Merge branch 'main' into javadoc-fixes

This commit is contained in:
rubenpirreram
2026-04-30 20:11:10 +02:00
committed by GitHub
19 changed files with 1541 additions and 509 deletions
@@ -1,53 +1,85 @@
package it.polimi.ingsw.gc14; package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient; import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.View.IView; import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner; import java.util.Scanner;
public class ClientLauncherTUI { public class ClientLauncherTUI {
//TODO Javadoc //TODO Javadoc
public void main() throws InterruptedException { public void main() throws InterruptedException {
ClientController controller = new ClientController(); TUI view=new TUI(null);
ClientController controller = new ClientController(view);
Scanner scanner = new Scanner(System.in); Scanner scanner = new Scanner(System.in);
System.out.println("Selezionare nome utente: "); System.out.println("Selezionare nome utente: ");
String username = scanner.next(); String username = scanner.next();
System.out.println(username);
System.out.println("Selezionare numero di giocatori desiderato: "); System.out.println("Selezionare numero di giocatori desiderato: ");
int proposedNumPlayers = scanner.nextInt(); int proposedNumPlayers = scanner.nextInt();
System.out.println(proposedNumPlayers);
System.out.println("Selezionare RMI[0] o TCP[1]: "); System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt(); int networkType = scanner.nextInt();
System.out.println(networkType);
scanner.close();
// RMI
if (networkType == 0) { if (networkType == 0) {
RMIClient client = new RMIClient("localhost", 1099); // Connect
if (client.connect(username, proposedNumPlayers, controller)) { RMIClient client = new RMIClient(controller, "localhost", 1099);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to RMI server\n\n"); System.out.println("Succesfully connected to RMI server\n\n");
} else { } else {
System.out.println("RMI connection refused\n\n"); System.out.println("RMI connection refused\n\n");
return;
} }
controller.setClient(client);
// Play
//while(controller.localController.getModel()==null){
// scanner.nextInt();
//}
while(true) { while(true) {
System.out.flush(); getInput(scanner, controller, username);
if (controller.localModel!=null) {
break;
}
Thread.sleep(500);
} }
System.out.println("Model set\n\n");
// TCP
} else if (networkType == 1) { } else if (networkType == 1) {
// Connect
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
return;
}
controller.setClient(client);
// Play
while(true) {
getInput(scanner, controller, username);
}
}
scanner.close();
}
private void getInput(Scanner scanner, ClientController controller, String username) {
int action = scanner.nextInt();
int pos = scanner.nextInt();
switch(action) {
case 1 -> controller.drawLowerBuildingCard(username, pos);
case 2 -> controller.drawLowerTribeCard(username, pos);
case 3 -> controller.drawUpperBuildingCard(username, pos);
case 4 -> controller.drawUpperTribeCard(username, pos);
case 5 -> controller.pickOptionalBuildingCard(username, pos);
case 6 -> controller.slotChoice(username, pos);
}
return; return;
} }
} }
}
@@ -1,40 +1,119 @@
package it.polimi.ingsw.gc14.Controller; package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer; import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView; import it.polimi.ingsw.gc14.View.IView;
//TODO Javadoc //TODO Javadoc
public class ClientController { public class ClientController {
//TODO Javadoc
public Game localModel;
//TODO Javadoc
public GameController localController; public GameController localController;
//TODO Javadoc //TODO Javadoc
public IView view=null; public IView view=null;
private IClient client;
//TODO Javadoc public ClientController(IView view) {
public ClientController(IView view,Game localModel) {
this.view = view; this.view = view;
this.localModel = localModel; this.localController = new GameController();
this.localController = new GameController(localModel);
} }
public void setClient(IClient client) {
//TODO Javadoc this.client = client;
public ClientController() {
this.localController = new GameController(localModel);
} }
public void setModel(Game model) { public void setModel(Game model) {
this.localModel = model;
localController.setModel(model); localController.setModel(model);
// localModel.addObserver((Observer) view); // registra la view come observer view.update(localController.getModel());
} }
//TODO Javadoc
public void onError(String message) { public void onError(String message) {
view.showError(message); view.showError(message);
} }
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
} }
@@ -169,8 +169,9 @@ public class Game implements Serializable {
* @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}. * @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}.
*/ */
public Game(int nPlayers) throws IllegalArgumentException{ public Game(int nPlayers) throws IllegalArgumentException{
if(nPlayers < 0||nPlayers > 5) if(nPlayers !=0 && (nPlayers < 2 || nPlayers > 5)) {
throw new IllegalArgumentException(); throw new IllegalArgumentException();
}
this.nPlayers = nPlayers; this.nPlayers = nPlayers;
board=new Board(nPlayers); board=new Board(nPlayers);
slotMap = new LinkedHashMap<>(); slotMap = new LinkedHashMap<>();
@@ -312,10 +313,9 @@ public class Game implements Serializable {
tempCard.insert(player); tempCard.insert(player);
board.removeUpperTribeCard(tempCard); board.removeUpperTribeCard(tempCard);
currentState.UpperDrawn(); currentState.UpperDrawn();
if(currentState.getNUpper() ==0 && currentState.getNLower() ==0) if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup(); nextPlayerSetup();
return true; return true;
} }
/** /**
@@ -354,7 +354,7 @@ public class Game implements Serializable {
tempCard.insert(player); tempCard.insert(player);
board.removeLowerTribeCard(tempCard); board.removeLowerTribeCard(tempCard);
currentState.LowerDrawn(); currentState.LowerDrawn();
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0) if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup(); nextPlayerSetup();
return true; return true;
@@ -393,7 +393,7 @@ public class Game implements Serializable {
} }
else else
return false; return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0) if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup(); nextPlayerSetup();
return true; return true;
@@ -433,7 +433,7 @@ public class Game implements Serializable {
} }
else else
return false; return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0) if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup(); nextPlayerSetup();
return true; return true;
@@ -509,8 +509,8 @@ public class Game implements Serializable {
else { else {
return false; return false;
} }
nextPlayerSetup();
OptionalCardQueue.removeIf(x->x.equals(player)); OptionalCardQueue.removeIf(x->x.equals(player));
nextPlayerSetup();
return true; return true;
} }
@@ -566,10 +566,16 @@ public class Game implements Serializable {
return; return;
} }
currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS); currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
for (Map.Entry<Slot,Player> s : slotMap.entrySet()) { for (Slot s : slotMap.keySet()) {
if (s.getValue()!=null) { if (slotMap.get(s) != null) {
currentState.PlayerUpdate(s.getValue(), s.getKey()); currentState.PlayerUpdate(slotMap.get(s), s);
return; if(!((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))))
break;
else
{
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
} }
} }
return; return;
@@ -581,9 +587,17 @@ public class Game implements Serializable {
for (Slot s : slotMap.keySet()) { for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) { if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s); currentState.PlayerUpdate(slotMap.get(s), s);
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))) {
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
else
{
break; break;
} }
} }
}
if(slotMap.values().stream().allMatch(v -> v == null)) if(slotMap.values().stream().allMatch(v -> v == null))
{ {
currentState.GameStageUpdate(GameStages.OPTIONAL_CARD_EFFECT); currentState.GameStageUpdate(GameStages.OPTIONAL_CARD_EFFECT);
@@ -600,16 +614,20 @@ public class Game implements Serializable {
{ {
OptionalCardQueue.add(e.getKey()); OptionalCardQueue.add(e.getKey());
} }
currentState.PlayerUpdate(OptionalCardQueue.remove(), null); Player optionalPlayer = OptionalCardQueue.poll();
if(currentState.getCurrentPlayer()==null)
{ if (optionalPlayer != null) {
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT); currentState.PlayerUpdate(optionalPlayer, null);
if(currentState.getRound()<10) return;
{
nextRound();
} }
else
{ currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution(); EventResolution();
currentState.GameStageUpdate(GameStages.ENDING); currentState.GameStageUpdate(GameStages.ENDING);
endGame(); endGame();
@@ -618,13 +636,29 @@ public class Game implements Serializable {
return; return;
} }
} }
}
if (GameStages.OPTIONAL_CARD_EFFECT == currentState.getGameStage()) { if (GameStages.OPTIONAL_CARD_EFFECT == currentState.getGameStage()) {
currentState.PlayerUpdate(OptionalCardQueue.remove(), null); Player optionalPlayer = OptionalCardQueue.poll();
if(currentState.getCurrentPlayer()==null)
{ if (optionalPlayer != null) {
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT); currentState.PlayerUpdate(optionalPlayer, null);
return;
} }
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
return;
} }
} }
@@ -669,9 +703,13 @@ public class Game implements Serializable {
{ {
currentState.GameStageUpdate(GameStages.ENDING); currentState.GameStageUpdate(GameStages.ENDING);
endGame(); endGame();
return;
} }
if(currentState.getEra()!= board.nextRound())
if(currentState.getEra()!= board.nextRound()) {
currentState.EraUpdate(); currentState.EraUpdate();
}
currentState.RoundUpdate(); currentState.RoundUpdate();
} }
@@ -695,11 +733,28 @@ public class Game implements Serializable {
* @param nPlayers the new configured number of players. * @param nPlayers the new configured number of players.
* @return {@code true} if the number of players is updated, {@code false} otherwise. * @return {@code true} if the number of players is updated, {@code false} otherwise.
*/ */
public boolean setNPlayer(int nPlayers) public boolean setNPlayer(int nPlayers) {
{ if (this.nPlayers != 0) {
if(this.nPlayers!=0)
return false; return false;
}
if (nPlayers < 2 || nPlayers > 5) {
return false;
}
this.nPlayers = nPlayers; this.nPlayers = nPlayers;
board = new Board(nPlayers);
slotMap = new LinkedHashMap<>();
for (Slot s : board.getSlotList()) {
slotMap.put(s, null);
}
currentState = new CurrentState();
playersList = new ArrayList<>();
OptionalCardQueue = new LinkedList<>();
return true; return true;
} }
@@ -715,88 +770,76 @@ public class Game implements Serializable {
*/ */
@Override @Override
public String toString() { public String toString() {
var table = new AsciiTable(BorderStyle.UNICODE, slotMap.size()); return PlayersStamp()+"\n"+BoardStamp()+"\n";
List<String> stringUp=new ArrayList<>(); }
List<String> stringEmpty=new ArrayList<>(); public String PlayersStamp()
List<String> stringDown=new ArrayList<>(); {
StringBuilder stringBuilder=new StringBuilder();
for(int i=0;i<playersList.size()/2;i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
for(Map.Entry<Slot,Player> entry:slotMap.entrySet()) for(Map.Entry<Slot,Player> entry:slotMap.entrySet())
{ {
stringEmpty.add(" "); stringDownOffer.add(entry.getKey().toStringTUI());
stringDown.add(entry.getKey().toStringTUI());
if(entry.getValue()!=null) if(entry.getValue()!=null)
stringUp.add(entry.getValue().getUserName()); stringUpOffer.add(entry.getValue().getUserName());
else else
stringUp.add(" "); stringUpOffer.add(" ");
} }
table.addRow(stringUp);
table.addRow(stringEmpty);
table.addRow(stringDown);
List<String>lines=List.of(orderLogicCard.toString().split("\n")); var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
List<String> lines2=new ArrayList<>(); var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
lines2.add("OFFER TRACK");
lines2.addAll(List.of(table.build().split("\n")));
String boardToString=AsciiTable.sideBySide(lines,lines2,1); List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
var table2 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size()));
List<String> stringUp2=new ArrayList<>();
List<String> stringDown2=new ArrayList<>();
for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++) for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++)
{ {
if(i<getUpperListTribeCards().size()) if(i<getUpperListTribeCards().size())
{ {
stringUp2.add(getUpperListTribeCards().get(i).toStringBoard()); stringUpperListTribe.add(getUpperListTribeCards().get(i).toStringBoard());
}
else
{
stringUp2.add("");
} }
if(i<getLowerListTribeCards().size()) if(i<getLowerListTribeCards().size())
{ {
stringDown2.add(getLowerListTribeCards().get(i).toStringBoard()); stringLowerListTribe.add(getLowerListTribeCards().get(i).toStringBoard());
}
else
{
stringDown2.add("");
} }
} }
table2.addRow(stringUp2); var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
table2.addRow(stringDown2); BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
var table3 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListBuilding().size(),getLowerListBuilding().size()));
List<String> stringUp3=new ArrayList<>();
List<String> stringDown3=new ArrayList<>();
for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++) for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++)
{ {
if(i<getUpperListBuilding().size()) if(i<getUpperListBuilding().size())
{ {
stringUp3.add(getUpperListBuilding().get(i).toString()); BuildTableUpper.addRow(getUpperListBuilding().get(i).toString());
}
else
{
stringUp3.add("-");
} }
if(i<getLowerListBuilding().size()) if(i<getLowerListBuilding().size())
{ {
stringDown3.add(getLowerListBuilding().get(i).toString()); BuildTableLower.addRow(getLowerListBuilding().get(i).toString());
}
else
{
stringDown3.add("-");
} }
} }
table3.addRow(stringUp3); stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
table3.addRow(stringDown3); stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
String PlayerToString =""; offerTrack.addRow(stringDownOffer);
for(Player p:playersList) return "CURRENT STATE\n"+getCurrentState()+"\n"+orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
{
PlayerToString+=p.toString()+"\n";
}
return PlayerToString+"\n"+ boardToString +"UPPERList\\LOWERList\n"+table2.build() + "\nBUILDING\n"+table3.build() + "\n";
//return s.toString()+"\n"++"\nOFFER TRACK\n"+ table.build()+"\n" ;
} }
} }
@@ -3,7 +3,12 @@ package it.polimi.ingsw.gc14.Model.GamePackage;
import it.polimi.ingsw.gc14.Model.Player; import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot; import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
import java.io.Serializable; import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/** /**
* Represents the current state of the game. * Represents the current state of the game.
@@ -194,5 +199,27 @@ public class CurrentState implements Serializable {
} }
} }
@Override
public String toString(){
var table= new AsciiTable(BorderStyle.UNICODE,6);
List<String>header= new ArrayList<>();
header.add("Player");
header.add("NUpper");
header.add("NLower");
header.add("Round");
header.add("Era");
header.add("GameStage");
table.addRow(header);
table.addSeparator();
List<String>values= new ArrayList<>();
values.add(player.getUserName());
values.add(Integer.toString(NUpper));
values.add(Integer.toString(NLower));
values.add(Integer.toString(round));
values.add(Integer.toString(Era));
values.add(GameStage.toString());
table.addRow(values);
return table.build();
}
// endregion functions // endregion functions
} }
@@ -2,13 +2,15 @@ package it.polimi.ingsw.gc14.Model.Orders;
import it.polimi.ingsw.gc14.Model.Player; import it.polimi.ingsw.gc14.Model.Player;
import java.io.Serializable;
/** /**
* Abstract base class for all order {@code logic cards}. * Abstract base class for all order {@code logic cards}.
* An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects * An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects
* applied when they are pushed back into the queue. * applied when they are pushed back into the queue.
* @see it.polimi.ingsw.gc14.Model.Player Player * @see it.polimi.ingsw.gc14.Model.Player Player
*/ */
public class OrderPlayer{ public class OrderPlayer implements Serializable {
public Player player; public Player player;
public boolean played; public boolean played;
public OrderPlayer(Player player,boolean played){ public OrderPlayer(Player player,boolean played){
@@ -0,0 +1,8 @@
package it.polimi.ingsw.gc14.Network;
import java.rmi.RemoteException;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
}
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
@Override @Override
public void onGameInit(Game model) throws RemoteException { public void onGameInit(Game model) throws RemoteException {
clientController.setModel(model); clientController.setModel(model);
clientController.view.render();
} }
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
System.out.println(event.toString()); System.out.println(event.toString());
} else { } else {
event.apply(clientController.localController); event.apply(clientController.localController);
//clientController.view.update(); TODO clientController.view.render();
} }
} }
} }
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry; import java.rmi.registry.Registry;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback; import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer; import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
/** /**
* Client RMI. Uses the methods exposed by the server RMI. * Client RMI. Uses the methods exposed by the server RMI.
*/ */
public class RMIClient { public class RMIClient implements IClient {
/** The host address of the RMI server */ /** The host address of the RMI server */
private final String host; private final String host;
@@ -22,13 +23,18 @@ public class RMIClient {
/** The remote stub used to call methods on the server */ /** The remote stub used to call methods on the server */
private IGameServer stub; private IGameServer stub;
/** Client game's controller */
ClientController controller;
/** /**
* Class constructor. * Class constructor.
* @param controller the client controller used to create the callback
* @param host the host address of the RMI server * @param host the host address of the RMI server
* @param port the port of the RMI server * @param port the port of the RMI server
*/ */
public RMIClient(String host, int port) { public RMIClient(ClientController controller, String host, int port) {
this.controller=controller;
this.host = host; this.host = host;
this.port = port; this.port = port;
} }
@@ -40,14 +46,13 @@ public class RMIClient {
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}. * Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
* @param username the player's username * @param username the player's username
* @param preferredInt the desired number of players * @param preferredInt the desired number of players
* @param clientController the client controller used to create the callback
* @return true if the player successfully joined the game, false otherwise * @return true if the player successfully joined the game, false otherwise
*/ */
public boolean connect(String username,int preferredInt, ClientController clientController) { public boolean connect(String username,int preferredInt) {
try { try {
Registry registry = LocateRegistry.getRegistry(host, port); Registry registry = LocateRegistry.getRegistry(host, port);
this.stub = (IGameServer) registry.lookup("RMIGameServer"); this.stub = (IGameServer) registry.lookup("RMIGameServer");
ClientCallbackImpl callback = new ClientCallbackImpl(clientController); ClientCallbackImpl callback = new ClientCallbackImpl(controller);
return stub.joinGame(username, preferredInt, callback); return stub.joinGame(username, preferredInt, callback);
} }
@@ -63,8 +68,12 @@ public class RMIClient {
* @param event the event to send * @param event the event to send
* @throws RemoteException if any RMI error occurs * @throws RemoteException if any RMI error occurs
*/ */
public void doEvent(NetworkEvent event) throws RemoteException { public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event); stub.doEvent(event);
}catch (Exception e) {
}
} }
} }
@@ -1,7 +1,8 @@
package it.polimi.ingsw.gc14.Network.TCP.Client; package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.GameController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer; import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -11,7 +12,7 @@ import java.net.*;
/** /**
* Client TCP. Sends and receives messages with the TCP server. * Client TCP. Sends and receives messages with the TCP server.
*/ */
public class TCPClient { public class TCPClient implements IClient {
/** Socket TCP */ /** Socket TCP */
Socket communicationSocket; Socket communicationSocket;
@@ -23,7 +24,7 @@ public class TCPClient {
ObjectOutputStream socketSend; ObjectOutputStream socketSend;
/** Client game's controller */ /** Client game's controller */
GameController controller; ClientController controller;
/** IP address of the server to connect to */ /** IP address of the server to connect to */
String hostname; String hostname;
@@ -38,7 +39,7 @@ public class TCPClient {
* @param hostname The IP address of the server * @param hostname The IP address of the server
* @param port The TCP port of the server * @param port The TCP port of the server
*/ */
public TCPClient(GameController controller, String hostname, int port) { public TCPClient(ClientController controller, String hostname, int port) {
this.controller = controller; this.controller = controller;
this.hostname = hostname; this.hostname = hostname;
this.port = port; this.port = port;
@@ -53,13 +54,15 @@ public class TCPClient {
* @param proposedNPlayers The desired number of players for the game * @param proposedNPlayers The desired number of players for the game
* @return true if the connection is successful, false otherwise. * @return true if the connection is successful, false otherwise.
*/ */
public boolean start(String user, int proposedNPlayers) { public boolean connect(String user, int proposedNPlayers) {
try { try {
communicationSocket = new Socket(hostname, port); communicationSocket = new Socket(hostname, port);
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream()); socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
socketReceive = new ObjectInputStream(communicationSocket.getInputStream()); socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
sendEvent(new AddPlayer(user, proposedNPlayers));
doEvent(new AddPlayer(user, proposedNPlayers));
if (communicationSocket.getInputStream().read() == -1) { if (communicationSocket.getInputStream().read() == -1) {
System.out.println("Could not connect to server"); System.out.println("Could not connect to server");
return false; return false;
@@ -89,11 +92,12 @@ public class TCPClient {
if (event.getIsError()) { if (event.getIsError()) {
System.out.println(event); System.out.println(event);
} else { } else {
event.apply(controller); event.apply(controller.localController);
//clientController.view.update(); TODO controller.view.render();
} }
} else if (read instanceof Game model) { } else if (read instanceof Game model) {
controller.setModel(model); controller.setModel(model);
controller.view.render();
} }
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
@@ -108,7 +112,7 @@ public class TCPClient {
* Sends a {@link NetworkEvent} to the server. * Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send. * @param event The NetworkEvent to send.
*/ */
private void sendEvent(NetworkEvent event) { public void doEvent(NetworkEvent event) {
try { try {
socketSend.writeObject(event); socketSend.writeObject(event);
} catch (IOException e) { } catch (IOException e) {
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
* @param clientHandlers The shared list of all active client handlers * @param clientHandlers The shared list of all active client handlers
* @param actionQueue The queue containing incoming events * @param actionQueue The queue containing incoming events
*/ */
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) { public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
this.clientSocket = clientSocket; this.clientSocket = clientSocket;
this.in = in;
this.out = out;
this.clientHandlers = clientHandlers; this.clientHandlers = clientHandlers;
this.actionQueue = actionQueue; this.actionQueue = actionQueue;
} }
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
@Override @Override
public void run() { public void run() {
try { try {
in = new ObjectInputStream(clientSocket.getInputStream());
out = new ObjectOutputStream(clientSocket.getOutputStream());
while (true) { while (true) {
NetworkEvent event = (NetworkEvent) in.readObject(); NetworkEvent event = (NetworkEvent) in.readObject();
if (!actionQueue.add(event)) { if (!actionQueue.add(event)) {
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
* Sends a {@link NetworkEvent} to the client. * Sends a {@link NetworkEvent} to the client.
* @param event The network event to send to the client. * @param event The network event to send to the client.
*/ */
public void notifyEvent(NetworkEvent event) { public synchronized void notifyEvent(NetworkEvent event) {
synchronized (out) {
try { try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(event); out.writeObject(event);
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
} }
}
} }
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
* Sends the current game model to this client. * Sends the current game model to this client.
* @param game The current state of the game to send to the client. * @param game The current state of the game to send to the client.
*/ */
public void notifyModel(Game game) { public synchronized void notifyModel(Game game) {
synchronized (out) {
try { try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(game); out.writeObject(game);
} catch (IOException e) { } catch (IOException e) {
e.printStackTrace(); e.printStackTrace();
} }
} }
} }
}
@@ -88,8 +88,9 @@ public class TCPServer {
try{ try{
clientSocket = socketTCP.accept(); clientSocket = socketTCP.accept();
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream()); ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject(); ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
if(!(event.getEventType() == EventType.ADD_PLAYER)){ if(!(event.getEventType() == EventType.ADD_PLAYER)){
clientSocket.getOutputStream().write((int)(-1)); clientSocket.getOutputStream().write((int)(-1));
@@ -114,7 +115,7 @@ public class TCPServer {
clientSocket.getOutputStream().write((int) (1)); clientSocket.getOutputStream().write((int) (1));
System.out.println("Accepted player: " + eventAddPlayer.getUsername()); System.out.println("Accepted player: " + eventAddPlayer.getUsername());
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue); ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
clientHandlers.add(clientHandler); clientHandlers.add(clientHandler);
ConnectedPlayers++; ConnectedPlayers++;
@@ -4,9 +4,9 @@ import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView { public interface IView {
public void update(Game game);
void render(Game model); public void render();
void showMessage(String message); public void showMessage(String message);
void showError(String message); public void showError(String message);
} }
@@ -29,6 +29,7 @@ public class AsciiTable {
//TODO javadoc //TODO javadoc
public void addHeader(String... cells) { rows.add(0, Arrays.asList(cells)); separators.add(0); } public void addHeader(String... cells) { rows.add(0, Arrays.asList(cells)); separators.add(0); }
public void addSeparator() { separators.add(rows.size()-1); }
//TODO javadoc //TODO javadoc
public void addSeparator() { separators.add(rows.size()-1); } public void addSeparator() { separators.add(rows.size()-1); }
@@ -1,93 +1,103 @@
//package it.polimi.ingsw.gc14.View.TUI; package it.polimi.ingsw.gc14.View.TUI;
//import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
// import it.polimi.ingsw.gc14.View.IView;
//public class TUI {
// public class TUI implements IView {
// // ── dati di stato ───────────────────────────────────────────
// private BorderStyle style = BorderStyle.UNICODE; // ── dati di stato ───────────────────────────────────────────
// private Game model; private BorderStyle style = BorderStyle.UNICODE;
// // ── punto di ingresso ─────────────────────────────────────── private Game model;
// public String render() { private String username;
// var sb = new StringBuilder(); public TUI(Game model) {
// sb.append(renderHeader()); this.model = model;
// sb.append(renderTurnOrder()); this.username="";
// sb.append(renderOfferTrack()); }
// sb.append(renderCardRows()); public void setUsername(String username) {
// sb.append(renderTableaux()); this.username = username;
// sb.append(renderFooter()); }
// return sb.toString();
// } @Override
// public void update(Game model) {
// // ── sezioni ───────────────────────────────────────────────── this.model = model;
// private String renderTurnOrder() { }
// var table = new AsciiTable(style, 4, 10); // 4 colonne, largh 10
// table.addRow(model.getPlayers().stream() // ── punto di ingresso ───────────────────────────────────────
// .map(p -> + ". " + p.getUserName()) public void render()
// .toList()); {
// table.addRow(state.getPlayers().stream() try{
// .map(p -> p.getTotemPosition() != null String os = System.getProperty("os.name").toLowerCase();
// ? "totem: " + p.getTotemPosition() ProcessBuilder pb;
// : "(da piaz)") if (os.contains("win")) {
// .toList()); pb = new ProcessBuilder("cmd", "/c", "cls");
// return " TURN ORDER\n" + table.build() + "\n"; } else {
// } pb = new ProcessBuilder("clear");
// }
// private String renderOfferTrack() { pb.inheritIO().start().waitFor();
// var table = new AsciiTable(style, 5, 14); }
// table.addRow(state.getOfferTiles().stream() catch(Exception e){
// .map(t -> t.getId() + ": " + t.getLabel()).toList()); }
// table.addRow(state.getOfferTiles().stream() System.out.println(model.toString());
// .map(OfferTile::getRowsLabel).toList()); }
// table.addRow(state.getOfferTiles().stream()
// .map(t -> state.getTotemOnTile(t.getId())).toList()); public void renderBoard()
// return " OFFER TRACK\n" + table.build() + "\n"; {
// } try{
// String os = System.getProperty("os.name").toLowerCase();
// private String renderCardRows() { ProcessBuilder pb;
// int cols = state.getTopRow().size(); if (os.contains("win")) {
// var table = new AsciiTable(style, cols, 13); pb = new ProcessBuilder("cmd", "/c", "cls");
// table.addRow(state.getTopRow().stream() } else {
// .map(c -> "[" + c.getTypeLabel() + "]").toList()); pb = new ProcessBuilder("clear");
// table.addRow(state.getTopRow().stream() }
// .map(Card::getName).toList()); pb.inheritIO().start().waitFor();
// table.addSeparator(); }
// table.addRow(state.getBotRow().stream() catch(Exception e){
// .map(c -> "[" + c.getTypeLabel() + "]").toList()); }
// table.addRow(state.getBotRow().stream() System.out.println(model.BoardStamp());
// .map(Card::getName).toList()); }
// return " CARTE IN GIOCO\n" + prefix("TOP ", "BOT ", table.build()) + "\n"; public void renderPlayer()
// } {
// try{
// private String renderTableaux() { String os = System.getProperty("os.name").toLowerCase();
// var sb = new StringBuilder(" TABLEAU GIOCATORI\n\n"); ProcessBuilder pb;
// for (Player p : state.getPlayers()) { if (os.contains("win")) {
// String marker = p.isActive() ? ">>>" : " "; pb = new ProcessBuilder("cmd", "/c", "cls");
// sb.append(String.format(" %s %s%s Food:%d PP:%d%n", } else {
// marker, p.getName(), pb = new ProcessBuilder("clear");
// p.isActive() ? " [TUO TURNO]" : "", }
// p.getFood(), p.getPP())); pb.inheritIO().start().waitFor();
// sb.append(renderPlayerTableau(p)); }
// sb.append("\n"); catch(Exception e){
// } }
// return sb.toString(); System.out.println(model.BoardStamp());
// } }
// public void renderMyHand()
// private String renderPlayerTableau(Player p) { {
// var table = new AsciiTable(style, 3, 14); try{
// table.addHeader("PERSONAGGI", "EDIFICI", "RISORSE"); String os = System.getProperty("os.name").toLowerCase();
// int rows = Math.max(p.getChars().size(), ProcessBuilder pb;
// Math.max(p.getBuildings().size(), 3)); if (os.contains("win")) {
// for (int i = 0; i < rows; i++) { pb = new ProcessBuilder("cmd", "/c", "cls");
// String ch = i < p.getChars().size() ? p.getChars().get(i) : ""; } else {
// String bd = i < p.getBuildings().size() ? p.getBuildings().get(i) : ""; pb = new ProcessBuilder("clear");
// String rs = switch (i) { }
// case 0 -> "Food: " + "O".repeat(p.getFood()); pb.inheritIO().start().waitFor();
// case 1 -> "PP: " + p.getPP(); }
// case 2 -> "Chars:" + p.getChars().size() + " Edif:" + p.getBuildings().size(); catch(Exception e){
// default -> ""; }
// }; System.out.println(model.getPlayerByUsername(username));
// table.addRow(ch, bd, rs); }
// }
// return " " + table.build().replace("\n", "\n ");
// } public void showMessage(String message)
//} {
System.out.println(message);
}
public void showError(String message)
{
System.out.println(message);
}
}
@@ -1,5 +1,6 @@
package it.polimi.ingsw.gc14.Controller; package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCard; import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
@@ -14,6 +15,114 @@ import static org.junit.jupiter.api.Assertions.*;
class GameControllerTest { class GameControllerTest {
private Game createStartedGame() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertEquals( controller.getModel(),game);
controller = new GameController();
controller.setModel(game);
assertEquals( controller.getModel(),game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
return game;
}
private Queue<Player> completeSlotChoice(Game game, GameController controller) {
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Game game) {
Player first = game.getPlayerByUsername("Giorgio");
Player second = game.getPlayerByUsername("Marco");
Player third = game.getPlayerByUsername("Luca");
assertNotNull(first);
assertNotNull(second);
assertNotNull(third);
first.buildingCards.add(new BuildingCard(12, 1, 1, 0));
second.buildingCards.add(new BuildingCard(12, 1, 1, 0));
third.buildingCards.add(new BuildingCard(12, 1, 1, 0));
}
private void resolveActionsUntilOptionalCardEffect(Game game, GameController controller) {
int guard = 0;
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS && guard < 20) {
guard++;
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index == -1) {
fail("No non-event lower tribe card available.");
}
assertTrue(controller.drawLowerTribeCard(current.getUserName(), index));
} else if (game.getCurrentState().getNUpper() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index == -1) {
fail("No non-event upper tribe card available.");
}
assertTrue(controller.drawUpperTribeCard(current.getUserName(), index));
} else {
fail("Current player has no remaining upper or lower draws.");
}
}
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
@Test @Test
void addPlayer() { void addPlayer() {
Game game = new Game(3); Game game = new Game(3);
@@ -47,23 +156,15 @@ class GameControllerTest {
@Test @Test
void slotChoice() { void slotChoice() {
Game game = new Game(3); Game game = createStartedGame();
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
String cur = game.getCurrentState().getCurrentPlayer().getUserName(); String cur = game.getCurrentState().getCurrentPlayer().getUserName();
String other = cur.equals("Giorgio") ? "Marco" : "Giorgio"; String other = cur.equals("Giorgio") ? "Marco" : "Giorgio";
assertFalse(controller.slotChoice(other, 0)); assertFalse(controller.slotChoice(other, 0));
Queue<Player> order = new LinkedList<>(); Queue<Player> order = completeSlotChoice(game, controller);
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
order.add(p);
assertTrue(controller.slotChoice(p.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage()); assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
assertEquals(order.poll(), game.getCurrentState().getCurrentPlayer()); assertEquals(order.poll(), game.getCurrentState().getCurrentPlayer());
@@ -71,66 +172,43 @@ class GameControllerTest {
@Test @Test
void drawLowerTribeCard() { void drawLowerTribeCard() {
Game game = new Game(3); Game game = createStartedGame();
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio")); Queue<Player> order = completeSlotChoice(game, controller);
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
order.add(p);
assertTrue(controller.slotChoice(p.getUserName(), i));
}
Player first = order.poll(); Player first = order.poll();
assertEquals(first, game.getCurrentState().getCurrentPlayer()); assertEquals(first, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards(); List<TribeCard> cards = game.getLowerListTribeCards();
int idx = cards.indexOf( int idx = firstNonEventIndex(cards);
cards.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
Player wrongPlayer = order.peek(); Player wrongPlayer = order.peek();
assertNotNull(wrongPlayer); assertNotNull(wrongPlayer);
assertFalse(controller.drawLowerTribeCard(wrongPlayer.getUserName(), idx));
int before = first.getTotCharacters(); int before = first.getTotCharacters();
assertTrue(controller.drawLowerTribeCard(first.getUserName(), idx)); assertTrue(controller.drawLowerTribeCard(first.getUserName(), idx));
assertEquals(before + 1, first.getTotCharacters()); assertEquals(before + 1, first.getTotCharacters());
} }
@Test @Test
void drawUpperTribeCard() { void drawUpperTribeCard() {
Game game = new Game(3); Game game = createStartedGame();
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio")); completeSlotChoice(game, controller);
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
while (game.getCurrentState().getNUpper() == 0) { while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0); assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards(); List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = lower.indexOf( int lowerIdx = firstNonEventIndex(lower);
lower.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx)); assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
} }
@@ -139,12 +217,7 @@ class GameControllerTest {
int beforeTot = current.getTotCharacters(); int beforeTot = current.getTotCharacters();
List<TribeCard> upper = game.getUpperListTribeCards(); List<TribeCard> upper = game.getUpperListTribeCards();
int upperIdx = upper.indexOf( int upperIdx = firstNonEventIndex(upper);
upper.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
assertTrue(controller.drawUpperTribeCard(current.getUserName(), upperIdx)); assertTrue(controller.drawUpperTribeCard(current.getUserName(), upperIdx));
assertEquals(beforeTot + 1, current.getTotCharacters()); assertEquals(beforeTot + 1, current.getTotCharacters());
@@ -152,31 +225,18 @@ class GameControllerTest {
@Test @Test
void drawUpperBuildingCard() { void drawUpperBuildingCard() {
Game game = new Game(3); Game game = createStartedGame();
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo")); completeSlotChoice(game, controller);
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
while (game.getCurrentState().getNUpper() == 0) { while (game.getCurrentState().getNUpper() == 0) {
assertTrue(game.getCurrentState().getNLower() > 0); assertTrue(game.getCurrentState().getNLower() > 0);
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
List<TribeCard> lower = game.getLowerListTribeCards(); List<TribeCard> lower = game.getLowerListTribeCards();
int lowerIdx = lower.indexOf( int lowerIdx = firstNonEventIndex(lower);
lower.stream()
.filter(c -> !c.IsEventCard())
.findFirst()
.orElseThrow()
);
assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx)); assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
} }
@@ -186,43 +246,214 @@ class GameControllerTest {
assertFalse(controller.drawUpperBuildingCard(current.getUserName(), 0)); assertFalse(controller.drawUpperBuildingCard(current.getUserName(), 0));
current.addFood(100); current.addFood(100);
int foodBefore = current.getFoodValue();
int buildingsBefore = current.buildingCards.size();
assertTrue(controller.drawUpperBuildingCard(current.getUserName(), 0)); assertTrue(controller.drawUpperBuildingCard(current.getUserName(), 0));
assertTrue(current.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
} }
@Test @Test
void drawLowerBuildingCard() { void drawingByIndexThroughController() {
Game game = new Game(3); Game game = new Game(3);
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo")); assertTrue(controller.addPlayer("p1"));
assertTrue(controller.addPlayer("Marco")); assertTrue(controller.addPlayer("p2"));
assertTrue(controller.addPlayer("Luca")); assertFalse(controller.addPlayer("p2"));
assertTrue(controller.addPlayer("p3"));
Queue<Player> players = new LinkedList<>();
for (int i = 0; i < 3; i++) { for (int i = 0; i < 3; i++) {
Player p = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i)); players.add(current);
assertTrue(controller.slotChoice(current.getUserName(), i));
} }
String cur = game.getCurrentState().getCurrentPlayer().getUserName(); assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
assertFalse(controller.drawLowerBuildingCard(cur, 0));
Player tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
List<TribeCard> cards = game.getLowerListTribeCards();
int index = firstNonEventIndex(cards);
assertTrue(controller.drawLowerTribeCard(tempPlayer.getUserName(), index));
tempPlayer = players.poll();
assertNotNull(tempPlayer);
assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards();
index = firstNonEventIndexOrMinusOne(cards);
if (index == -1) {
break;
}
int before = tempPlayer.getTotCharacters();
assertTrue(controller.drawUpperTribeCard(tempPlayer.getUserName(), index));
assertEquals(before + 1, tempPlayer.getTotCharacters());
}
cards = game.getUpperListTribeCards();
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), eventIndex));
}
tempPlayer.addFood(100);
assertFalse(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 999));
if (!game.getUpperListBuilding().isEmpty() && game.getCurrentState().getNUpper() > 0) {
assertTrue(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 0));
}
cards = game.getUpperListTribeCards();
int nonEventIndex = firstNonEventIndexOrMinusOne(cards);
if (nonEventIndex != -1) {
assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), nonEventIndex));
}
} }
@Test @Test
void pickOptionalCards() { void drawLowerBuildingCardShouldReturnFalseForUnavailableLowerBuildingCard() {
Game game = new Game(3); Game game = createStartedGame();
GameController controller = new GameController(game); GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giacomo")); completeSlotChoice(game, controller);
assertTrue(controller.addPlayer("Marco"));
assertTrue(controller.addPlayer("Luca"));
for (int i = 0; i < 3; i++) { Player current = game.getCurrentState().getCurrentPlayer();
Player p = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(p.getUserName(), i)); assertFalse(controller.drawLowerBuildingCard(current.getUserName(), 0));
} }
@Test
void pickOptionalCardsShouldReturnFalseOutsideOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
String cur = game.getCurrentState().getCurrentPlayer().getUserName(); String cur = game.getCurrentState().getCurrentPlayer().getUserName();
assertFalse(controller.pickOptionalTribeCard(cur, 0)); assertFalse(controller.pickOptionalTribeCard(cur, 0));
assertFalse(controller.pickOptionalBuildingCard(cur, 0)); assertFalse(controller.pickOptionalBuildingCard(cur, 0));
} }
@Test
void pickOptionalTribeCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
List<TribeCard> upperCards = game.getUpperListTribeCards();
int index = firstNonEventIndex(upperCards);
int charactersBefore = optionalPlayer.getTotCharacters();
assertTrue(controller.pickOptionalTribeCard(optionalPlayer.getUserName(), index));
assertEquals(charactersBefore + 1, optionalPlayer.getTotCharacters());
}
@Test
void pickOptionalBuildingCardShouldWorkDuringOptionalCardEffectState() {
Game game = createStartedGame();
GameController controller = new GameController(game);
giveOptionalEffectToAllPlayers(game);
completeSlotChoice(game, controller);
resolveActionsUntilOptionalCardEffect(game, controller);
Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
assertNotNull(optionalPlayer);
assertTrue(optionalPlayer.buildingCards.stream()
.anyMatch(building -> building.getEffectId() == 12));
assertFalse(game.getUpperListBuilding().isEmpty());
optionalPlayer.addFood(100);
int foodBefore = optionalPlayer.getFoodValue();
int buildingsBefore = optionalPlayer.buildingCards.size();
assertTrue(controller.pickOptionalBuildingCard(optionalPlayer.getUserName(), 0));
assertTrue(optionalPlayer.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, optionalPlayer.buildingCards.size());
}
@Test
void addPlayerShouldRejectDuplicateUsername() {
Game game = new Game(3);
GameController controller = new GameController(game);
assertTrue(controller.addPlayer("Giorgio"));
assertFalse(controller.addPlayer("Giorgio"));
}
@Test
void drawingMethodsShouldReturnFalseForInvalidIndexes() {
Game game = createStartedGame();
GameController controller = new GameController(game);
completeSlotChoice(game, controller);
Player current = game.getCurrentState().getCurrentPlayer();
String username = current.getUserName();
assertFalse(controller.drawLowerTribeCard(username, -1));
assertFalse(controller.drawLowerTribeCard(username, 999));
assertFalse(controller.drawUpperTribeCard(username, -1));
assertFalse(controller.drawUpperTribeCard(username, 999));
assertFalse(controller.drawLowerBuildingCard(username, -1));
assertFalse(controller.drawLowerBuildingCard(username, 999));
assertFalse(controller.drawUpperBuildingCard(username, -1));
assertFalse(controller.drawUpperBuildingCard(username, 999));
}
@Test
void slotChoiceShouldReturnFalseForAlreadyOccupiedSlot() {
Game game = createStartedGame();
GameController controller = new GameController(game);
Player first = game.getCurrentState().getCurrentPlayer();
assertTrue(controller.slotChoice(first.getUserName(), 0));
Player second = game.getCurrentState().getCurrentPlayer();
assertFalse(controller.slotChoice(second.getUserName(), 0));
}
} }
@@ -5,27 +5,170 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType; import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import org.junit.jupiter.api.RepeatedTest;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import org.junit.platform.commons.annotation.Testable; import org.junit.jupiter.api.Timeout;
import java.io.IOException;
import java.util.*; import java.util.*;
import java.util.concurrent.TimeUnit;
import static org.junit.jupiter.api.Assertions.*; import static org.junit.jupiter.api.Assertions.*;
@Timeout(value = 10, unit = TimeUnit.SECONDS)
class GameTest { class GameTest {
@Test void Game()
{
private Queue<Player> completeSlotChoice(Game game) {
Queue<Player> order = new LinkedList<>();
for (int i = 0; i < game.getNPlayers(); i++) {
Player current = game.getCurrentState().getCurrentPlayer();
order.add(current);
assertTrue(game.SlotChoiceByIndex(current, i));
}
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
return order;
}
private int firstNonEventIndex(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
fail("No non-event tribe card available.");
return -1;
}
private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (!cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
private void giveOptionalEffectToAllPlayers(Player... players) {
for (Player player : players) {
player.buildingCards.add(new BuildingCard(12, 1, 1, 1));
}
}
private void resolveAllMandatoryActions(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
resolveOneMandatoryAction(game);
}
}
private void resolveOneMandatoryAction(Game game) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0 && hasDrawableLower(game)) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index != -1) {
assertTrue(game.DrawLowerTribeCardByIndex(current, index));
} else {
current.addFood(100);
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
}
} else if (game.getCurrentState().getNUpper() > 0 && hasDrawableUpper(game)) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index != -1) {
assertTrue(game.DrawUpperTribeCardByIndex(current, index));
} else {
current.addFood(100);
assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
}
} else {
fail(
"Current player has no drawable cards, although the game is still resolving actions.\n" +
"Current player: " + current + "\n" +
"Round: " + game.getCurrentState().getRound() + "\n" +
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
"Slot: " + (game.getCurrentState().getSlot() == null
? "null"
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
"NLower: " + game.getCurrentState().getNLower() + "\n" +
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
);
}
}
private void resolveActionsUntilOptionalCardEffect(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
resolveOneMandatoryAction(game);
}
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
private void resolveOptionalPhaseIfPresent(Game game) {
while (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
}
}
private void playOneFullRound(Game game) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
completeSlotChoice(game);
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
resolveAllMandatoryActions(game);
resolveOptionalPhaseIfPresent(game);
}
private boolean hasDrawableLower(Game game) {
return firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1
|| !game.getLowerListBuilding().isEmpty();
}
private boolean hasDrawableUpper(Game game) {
return firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1
|| !game.getUpperListBuilding().isEmpty();
}
@Test
void constructorShouldInitializeGameCorrectly() {
int nPlayers = 3; int nPlayers = 3;
Game game = new Game(nPlayers); Game game = new Game(nPlayers);
assertEquals(nPlayers, game.getNPlayers()); assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage()); assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
assertThrows(IllegalArgumentException.class, () -> new Game(6)); assertThrows(IllegalArgumentException.class, () -> new Game(6));
assertThrows(IllegalArgumentException.class, () -> new Game(-1));
game = new Game(); game = new Game();
assertFalse(game.addPlayer(new Player("p1"))); assertFalse(game.addPlayer(new Player("p1")));
game.setNPlayer(nPlayers);
assertTrue(game.setNPlayer(nPlayers));
assertTrue(game.addPlayer(new Player("p1"))); assertTrue(game.addPlayer(new Player("p1")));
assertEquals(nPlayers, game.getNPlayers()); assertEquals(nPlayers, game.getNPlayers());
assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage()); assertEquals(GameStages.WAITING, game.getCurrentState().getGameStage());
} }
@@ -36,6 +179,7 @@ class GameTest {
Game game = new Game(nPlayers); Game game = new Game(nPlayers);
assertEquals(nPlayers + 4, game.getUpperListTribeCards().size()); assertEquals(nPlayers + 4, game.getUpperListTribeCards().size());
} }
@Test @Test
void getUpperListBuildingCards() { void getUpperListBuildingCards() {
int nPlayers = 3; int nPlayers = 3;
@@ -60,21 +204,34 @@ class GameTest {
@Test @Test
void getPlayerByIndex() { void getPlayerByUsernameShouldReturnPlayerOrNull() {
Game game = new Game(3);
Player p1 = new Player("p1");
assertTrue(game.addPlayer(p1));
assertEquals(p1, game.getPlayerByUsername("p1"));
assertNull(game.getPlayerByUsername("ghost"));
} }
@Test @Test
void getNPlayers() { void setNPlayerShouldWorkOnlyIfGameWasCreatedWithZeroPlayers() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertEquals(3, game.getNPlayers());
assertFalse(game.setNPlayer(4));
} }
@Test @Test
void addPlayer() { void addPlayerShouldRejectDuplicatesAndStartSlotChoiceWhenFull() {
Game game = new Game(3); Game game = new Game(3);
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
Player p4=new Player("p3"); Player p4 = new Player("p4");
assertTrue(game.addPlayer(p1)); assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2)); assertTrue(game.addPlayer(p2));
@@ -82,18 +239,34 @@ class GameTest {
assertTrue(game.addPlayer(p3)); assertTrue(game.addPlayer(p3));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage()); assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertFalse(game.addPlayer(p4)); assertFalse(game.addPlayer(p4));
} }
@Test @Test
void init() { void shouldRejectInvalidSlotChoices() {
Game game = new Game(3);
} Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
@Test assertTrue(game.addPlayer(p1));
void slotChoiceByIndex() { assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player current = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(current, -1));
assertFalse(game.SlotChoiceByIndex(current, 999));
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.SlotChoiceByIndex(wrongPlayer, 0));
assertTrue(game.SlotChoiceByIndex(current, 0));
Player next = game.getCurrentState().getCurrentPlayer();
assertFalse(game.SlotChoiceByIndex(next, 0));
} }
@Test @Test
@@ -102,7 +275,6 @@ class GameTest {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
Player p4=new Player("p3");
assertTrue(game.addPlayer(p1)); assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2)); assertTrue(game.addPlayer(p2));
@@ -115,74 +287,97 @@ class GameTest {
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i)); assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
} }
Player temp_player; Player temp_player;
System.out.println(game);
temp_player = players.poll(); temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer()); assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int index; int index;
List<TribeCard> cards = game.getLowerListTribeCards(); List<TribeCard> cards = game.getLowerListTribeCards();
index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get()); index = firstNonEventIndex(cards);
assertTrue(game.DrawLowerTribeCardByIndex(temp_player, index)); assertTrue(game.DrawLowerTribeCardByIndex(temp_player, index));
temp_player = players.poll(); temp_player = players.poll();
assertEquals(temp_player, game.getCurrentState().getCurrentPlayer()); assertEquals(temp_player, game.getCurrentState().getCurrentPlayer());
int nCards = game.getUpperListTribeCards().size(); int nCards = game.getUpperListTribeCards().size();
int countCards = 0; int countCards = 0;
HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>(); HashMap<CharacterType, Integer> nCardsByType = new HashMap<CharacterType, Integer>();
Arrays.stream(CharacterType.values()).forEach(type -> nCardsByType.put(type, 0)); Arrays.stream(CharacterType.values()).forEach(type -> nCardsByType.put(type, 0));
while (game.getCurrentState().getNUpper() > 1) { while (game.getCurrentState().getNUpper() > 1) {
cards = game.getUpperListTribeCards(); cards = game.getUpperListTribeCards();
TribeCard temp_card=cards.stream().filter(x->!x.IsEventCard()).findFirst().get(); index = firstNonEventIndexOrMinusOne(cards);
index=cards.indexOf(temp_card);
assertEquals(nCards-countCards,game.getUpperListTribeCards().size()-countCards); if (index == -1) {
drawTribeTest(nCardsByType,nCards,countCards,temp_card,temp_player,game); break;
}
TribeCard temp_card = cards.get(index);
assertEquals(nCards - countCards, game.getUpperListTribeCards().size());
assertTrue(game.DrawUpperTribeCardByIndex(temp_player, index)); assertTrue(game.DrawUpperTribeCardByIndex(temp_player, index));
drawTribeTest(nCardsByType, temp_card, temp_player);
countCards++; countCards++;
} }
cards = game.getUpperListTribeCards(); cards = game.getUpperListTribeCards();
try {
index = cards.indexOf(cards.stream().filter(TribeCard::IsEventCard).findFirst().get());
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, index));
}catch (Exception e) {
int eventIndex = firstEventIndexOrMinusOne(cards);
if (eventIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, eventIndex));
} }
//index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get());
//assertTrue(game.DrawUpperTribeCardByIndex(temp_player,index)); temp_player.addFood(100);
List<BuildingCard> buildings=game.getUpperListBuilding();
temp_player.addFood(10); assertFalse(game.getUpperListBuilding().isEmpty());
index = 0; index = 0;
assertTrue(game.DrawUpperBuildingCardByIndex(temp_player, index)); assertTrue(game.DrawUpperBuildingCardByIndex(temp_player, index));
index=cards.indexOf(cards.stream().filter(x->!x.IsEventCard()).findFirst().get());
assertFalse(game.DrawUpperTribeCardByIndex(temp_player,index)); int remainingTribeIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (remainingTribeIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(temp_player, remainingTribeIndex));
}
Player thirdPlayer = players.poll();
assertNotNull(thirdPlayer);
assertEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
&& thirdPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
resolveOneMandatoryAction(game);
}
assertNotEquals(thirdPlayer, game.getCurrentState().getCurrentPlayer());
System.out.println(game); System.out.println(game);
} }
private void drawTribeTest(HashMap<CharacterType,Integer>nCardsByType,int nCards,int countCards,TribeCard temp_card,Player temp_player,Game game) {
private void drawTribeTest(HashMap<CharacterType, Integer> nCardsByType,
TribeCard temp_card,
Player temp_player) {
switch (((Character) temp_card).getType()) { switch (((Character) temp_card).getType()) {
case CharacterType.ARTIST: case ARTIST:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.artists.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.artists.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
case CharacterType.INVENTOR: case INVENTOR:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.inventors.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.inventors.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
case CharacterType.HUNTER: case HUNTER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.hunters.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.hunters.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
case CharacterType.SHAMAN: case SHAMAN:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.shamans.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.shamans.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
case CharacterType.BUILDER: case BUILDER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.builders.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.builders.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
case CharacterType.GATHERER: case GATHERER:
assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.gatherers.size()); assertEquals(nCardsByType.get(((Character) temp_card).getType()) + 1, temp_player.gatherers.size());
nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum); nCardsByType.merge(((Character) temp_card).getType(), 1, Integer::sum);
break; break;
@@ -192,17 +387,8 @@ class GameTest {
@Test @Test
void pickOptionalTribeCard() { void pickOptionalTribeCard() {
}
@Test
void pickOptionalBuildingCard() {
}
@Test
void noOptionalCard() {
}
@Test
void toStringModel()
{
Game game = new Game(3); Game game = new Game(3);
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -211,11 +397,437 @@ class GameTest {
assertTrue(game.addPlayer(p2)); assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3)); assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
int index = firstNonEventIndex(game.getUpperListTribeCards());
int charactersBefore = current.getTotCharacters();
assertTrue(game.PickOptionalTribeCardByIndex(current, index));
assertEquals(charactersBefore + 1, current.getTotCharacters());
}
@Test
void pickOptionalBuildingCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.getUpperListBuilding().isEmpty());
current.addFood(100);
int foodBefore = current.getFoodValue();
int buildingsBefore = current.buildingCards.size();
assertTrue(game.PickOptionalBuildingCard(current, 0));
assertTrue(current.getFoodValue() < foodBefore);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
}
@Test
void noOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
assertNotEquals(current, game.getCurrentState().getCurrentPlayer());
}
private List<Player> addPlayers(Game game, int nPlayers, String prefix) {
List<Player> players = new ArrayList<>();
for (int i = 1; i <= nPlayers; i++) {
Player player = new Player(prefix + i);
players.add(player);
assertTrue(game.addPlayer(player));
}
return players;
}
private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
for (int i = 0; i < cards.size(); i++) {
if (cards.get(i).IsEventCard()) {
return i;
}
}
return -1;
}
@Test
void getCurrentPlayerNumberShouldTrackAddedPlayers() {
Game game = new Game(3);
assertEquals(0, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("a")));
assertEquals(1, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("b")));
assertEquals(2, game.getCurrentPlayerNumber());
assertTrue(game.addPlayer(new Player("c")));
assertEquals(3, game.getCurrentPlayerNumber());
}
@Test
void slotChoiceByIndexShouldReturnFalseOutsideSlotChoiceStage() {
Game game = new Game(3);
addPlayers(game, 3, "slot_out_");
completeSlotChoice(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.SlotChoiceByIndex(current, 0));
}
@Test
void shouldRejectInvalidDrawRequests() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.DrawLowerTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperTribeCardByIndex(current, 0));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 0));
completeSlotChoice(game);
current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(p1) ? p2 : p1;
assertFalse(game.DrawLowerTribeCardByIndex(current, -1));
assertFalse(game.DrawLowerTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperTribeCardByIndex(current, -1));
assertFalse(game.DrawUpperTribeCardByIndex(current, 999));
assertFalse(game.DrawUpperBuildingCardByIndex(current, -1));
assertFalse(game.DrawUpperBuildingCardByIndex(current, 999));
assertFalse(game.DrawLowerBuildingCardByIndex(current, -1));
assertFalse(game.DrawLowerBuildingCardByIndex(current, 999));
int lowerIndex = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (lowerIndex != -1) {
assertFalse(game.DrawLowerTribeCardByIndex(wrongPlayer, lowerIndex));
}
int upperIndex = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (upperIndex != -1) {
assertFalse(game.DrawUpperTribeCardByIndex(wrongPlayer, upperIndex));
}
if (!game.getUpperListBuilding().isEmpty()) {
assertFalse(game.DrawUpperBuildingCardByIndex(wrongPlayer, 0));
}
}
@Test
void optionalMethodsShouldReturnFalseOutsideOptionalState() {
Game game = new Game(3);
addPlayers(game, 3, "optional_out_");
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertFalse(game.PickOptionalTribeCardByIndex(current, 0));
assertFalse(game.PickOptionalBuildingCard(current, 0));
assertFalse(game.NoOptionalCard(current));
}
@Test
void optionalMethodsShouldRejectWrongPlayerAndInvalidIndexes() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "optional_invalid_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
Player wrongPlayer = current.equals(players.get(0)) ? players.get(1) : players.get(0);
assertFalse(game.PickOptionalTribeCardByIndex(wrongPlayer, 0));
assertFalse(game.PickOptionalBuildingCard(wrongPlayer, 0));
assertFalse(game.NoOptionalCard(wrongPlayer));
assertFalse(game.PickOptionalTribeCardByIndex(current, -1));
assertFalse(game.PickOptionalTribeCardByIndex(current, 999));
assertFalse(game.PickOptionalBuildingCard(current, -1));
assertFalse(game.PickOptionalBuildingCard(current, 999));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void shouldNotCrashWhenNoPlayerHasOptionalEffect() {
Game game = new Game(3);
addPlayers(game, 3, "no_optional_");
completeSlotChoice(game);
assertDoesNotThrow(() -> resolveAllMandatoryActions(game));
assertNotEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
}
@Test
void constructorShouldRejectOnePlayerGame() {
assertThrows(IllegalArgumentException.class, () -> new Game(1));
}
@Test
void setNPlayerShouldAllowCompleteGameSetup() {
Game game = new Game();
assertTrue(game.setNPlayer(3));
assertTrue(game.addPlayer(new Player("p1")));
assertTrue(game.addPlayer(new Player("p2")));
assertTrue(game.addPlayer(new Player("p3")));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.SlotChoiceByIndex(current, 0));
}
@Test
@Timeout(value = 20, unit = TimeUnit.SECONDS)
void shouldCompleteFullGameThroughRealFlow() {
for (int nPlayers : new int[]{2, 3, 4, 5}) {
Game game = new Game(nPlayers);
for (int i = 1; i <= nPlayers; i++) {
assertTrue(game.addPlayer(new Player("p" + nPlayers + "_" + i)));
}
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
for (int expectedRound = 1; expectedRound < 10; expectedRound++) {
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(expectedRound, game.getCurrentState().getRound());
playOneFullRound(game);
assertEquals(
GameStages.SLOT_CHOICE,
game.getCurrentState().getGameStage(),
"After round " + expectedRound + ", the game should return to SLOT_CHOICE."
);
assertEquals(
expectedRound + 1,
game.getCurrentState().getRound(),
"The round should increase after completing round " + expectedRound + "."
);
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
assertEquals(10, game.getCurrentState().getRound());
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
playOneFullRound(game);
assertEquals(
GameStages.ENDED,
game.getCurrentState().getGameStage(),
"The game should end after completing round 10 with " + nPlayers + " players."
);
assertEquals(
10,
game.getCurrentState().getRound(),
"The game should end at round 10 with " + nPlayers + " players."
);
}
}
@Test
void setNPlayerShouldRejectInvalidPlayerCounts() {
assertFalse(new Game().setNPlayer(-1));
assertFalse(new Game().setNPlayer(1));
assertFalse(new Game().setNPlayer(6));
}
@Test
void addPlayerShouldRejectDifferentPlayerWithSameUsername() {
Game game = new Game(3);
assertTrue(game.addPlayer(new Player("same_name")));
assertFalse(game.addPlayer(new Player("same_name")));
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterOnlyOptionalPlayerSkipsOptionalCard() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "single_optional_");
players.get(0).buildingCards.add(new BuildingCard(12, 1, 1, 1));
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
assertTrue(game.NoOptionalCard(current));
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
@Timeout(value = 2, unit = TimeUnit.SECONDS)
void roundShouldAdvanceAfterAllOptionalPlayersSkipOptionalCard() {
Game game = new Game(3);
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
giveOptionalEffectToAllPlayers(p1, p2, p3);
int roundBefore = game.getCurrentState().getRound();
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
resolveOptionalPhaseIfPresent(game);
assertEquals(GameStages.SLOT_CHOICE, game.getCurrentState().getGameStage());
assertEquals(roundBefore + 1, game.getCurrentState().getRound());
assertNotNull(game.getCurrentState().getCurrentPlayer());
}
@Test
void pickOptionalBuildingCardShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
List<Player> players = addPlayers(game, 3, "no_food_");
giveOptionalEffectToAllPlayers(players.get(0), players.get(1), players.get(2));
completeSlotChoice(game);
resolveActionsUntilOptionalCardEffect(game);
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
assertEquals(0, current.getFoodValue());
assertFalse(
game.getUpperListBuilding().isEmpty(),
"There must be at least one upper building card to test that the player cannot buy it."
);
assertFalse(game.PickOptionalBuildingCard(current, 0));
}
@Test
void toStringModel() throws IOException, InterruptedException {
Game game=new Game(5);
Player p1=new Player("p1");
Player p2=new Player("p2");
Player p3=new Player("p3");
Player p4=new Player("p4");
Player p5=new Player("p5");
assertTrue(game.addPlayer(p1));
assertTrue(game.addPlayer(p2));
assertTrue(game.addPlayer(p3));
assertTrue(game.addPlayer(p4));
assertTrue(game.addPlayer(p5));
Queue<Player>players=new LinkedList<>(); Queue<Player>players=new LinkedList<>();
for(int i=0;i<3;i++) { for(int i=0;i<3;i++) {
players.add( game.getCurrentState().getCurrentPlayer()); players.add( game.getCurrentState().getCurrentPlayer());
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i)); assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
} }
System.out.println(game);
System.out.println(game.toString());
} }
} }
@@ -69,7 +69,7 @@ class Order3Test {
} }
@Test @Test
void thirdReturnPaysFoodAndLosesPrestige() { void thirdReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -90,33 +90,7 @@ class Order3Test {
order.push(thirdToAct); order.push(thirdToAct);
assertEquals(0, thirdToAct.getFoodValue()); assertEquals(0, thirdToAct.getFoodValue());
assertEquals(-2, thirdToAct.getPrestigeValue()); assertEquals(0, thirdToAct.getPrestigeValue());
}
@Test
void thirdReturnWithoutFoodNoEffect() {
Player p1 = new Player("p1");
Player p2 = new Player("p2");
Player p3 = new Player("p3");
ArrayList<Player> players = new ArrayList<>();
players.add(p1);
players.add(p2);
players.add(p3);
Order3 order = new Order3(players);
Player firstToAct = order.pull();
Player secondToAct = order.pull();
Player thirdToAct = order.pull();
int initialFood = thirdToAct.getFoodValue();
int initialPrestige = thirdToAct.getPrestigeValue();
order.push(firstToAct);
order.push(secondToAct);
order.push(thirdToAct);
assertEquals(initialFood, thirdToAct.getFoodValue());
assertEquals(initialPrestige, thirdToAct.getPrestigeValue());
} }
@Test @Test
@@ -102,7 +102,7 @@ class Order4Test {
} }
@Test @Test
void fourthReturnPaysFoodAndLosesPrestige() { void fourthReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -127,11 +127,11 @@ class Order4Test {
order.push(fourthToAct); order.push(fourthToAct);
assertEquals(0, fourthToAct.getFoodValue()); assertEquals(0, fourthToAct.getFoodValue());
assertEquals(-2, fourthToAct.getPrestigeValue()); assertEquals(0, fourthToAct.getPrestigeValue());
} }
@Test @Test
void fourthReturnWithoutFoodNoEffect() { void fourthReturnWithoutFoodLosesPrestige() {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -157,7 +157,7 @@ class Order4Test {
order.push(fourthToAct); order.push(fourthToAct);
assertEquals(initialFood, fourthToAct.getFoodValue()); assertEquals(initialFood, fourthToAct.getFoodValue());
assertEquals(initialPrestige, fourthToAct.getPrestigeValue()); assertEquals(initialPrestige - 2, fourthToAct.getPrestigeValue());
} }
@Test @Test
@@ -12,7 +12,9 @@ import static org.junit.jupiter.api.Assertions.*;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.Arrays;
import java.util.NoSuchElementException; import java.util.NoSuchElementException;
import static org.junit.jupiter.api.Assertions.*; import static org.junit.jupiter.api.Assertions.*;
class Order5Test { class Order5Test {
@@ -149,7 +151,7 @@ class Order5Test {
} }
@Test @Test
void fifthReturnPaysFoodAndLosesPrestige() { void fifthReturnPaysFoodWithoutLosingPrestige() {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -178,11 +180,11 @@ class Order5Test {
order.push(fifthToAct); order.push(fifthToAct);
assertEquals(0, fifthToAct.getFoodValue()); assertEquals(0, fifthToAct.getFoodValue());
assertEquals(-2, fifthToAct.getPrestigeValue()); assertEquals(0, fifthToAct.getPrestigeValue());
} }
@Test @Test
void fifthReturnWithoutFoodNoEffect() { void fifthReturnWithoutFoodLosesPrestige() {
Player p1 = new Player("p1"); Player p1 = new Player("p1");
Player p2 = new Player("p2"); Player p2 = new Player("p2");
Player p3 = new Player("p3"); Player p3 = new Player("p3");
@@ -212,7 +214,7 @@ class Order5Test {
order.push(fifthToAct); order.push(fifthToAct);
assertEquals(initialFood, fifthToAct.getFoodValue()); assertEquals(initialFood, fifthToAct.getFoodValue());
assertEquals(initialPrestige, fifthToAct.getPrestigeValue()); assertEquals(initialPrestige - 2, fifthToAct.getPrestigeValue());
} }
@Test @Test