FIX: TUI javadox

This commit is contained in:
rubenpirreram
2026-05-04 13:04:48 +02:00
parent 76d236f5f1
commit b40ed99bc1
@@ -4,37 +4,77 @@ import it.polimi.ingsw.gc14.View.IView;
import java.util.List;
/**
* Text-based User Interface (TUI) implementation of {@link IView}.
*
* <p>Renders the current state of a {@link Game} model directly to the
* standard output using Unicode box-drawing characters and fixed-width
* ASCII tables (see {@link AsciiTable}).
*
* <p>The display is split into two side-by-side panels:
* <ul>
* <li><b>Left panel</b> — board or player status, depending on the render method called.</li>
* <li><b>Right panel</b> — menu options legend and the current player's hand.</li>
* </ul>
*
* <p>The terminal is cleared before each render via a platform-aware
* {@code cls} / {@code clear} system call.
*
* <p>Typical usage:
* <pre>{@code
* TUI tui = new TUI(game);
* tui.setUsername("Alice");
* tui.fullRender();
* }</pre>
*/
public class TUI implements IView {
/**
* The {@link it.polimi.ingsw.gc14.Model.Game } model stored for the game status render.
* The {@link Game} model whose state is rendered.
* Updated via {@link #update(Game)} whenever the game state changes.
*/
private Game model;
/**
* The {@link it.polimi.ingsw.gc14.Model.Player } username stored for the player hand render.
* The username of the local player, used to retrieve and display
* that player's hand in the right panel.
*
* @see #setUsername(String)
*/
private String username;
/**
* Constructor for the class {@code TUI}.
* @param model The model that will be displayed.
* Constructs a {@code TUI} bound to the given game model.
* The username is initialised to an empty string and must be set
* separately via {@link #setUsername(String)} before calling any
* render method that displays the player's hand.
*
* @param model the {@link Game} model to display; must not be {@code null}
*/
public TUI(Game model) {
this.model = model;
this.username="";
this.username = "";
}
/**
* Set the {@code Username} of the player, used for the hand player display.
* @param username
* Sets the username of the local player.
* This value is used by {@link #renderBoard()} and {@link #fullRender()}
* to look up the correct player hand via
* {@link Game#getPlayerByUsername(String)}.
*
* @param username the player's username; must match an existing player
* in the current {@link Game} model
*/
public void setUsername(String username) {
this.username = username;
}
/**
* Update {@link it.polimi.ingsw.gc14.Model.Game } model stored for the game status render.
* Updates the game model stored in this view.
* Should be called whenever the game state changes so that the next
* render reflects the latest state.
*
* @param model the new {@link Game} model; must not be {@code null}
*/
@Override
public void update(Game model) {
@@ -42,119 +82,136 @@ public class TUI implements IView {
}
/**
* Default method called to display homepage , implements {@link IView}.
* Default render entry point, as required by {@link IView}.
* Delegates to {@link #renderBoard()}.
*/
public void render()
{
@Override
public void render() {
renderBoard();
}
/**
* Method called to display players status and board status.
* In the upper part displays {@link #renderPlayer} information , in a table format.
* In the lower part displays {@link #renderBoard} information in the left , menu options and {@code Username} hand in the right.
* Renders a full view of the game, combining both player status
* and board status.
*
* <p>Layout:
* <ul>
* <li><b>Top</b> — player status table produced by
* {@link Game#PlayersStamp()}.</li>
* <li><b>Bottom-left</b> — board status produced by
* {@link Game#BoardStamp()}.</li>
* <li><b>Bottom-right</b> — menu options legend and the local
* player's hand.</li>
* </ul>
*
* <p>The terminal is cleared before rendering.
*/
public void fullRender()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
List<String>lines=List.of(model.BoardStamp().split("\n"));
List<String> lines2=List.of((PrintMenuOptions()+"\n"+model.getPlayerByUsername(username)).split("\n"));
System.out.println(model.PlayersStamp()+"\n"+ AsciiTable.sideBySide(lines,lines2,3));
public void fullRender() {
clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\n" +
model.getPlayerByUsername(username)).split("\n"));
System.out.println(model.PlayersStamp() + "\n" +
AsciiTable.sideBySide(lines, lines2, 3));
}
/**
* Method called to display board status.
* Displays turn order ,upper list cards , offer track , lower list cards in the left, menu options and {@code Username} hand in the right.
* Renders the board status only.
*
* <p>Layout:
* <ul>
* <li><b>Left panel</b> — turn order, upper card row, offer track,
* and lower card row, as produced by {@link Game#BoardStamp()}.</li>
* <li><b>Right panel</b> — menu options legend followed by the local
* player's hand.</li>
* </ul>
*
* <p>The terminal is cleared before rendering.
*/
public void renderBoard()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
List<String>lines=List.of(model.BoardStamp().split("\n"));
List<String> lines2=List.of((PrintMenuOptions()+"\nYOUR HAND\n"+model.getPlayerByUsername(username)).split("\n"));
System.out.println(AsciiTable.sideBySide(lines,lines2,3));
}
/**
* Method called to display player status.
* Displays player prestige value,food value, character deck and building deck , in a table format.
*/
public void renderPlayer()
{
try{
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb;
if (os.contains("win")) {
pb = new ProcessBuilder("cmd", "/c", "cls");
} else {
pb = new ProcessBuilder("clear");
}
pb.inheritIO().start().waitFor();
}
catch(Exception e){
}
List<String>lines=List.of(model.PlayersStamp().split("\n"));
List<String> lines2=List.of(PrintMenuOptions().split("\n"));
System.out.println(AsciiTable.sideBySide(lines,lines2,3));
public void renderBoard() {
clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\nYOUR HAND\n" +
model.getPlayerByUsername(username)).split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
}
/**
* Method called to display a message on the terminal.
* Renders the player status table only.
*
* <p>Layout:
* <ul>
* <li><b>Left panel</b> — prestige, food, character deck, and building
* deck for all players, as produced by {@link Game#PlayersStamp()}.</li>
* <li><b>Right panel</b> — menu options legend.</li>
* </ul>
*
* <p>The terminal is cleared before rendering.
*/
public void showMessage(String message)
{
public void renderPlayer() {
clearTerminal();
List<String> lines = List.of(model.PlayersStamp().split("\n"));
List<String> lines2 = List.of(printMenuOptions().split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
}
/**
* Prints a plain message to standard output.
*
* @param message the message to display
*/
public void showMessage(String message) {
System.out.println(message);
}
/**
* Method called to display a error on the terminal.
* Prints an error message to standard output.
*
* @param message the error message to display
*/
public void showError(String message)
{
public void showError(String message) {
clearTerminal();
render();
System.out.println(message);
}
/**
* Method used to set up menu options.
* List of runnable command as a legend.
* @return the string format of the menu options.
* Builds and returns the menu options panel as a two-column
* {@link AsciiTable} with rounded borders.
*
* <p>The left column lists game action commands (slot choice, draw, pick…),
* the right column lists render shortcuts (full, board, players).
*
* @return the rendered menu table as a multi-line string
*/
private String PrintMenuOptions()
{
var table=new AsciiTable(BorderStyle.ROUNDED,2);
table.addHeader( "Menu Options","Render Options");
table.addRow( List.of("0-SlotChoice(pos)","A-Full Render"));
table.addRow(List.of("1-DrawUpperTribe(pos)","B-Board Render"));
table.addRow(List.of("2-DrawUpperBuilding(pos)","C-Players Render"));
table.addRow(List.of("3-DrawLowerTribe(pos)",""));
table.addRow(List.of("4-DrawLowerBuilding(pos)",""));
table.addRow(List.of("5-PickOptionalTribe(pos)",""));
table.addRow(List.of("6-PickOptionalBuilding(pos)",""));
table.addRow(List.of("7-NoOptional",""));
table.addRow(List.of("8-NoUpperCard",""));
table.addRow(List.of("9-NoLowerCard",""));
private String printMenuOptions() {
var table = new AsciiTable(BorderStyle.ROUNDED, 2);
table.addHeader("Menu Options", "Render Options");
table.addRow(List.of("0-SlotChoice(pos)", "A-Full Render"));
table.addRow(List.of("1-DrawUpperTribe(pos)", "B-Board Render"));
table.addRow(List.of("2-DrawUpperBuilding(pos)", "C-Players Render"));
table.addRow(List.of("3-DrawLowerTribe(pos)", ""));
table.addRow(List.of("4-DrawLowerBuilding(pos)", ""));
table.addRow(List.of("5-PickOptionalTribe(pos)", ""));
table.addRow(List.of("6-PickOptionalBuilding(pos)", ""));
table.addRow(List.of("7-NoOptional", ""));
table.addRow(List.of("8-NoUpperCard", ""));
table.addRow(List.of("9-NoLowerCard", ""));
return table.build();
}
}
/**
* Clears the terminal using a platform-aware system call.
* Uses {@code cls} on Windows and {@code clear} on Unix-like systems.
* Failures are silently ignored to avoid interrupting the render flow.
*/
private void clearTerminal() {
try {
String os = System.getProperty("os.name").toLowerCase();
ProcessBuilder pb = os.contains("win")
? new ProcessBuilder("cmd", "/c", "cls")
: new ProcessBuilder("clear");
pb.inheritIO().start().waitFor();
} catch (Exception ignored) {}
}
}