Fix: RMI use different method to send data

This commit is contained in:
rubenpirreram
2026-05-05 15:53:59 +02:00
parent 2ddb2ecfbb
commit b5d0f70b41
6 changed files with 389 additions and 23 deletions
@@ -77,7 +77,7 @@ public class ClientController {
} }
else else
{ {
client.doEvent(new DrawUpperTribeCard(playerUsername,pos)); client.drawUpperTribeCard(playerUsername, pos);
} }
} }
@@ -92,7 +92,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new DrawLowerTribeCard(playerUsername,pos)); client.drawLowerTribeCard(playerUsername,pos);
} }
@@ -106,7 +106,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new DrawUpperBuildingCard(playerUsername,pos)); client.drawUpperBuildingCard(playerUsername,pos);
} }
@@ -121,7 +121,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new DrawLowerBuildingCard(playerUsername,pos)); client.drawLowerBuildingCard(playerUsername,pos);
} }
@@ -134,7 +134,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new SkipUpper(playerUsername)); client.skipUpper(playerUsername);
} }
@@ -147,7 +147,8 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new SkipLower(playerUsername));} client.skipLower(playerUsername);
}
/** /**
@@ -160,7 +161,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new PickOptionalTribeCard(playerUsername,pos)); client.pickOptionalTribeCard(playerUsername,pos);
} }
@@ -174,7 +175,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new PickOptionalBuildingCard(playerUsername,pos)); client.pickOptionalBuildingCard(playerUsername,pos);
} }
@@ -187,7 +188,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new NoOptionalCard(playerUsername)); client.noOptionalCard(playerUsername);
} }
@@ -200,7 +201,7 @@ public class ClientController {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
client.doEvent(new SlotChoice(playerUsername,pos)); client.slotChoice(playerUsername,pos);
} }
} }
@@ -1,8 +1,33 @@
package it.polimi.ingsw.gc14.Network; package it.polimi.ingsw.gc14.Network;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import java.rmi.RemoteException; import java.rmi.RemoteException;
import java.util.Objects;
public interface IClient { public interface IClient {
public boolean connect(String username,int preferredInt); public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
public void drawUpperTribeCard(String playerUsername, int pos) ;
public void drawLowerTribeCard(String playerUsername,int pos) ;
public void drawUpperBuildingCard(String playerUsername,int pos);
public void drawLowerBuildingCard(String playerUsername,int pos) ;
public void skipUpper(String playerUsername) ;
public void skipLower(String playerUsername) ;
public void pickOptionalTribeCard(String playerUsername,int pos) ;
public void pickOptionalBuildingCard(String playerUsername,int pos);
public void noOptionalCard(String playerUsername) ;
public void slotChoice(String playerUsername,int pos) ;
} }
@@ -2,10 +2,12 @@ package it.polimi.ingsw.gc14.Network.RMI.Client;
import java.rmi.RemoteException; import java.rmi.RemoteException;
import java.rmi.registry.LocateRegistry; import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry; import java.rmi.registry.Registry;
import java.util.Objects;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient; import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback; import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer; import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer; import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
@@ -64,17 +66,111 @@ public class RMIClient implements IClient {
} }
/**
* Sends a {@link NetworkEvent} to the server.
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperTribeCard(String playerUsername, int pos) {
stub.drawUpperTribeCard(playerUsername,pos);
} }
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
stub.drawLowerTribeCard(playerUsername,pos);
} }
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
stub.drawUpperBuildingCard(playerUsername,pos);
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
stub.drawLowerBuildingCard(playerUsername,pos);
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipUpper(String playerUsername) {
stub.skipUpper(playerUsername);
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipLower(String playerUsername) {
stub.skipLower(playerUsername);
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
stub.pickOptionalTribeCard(playerUsername,pos);
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
stub.pickOptionalBuildingCard(playerUsername,pos);
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
public void noOptionalCard(String playerUsername) {
stub.noOptionalCard(playerUsername);
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
public void slotChoice(String playerUsername,int pos) {
stub.slotChoice(playerUsername,pos);
}
} }
@@ -8,5 +8,27 @@ public interface IGameServer extends Remote {
boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException; boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException;
boolean doEvent(NetworkEvent event) throws RemoteException; boolean doEvent(NetworkEvent event) throws RemoteException;
void drawUpperTribeCard(String playerUsername, int pos) ;
void drawLowerTribeCard(String playerUsername,int pos) ;
void drawUpperBuildingCard(String playerUsername,int pos);
void drawLowerBuildingCard(String playerUsername,int pos) ;
void skipUpper(String playerUsername) ;
void skipLower(String playerUsername) ;
void pickOptionalTribeCard(String playerUsername,int pos) ;
void pickOptionalBuildingCard(String playerUsername,int pos);
void noOptionalCard(String playerUsername) ;
void slotChoice(String playerUsername,int pos) ;
} }
@@ -4,6 +4,7 @@ import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.LimitedList; import it.polimi.ingsw.gc14.LimitedList;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback; import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer; import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -12,6 +13,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry; import java.rmi.registry.Registry;
import java.rmi.server.UnicastRemoteObject; import java.rmi.server.UnicastRemoteObject;
import java.util.Map; import java.util.Map;
import java.util.Objects;
import java.util.concurrent.BlockingQueue; import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
@@ -109,6 +111,121 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
return actionQueue.offer(action); return actionQueue.offer(action);
} }
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawUpperTribeCard(String playerUsername, int pos) {
actionQueue.offer(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawLowerTribeCard(String playerUsername,int pos) {
actionQueue.offer(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawUpperBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawLowerBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
@Override
public void skipUpper(String playerUsername) {
actionQueue.offer(new SkipUpper(playerUsername));
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
@Override
public void skipLower(String playerUsername) {
actionQueue.offer(new SkipLower(playerUsername));
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void pickOptionalTribeCard(String playerUsername,int pos) {
actionQueue.offer(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void pickOptionalBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
@Override
public void noOptionalCard(String playerUsername) {
actionQueue.offer(new NoOptionalCard(playerUsername));
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
@Override
public void slotChoice(String playerUsername,int pos) {
actionQueue.offer(new SlotChoice(playerUsername,pos));
}
// RMI's internal methods // RMI's internal methods
@@ -4,7 +4,7 @@ import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient; import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer; import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import java.io.*; import java.io.*;
import java.net.*; import java.net.*;
@@ -113,12 +113,117 @@ public class TCPClient implements IClient {
} }
} }
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperTribeCard(String playerUsername, int pos) {
doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipUpper(String playerUsername) {
doEvent(new SkipUpper(playerUsername));
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipLower(String playerUsername) {
doEvent(new SkipLower(playerUsername));
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
public void noOptionalCard(String playerUsername) {
doEvent(new NoOptionalCard(playerUsername));
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
public void slotChoice(String playerUsername,int pos) {
doEvent(new SlotChoice(playerUsername,pos));
}
/** /**
* Sends a {@link NetworkEvent} to the server. * Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send. * @param event The NetworkEvent to send.
*/ */
public void doEvent(NetworkEvent event) { private void doEvent(NetworkEvent event) {
try { try {
socketSend.writeObject(event); socketSend.writeObject(event);
} catch (IOException e) { } catch (IOException e) {