Fixed: Standing Order When Forfeit (MiniModel & Network)
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@@ -11,6 +11,7 @@ import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.View.IView;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@@ -19,9 +20,9 @@ import java.util.Map;
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*/
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public class EndedGame extends NetworkEvent implements Serializable{
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List<Player> players;
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ArrayList<Player> players;
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//TODO
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public EndedGame(Map<Slot, Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players){
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public EndedGame(Map<Slot, Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, ArrayList<Player> players){
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super("SERVER",EventType.ENDED_GAME,false);
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this.slotPlayerMap = slotPlayerMap;
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this.orderLogicCard = orderLogicCard;
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