Merge pull request #74 from rubenpirreram/javadoc-fixes

Javadoc fixes
This commit is contained in:
rubenpirreram
2026-05-02 19:29:47 +02:00
committed by GitHub
4 changed files with 170 additions and 57 deletions
@@ -4,16 +4,32 @@ import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Client.RMIClient;
import it.polimi.ingsw.gc14.Network.TCP.Client.TCPClient;
import it.polimi.ingsw.gc14.View.TUI.TUI;
import java.util.Scanner;
/**
* Entry point for the TUI-based game client.
* Handles the initial setup by asking the user for a username, the desired number of players,
* and the preferred network protocol (RMI or TCP).
* Once connected to the server, it continuously reads and dispatches user input to the controller.
*/
public class ClientLauncherTUI {
//TODO Javadoc
TUI view;
public void main() throws InterruptedException {
view=new TUI(null);
ClientController controller = new ClientController(view);
/**
* The TUI view associated with this client.
*/
TUI view;
/**
* Starts the TUI client.
* Prompts the user for a username, the desired number of players, and the network protocol.
* Attempts to connect to the server using either RMI or TCP depending on the selection.
* If the connection is successful, enters a loop to continuously read and process user input.
*
* @throws InterruptedException if the thread is interrupted while waiting.
*/
public void main() throws InterruptedException {
view = new TUI(null);
ClientController controller = new ClientController(view);
Scanner scanner = new Scanner(System.in);
System.out.println("Selezionare nome utente: ");
String username = scanner.next();
@@ -22,9 +38,6 @@ public class ClientLauncherTUI {
int proposedNumPlayers = scanner.nextInt();
System.out.println("Selezionare RMI[0] o TCP[1]: ");
int networkType = scanner.nextInt();
// RMI
if (networkType == 0) {
// Connect
@@ -36,17 +49,10 @@ public class ClientLauncherTUI {
return;
}
controller.setClient(client);
// Play
//while(controller.localController.getModel()==null){
// scanner.nextInt();
//}
while(true) {
while (true) {
getInput(scanner, controller, username);
}
// TCP
// TCP
} else if (networkType == 1) {
// Connect
TCPClient client = new TCPClient(controller, "localhost", 8080);
@@ -57,33 +63,53 @@ public class ClientLauncherTUI {
return;
}
controller.setClient(client);
// Play
while(true) {
while (true) {
getInput(scanner, controller, username);
}
}
scanner.close();
}
/**
* Reads a single action from the user and dispatches it to the controller.
* The action is identified by a string code. Most actions also require a position index
* (e.g. the index of the card to draw from a list), which is read as a second input.
* Actions that do not require a position (7, 8, 9, A, B, C) skip the position prompt.
* <p>
* Available actions:
* <ul>
* <li>{@code 0} - Choose a slot by index.</li>
* <li>{@code 1} - Draw an upper building card by index.</li>
* <li>{@code 2} - Draw an upper tribe card by index.</li>
* <li>{@code 3} - Draw a lower building card by index.</li>
* <li>{@code 4} - Draw a lower tribe card by index.</li>
* <li>{@code 5} - Pick an optional tribe card by index.</li>
* <li>{@code 6} - Pick an optional building card by index.</li>
* <li>{@code 7} - Skip the optional card choice.</li>
* <li>{@code 8} - Skip the upper draw.</li>
* <li>{@code 9} - Skip the lower draw.</li>
* <li>{@code A} - Render the full game view.</li>
* <li>{@code B} - Render the board view.</li>
* <li>{@code C} - Render the player view.</li>
* </ul>
*
* @param scanner the scanner used to read user input.
* @param controller the client controller to which actions are dispatched.
* @param username the username of the current player.
*/
private void getInput(Scanner scanner, ClientController controller, String username) {
String action = scanner.next();
int pos=-1;
if(!action.equals("7")&&!action.equals("8")&&!action.equals("9")&&!action.equals("A")&&!action.equals("B")&&!action.equals("C")) {
try
{
int pos = -1;
if (!action.equals("7") && !action.equals("8") && !action.equals("9") && !action.equals("A") && !action.equals("B") && !action.equals("C")) {
try {
System.out.println("Insert the required position:");
pos = scanner.nextInt();
}
catch(Exception e)
{
} catch (Exception e) {
System.out.println("ERROR: Invalid input(expected number)");
}
}
switch(action) {
switch (action) {
case "0" -> controller.slotChoice(username, pos);
case "1" -> controller.drawUpperTribeCard(username, pos);
case "2" -> controller.drawUpperBuildingCard(username, pos);
@@ -97,8 +123,7 @@ public class ClientLauncherTUI {
case "A" -> view.fullRender();
case "B" -> view.renderBoard();
case "C" -> view.renderPlayer();
default -> {}
}
return;
}
}
@@ -1,22 +1,42 @@
package it.polimi.ingsw.gc14;
import java.util.ArrayList;
//TODO Javadoc
/**
* An {@link ArrayList} with a configurable size limit and an associated action.
* When the number of elements reaches or exceeds the limit, the specified action is automatically triggered.
*
* @param <T> the type of elements held in this list.
*/
public class LimitedList<T> extends ArrayList<T> {
//TODO Javadoc
/**
* The maximum number of elements allowed in the list before the action is triggered.
*/
private int limit;
//TODO Javadoc
/**
* The action to execute when the list size reaches or exceeds the limit.
*/
private Runnable action;
//TODO Javadoc
/**
* Creates a new {@code LimitedList} with the specified limit and action.
*
* @param limit the maximum number of elements before the action is triggered.
* @param action the action to execute when the limit is reached.
*/
public LimitedList(int limit, Runnable action) {
this.limit = limit;
this.action = action;
}
//TODO Javadoc
/**
* Adds the specified element to the list.
* If the list size reaches or exceeds the limit after the insertion, the configured action is triggered.
*
* @param element the element to add.
* @return {@code true} if the element was successfully added.
*/
@Override
public boolean add(T element) {
boolean result = super.add(element);
@@ -26,16 +46,30 @@ public class LimitedList<T> extends ArrayList<T> {
return result;
}
//TODO Javadoc
/**
* Sets a new size limit for this list.
*
* @param num the new limit.
*/
public void setLimit(int num) {
this.limit=num;
this.limit = num;
}
//TODO Javadoc
public int getLimit(){return limit;}
/**
* Returns the current size limit of this list.
*
* @return the current limit.
*/
public int getLimit() {
return limit;
}
//TODO Javadoc
/**
* Sets a new action to execute when the list size reaches or exceeds the limit.
*
* @param action the new action to set.
*/
public void setAction(Runnable action) {
this.action=action;
this.action = action;
}
}
@@ -15,10 +15,19 @@ import java.io.*;
import java.lang.reflect.Type;
import java.util.*;
//TODO javadoc
/**
* Utility class responsible for loading and creating decks of cards and slots for the game.
* Cards are loaded from JSON resource files and instantiated according to their type and parameters.
*/
public class DecksCreator {
//TODO javadoc
/**
* Loads the tribe card deck for the specified era from the corresponding JSON resource file.
*
* @param era the era number (1, 2, or 3).
* @return a list of {@link TribeCard} objects for the specified era.
* @throws IllegalArgumentException if {@code era} is not 1, 2, or 3.
*/
public static List<TribeCard> loadTribeDeckByEra(int era) throws IllegalArgumentException
{
return switch (era) {
@@ -29,7 +38,13 @@ public class DecksCreator {
};
}
//TODO javadoc
/**
* Loads a tribe card deck from the specified JSON resource file path.
*
* @param resourcePath the path to the JSON resource file.
* @return a list of {@link TribeCard} objects defined in the resource file.
* @throws RuntimeException if the resource file is not found or an error occurs while reading it.
*/
public static List<TribeCard> loadTribeDeck(String resourcePath) {
Gson gson = new Gson();
Type listType = new com.google.gson.reflect.TypeToken<List<TribeCardDefinition>>(){}.getType();
@@ -51,14 +66,26 @@ public class DecksCreator {
}
}
//TODO javadoc
public static List<BuildingCard> loadBuildingDeckByEra(int era) throws IllegalArgumentException
/**
* Loads the building card deck for the specified era, filtering cards from the global building deck.
*
* @param era the era number (1, 2, or 3).
* @return a list of {@link BuildingCard} objects belonging to the specified era.
* @throws IllegalArgumentException if {@code era} is not 1, 2, or 3.
*/
public static List<BuildingCard> loadBuildingDeckByEra(int era) throws IllegalArgumentException
{
if(era<=0 || era>3) throw new IllegalArgumentException();
return loadBuildingDeck("/Cards/buildingCards.json").stream().filter(x->x.getEra()==era).toList();
}
//TODO javadoc
/**
* Loads the full building card deck from the specified JSON resource file path.
*
* @param resourcePath the path to the JSON resource file.
* @return a list of {@link BuildingCard} objects defined in the resource file.
* @throws RuntimeException if the resource file is not found or an error occurs while reading it.
*/
public static List<BuildingCard> loadBuildingDeck(String resourcePath) {
Gson gson = new Gson();
Type listType = new com.google.gson.reflect.TypeToken<List<BuildingCardDefinition>>(){}.getType();
@@ -80,7 +107,12 @@ public class DecksCreator {
}
}
//TODO javadoc
/**
* Creates and returns the list of slots used as the game board.
* Slots are labeled with the letters A through G.
*
* @return a list of {@link Slot} objects representing the game board.
*/
public static List<Slot> loadSlotDeck()
{
List<Slot> slots = new ArrayList<>();
@@ -90,7 +122,15 @@ public class DecksCreator {
return slots;
}
//TODO javadoc
/**
* Instantiates a {@link TribeCard} from the given definition.
* Depending on whether the card is an event or a character, the appropriate subclass is created
* using the type and parameters specified in the definition.
*
* @param def the {@link TribeCardDefinition} containing the card's type, era, and parameters.
* @return the instantiated {@link TribeCard}.
* @throws IllegalArgumentException if the card type is unknown or the parameters are invalid.
*/
private static TribeCard createCard(TribeCardDefinition def) {
int era = def.era;
@@ -138,7 +178,14 @@ public class DecksCreator {
};
}
//TODO javadoc
/**
* Instantiates a {@link BuildingCard} from the given definition.
* The appropriate subclass is selected based on the effect ID specified in the definition.
* If no specific subclass matches the effect ID, a base {@link BuildingCard} is created.
*
* @param def the {@link BuildingCardDefinition} containing the card's effect ID, era, price, prestige value, and parameters.
* @return the instantiated {@link BuildingCard}.
*/
private static BuildingCard createCard(BuildingCardDefinition def) {
return switch (def.effectId) {
case 0 -> new Building0(def.era, def.price, def.prestigeValue);
@@ -153,7 +200,11 @@ public class DecksCreator {
}
//TODO javadoc
/**
* Internal data class representing the raw definition of a tribe card as loaded from a JSON file.
* Contains the card type, era, whether it is armed, whether it is an event card,
* and a list of additional parameters.
*/
private static class TribeCardDefinition {
String type;
int era;
@@ -162,7 +213,10 @@ public class DecksCreator {
List<Object> params; // Object per gestire boolean e int misti
}
//TODO javadoc
/**
* Internal data class representing the raw definition of a building card as loaded from a JSON file.
* Contains the effect ID, era, price, prestige value, and a list of additional parameters.
*/
private static class BuildingCardDefinition {
int effectId;
int era;
@@ -40,7 +40,7 @@ public class RMIClient implements IClient {
this.port = port;
}
//TODO Javadoc fix
/**
* Connects to the RMI server and attempts to join the game.
* Looks up the RMI registry to retrieve the {@link IGameServer} stub.