Fixed: Standing Order When Forfeit (MiniModel & Network)
This commit is contained in:
@@ -31,7 +31,7 @@ public class Game implements Serializable {
|
||||
|
||||
|
||||
private ArrayList<Player> playerStanding;
|
||||
public List<Player> getPlayerStanding() {
|
||||
public ArrayList<Player> getPlayerStanding() {
|
||||
return playerStanding;
|
||||
}
|
||||
/**
|
||||
@@ -992,12 +992,13 @@ public class Game implements Serializable {
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EndGameForFeit(Player winner) {
|
||||
public void EndGameForFeit() {
|
||||
Player winner=playersList.stream().filter(x->!disconnetedPlayers.containsValue(x)||!disconnetedPlayers.get(x)).toList().get(0);
|
||||
currentState.GameStageUpdate(GameStages.ENDED);
|
||||
playerStanding=new ArrayList<>(playersList);
|
||||
playerStanding.remove(winner);
|
||||
playerStanding.sort((y,x)->x.getPrestigeValue()==y.getPrestigeValue()?Integer.compare(x.getFoodValue(),y.getFoodValue()):Integer.compare(x.getPrestigeValue(),y.getPrestigeValue()));
|
||||
playerStanding.addFirst(winner);
|
||||
playerStanding.add(0,winner);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -74,7 +74,7 @@ public class MiniModel implements Serializable {
|
||||
public void setPlayer(Player player) {
|
||||
players.put(player.getUserName(), player);
|
||||
}
|
||||
public void setStandingPlayers(List<Player> standingPlayers) {
|
||||
public void setStandingPlayers(ArrayList<Player> standingPlayers) {
|
||||
this.standingPlayers = standingPlayers;
|
||||
}
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
@@ -19,9 +20,9 @@ import java.util.Map;
|
||||
*/
|
||||
public class EndedGame extends NetworkEvent implements Serializable{
|
||||
|
||||
List<Player> players;
|
||||
ArrayList<Player> players;
|
||||
//TODO
|
||||
public EndedGame(Map<Slot, Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players){
|
||||
public EndedGame(Map<Slot, Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, ArrayList<Player> players){
|
||||
super("SERVER",EventType.ENDED_GAME,false);
|
||||
this.slotPlayerMap = slotPlayerMap;
|
||||
this.orderLogicCard = orderLogicCard;
|
||||
|
||||
@@ -164,10 +164,13 @@ public class ServerLauncher {
|
||||
disconnectionTimer.cancel(false);
|
||||
}
|
||||
disconnectionTimer = timerExecutor.schedule(() -> {
|
||||
game.EndGameForFeit(game.getPlayerByUsername(playerList.keySet().stream().toList().getFirst()));
|
||||
game.EndGameForFeit();
|
||||
serverRMI.notifyAll(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
|
||||
serverTCP.notifyAll(new EndedGame(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayerStanding()));
|
||||
System.out.println("Timer expired: no player reconnected in 60s.");
|
||||
if(!this.deleteSave()){
|
||||
System.out.println("\n!!! Couldn't delete save !!!\n");
|
||||
}
|
||||
}, 1, TimeUnit.MINUTES);
|
||||
}
|
||||
return !event.getIsError();
|
||||
|
||||
Reference in New Issue
Block a user