Merge branch 'main' into javadoc-fixes

This commit is contained in:
rubenpirreram
2026-04-30 20:11:10 +02:00
committed by GitHub
19 changed files with 1541 additions and 509 deletions
@@ -1,53 +1,85 @@
package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.View.IView;
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner;
public class ClientLauncherTUI {
//TODO Javadoc
public void main() throws InterruptedException {
ClientController controller = new ClientController();
TUI view=new TUI(null);
ClientController controller = new ClientController(view);
Scanner scanner = new Scanner(System.in);
System.out.println("Selezionare nome utente: ");
String username = scanner.next();
System.out.println(username);
System.out.println("Selezionare numero di giocatori desiderato: ");
int proposedNumPlayers = scanner.nextInt();
System.out.println(proposedNumPlayers);
System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt();
System.out.println(networkType);
scanner.close();
// RMI
if (networkType == 0) {
RMIClient client = new RMIClient("localhost", 1099);
if (client.connect(username, proposedNumPlayers, controller)) {
// Connect
RMIClient client = new RMIClient(controller, "localhost", 1099);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to RMI server\n\n");
} else {
System.out.println("RMI connection refused\n\n");
return;
}
controller.setClient(client);
// Play
//while(controller.localController.getModel()==null){
// scanner.nextInt();
//}
while(true) {
System.out.flush();
if (controller.localModel!=null) {
break;
}
Thread.sleep(500);
getInput(scanner, controller, username);
}
System.out.println("Model set\n\n");
// TCP
} else if (networkType == 1) {
return;
// Connect
TCPClient client = new TCPClient(controller, "localhost", 8080);
if (client.connect(username, proposedNumPlayers)) {
System.out.println("Succesfully connected to TCP server\n\n");
} else {
System.out.println("TCP connection refused\n\n");
return;
}
controller.setClient(client);
// Play
while(true) {
getInput(scanner, controller, username);
}
}
scanner.close();
}
private void getInput(Scanner scanner, ClientController controller, String username) {
int action = scanner.nextInt();
int pos = scanner.nextInt();
switch(action) {
case 1 -> controller.drawLowerBuildingCard(username, pos);
case 2 -> controller.drawLowerTribeCard(username, pos);
case 3 -> controller.drawUpperBuildingCard(username, pos);
case 4 -> controller.drawUpperTribeCard(username, pos);
case 5 -> controller.pickOptionalBuildingCard(username, pos);
case 6 -> controller.slotChoice(username, pos);
}
return;
}
}
@@ -1,40 +1,119 @@
package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.Observer;
import it.polimi.ingsw.gc14.View.IView;
//TODO Javadoc
public class ClientController {
//TODO Javadoc
public Game localModel;
//TODO Javadoc
public GameController localController;
//TODO Javadoc
public IView view=null;
private IClient client;
//TODO Javadoc
public ClientController(IView view,Game localModel) {
public ClientController(IView view) {
this.view = view;
this.localModel = localModel;
this.localController = new GameController(localModel);
this.localController = new GameController();
}
//TODO Javadoc
public ClientController() {
this.localController = new GameController(localModel);
public void setClient(IClient client) {
this.client = client;
}
public void setModel(Game model) {
this.localModel = model;
localController.setModel(model);
// localModel.addObserver((Observer) view); // registra la view come observer
view.update(localController.getModel());
}
//TODO Javadoc
public void onError(String message) {
view.showError(message);
}
/**
* Attempts to draw an upper tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Attempts to draw a lower tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower tribe card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Attempts to draw an upper building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the upper building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Attempts to draw a lower building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the lower building card to draw.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the draw operation fails.
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Attempts to pick an optional tribe card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional tribe card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Attempts to pick an optional building card for the specified player from the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the optional building card to pick.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the pick operation fails.
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Attempts to perform the slot choice action for the specified player at the specified position.
*
* @param playerUsername the username of the player performing the action.
* @param pos the position of the chosen slot.
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
* or if the slot choice operation fails.
*/
public void slotChoice(String playerUsername,int pos) {
client.doEvent(new SlotChoice(playerUsername,pos));
}
}
@@ -169,8 +169,9 @@ public class Game implements Serializable {
* @throws IllegalArgumentException if {@code nPlayers < 0} or {@code nPlayers > 5}.
*/
public Game(int nPlayers) throws IllegalArgumentException{
if(nPlayers < 0||nPlayers > 5)
if(nPlayers !=0 && (nPlayers < 2 || nPlayers > 5)) {
throw new IllegalArgumentException();
}
this.nPlayers = nPlayers;
board=new Board(nPlayers);
slotMap = new LinkedHashMap<>();
@@ -312,10 +313,9 @@ public class Game implements Serializable {
tempCard.insert(player);
board.removeUpperTribeCard(tempCard);
currentState.UpperDrawn();
if(currentState.getNUpper() ==0 && currentState.getNLower() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
}
/**
@@ -354,7 +354,7 @@ public class Game implements Serializable {
tempCard.insert(player);
board.removeLowerTribeCard(tempCard);
currentState.LowerDrawn();
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -393,7 +393,7 @@ public class Game implements Serializable {
}
else
return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -418,7 +418,7 @@ public class Game implements Serializable {
{
return false;
}
if(!player.equals(currentState.getCurrentPlayer()))
{
return false;
@@ -433,7 +433,7 @@ public class Game implements Serializable {
}
else
return false;
if(currentState.getNLower() ==0 && currentState.getNUpper() ==0)
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0)))
nextPlayerSetup();
return true;
@@ -509,8 +509,8 @@ public class Game implements Serializable {
else {
return false;
}
nextPlayerSetup();
OptionalCardQueue.removeIf(x->x.equals(player));
nextPlayerSetup();
return true;
}
@@ -566,10 +566,16 @@ public class Game implements Serializable {
return;
}
currentState.GameStageUpdate(GameStages.RESOLVING_ACTIONS);
for (Map.Entry<Slot,Player> s : slotMap.entrySet()) {
if (s.getValue()!=null) {
currentState.PlayerUpdate(s.getValue(), s.getKey());
return;
for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
if(!((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))))
break;
else
{
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
}
}
return;
@@ -581,7 +587,15 @@ public class Game implements Serializable {
for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
break;
if((currentState.getNLower() ==0 ||( getLowerListTribeCards().size()==0 && getLowerListBuilding().size()==0)) && ((currentState.getNUpper() ==0)||( getUpperListTribeCards().size()==0 && getUpperListBuilding().size()==0))) {
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
}
else
{
break;
}
}
}
if(slotMap.values().stream().allMatch(v -> v == null))
@@ -600,31 +614,51 @@ public class Game implements Serializable {
{
OptionalCardQueue.add(e.getKey());
}
currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
if(currentState.getCurrentPlayer()==null)
{
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if(currentState.getRound()<10)
{
nextRound();
}
else
{
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
Player optionalPlayer = OptionalCardQueue.poll();
if (optionalPlayer != null) {
currentState.PlayerUpdate(optionalPlayer, null);
return;
}
}
}
if(GameStages.OPTIONAL_CARD_EFFECT==currentState.getGameStage()) {
currentState.PlayerUpdate(OptionalCardQueue.remove(), null);
if(currentState.getCurrentPlayer()==null)
{
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
return;
}
}
if (GameStages.OPTIONAL_CARD_EFFECT == currentState.getGameStage()) {
Player optionalPlayer = OptionalCardQueue.poll();
if (optionalPlayer != null) {
currentState.PlayerUpdate(optionalPlayer, null);
return;
}
currentState.GameStageUpdate(GameStages.RESOLVING_EVENT);
if (currentState.getRound() < 10) {
nextRound();
currentState.PlayerUpdate(orderLogicCard.pull(), null);
currentState.GameStageUpdate(GameStages.SLOT_CHOICE);
} else {
EventResolution();
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
}
return;
}
}
@@ -669,9 +703,13 @@ public class Game implements Serializable {
{
currentState.GameStageUpdate(GameStages.ENDING);
endGame();
return;
}
if(currentState.getEra()!= board.nextRound())
if(currentState.getEra()!= board.nextRound()) {
currentState.EraUpdate();
}
currentState.RoundUpdate();
}
@@ -695,11 +733,28 @@ public class Game implements Serializable {
* @param nPlayers the new configured number of players.
* @return {@code true} if the number of players is updated, {@code false} otherwise.
*/
public boolean setNPlayer(int nPlayers)
{
if(this.nPlayers!=0)
public boolean setNPlayer(int nPlayers) {
if (this.nPlayers != 0) {
return false;
this.nPlayers=nPlayers;
}
if (nPlayers < 2 || nPlayers > 5) {
return false;
}
this.nPlayers = nPlayers;
board = new Board(nPlayers);
slotMap = new LinkedHashMap<>();
for (Slot s : board.getSlotList()) {
slotMap.put(s, null);
}
currentState = new CurrentState();
playersList = new ArrayList<>();
OptionalCardQueue = new LinkedList<>();
return true;
}
@@ -715,88 +770,76 @@ public class Game implements Serializable {
*/
@Override
public String toString() {
var table = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUp=new ArrayList<>();
List<String> stringEmpty=new ArrayList<>();
List<String> stringDown=new ArrayList<>();
return PlayersStamp()+"\n"+BoardStamp()+"\n";
}
public String PlayersStamp()
{
StringBuilder stringBuilder=new StringBuilder();
for(int i=0;i<playersList.size()/2;i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
for(Map.Entry<Slot,Player> entry:slotMap.entrySet())
{
stringEmpty.add(" ");
stringDown.add(entry.getKey().toStringTUI());
stringDownOffer.add(entry.getKey().toStringTUI());
if(entry.getValue()!=null)
stringUp.add(entry.getValue().getUserName());
stringUpOffer.add(entry.getValue().getUserName());
else
stringUp.add(" ");
stringUpOffer.add(" ");
}
table.addRow(stringUp);
table.addRow(stringEmpty);
table.addRow(stringDown);
List<String>lines=List.of(orderLogicCard.toString().split("\n"));
List<String> lines2=new ArrayList<>();
lines2.add("OFFER TRACK");
lines2.addAll(List.of(table.build().split("\n")));
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
String boardToString=AsciiTable.sideBySide(lines,lines2,1);
var table2 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size()));
List<String> stringUp2=new ArrayList<>();
List<String> stringDown2=new ArrayList<>();
List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++)
{
if(i<getUpperListTribeCards().size())
{
stringUp2.add(getUpperListTribeCards().get(i).toStringBoard());
}
else
{
stringUp2.add("");
stringUpperListTribe.add(getUpperListTribeCards().get(i).toStringBoard());
}
if(i<getLowerListTribeCards().size())
{
stringDown2.add(getLowerListTribeCards().get(i).toStringBoard());
}
else
{
stringDown2.add("");
stringLowerListTribe.add(getLowerListTribeCards().get(i).toStringBoard());
}
}
table2.addRow(stringUp2);
table2.addRow(stringDown2);
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
var table3 = new AsciiTable(BorderStyle.UNICODE, Math.max(getUpperListBuilding().size(),getLowerListBuilding().size()));
List<String> stringUp3=new ArrayList<>();
List<String> stringDown3=new ArrayList<>();
for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++)
{
if(i<getUpperListBuilding().size())
{
stringUp3.add(getUpperListBuilding().get(i).toString());
}
else
{
stringUp3.add("-");
BuildTableUpper.addRow(getUpperListBuilding().get(i).toString());
}
if(i<getLowerListBuilding().size())
{
stringDown3.add(getLowerListBuilding().get(i).toString());
}
else
{
stringDown3.add("-");
BuildTableLower.addRow(getLowerListBuilding().get(i).toString());
}
}
table3.addRow(stringUp3);
table3.addRow(stringDown3);
String PlayerToString ="";
for(Player p:playersList)
{
PlayerToString+=p.toString()+"\n";
}
return PlayerToString+"\n"+ boardToString +"UPPERList\\LOWERList\n"+table2.build() + "\nBUILDING\n"+table3.build() + "\n";
//return s.toString()+"\n"++"\nOFFER TRACK\n"+ table.build()+"\n" ;
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
offerTrack.addRow(stringDownOffer);
return "CURRENT STATE\n"+getCurrentState()+"\n"+orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
}
}
@@ -3,7 +3,12 @@ package it.polimi.ingsw.gc14.Model.GamePackage;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.View.TUI.AsciiTable;
import it.polimi.ingsw.gc14.View.TUI.BorderStyle;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
/**
* Represents the current state of the game.
@@ -194,5 +199,27 @@ public class CurrentState implements Serializable {
}
}
@Override
public String toString(){
var table= new AsciiTable(BorderStyle.UNICODE,6);
List<String>header= new ArrayList<>();
header.add("Player");
header.add("NUpper");
header.add("NLower");
header.add("Round");
header.add("Era");
header.add("GameStage");
table.addRow(header);
table.addSeparator();
List<String>values= new ArrayList<>();
values.add(player.getUserName());
values.add(Integer.toString(NUpper));
values.add(Integer.toString(NLower));
values.add(Integer.toString(round));
values.add(Integer.toString(Era));
values.add(GameStage.toString());
table.addRow(values);
return table.build();
}
// endregion functions
}
@@ -2,13 +2,15 @@ package it.polimi.ingsw.gc14.Model.Orders;
import it.polimi.ingsw.gc14.Model.Player;
import java.io.Serializable;
/**
* Abstract base class for all order {@code logic cards}.
* An {@code OrderLogicCard} manages a queue of {@code players} and defines the effects
* applied when they are pushed back into the queue.
* @see it.polimi.ingsw.gc14.Model.Player Player
*/
public class OrderPlayer{
public class OrderPlayer implements Serializable {
public Player player;
public boolean played;
public OrderPlayer(Player player,boolean played){
@@ -0,0 +1,8 @@
package it.polimi.ingsw.gc14.Network;
import java.rmi.RemoteException;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
}
@@ -39,6 +39,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
@Override
public void onGameInit(Game model) throws RemoteException {
clientController.setModel(model);
clientController.view.render();
}
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
System.out.println(event.toString());
} else {
event.apply(clientController.localController);
//clientController.view.update(); TODO
clientController.view.render();
}
}
}
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
/**
* Client RMI. Uses the methods exposed by the server RMI.
*/
public class RMIClient {
public class RMIClient implements IClient {
/** The host address of the RMI server */
private final String host;
@@ -22,13 +23,18 @@ public class RMIClient {
/** The remote stub used to call methods on the server */
private IGameServer stub;
/** Client game's controller */
ClientController controller;
/**
* Class constructor.
* @param controller the client controller used to create the callback
* @param host the host address of the RMI server
* @param port the port of the RMI server
*/
public RMIClient(String host, int port) {
public RMIClient(ClientController controller, String host, int port) {
this.controller=controller;
this.host = host;
this.port = port;
}
@@ -40,14 +46,13 @@ public class RMIClient {
* Then, creates a {@link ClientCallbackImpl} and calls {@link RMIServer#joinGame(String, int, IClientCallback)}.
* @param username the player's username
* @param preferredInt the desired number of players
* @param clientController the client controller used to create the callback
* @return true if the player successfully joined the game, false otherwise
*/
public boolean connect(String username,int preferredInt, ClientController clientController) {
public boolean connect(String username,int preferredInt) {
try {
Registry registry = LocateRegistry.getRegistry(host, port);
this.stub = (IGameServer) registry.lookup("RMIGameServer");
ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
ClientCallbackImpl callback = new ClientCallbackImpl(controller);
return stub.joinGame(username, preferredInt, callback);
}
@@ -63,8 +68,12 @@ public class RMIClient {
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) throws RemoteException {
stub.doEvent(event);
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
}
}
}
@@ -1,7 +1,8 @@
package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
@@ -11,7 +12,7 @@ import java.net.*;
/**
* Client TCP. Sends and receives messages with the TCP server.
*/
public class TCPClient {
public class TCPClient implements IClient {
/** Socket TCP */
Socket communicationSocket;
@@ -23,7 +24,7 @@ public class TCPClient {
ObjectOutputStream socketSend;
/** Client game's controller */
GameController controller;
ClientController controller;
/** IP address of the server to connect to */
String hostname;
@@ -38,7 +39,7 @@ public class TCPClient {
* @param hostname The IP address of the server
* @param port The TCP port of the server
*/
public TCPClient(GameController controller, String hostname, int port) {
public TCPClient(ClientController controller, String hostname, int port) {
this.controller = controller;
this.hostname = hostname;
this.port = port;
@@ -53,13 +54,15 @@ public class TCPClient {
* @param proposedNPlayers The desired number of players for the game
* @return true if the connection is successful, false otherwise.
*/
public boolean start(String user, int proposedNPlayers) {
public boolean connect(String user, int proposedNPlayers) {
try {
communicationSocket = new Socket(hostname, port);
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
sendEvent(new AddPlayer(user, proposedNPlayers));
doEvent(new AddPlayer(user, proposedNPlayers));
if (communicationSocket.getInputStream().read() == -1) {
System.out.println("Could not connect to server");
return false;
@@ -89,11 +92,12 @@ public class TCPClient {
if (event.getIsError()) {
System.out.println(event);
} else {
event.apply(controller);
//clientController.view.update(); TODO
event.apply(controller.localController);
controller.view.render();
}
} else if (read instanceof Game model) {
controller.setModel(model);
controller.view.render();
}
} catch (IOException e) {
e.printStackTrace();
@@ -108,7 +112,7 @@ public class TCPClient {
* Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send.
*/
private void sendEvent(NetworkEvent event) {
public void doEvent(NetworkEvent event) {
try {
socketSend.writeObject(event);
} catch (IOException e) {
@@ -41,8 +41,10 @@ public class ClientHandler implements Runnable {
* @param clientHandlers The shared list of all active client handlers
* @param actionQueue The queue containing incoming events
*/
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
public ClientHandler(Socket clientSocket, ObjectOutputStream out, ObjectInputStream in, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
this.clientSocket = clientSocket;
this.in = in;
this.out = out;
this.clientHandlers = clientHandlers;
this.actionQueue = actionQueue;
}
@@ -55,8 +57,7 @@ public class ClientHandler implements Runnable {
@Override
public void run() {
try {
in = new ObjectInputStream(clientSocket.getInputStream());
out = new ObjectOutputStream(clientSocket.getOutputStream());
while (true) {
NetworkEvent event = (NetworkEvent) in.readObject();
if (!actionQueue.add(event)) {
@@ -76,15 +77,13 @@ public class ClientHandler implements Runnable {
* Sends a {@link NetworkEvent} to the client.
* @param event The network event to send to the client.
*/
public void notifyEvent(NetworkEvent event) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyEvent(NetworkEvent event) {
try {
out.writeObject(event);
} catch (IOException e) {
e.printStackTrace();
}
}
@@ -92,14 +91,11 @@ public class ClientHandler implements Runnable {
* Sends the current game model to this client.
* @param game The current state of the game to send to the client.
*/
public void notifyModel(Game game) {
synchronized (out) {
try {
out = new ObjectOutputStream(clientSocket.getOutputStream());
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
public synchronized void notifyModel(Game game) {
try {
out.writeObject(game);
} catch (IOException e) {
e.printStackTrace();
}
}
}
@@ -88,8 +88,9 @@ public class TCPServer {
try{
clientSocket = socketTCP.accept();
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
ObjectOutputStream clientSend = new ObjectOutputStream(clientSocket.getOutputStream());
ObjectInputStream clientReceive = new ObjectInputStream(clientSocket.getInputStream());
NetworkEvent event = (NetworkEvent) clientReceive.readObject();
if(!(event.getEventType() == EventType.ADD_PLAYER)){
clientSocket.getOutputStream().write((int)(-1));
@@ -114,7 +115,7 @@ public class TCPServer {
clientSocket.getOutputStream().write((int) (1));
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
ClientHandler clientHandler = new ClientHandler(clientSocket, clientSend, clientReceive, clientHandlers, actionQueue);
clientHandlers.add(clientHandler);
ConnectedPlayers++;
@@ -4,9 +4,9 @@ import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView {
void render(Game model);
void showMessage(String message);
void showError(String message);
public void update(Game game);
public void render();
public void showMessage(String message);
public void showError(String message);
}
@@ -29,6 +29,7 @@ public class AsciiTable {
//TODO javadoc
public void addHeader(String... cells) { rows.add(0, Arrays.asList(cells)); separators.add(0); }
public void addSeparator() { separators.add(rows.size()-1); }
//TODO javadoc
public void addSeparator() { separators.add(rows.size()-1); }
@@ -1,93 +1,103 @@
//package it.polimi.ingsw.gc14.View.TUI;
//import it.polimi.ingsw.gc14.Model.Game;
//
//public class TUI {
//
// // ── dati di stato ───────────────────────────────────────────
// private BorderStyle style = BorderStyle.UNICODE;
// private Game model;
// // ── punto di ingresso ───────────────────────────────────────
// public String render() {
// var sb = new StringBuilder();
// sb.append(renderHeader());
// sb.append(renderTurnOrder());
// sb.append(renderOfferTrack());
// sb.append(renderCardRows());
// sb.append(renderTableaux());
// sb.append(renderFooter());
// return sb.toString();
// }
//
// // ── sezioni ─────────────────────────────────────────────────
// private String renderTurnOrder() {
// var table = new AsciiTable(style, 4, 10); // 4 colonne, largh 10
// table.addRow(model.getPlayers().stream()
// .map(p -> + ". " + p.getUserName())
// .toList());
// table.addRow(state.getPlayers().stream()
// .map(p -> p.getTotemPosition() != null
// ? "totem: " + p.getTotemPosition()
// : "(da piaz)")
// .toList());
// return " TURN ORDER\n" + table.build() + "\n";
// }
//
// private String renderOfferTrack() {
// var table = new AsciiTable(style, 5, 14);
// table.addRow(state.getOfferTiles().stream()
// .map(t -> t.getId() + ": " + t.getLabel()).toList());
// table.addRow(state.getOfferTiles().stream()
// .map(OfferTile::getRowsLabel).toList());
// table.addRow(state.getOfferTiles().stream()
// .map(t -> state.getTotemOnTile(t.getId())).toList());
// return " OFFER TRACK\n" + table.build() + "\n";
// }
//
// private String renderCardRows() {
// int cols = state.getTopRow().size();
// var table = new AsciiTable(style, cols, 13);
// table.addRow(state.getTopRow().stream()
// .map(c -> "[" + c.getTypeLabel() + "]").toList());
// table.addRow(state.getTopRow().stream()
// .map(Card::getName).toList());
// table.addSeparator();
// table.addRow(state.getBotRow().stream()
// .map(c -> "[" + c.getTypeLabel() + "]").toList());
// table.addRow(state.getBotRow().stream()
// .map(Card::getName).toList());
// return " CARTE IN GIOCO\n" + prefix("TOP ", "BOT ", table.build()) + "\n";
// }
//
// private String renderTableaux() {
// var sb = new StringBuilder(" TABLEAU GIOCATORI\n\n");
// for (Player p : state.getPlayers()) {
// String marker = p.isActive() ? ">>>" : " ";
// sb.append(String.format(" %s %s%s Food:%d PP:%d%n",
// marker, p.getName(),
// p.isActive() ? " [TUO TURNO]" : "",
// p.getFood(), p.getPP()));
// sb.append(renderPlayerTableau(p));
// sb.append("\n");
// }
// return sb.toString();
// }
//
// private String renderPlayerTableau(Player p) {
// var table = new AsciiTable(style, 3, 14);
// table.addHeader("PERSONAGGI", "EDIFICI", "RISORSE");
// int rows = Math.max(p.getChars().size(),
// Math.max(p.getBuildings().size(), 3));
// for (int i = 0; i < rows; i++) {
// String ch = i < p.getChars().size() ? p.getChars().get(i) : "";
// String bd = i < p.getBuildings().size() ? p.getBuildings().get(i) : "";
// String rs = switch (i) {
// case 0 -> "Food: " + "O".repeat(p.getFood());
// case 1 -> "PP: " + p.getPP();
// case 2 -> "Chars:" + p.getChars().size() + " Edif:" + p.getBuildings().size();
// default -> "";
// };
// table.addRow(ch, bd, rs);
// }
// return " " + table.build().replace("\n", "\n ");
// }
//}
package it.polimi.ingsw.gc14.View.TUI;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.View.IView;
public class TUI implements IView {
// ── dati di stato ───────────────────────────────────────────
private BorderStyle style = BorderStyle.UNICODE;
private Game model;
private String username;
public TUI(Game model) {
this.model = model;
this.username="";
}
public void setUsername(String username) {
this.username = username;
}
@Override
public void update(Game model) {
this.model = model;
}
// ── punto di ingresso ───────────────────────────────────────
public void render()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.toString());
}
public void renderBoard()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.BoardStamp());
}
public void renderPlayer()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.BoardStamp());
}
public void renderMyHand()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
System.out.println(model.getPlayerByUsername(username));
}
public void showMessage(String message)
{
System.out.println(message);
}
public void showError(String message)
{
System.out.println(message);
}
}