Fix: RMI use different method to send data

This commit is contained in:
rubenpirreram
2026-05-05 15:53:59 +02:00
parent 2ddb2ecfbb
commit b5d0f70b41
6 changed files with 389 additions and 23 deletions
@@ -1,8 +1,33 @@
package it.polimi.ingsw.gc14.Network;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import java.rmi.RemoteException;
import java.util.Objects;
public interface IClient {
public boolean connect(String username,int preferredInt);
public void doEvent(NetworkEvent event) ;
public void drawUpperTribeCard(String playerUsername, int pos) ;
public void drawLowerTribeCard(String playerUsername,int pos) ;
public void drawUpperBuildingCard(String playerUsername,int pos);
public void drawLowerBuildingCard(String playerUsername,int pos) ;
public void skipUpper(String playerUsername) ;
public void skipLower(String playerUsername) ;
public void pickOptionalTribeCard(String playerUsername,int pos) ;
public void pickOptionalBuildingCard(String playerUsername,int pos);
public void noOptionalCard(String playerUsername) ;
public void slotChoice(String playerUsername,int pos) ;
}
@@ -2,10 +2,12 @@ package it.polimi.ingsw.gc14.Network.RMI.Client;
import java.rmi.RemoteException;
import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import java.util.Objects;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
@@ -64,17 +66,111 @@ public class RMIClient implements IClient {
}
/**
* Sends a {@link NetworkEvent} to the server.
* @param event the event to send
* @throws RemoteException if any RMI error occurs
*/
public void doEvent(NetworkEvent event) {
try {
stub.doEvent(event);
}catch (Exception e) {
}
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperTribeCard(String playerUsername, int pos) {
stub.drawUpperTribeCard(playerUsername,pos);
}
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
stub.drawLowerTribeCard(playerUsername,pos);
}
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
stub.drawUpperBuildingCard(playerUsername,pos);
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
stub.drawLowerBuildingCard(playerUsername,pos);
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipUpper(String playerUsername) {
stub.skipUpper(playerUsername);
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipLower(String playerUsername) {
stub.skipLower(playerUsername);
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
stub.pickOptionalTribeCard(playerUsername,pos);
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
stub.pickOptionalBuildingCard(playerUsername,pos);
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
public void noOptionalCard(String playerUsername) {
stub.noOptionalCard(playerUsername);
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
public void slotChoice(String playerUsername,int pos) {
stub.slotChoice(playerUsername,pos);
}
}
@@ -8,5 +8,27 @@ public interface IGameServer extends Remote {
boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException;
boolean doEvent(NetworkEvent event) throws RemoteException;
void drawUpperTribeCard(String playerUsername, int pos) ;
void drawLowerTribeCard(String playerUsername,int pos) ;
void drawUpperBuildingCard(String playerUsername,int pos);
void drawLowerBuildingCard(String playerUsername,int pos) ;
void skipUpper(String playerUsername) ;
void skipLower(String playerUsername) ;
void pickOptionalTribeCard(String playerUsername,int pos) ;
void pickOptionalBuildingCard(String playerUsername,int pos);
void noOptionalCard(String playerUsername) ;
void slotChoice(String playerUsername,int pos) ;
}
@@ -4,6 +4,7 @@ import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.LimitedList;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
@@ -12,6 +13,7 @@ import java.rmi.registry.LocateRegistry;
import java.rmi.registry.Registry;
import java.rmi.server.UnicastRemoteObject;
import java.util.Map;
import java.util.Objects;
import java.util.concurrent.BlockingQueue;
import java.util.concurrent.ConcurrentHashMap;
@@ -109,6 +111,121 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
return actionQueue.offer(action);
}
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawUpperTribeCard(String playerUsername, int pos) {
actionQueue.offer(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawLowerTribeCard(String playerUsername,int pos) {
actionQueue.offer(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawUpperBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void drawLowerBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
@Override
public void skipUpper(String playerUsername) {
actionQueue.offer(new SkipUpper(playerUsername));
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
@Override
public void skipLower(String playerUsername) {
actionQueue.offer(new SkipLower(playerUsername));
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void pickOptionalTribeCard(String playerUsername,int pos) {
actionQueue.offer(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
@Override
public void pickOptionalBuildingCard(String playerUsername,int pos) {
actionQueue.offer(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
@Override
public void noOptionalCard(String playerUsername) {
actionQueue.offer(new NoOptionalCard(playerUsername));
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
@Override
public void slotChoice(String playerUsername,int pos) {
actionQueue.offer(new SlotChoice(playerUsername,pos));
}
// RMI's internal methods
@@ -4,7 +4,7 @@ import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import java.io.*;
import java.net.*;
@@ -113,12 +113,117 @@ public class TCPClient implements IClient {
}
}
/**
* Requests to draw a tribe card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperTribeCard(String playerUsername, int pos) {
doEvent(new DrawUpperTribeCard(playerUsername,pos));
}
/**
* Requests to draw a tribe card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerTribeCard(String playerUsername,int pos) {
doEvent(new DrawLowerTribeCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the upper list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawUpperBuildingCard(String playerUsername,int pos) {
doEvent(new DrawUpperBuildingCard(playerUsername,pos));
}
/**
* Requests to draw a building card from the lower list.
* Creates a NetworkEvent and sends it through the network client.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void drawLowerBuildingCard(String playerUsername,int pos) {
doEvent(new DrawLowerBuildingCard(playerUsername,pos));
}
/**
* Requests to skip drawing from the upper list.
* This action is available only when the upper list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipUpper(String playerUsername) {
doEvent(new SkipUpper(playerUsername));
}
/**
* Requests to skip drawing from the lower list.
* This action is available only when the lower list is empty or the player cannot draw any card.
* @param playerUsername the name of the player performing the action
*/
public void skipLower(String playerUsername) {
doEvent(new SkipLower(playerUsername));
}
/**
* Used to draw a tribe card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalTribeCard(String playerUsername,int pos) {
doEvent(new PickOptionalTribeCard(playerUsername,pos));
}
/**
* Used to draw a building card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
* @param pos the index of the card to draw
*/
public void pickOptionalBuildingCard(String playerUsername,int pos) {
doEvent(new PickOptionalBuildingCard(playerUsername,pos));
}
/**
* Used to skip the action of drawing a card from the upper list.
* Available only if the player owns the building 12.
* @param playerUsername the name of the player performing the action
*/
public void noOptionalCard(String playerUsername) {
doEvent(new NoOptionalCard(playerUsername));
}
/**
* Used to perform the slot choice action for the specified player at the specified position.
* @param playerUsername the name of the player performing the action
* @param pos the index of the selected slot
*/
public void slotChoice(String playerUsername,int pos) {
doEvent(new SlotChoice(playerUsername,pos));
}
/**
* Sends a {@link NetworkEvent} to the server.
* @param event The NetworkEvent to send.
*/
public void doEvent(NetworkEvent event) {
private void doEvent(NetworkEvent event) {
try {
socketSend.writeObject(event);
} catch (IOException e) {