Merge pull request #65 from rubenpirreram/javadoc-fixes
Fix: ClientContrioller JavaDOC
This commit is contained in:
@@ -7,127 +7,160 @@ import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
|
||||
import it.polimi.ingsw.gc14.Network.Observer;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
//TODO Javadoc
|
||||
/**
|
||||
* Controller class that holds all the components of the client, such as view, network client and Game Controller.
|
||||
* It provides methods to set the client components and to execute requested actions.
|
||||
*/
|
||||
public class ClientController {
|
||||
|
||||
/** Game Controller of the client */
|
||||
public GameController localController;
|
||||
|
||||
//TODO Javadoc
|
||||
public IView view=null;
|
||||
/** View of the client */
|
||||
public IView view;
|
||||
|
||||
/** Network client (either TCP or RMI) */
|
||||
private IClient client;
|
||||
|
||||
|
||||
/**
|
||||
* Constructs the ClientController.
|
||||
* Initializes all attributes.
|
||||
* @param view the client view (either TUI or GUI)
|
||||
*/
|
||||
public ClientController(IView view) {
|
||||
this.view = view;
|
||||
this.localController = new GameController();
|
||||
this.client = null;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the network client.
|
||||
* @param client the client to set (either TCP or RMI)
|
||||
*/
|
||||
public void setClient(IClient client) {
|
||||
this.client = client;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Sets the model in the GameController and updates the view.
|
||||
* @param model the model to set
|
||||
*/
|
||||
public void setModel(Game model) {
|
||||
localController.setModel(model);
|
||||
view.update(localController.getModel());
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Displays an error message in the view.
|
||||
* @param message the error message to display
|
||||
*/
|
||||
public void onError(String message) {
|
||||
view.showError(message);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to draw an upper tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the upper tribe card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
* Requests to draw a tribe card from the upper list.
|
||||
* Creates a NetworkEvent and sends it through the network client.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void drawUpperTribeCard(String playerUsername,int pos) {
|
||||
public void drawUpperTribeCard(String playerUsername, int pos) {
|
||||
client.doEvent(new DrawUpperTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to draw a lower tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the lower tribe card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
* Requests to draw a tribe card from the lower list.
|
||||
* Creates a NetworkEvent and sends it through the network client.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void drawLowerTribeCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawLowerTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to draw an upper building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the upper building card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
* Requests to draw a building card from the upper list.
|
||||
* Creates a NetworkEvent and sends it through the network client.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void drawUpperBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to draw a lower building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the lower building card to draw.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the draw operation fails.
|
||||
* Requests to draw a building card from the lower list.
|
||||
* Creates a NetworkEvent and sends it through the network client.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void drawLowerBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Requests to skip drawing from the upper list.
|
||||
* This action is available only when the upper list is empty or the player cannot draw any card.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
*/
|
||||
public void skipUpper(String playerUsername) {
|
||||
client.doEvent(new SkipUpper(playerUsername));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Requests to skip drawing from the lower list.
|
||||
* This action is available only when the lower list is empty or the player cannot draw any card.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
*/
|
||||
public void skipLower(String playerUsername) { client.doEvent(new SkipLower(playerUsername));}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to pick an optional tribe card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the optional tribe card to pick.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the pick operation fails.
|
||||
* Used to draw a tribe card from the upper list.
|
||||
* Available only if the player owns the building 12.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void pickOptionalTribeCard(String playerUsername,int pos) {
|
||||
client.doEvent(new PickOptionalTribeCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to pick an optional building card for the specified player from the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the optional building card to pick.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the pick operation fails.
|
||||
* Used to draw a building card from the upper list.
|
||||
* Available only if the player owns the building 12.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public void pickOptionalBuildingCard(String playerUsername,int pos) {
|
||||
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Refuse to pick an optional building card for the specified player.
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the pick operation fails.
|
||||
* Used to skip the action of drawing a card from the upper list.
|
||||
* Available only if the player owns the building 12.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
*/
|
||||
public void noOptionalCard(String playerUsername) {
|
||||
client.doEvent(new NoOptionalCard(playerUsername));
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Attempts to perform the slot choice action for the specified player at the specified position.
|
||||
*
|
||||
* @param playerUsername the username of the player performing the action.
|
||||
* @param pos the position of the chosen slot.
|
||||
* @return {@code true} if the action succeeds, {@code false} if the player does not exist
|
||||
* or if the slot choice operation fails.
|
||||
* Used to perform the slot choice action for the specified player at the specified position.
|
||||
* @param playerUsername the name of the player performing the action
|
||||
* @param pos the index of the selected slot
|
||||
*/
|
||||
public void slotChoice(String playerUsername,int pos) {
|
||||
client.doEvent(new SlotChoice(playerUsername,pos));
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
package it.polimi.ingsw.gc14.Model.Cards.Building;
|
||||
|
||||
public enum EffectType {
|
||||
FINAL, CARD_SET,INVENTOR_PAIR, ON_EVENT , ON_END_TURN, ON_ROUND_END
|
||||
FINAL, CARD_SET, INVENTOR_PAIR, ON_EVENT, ON_END_TURN, ON_ROUND_END
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
package it.polimi.ingsw.gc14.Model.Cards.TribeCards;
|
||||
|
||||
public enum CharacterType {
|
||||
INVENTOR,BUILDER, GATHERER,ARTIST,SHAMAN,HUNTER
|
||||
INVENTOR, BUILDER, GATHERER, ARTIST, SHAMAN, HUNTER
|
||||
}
|
||||
|
||||
@@ -49,7 +49,8 @@ public class Game implements Serializable {
|
||||
}
|
||||
|
||||
/**
|
||||
* The current number of players.
|
||||
* Returns the current number of players participating in the game.
|
||||
* @return the current number of players.
|
||||
*/
|
||||
public int getCurrentPlayerNumber() {
|
||||
return playersList.size();
|
||||
@@ -318,6 +319,18 @@ public class Game implements Serializable {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Skips the upper card draw for the specified player when no drawable cards are available.
|
||||
* The operation succeeds only if the current game stage is {@code RESOLVING_ACTIONS},
|
||||
* the specified player is the current player, at least one upper draw is still available,
|
||||
* and there are no drawable upper tribe cards (i.e. all remaining upper tribe cards are event cards)
|
||||
* and no upper building cards that the player can afford.
|
||||
* If successful, the upper draw counter is decremented.
|
||||
* If both upper and lower draws become zero (or no cards remain drawable), the next player setup is triggered.
|
||||
*
|
||||
* @param player the player skipping the upper draw.
|
||||
* @return {@code true} if the skip succeeds, {@code false} otherwise.
|
||||
*/
|
||||
public boolean SkipUpperDrawing(Player player) {
|
||||
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
|
||||
{
|
||||
@@ -337,6 +350,18 @@ public class Game implements Serializable {
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Skips the lower card draw for the specified player when no drawable cards are available.
|
||||
* The operation succeeds only if the current game stage is {@code RESOLVING_ACTIONS},
|
||||
* the specified player is the current player, at least one lower draw is still available,
|
||||
* and there are no drawable lower tribe cards (i.e. all remaining lower tribe cards are event cards)
|
||||
* and no lower building cards that the player can afford.
|
||||
* If successful, the lower draw counter is decremented.
|
||||
* If both upper and lower draws become zero (or no cards remain drawable), the next player setup is triggered.
|
||||
*
|
||||
* @param player the player skipping the lower draw.
|
||||
* @return {@code true} if the skip succeeds, {@code false} otherwise.
|
||||
*/
|
||||
public boolean SkipLowerDrawing(Player player) {
|
||||
if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
|
||||
{
|
||||
@@ -696,13 +721,32 @@ public class Game implements Serializable {
|
||||
}
|
||||
|
||||
return;
|
||||
/**
|
||||
* Checks whether there are any drawable lower tribe cards on the board,
|
||||
* i.e. lower tribe cards that are not event cards.
|
||||
*
|
||||
* @return {@code true} if at least one non-event lower tribe card is available, {@code false} otherwise.
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Checks whether there are any drawable upper tribe cards on the board,
|
||||
* i.e. upper tribe cards that are not event cards.
|
||||
*
|
||||
* @return {@code true} if at least one non-event upper tribe card is available, {@code false} otherwise.
|
||||
*/
|
||||
private boolean hasDrawableUp()
|
||||
{
|
||||
return getUpperListTribeCards().stream().filter(x-> !x.IsEventCard()).count()!=0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks whether there are any drawable lower tribe cards on the board,
|
||||
* i.e. lower tribe cards that are not event cards.
|
||||
*
|
||||
* @return {@code true} if at least one non-event lower tribe card is available, {@code false} otherwise.
|
||||
*/
|
||||
private boolean hasDrawableDown()
|
||||
{
|
||||
return getLowerListTribeCards().stream().filter(x-> !x.IsEventCard()).count()!=0;
|
||||
@@ -817,6 +861,14 @@ public class Game implements Serializable {
|
||||
public String toString() {
|
||||
return PlayersStamp()+"\n"+BoardStamp()+"\n";
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of all the players currently in the game,
|
||||
* arranged side by side in pairs.
|
||||
* If the number of players is odd, the last player is printed on its own line.
|
||||
*
|
||||
* @return {@code String} - a string representation of all the players.
|
||||
*/
|
||||
public String PlayersStamp()
|
||||
{
|
||||
StringBuilder stringBuilder=new StringBuilder();
|
||||
@@ -832,6 +884,14 @@ public class Game implements Serializable {
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the board, including the current state,
|
||||
* the offer track with slot assignments, the upper and lower tribe card lists,
|
||||
* and the upper and lower building card lists.
|
||||
*
|
||||
* @return {@code String} - a string representation of the board.
|
||||
*/
|
||||
public String BoardStamp()
|
||||
{
|
||||
var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
package it.polimi.ingsw.gc14.Model.GamePackage;
|
||||
|
||||
public enum GameStages {
|
||||
WAITING,SLOT_CHOICE, RESOLVING_ACTIONS, OPTIONAL_CARD_EFFECT, RESOLVING_EVENT,ENDING,ENDED
|
||||
WAITING, SLOT_CHOICE, RESOLVING_ACTIONS, OPTIONAL_CARD_EFFECT, RESOLVING_EVENT, ENDING, ENDED
|
||||
}
|
||||
|
||||
@@ -52,10 +52,14 @@ public class Order2 extends OrderLogicCard {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the TURN ORDER box of the TUI.
|
||||
* @return the string containing the box
|
||||
*/
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
var table = new AsciiTable(BorderStyle.UNICODE, 2);
|
||||
List<String> stringUp=new ArrayList<>();
|
||||
for(int i=0;i<2;i++)
|
||||
|
||||
@@ -53,6 +53,11 @@ public class Order3 extends OrderLogicCard {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the TURN ORDER box of the TUI.
|
||||
* @return the string containing the box
|
||||
*/
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
@@ -60,6 +60,11 @@ public class Order4 extends OrderLogicCard {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the TURN ORDER box of the TUI.
|
||||
* @return the string containing the box
|
||||
*/
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
@@ -61,6 +61,11 @@ public class Order5 extends OrderLogicCard {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates the TURN ORDER box of the TUI.
|
||||
* @return the string containing the box
|
||||
*/
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
|
||||
@@ -17,6 +17,10 @@ public class OrderPlayer implements Serializable {
|
||||
this.player=player;
|
||||
this.played=played;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the string containing the username and whether it played or not.
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
return player.getUserName()+" "+played;
|
||||
|
||||
@@ -4,39 +4,60 @@ import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Represents an event sent over the network
|
||||
*/
|
||||
public abstract class NetworkEvent implements Serializable {
|
||||
//TODO javadoc
|
||||
/** Username of the player requesting the event */
|
||||
protected String username;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @return the username of the player requesting the event
|
||||
*/
|
||||
public String getUsername() {
|
||||
return username;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/** EventType of the event */
|
||||
protected EventType eventType;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @return the type of the event
|
||||
*/
|
||||
public EventType getEventType() {return eventType;}
|
||||
|
||||
//TODO javadoc
|
||||
/** Flag signaling whether the event could not be applied to the server model */
|
||||
protected boolean isError;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @return the flag signaling whether the event could be applied to the server model
|
||||
*/
|
||||
public boolean getIsError() {return isError;}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Set the isError flag.
|
||||
* @param isError the value to set
|
||||
*/
|
||||
public void setIsError(boolean isError) {this.isError = isError;}
|
||||
|
||||
//TODO javadoc
|
||||
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initializes all attributes.
|
||||
* @param username the username of the player requesting the event
|
||||
* @param eventType the type of the event
|
||||
* @param isError the flag signaling if the event could be applied to the server model
|
||||
*/
|
||||
protected NetworkEvent(String username, EventType eventType, boolean isError) {
|
||||
this.username = username;
|
||||
this.eventType = eventType;
|
||||
this.isError = isError;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
|
||||
/**
|
||||
* @return a string describing the name of the event and whether it is an error or not
|
||||
*/
|
||||
@Override
|
||||
public String toString() {
|
||||
if(isError) {
|
||||
@@ -46,6 +67,10 @@ public abstract class NetworkEvent implements Serializable {
|
||||
}
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* The method to apply the current event to the specified Game Controller.
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the event could be applied; false otherwise
|
||||
*/
|
||||
public abstract boolean apply(GameController gameController);
|
||||
}
|
||||
|
||||
@@ -7,23 +7,35 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to add a player.
|
||||
*/
|
||||
public class AddPlayer extends NetworkEvent implements Serializable {
|
||||
//TODO javadoc
|
||||
/** Number of proposed players to add to the match */
|
||||
private int proposedNPlayer;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @return the number of proposed players to add to the match
|
||||
*/
|
||||
public int getProposedNPlayer() {
|
||||
return proposedNPlayer;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initializes all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param proposedNPlayer the number of proposed players to add to the match
|
||||
*/
|
||||
public AddPlayer(String username, int proposedNPlayer) {
|
||||
super(username, EventType.ADD_PLAYER, false);
|
||||
this.proposedNPlayer = proposedNPlayer;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could be added to the match, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController)
|
||||
{
|
||||
|
||||
+14
-4
@@ -7,18 +7,28 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to draw a building card from the lower card list.
|
||||
*/
|
||||
public class DrawLowerBuildingCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public DrawLowerBuildingCard(String username, int pos){
|
||||
super(username, EventType.DRAW_LOWER_BUILD, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.drawLowerBuildingCard(username, pos);
|
||||
|
||||
@@ -7,17 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
/**
|
||||
* NetworkEvent to draw a tribe card from the lower card list.
|
||||
*/
|
||||
public class DrawLowerTribeCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public DrawLowerTribeCard(String username, int pos){
|
||||
super(username, EventType.DRAW_LOWER_TRIBE, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.drawLowerTribeCard(username, pos);
|
||||
|
||||
+15
-4
@@ -7,18 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to draw a building card from the upper card list.
|
||||
*/
|
||||
public class DrawUpperBuildingCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public DrawUpperBuildingCard(String username, int pos){
|
||||
super(username, EventType.DRAW_UPPER_BUILD, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.drawUpperBuildingCard(username, pos);
|
||||
|
||||
@@ -7,18 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to draw a tribe card from the upper card list.
|
||||
*/
|
||||
public class DrawUpperTribeCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public DrawUpperTribeCard(String username, int pos){
|
||||
super(username, EventType.DRAW_UPPER_TRIBE, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.drawUpperTribeCard(username, pos);
|
||||
|
||||
@@ -7,14 +7,24 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to avoid drawing a card from the upper list (see the effect of Building 12)
|
||||
*/
|
||||
public class NoOptionalCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
*/
|
||||
public NoOptionalCard(String username){
|
||||
super(username, EventType.NO_OPTIONAL_CARD, false);
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.noOptionalCard(username);
|
||||
|
||||
+15
-4
@@ -7,18 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to draw a building card from the upper list (see the effect of Building 12)
|
||||
*/
|
||||
public class PickOptionalBuildingCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public PickOptionalBuildingCard(String username, int pos){
|
||||
super(username, EventType.PICK_OPTIONAL_BUILD, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.pickOptionalBuildingCard(username, pos);
|
||||
|
||||
+15
-5
@@ -7,19 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
|
||||
/**
|
||||
* NetworkEvent to draw a tribe card from the upper list (see the effect of Building 12)
|
||||
*/
|
||||
public class PickOptionalTribeCard extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initialized all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public PickOptionalTribeCard(String username, int pos){
|
||||
super(username, EventType.PICK_OPTIONAL_TRIBE, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.pickOptionalTribeCard(username, pos);
|
||||
|
||||
@@ -7,14 +7,24 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to avoid drawing a card from the lower card list
|
||||
*/
|
||||
public class SkipLower extends NetworkEvent implements Serializable{
|
||||
//TODO javadoc
|
||||
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initializes all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
*/
|
||||
public SkipLower(String username){
|
||||
super(username, EventType.SKIP_LOWER, false);
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.SkipLowerDrawing(username);
|
||||
|
||||
@@ -7,15 +7,24 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to avoid drawing a card from the upper card list
|
||||
*/
|
||||
public class SkipUpper extends NetworkEvent implements Serializable{
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initializes all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
*/
|
||||
public SkipUpper(String username){
|
||||
super(username, EventType.SKIP_UPPER, false);
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController){
|
||||
return gameController.SkipUpperDrawing(username);
|
||||
|
||||
@@ -7,18 +7,29 @@ import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* NetworkEvent to select a slot where to place the player totem.
|
||||
*/
|
||||
public class SlotChoice extends NetworkEvent implements Serializable {
|
||||
//TODO javadoc
|
||||
|
||||
/** Index of the card to draw */
|
||||
private int pos;
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* Class constructor.
|
||||
* Initializes all the attributes.
|
||||
* @param username the name of the player requesting the event
|
||||
* @param pos the index of the card to draw
|
||||
*/
|
||||
public SlotChoice(String username, int pos) {
|
||||
super(username, EventType.SLOT_CHOICE, false);
|
||||
this.pos = pos;
|
||||
}
|
||||
|
||||
//TODO javadoc
|
||||
/**
|
||||
* @param gameController the Game Controller on which to apply the event
|
||||
* @return true if the player could draw the card, false otherwise
|
||||
*/
|
||||
@Override
|
||||
public boolean apply(GameController gameController) {
|
||||
return gameController.slotChoice(username, pos);
|
||||
|
||||
@@ -8,6 +8,7 @@ import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
|
||||
|
||||
/**
|
||||
* Client RMI. Uses the methods exposed by the server RMI.
|
||||
|
||||
Reference in New Issue
Block a user