Fix: JavaDOC to Game
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@@ -49,7 +49,8 @@ public class Game implements Serializable {
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}
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/**
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* The current number of players.
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* Returns the current number of players participating in the game.
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* @return the current number of players.
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*/
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public int getCurrentPlayerNumber() {
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return playersList.size();
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@@ -318,6 +319,18 @@ public class Game implements Serializable {
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return true;
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}
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/**
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* Skips the upper card draw for the specified player when no drawable cards are available.
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* The operation succeeds only if the current game stage is {@code RESOLVING_ACTIONS},
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* the specified player is the current player, at least one upper draw is still available,
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* and there are no drawable upper tribe cards (i.e. all remaining upper tribe cards are event cards)
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* and no upper building cards that the player can afford.
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* If successful, the upper draw counter is decremented.
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* If both upper and lower draws become zero (or no cards remain drawable), the next player setup is triggered.
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*
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* @param player the player skipping the upper draw.
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* @return {@code true} if the skip succeeds, {@code false} otherwise.
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*/
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public boolean SkipUpperDrawing(Player player) {
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if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
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{
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@@ -337,6 +350,18 @@ public class Game implements Serializable {
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return true;
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}
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/**
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* Skips the lower card draw for the specified player when no drawable cards are available.
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* The operation succeeds only if the current game stage is {@code RESOLVING_ACTIONS},
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* the specified player is the current player, at least one lower draw is still available,
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* and there are no drawable lower tribe cards (i.e. all remaining lower tribe cards are event cards)
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* and no lower building cards that the player can afford.
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* If successful, the lower draw counter is decremented.
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* If both upper and lower draws become zero (or no cards remain drawable), the next player setup is triggered.
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*
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* @param player the player skipping the lower draw.
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* @return {@code true} if the skip succeeds, {@code false} otherwise.
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*/
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public boolean SkipLowerDrawing(Player player) {
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if(currentState.getGameStage()!= GameStages.RESOLVING_ACTIONS)
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{
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@@ -696,13 +721,32 @@ public class Game implements Serializable {
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}
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return;
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/**
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* Checks whether there are any drawable lower tribe cards on the board,
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* i.e. lower tribe cards that are not event cards.
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*
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* @return {@code true} if at least one non-event lower tribe card is available, {@code false} otherwise.
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*/
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}
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}
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}
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}
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/**
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* Checks whether there are any drawable upper tribe cards on the board,
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* i.e. upper tribe cards that are not event cards.
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*
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* @return {@code true} if at least one non-event upper tribe card is available, {@code false} otherwise.
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*/
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private boolean hasDrawableUp()
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{
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return getUpperListTribeCards().stream().filter(x-> !x.IsEventCard()).count()!=0;
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}
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/**
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* Checks whether there are any drawable lower tribe cards on the board,
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* i.e. lower tribe cards that are not event cards.
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*
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* @return {@code true} if at least one non-event lower tribe card is available, {@code false} otherwise.
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*/
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private boolean hasDrawableDown()
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{
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return getLowerListTribeCards().stream().filter(x-> !x.IsEventCard()).count()!=0;
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@@ -817,6 +861,14 @@ public class Game implements Serializable {
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public String toString() {
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return PlayersStamp()+"\n"+BoardStamp()+"\n";
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}
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/**
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* Returns a string representation of all the players currently in the game,
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* arranged side by side in pairs.
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* If the number of players is odd, the last player is printed on its own line.
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*
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* @return {@code String} - a string representation of all the players.
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*/
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public String PlayersStamp()
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{
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StringBuilder stringBuilder=new StringBuilder();
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@@ -832,6 +884,14 @@ public class Game implements Serializable {
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}
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return stringBuilder.toString();
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}
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/**
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* Returns a string representation of the board, including the current state,
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* the offer track with slot assignments, the upper and lower tribe card lists,
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* and the upper and lower building card lists.
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*
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* @return {@code String} - a string representation of the board.
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*/
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public String BoardStamp()
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{
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var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
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