Merge branch 'main' into javadoc-fixes

This commit is contained in:
rubenpirreram
2026-04-30 20:11:10 +02:00
committed by GitHub
19 changed files with 1541 additions and 509 deletions
@@ -1,40 +1,119 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView;
//TODO Javadoc
public class ClientController {
//TODO Javadoc
public Game localModel;
//TODO Javadoc
public GameController localController;
//TODO Javadoc
public IView view=null;
private IClient client;
//TODO Javadoc
public ClientController(IView view,Game localModel) {
public ClientController(IView view) {
this.view = view;
this.localModel = localModel;
this.localController = new GameController(localModel);
this.localController = new GameController();
}
//TODO Javadoc
public ClientController() {
this.localController = new GameController(localModel);
public void setClient(IClient client) {
this.client = client;
}
public void setModel(Game model) {
this.localModel = model;
localController.setModel(model);
// localModel.addObserver((Observer) view); // registra la view come observer
view.update(localController.getModel());
}
//TODO Javadoc
public void onError(String message) {
view.showError(message);
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
}