse(controller.drawLowerTribeCard(username, -1));
assertFalse(controller.drawLowerTribeCard(username, 999));
assertFalse(controller.drawUpperTribeCard(username, -1));
assertFalse(controller.drawUpperTribeCard(username, 999));
assertFalse(controller.drawLowerBuildingCard(username, -1));
assertFalse(controller.drawLowerBuildingCard(username, 999));
assertFalse(controller.drawUpperBuildingCard(username, -1));
assertFalse(controller.drawUpperBuildingCard(username, 999));
}
@Test
void slotChoiceShouldReturnFalseForAlreadyOccupiedSlot() {
Game game = createStartedGame();
GameController controller = new GameController(game);
Player first = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(first.getUserName(), 0));
Player second = game.getCurrentState().getCurrentPlayer();
assertFalse(controller.slotChoice(second.getUserName(), 0));
}
}
@@ -5,186 +5,381 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import org.junit.jupiter.api.RepeatedTest;
import org.junit.jupiter.api.Test;
import org.junit.platform.commons.annotation.Testable;
import org.junit.jupiter.api.Timeout;
import java.io.IOException;
import java.util.*;
import java.util.concurrent.TimeUnit;
import static org.junit.jupiter.api.Assertions.*;
@Timeout(value = 10, unit = TimeUnit.SECONDS)
class GameTest {
@Test void Game()
{
int nPlayers = 3;
Game game=new Game(nPlayers);
assertEquals(nPlayers,game.getNPlayers());
assertEquals(GameStages.WAITING,game.getCurrentState().getGameStage());
assertThrows(IllegalArgumentException.class,()->new Game(6));
game=new Game();
private Queue<Player> completeSlotChoice(Game game) {
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(game.SlotChoiceByIndex(current, i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Player... players) {
for (Player player : players) {
player.buildingCards.add(new BuildingCard(12, 1, 1, 1));
}
}
private void resolveAllMandatoryActions(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
resolveOneMandatoryAction(game);
}
}
private void resolveOneMandatoryAction(Game game) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0 && hasDrawableLower(game)) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index != -1) {
assertTrue(game.DrawLowerTribeCardByIndex(current, index));
} else {
current.addFood(100);
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
}
} else if (game.getCurrentState().getNUpper() > 0 && hasDrawableUpper(game)) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index != -1) {
assertTrue(game.DrawUpperTribeCardByIndex(current, index));
} else {
current.addFood(100);
assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
}
} else {
fail(
"Current player has no drawable cards, although the game is still resolving actions.\n" +
"Current player: " + current + "\n" +
"Round: " + game.getCurrentState().getRound() + "\n" +
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
"Slot: " + (game.getCurrentState().getSlot() == null
? "null"
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
"NLower: " + game.getCurrentState().getNLower() + "\n" +
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
);
}
}
private void resolveActionsUntilOptionalCardEffect(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
resolveOneMandatoryAction(game);
}
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
private void resolveOptionalPhaseIfPresent(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
}
private void playOneFullRound(Game game) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
resolveAllMandatoryActions(game);
resolveOptionalPhaseIfPresent(game);
}
private boolean hasDrawableLower(Game game) {
return firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1
|| !game.getLowerListBuilding().isEmpty();
}
private boolean hasDrawableUpper(Game game) {
return firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1
|| !game.getUpperListBuilding().isEmpty();
}
@Test
void constructorShouldInitializeGameCorrectly() {
int nPlayers = 3;
Game game = new Game(nPlayers);
assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
assertThrows(IllegalArgumentException.class, () -> new Game(6));
assertThrows(IllegalArgumentException.class, () -> new Game(-1));
game = new Game();
assertFalse(game.addPlayer(new Player("p1")));
game.setNPlayer(nPlayers);
assertTrue(game.setNPlayer(nPlayers));
assertTrue(game.addPlayer(new Player("p1")));
assertEquals(nPlayers,game.getNPlayers());
assertEquals(GameStages.WAITING,game.getCurrentState().getGameStage());
assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
}
@Test
void getUpperListTribeCards() {
int nPlayers = 3;
Game game=new Game(nPlayers);
assertEquals(nPlayers+4 ,game.getUpperListTribeCards().size());
Game game = new Game(nPlayers);
assertEquals(nPlayers + 4, game.getUpperListTribeCards().size());
}
@Test
void getUpperListBuildingCards() {
int nPlayers = 3;
Game game=new Game(nPlayers);
assertEquals(2 ,game.getUpperListBuilding().size());
Game game = new Game(nPlayers);
assertEquals(2, game.getUpperListBuilding().size());
}
@Test
void getLowerListBuildingCards() {
int nPlayers = 3;
Game game=new Game(nPlayers);
assertEquals(0 ,game.getLowerListBuilding().size());
Game game = new Game(nPlayers);
assertEquals(0, game.getLowerListBuilding().size());
}
@Test
void getLowerListTribeCards() {
int nPlayers = 3;
Game game=new Game(nPlayers);
assertEquals(nPlayers+1 ,game.getLowerListTribeCards().size());
Game game = new Game(nPlayers);
assertEquals(nPlayers + 1, game.getLowerListTribeCards().size());
}
@Test
void getPlayerByIndex() {
void getPlayerByUsernameShouldReturnPlayerOrNull() {
Game game = new Game(3);
Player p1 = new Player("p1");
assertTrue(game.addPlayer(p1));
assertEquals(p1, game.getPlayerByUsername("p1"));
assertNull(game.getPlayerByUsername("ghost"));
}
@Test
void getNPlayers() {
void setNPlayerShouldWorkOnlyIfGameWasCreatedWithZeroPlayers() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertEquals(3, game.getNPlayers());
assertFalse(game.setNPlayer(4));
}
@Test
void addPlayer() {
Game game=new Game(3);
Player p1=new Player("p1");
Player p2=new Player("p2");
Player p3=new Player("p3");
Player p4=new Player("p3");
void addPlayerShouldRejectDuplicatesAndStartSlotChoiceWhenFull() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
Player p4 = new Player("p4");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertFalse(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
assertEquals(GameStages.SLOT_CHOICE,game.getCurrentState().getGameStage());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertFalse(game.addPlayer(p4));
}
@Test
void init() {
void shouldRejectInvalidSlotChoices() {
Game game = new Game(3);
}
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@Test
void slotChoiceByIndex() {
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player current = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(current, -1));
assertFalse(game.SlotChoiceByIndex(current, 999));
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.SlotChoiceByIndex(wrongPlayer, 0));
assertTrue(game.SlotChoiceByIndex(current, 0));
Player next = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(next, 0));
}
@Test
void drawingByIndex() {
Game game=new Game(3);
Player p1=new Player("p1");
Player p2=new Player("p2");
Player p3=new Player("p3");
Player p4=new Player("p3");
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertFalse(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Queue<Player>players=new LinkedList<>();
for(int i=0;i<3;i++) {
players.add( game.getCurrentState().getCurrentPlayer());
Queue<Player> players = new LinkedList<>();
for (int i = 0; i < 3; i++) {
players.add(game.getCurrentState().getCurrentPlayer());
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
}
Player temp_player;
System.out.println(game);
temp_player=players.poll();
assertEquals(temp_player,game.getCurrentState().getCurrentPlayer());
temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int index;
List<TribeCard> cards=game.getLowerListTribeCards();
List<TribeCard> cards = game.getLowerListTribeCards();
index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get());
assertTrue(game.DrawLowerTribeCardByIndex(temp_player,index));
index = firstNonEventIndex(cards);
assertTrue(game.DrawLowerTribeCardByIndex(temp_player, index));
temp_player=players.poll();
assertEquals(temp_player,game.getCurrentState().getCurrentPlayer());
int nCards=game.getUpperListTribeCards().size();
int countCards=0;
HashMap<CharacterType,Integer>nCardsByType=new HashMap<CharacterType, Integer>();
Arrays.stream(CharacterType.values()).forEach(type->nCardsByType.put(type,0));
while(game.getCurrentState().getNUpper()>1) {
cards=game.getUpperListTribeCards();
TribeCard temp_card=cards.stream().filter(x->!x.IsEventCard()).findFirst().get();
index=cards.indexOf(temp_card);
assertEquals(nCards-countCards,game.getUpperListTribeCards().size()-countCards);
drawTribeTest(nCardsByType,nCards,countCards,temp_card,temp_player,game);
assertTrue(game.DrawUpperTribeCardByIndex(temp_player,index));
temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int nCards = game.getUpperListTribeCards().size();
int countCards = 0;
HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>();
Arrays.stream(CharacterType.values()).forEach(type -> nCardsByType.put(type, 0));
while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards();
index = firstNonEventIndexOrMinusOne(cards);
if (index == -1) {
break;
}
TribeCard temp_card = cards.get(index);
assertEquals(nCards - countCards, game.getUpperListTribeCards().size());
assertTrue(game.DrawUpperTribeCardByIndex(temp_player, index));
drawTribeTest(nCardsByType, temp_card, temp_player);
countCards++;
}
cards=game.getUpperListTribeCards();
try {
index = cards.indexOf(cards.stream().filter(TribeCard::IsEventCard).findFirst().get());
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, index));
}catch (Exception e) {
cards = game.getUpperListTribeCards();
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, eventIndex));
}
//index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get());
//assertTrue(game.DrawUpperTribeCardByIndex(temp_player,index));
List<BuildingCard> buildings=game.getUpperListBuilding();
temp_player.addFood(10);
index=0;
assertTrue(game.DrawUpperBuildingCardByIndex(temp_player,index));
index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get());
assertFalse(game.DrawUpperTribeCardByIndex(temp_player,index));
temp_player.addFood(100);
assertFalse(game.getUpperListBuilding().isEmpty());
index = 0;
assertTrue(game.DrawUpperBuildingCardByIndex(temp_player, index));
int remainingTribeIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (remainingTribeIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex));
}
Player thirdPlayer = players.poll();
assertNotNull(thirdPlayer);
assertEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& thirdPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
assertNotEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
System.out.println(game);
}
private void drawTribeTest(HashMap<CharacterType,Integer>nCardsByType,int nCards,int countCards,TribeCard temp_card,Player temp_player,Game game) {
switch (((Character)temp_card).getType()) {
case CharacterType.ARTIST:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.artists.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
private void drawTribeTest(HashMap<CharacterType, Integer> nCardsByType,
TribeCard temp_card,
Player temp_player) {
switch (((Character) temp_card).getType()) {
case ARTIST:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.artists.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case CharacterType.INVENTOR:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.inventors.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
case INVENTOR:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.inventors.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case CharacterType.HUNTER:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.hunters.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
case HUNTER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.hunters.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case CharacterType.SHAMAN:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.shamans.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
case SHAMAN:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.shamans.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case CharacterType.BUILDER:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.builders.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
case BUILDER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.builders.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
case CharacterType.GATHERER:
assertEquals( nCardsByType.get(((Character)temp_card).getType())+1,temp_player.gatherers.size());
nCardsByType.merge(((Character)temp_card).getType(),1,Integer::sum);
case GATHERER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.gatherers.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break;
}
@@ -192,30 +387,447 @@ class GameTest {
@Test
void pickOptionalTribeCard() {
}
@Test
void pickOptionalBuildingCard() {
}
@Test
void noOptionalCard() {
}
@Test
void toStringModel()
{
Game game=new Game(3);
Player p1=new Player("p1");
Player p2=new Player("p2");
Player p3=new Player("p3");
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int index = firstNonEventIndex(game.getUpperListTribeCards());
int charactersBefore = current.getTotCharacters();
assertTrue(game.PickOptionalTribeCardByIndex(current, index));
assertEquals(charactersBefore + 1, current.getTotCharacters());
}
@Test
void pickOptionalBuildingCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.getUpperListBuilding().isEmpty());
current.addFood(100);
int foodBefore = current.getFoodValue();
int buildingsBefore = current.buildingCards.size();
assertTrue(game.PickOptionalBuildingCard(current, 0));
assertTrue(current.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
}
@Test
void noOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
assertNotEquals(current, game.getCurrentState().getCurrentPlayer());
}
private List<Player> addPlayers(Game game, int nPlayers, String prefix) {
List<Player> players = new ArrayList<>();
for (int i = 1; i <= nPlayers; i++) {
Player player = new Player(prefix + i);
players.add(player);
assertTrue(game.addPlayer(player));
}
return players;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
@Test
void getCurrentPlayerNumberShouldTrackAddedPlayers() {
Game game = new Game(3);
assertEquals(0, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("a")));
assertEquals(1, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("b")));
assertEquals(2, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("c")));
assertEquals(3, game.getCurrentPlayerNumber());
}
@Test
void slotChoiceByIndexShouldReturnFalseOutsideSlotChoiceStage() {
Game game = new Game(3);
addPlayers(game, 3, "slot_out_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.SlotChoiceByIndex(current, 0));
}
@Test
void shouldRejectInvalidDrawRequests() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.DrawLowerTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 0));
completeSlotChoice(game);
current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.DrawLowerTribeCardByIndex(current, -1));
assertFalse(game.DrawLowerTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperTribeCardByIndex(current, -1));
assertFalse(game.DrawUpperTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperBuildingCardByIndex(current, -1));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 999));
assertFalse(game.DrawLowerBuildingCardByIndex(current, -1));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 999));
int lowerIndex = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (lowerIndex != -1) {
assertFalse(game.DrawLowerTribeCardByIndex(wrongPlayer, lowerIndex));
}
int upperIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (upperIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(wrongPlayer, upperIndex));
}
if (!game.getUpperListBuilding().isEmpty()) {
assertFalse(game.DrawUpperBuildingCardByIndex(wrongPlayer, 0));
}
}
@Test
void optionalMethodsShouldReturnFalseOutsideOptionalState() {
Game game = new Game(3);
addPlayers(game, 3, "optional_out_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.PickOptionalTribeCardByIndex(current, 0));
assertFalse(game.PickOptionalBuildingCard(current, 0));
assertFalse(game.NoOptionalCard(current));
}
@Test
void optionalMethodsShouldRejectWrongPlayerAndInvalidIndexes() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "optional_invalid_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(players.get(0)) ? players.get(1) : players.get(0);
assertFalse(game.PickOptionalTribeCardByIndex(wrongPlayer, 0));
assertFalse(game.PickOptionalBuildingCard(wrongPlayer, 0));
assertFalse(game.NoOptionalCard(wrongPlayer));
assertFalse(game.PickOptionalTribeCardByIndex(current, -1));
assertFalse(game.PickOptionalTribeCardByIndex(current, 999));
assertFalse(game.PickOptionalBuildingCard(current, -1));
assertFalse(game.PickOptionalBuildingCard(current, 999));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void shouldNotCrashWhenNoPlayerHasOptionalEffect() {
Game game = new Game(3);
addPlayers(game, 3, "no_optional_");
completeSlotChoice(game);
assertDoesNotThrow(() -> resolveAllMandatoryActions(game));
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
@Test
void constructorShouldRejectOnePlayerGame() {
assertThrows(IllegalArgumentException.class, () -> new Game(1));
}
@Test
void setNPlayerShouldAllowCompleteGameSetup() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertTrue(game.addPlayer(new Player("p1")));
assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.SlotChoiceByIndex(current, 0));
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void shouldCompleteFullGameThroughRealFlow() {
for (int nPlayers : new int[]{2, 3, 4, 5}) {
Game game = new Game(nPlayers);
for (int i = 1; i <= nPlayers; i++) {
assertTrue(game.addPlayer(new Player("p" + nPlayers + "_" + i)));
}
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
for (int expectedRound = 1; expectedRound < 10; expectedRound++) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(expectedRound, game.getCurrentState().getRound());
playOneFullRound(game);
assertEquals(
GameStages.SLOT_CHOICE,
game.getCurrentState().getGameStage(),
"After round " + expectedRound + ", the game should return to SLOT_CHOICE."
);
assertEquals(
expectedRound + 1,
game.getCurrentState().getRound(),
"The round should increase after completing round " + expectedRound + "."
);
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
playOneFullRound(game);
assertEquals(
GameStages.ENDED,
game.getCurrentState().getGameStage(),
"The game should end after completing round 10 with " + nPlayers + " players."
);
assertEquals(
10,
game.getCurrentState().getRound(),
"The game should end at round 10 with " + nPlayers + " players."
);
}
}
@Test
void setNPlayerShouldRejectInvalidPlayerCounts() {
assertFalse(new Game().setNPlayer(-1));
assertFalse(new Game().setNPlayer(1));
assertFalse(new Game().setNPlayer(6));
}
@Test
void addPlayerShouldRejectDifferentPlayerWithSameUsername() {
Game game = new Game(3);
assertTrue(game.addPlayer(new Player("same_name")));
assertFalse(game.addPlayer(new Player("same_name")));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "single_optional_");
players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 1));
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterAllOptionalPlayersSkipOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "no_food_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
assertEquals(0, current.getFoodValue());
assertFalse(
game.getUpperListBuilding().isEmpty(),
"There must be at least one upper building card to test that the player cannot buy it."
);
assertFalse(game.PickOptionalBuildingCard(current, 0));
}
@Test
void toStringModel() throws IOException, InterruptedException {
Game game=new Game(5);
Player p1=new Player("p1");
Player p2=new Player("p2");
Player p3=new Player("p3");
Player p4=new Player("p4");
Player p5=new Player("p5");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
assertTrue(game.addPlayer(p4));
assertTrue(game.addPlayer(p5));
Queue<Player>players=new LinkedList<>();
for(int i=0;i<3;i++) {
players.add( game.getCurrentState().getCurrentPlayer());
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
}
System.out.println(game);
System.out.println(game.toString());
}
}
@@ -69,7 +69,7 @@ class Order3Test {
}
@Test
void thirdReturnPaysFoodAndLosesPrestige() {
void thirdReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@@ -90,33 +90,7 @@ class Order3Test {
order.push(thirdToAct);
assertEquals(0, thirdToAct.getFoodValue());
assertEquals(-2, thirdToAct.getPrestigeValue());
}
@Test
void thirdReturnWithoutFoodNoEffect() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
ArrayList<Player> players = new ArrayList<>();
players.add(p1);
players.add(p2);
players.add(p3);
Order3 order = new Order3(players);
Player firstToAct = order.pull();
Player secondToAct = order.pull();
Player thirdToAct = order.pull();
int initialFood = thirdToAct.getFoodValue();
int initialPrestige = thirdToAct.getPrestigeValue();
order.push(firstToAct);
order.push(secondToAct);
order.push(thirdToAct);
assertEquals(initialFood, thirdToAct.getFoodValue());
assertEquals(initialPrestige, thirdToAct.getPrestigeValue());
assertEquals(0, thirdToAct.getPrestigeValue());
}
@Test
@@ -102,7 +102,7 @@ class Order4Test {
}
@Test
void fourthReturnPaysFoodAndLosesPrestige() {
void fourthReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@@ -127,11 +127,11 @@ class Order4Test {
order.push(fourthToAct);
assertEquals(0, fourthToAct.getFoodValue());
assertEquals(-2, fourthToAct.getPrestigeValue());
assertEquals(0, fourthToAct.getPrestigeValue());
}
@Test
void fourthReturnWithoutFoodNoEffect() {
void fourthReturnWithoutFoodLosesPrestige() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@@ -157,7 +157,7 @@ class Order4Test {
order.push(fourthToAct);
assertEquals(initialFood, fourthToAct.getFoodValue());
assertEquals(initialPrestige, fourthToAct.getPrestigeValue());
assertEquals(initialPrestige - 2, fourthToAct.getPrestigeValue());
}
@Test
@@ -12,7 +12,9 @@ import static org.junit.jupiter.api.Assertions.*;
import org.junit.jupiter.api.Test;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.NoSuchElementException;
import static org.junit.jupiter.api.Assertions.*;
class Order5Test {
@@ -149,7 +151,7 @@ class Order5Test {
}
@Test
void fifthReturnPaysFoodAndLosesPrestige() {
void fifthReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@@ -178,11 +180,11 @@ class Order5Test {
order.push(fifthToAct);
assertEquals(0, fifthToAct.getFoodValue());
assertEquals(-2, fifthToAct.getPrestigeValue());
assertEquals(0, fifthToAct.getPrestigeValue());
}
@Test
void fifthReturnWithoutFoodNoEffect() {
void fifthReturnWithoutFoodLosesPrestige() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@@ -212,7 +214,7 @@ class Order5Test {
order.push(fifthToAct);
assertEquals(initialFood, fifthToAct.getFoodValue());
assertEquals(initialPrestige, fifthToAct.getPrestigeValue());
assertEquals(initialPrestige - 2, fifthToAct.getPrestigeValue());
}
@Test