@@ -122,7 +122,7 @@ public class RMIServer implements IGameServer {
|
||||
|
||||
|
||||
/**
|
||||
* Sends a model game to all RMI clients.
|
||||
* Sends a game model to all RMI clients.
|
||||
* @param model The desired model
|
||||
*/
|
||||
public void notifyAll(Game model) throws RemoteException {
|
||||
|
||||
@@ -8,78 +8,111 @@ import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||
import java.io.*;
|
||||
import java.net.*;
|
||||
|
||||
public class TCPClient implements Serializable{
|
||||
Socket communicationSocket = null;
|
||||
/**
|
||||
* Client TCP. Sends and receives messages with the TCP server.
|
||||
*/
|
||||
public class TCPClient {
|
||||
|
||||
/** Socket TCP */
|
||||
Socket communicationSocket;
|
||||
|
||||
/** Input stream used receive objects from the server */
|
||||
ObjectInputStream socketReceive;
|
||||
|
||||
/** Output stream used to send objects to the server */
|
||||
ObjectOutputStream socketSend;
|
||||
|
||||
/** Client game's controller */
|
||||
GameController controller;
|
||||
|
||||
/** IP address of the server to connect to */
|
||||
String hostname;
|
||||
|
||||
/** TCP port */
|
||||
int port;
|
||||
|
||||
public TCPClient(GameController controller, String hostname, int port){
|
||||
|
||||
/**
|
||||
* Class constructor that initializes the attributes.
|
||||
* @param controller The game controller
|
||||
* @param hostname The IP address of the server
|
||||
* @param port The TCP port of the server
|
||||
*/
|
||||
public TCPClient(GameController controller, String hostname, int port) {
|
||||
this.controller = controller;
|
||||
this.hostname = hostname;
|
||||
this.port = port;
|
||||
}
|
||||
|
||||
public boolean start(String user, int players){
|
||||
try{
|
||||
|
||||
/**
|
||||
* Starts the TCP connection with the server.
|
||||
* Sends an {@link AddPlayer} event, if the server responds with {@code -1}, the connection is refused and the method returns {@code false}.
|
||||
* Otherwise, a listener thread is started.
|
||||
* @param user The username of the player
|
||||
* @param proposedNPlayers The desired number of players for the game
|
||||
* @return true if the connection is successful, false otherwise.
|
||||
*/
|
||||
public boolean start(String user, int proposedNPlayers) {
|
||||
try {
|
||||
communicationSocket = new Socket(hostname, port);
|
||||
socketSend = new ObjectOutputStream(communicationSocket.getOutputStream());
|
||||
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
|
||||
|
||||
socketSend.writeObject(new AddPlayer(user, players));
|
||||
if(communicationSocket.getInputStream().read() == -1){
|
||||
sendEvent(new AddPlayer(user, proposedNPlayers));
|
||||
if (communicationSocket.getInputStream().read() == -1) {
|
||||
System.out.println("Could not connect to server");
|
||||
return false;
|
||||
}
|
||||
else{
|
||||
Thread listener = new Thread(() -> ReceiveMessage());
|
||||
} else {
|
||||
Thread listener = new Thread(() -> receiveMessage());
|
||||
listener.start();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
catch(Exception e){
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ReceiveMessage(){
|
||||
while(true){
|
||||
try{
|
||||
Object read = socketReceive.readObject();
|
||||
|
||||
if (read instanceof NetworkEvent) { //TODO non fare con instanceof
|
||||
NetworkEvent event = (NetworkEvent) read;
|
||||
if(event.getIsError()) {
|
||||
System.out.println(event.toString());
|
||||
/**
|
||||
* Listens continuously for incoming objects from the server.
|
||||
* - If the received object is a {@link NetworkEvent} flagged as an error, it is printed.
|
||||
* - If the received object is a valid {@link NetworkEvent}, it is applied to the game controller.
|
||||
* - If the received object is a {@link Game} model, the controller's model is set.
|
||||
*/
|
||||
private void receiveMessage() {
|
||||
while (true) {
|
||||
try {
|
||||
Object read = socketReceive.readObject();
|
||||
if (read instanceof NetworkEvent event) { //TODO: avoid instanceof
|
||||
if (event.getIsError()) {
|
||||
System.out.println(event);
|
||||
} else {
|
||||
event.apply(controller);
|
||||
//clientController.view.update(); TODO
|
||||
//clientController.view.update(); TODO
|
||||
}
|
||||
} else if (read instanceof Game model) {
|
||||
controller.setModel(model);
|
||||
}
|
||||
else if (read instanceof Game) {
|
||||
controller.setModel((Game) read);
|
||||
}
|
||||
|
||||
}
|
||||
catch(IOException e){
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
catch(ClassNotFoundException e){
|
||||
} catch (ClassNotFoundException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendEvent(NetworkEvent event){
|
||||
try{
|
||||
|
||||
/**
|
||||
* Sends a {@link NetworkEvent} to the server.
|
||||
* @param event The NetworkEvent to send.
|
||||
*/
|
||||
private void sendEvent(NetworkEvent event) {
|
||||
try {
|
||||
socketSend.writeObject(event);
|
||||
}
|
||||
catch (IOException e) {
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,89 +1,105 @@
|
||||
package it.polimi.ingsw.gc14.Network.TCP.Server;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.EventType;
|
||||
|
||||
import java.io.*;
|
||||
import java.net.*;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
|
||||
/**
|
||||
* Handles the TCP connection with a single client.
|
||||
* Each instance runs on a dedicated thread and is responsible for receiving {@link NetworkEvent} from its client and adding them
|
||||
* to the {@link #actionQueue}.
|
||||
* It is also responsible to send events and game model updates back to the client.
|
||||
*/
|
||||
public class ClientHandler implements Runnable {
|
||||
|
||||
/** The TCP socket */
|
||||
private Socket clientSocket;
|
||||
private TCPServer server;
|
||||
public ObjectInputStream in = null;
|
||||
public ObjectOutputStream out = null;
|
||||
|
||||
/** Input stream used to receive objects from the client */
|
||||
public ObjectInputStream in;
|
||||
|
||||
/** Output stream used to send objects to the client */
|
||||
public ObjectOutputStream out;
|
||||
|
||||
/**
|
||||
* Shared list of all client handlers.
|
||||
* This handler removes itself from the list when disconnected.
|
||||
*/
|
||||
List<ClientHandler> clientHandlers;
|
||||
|
||||
/** Queue containing the events to be applied to the game model */
|
||||
BlockingQueue<NetworkEvent> actionQueue;
|
||||
private EventType eventType;
|
||||
|
||||
public Socket getClientSocket() {
|
||||
return clientSocket;
|
||||
}
|
||||
|
||||
/**
|
||||
* Class constructor that initializes the attributes.
|
||||
* @param clientSocket The socket representing the client's TCP connection
|
||||
* @param clientHandlers The shared list of all active client handlers
|
||||
* @param actionQueue The queue containing incoming events
|
||||
*/
|
||||
public ClientHandler(Socket clientSocket, List<ClientHandler> clientHandlers, BlockingQueue<NetworkEvent> actionQueue) {
|
||||
this.clientSocket = clientSocket;
|
||||
this.clientHandlers = clientHandlers;
|
||||
this.actionQueue = actionQueue;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Listens for incoming {@link NetworkEvent}s from the client and adds them to the {@link #actionQueue}.
|
||||
* Upon disconnection, this handler removes itself from {@link #clientHandlers}.
|
||||
*/
|
||||
@Override
|
||||
public void run(){
|
||||
clientLoop();
|
||||
}
|
||||
|
||||
private void clientLoop(){
|
||||
try{
|
||||
NetworkEvent input = null;
|
||||
synchronized(in){
|
||||
in = new ObjectInputStream(clientSocket.getInputStream());
|
||||
}
|
||||
while(true){
|
||||
try{
|
||||
input = (NetworkEvent) (in.readObject());
|
||||
if(!actionQueue.add(input)){
|
||||
System.out.println("An error occurred in inserting an action into queue");
|
||||
}
|
||||
}
|
||||
catch(java.io.IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
catch (ClassNotFoundException e){
|
||||
throw new RuntimeException(e);
|
||||
public void run() {
|
||||
try {
|
||||
in = new ObjectInputStream(clientSocket.getInputStream());
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
while (true) {
|
||||
NetworkEvent event = (NetworkEvent) in.readObject();
|
||||
if (!actionQueue.add(event)) {
|
||||
System.out.println("Error inserting action into queue");
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IOException e) {
|
||||
} catch (IOException e) {
|
||||
clientHandlers.remove(this);
|
||||
e.printStackTrace();
|
||||
} catch (ClassNotFoundException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
public void notifyEvent(NetworkEvent event){
|
||||
synchronized(out){
|
||||
try{
|
||||
|
||||
/**
|
||||
* Sends a {@link NetworkEvent} to the client.
|
||||
* @param event The network event to send to the client.
|
||||
*/
|
||||
public void notifyEvent(NetworkEvent event) {
|
||||
synchronized (out) {
|
||||
try {
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
out.writeObject(event);
|
||||
}
|
||||
catch(IOException e){
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void notifyModel(Game game){
|
||||
synchronized(out){
|
||||
try{
|
||||
|
||||
/**
|
||||
* Sends the current game model to this client.
|
||||
* @param game The current state of the game to send to the client.
|
||||
*/
|
||||
public void notifyModel(Game game) {
|
||||
synchronized (out) {
|
||||
try {
|
||||
out = new ObjectOutputStream(clientSocket.getOutputStream());
|
||||
out.writeObject(game);
|
||||
}
|
||||
catch(IOException e){
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -3,6 +3,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.LimitedList;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Network.EventType;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||
|
||||
@@ -12,71 +13,120 @@ import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.BlockingQueue;
|
||||
|
||||
|
||||
/**
|
||||
* Server TCP. Accepts connections and manages all client handlers.
|
||||
*/
|
||||
public class TCPServer {
|
||||
int port = -1;
|
||||
int ConnectedPlayers = 0;
|
||||
ServerSocket serverTCP = null;
|
||||
GameController gameController;
|
||||
|
||||
/** TCP port */
|
||||
int port;
|
||||
|
||||
/** Number of currently connected clients */
|
||||
int ConnectedPlayers;
|
||||
|
||||
/** Socket TCP */
|
||||
ServerSocket socketTCP;
|
||||
|
||||
/** Server game's controller */
|
||||
GameController controller;
|
||||
|
||||
/** Queue containing the events to be applied to the game model */
|
||||
BlockingQueue<NetworkEvent> actionQueue;
|
||||
|
||||
/**
|
||||
* List containing the usernames of joined players.
|
||||
* {@link LimitedList}'s limit defines at which size the list calls its action. The limit can be set using {@link LimitedList#setLimit(int)}.
|
||||
*/
|
||||
private LimitedList<String> playerList;
|
||||
|
||||
/** List containing all client's handlers */
|
||||
private List<ClientHandler> clientHandlers;
|
||||
|
||||
|
||||
|
||||
private int getConnectedPlayers(){
|
||||
return ConnectedPlayers;
|
||||
/**
|
||||
* Class constructor that initializes the attributes.
|
||||
* @param controller The game controller
|
||||
* @param port The TCP port
|
||||
* @param actionQueue The action queue
|
||||
* @param playerList The player's usernames list
|
||||
*/
|
||||
public TCPServer(GameController controller, int port, BlockingQueue<NetworkEvent> actionQueue, LimitedList<String> playerList){
|
||||
this.port = port;
|
||||
this.ConnectedPlayers = 0;
|
||||
this.socketTCP = null;
|
||||
this.controller = controller;
|
||||
this.actionQueue = actionQueue;
|
||||
this.playerList = playerList;
|
||||
this.clientHandlers = new ArrayList<>();
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Starts the TCP server.
|
||||
* If the first event is not AddPlayer, the request is rejected.
|
||||
* If the desired number of player is invalid, the request is rejected.
|
||||
*
|
||||
* If this is the first player to connect, a new game model is created and passed to the controller. Additionally, the playerList's limit is set.
|
||||
* If the controller successfully adds the player, the username is added to {@link #playerList} and the handler is added to {@link #clientHandlers}.
|
||||
*
|
||||
* If any error occurs, the server sends -1 back to the client. Otherwise, it sends 1.
|
||||
*/
|
||||
public void start(){
|
||||
clientHandlers = new ArrayList<>();
|
||||
|
||||
try{
|
||||
serverTCP = new ServerSocket(port);
|
||||
socketTCP = new ServerSocket(port);
|
||||
}
|
||||
catch (IOException e){
|
||||
System.out.println("Could not listen on port: " + port);
|
||||
System.out.println("Could not start the server TCP on port: " + port);
|
||||
e.printStackTrace();
|
||||
return;
|
||||
}
|
||||
System.out.println("Listening on port: " + port);
|
||||
System.out.println("Server TCP started on port: " + port);
|
||||
Socket clientSocket;
|
||||
|
||||
while(true){
|
||||
Socket clientSocket = null;
|
||||
|
||||
try{
|
||||
clientSocket = serverTCP.accept();
|
||||
clientSocket = socketTCP.accept();
|
||||
ObjectInputStream clientSocketObj = new ObjectInputStream(clientSocket.getInputStream());
|
||||
NetworkEvent event = (NetworkEvent) clientSocketObj.readObject();
|
||||
|
||||
synchronized (gameController){
|
||||
if(!(event instanceof AddPlayer) || (gameController.getModel() != null && gameController.getModel().getCurrentPlayerNumber() >= gameController.getModel().getNPlayers())){
|
||||
clientSocket.getOutputStream().write((int)(-1));
|
||||
if(!(event.getEventType() == EventType.ADD_PLAYER)){
|
||||
clientSocket.getOutputStream().write((int)(-1));
|
||||
clientSocket.close();
|
||||
System.out.println("Invalid parameters. Connection terminated.\n");
|
||||
}
|
||||
else{
|
||||
AddPlayer eventAddPlayer = (AddPlayer) event;
|
||||
if (eventAddPlayer.getProposedNPlayer() < 2 || eventAddPlayer.getProposedNPlayer() > 5) {
|
||||
clientSocket.getOutputStream().write((int) (-1));
|
||||
clientSocket.close();
|
||||
System.out.println("Invalid parameters. Connection terminated.\n");
|
||||
}
|
||||
else{
|
||||
synchronized (gameController) {
|
||||
AddPlayer addPlayer = (AddPlayer) event;
|
||||
if(playerList.isEmpty() && (addPlayer.getProposedNPlayer() < 2 || addPlayer.getProposedNPlayer() > 5)){
|
||||
clientSocket.getOutputStream().write((int)(-1));
|
||||
clientSocket.close();
|
||||
System.out.println("Invalid parameters. Connection terminated.\n");
|
||||
}
|
||||
else if(gameController.addPlayer(addPlayer.getUsername())){
|
||||
if(playerList.isEmpty()){
|
||||
Game game = new Game(addPlayer.getProposedNPlayer());
|
||||
gameController.setModel(game);
|
||||
playerList.setLimit(addPlayer.getProposedNPlayer());
|
||||
}
|
||||
playerList.add(addPlayer.getUsername());
|
||||
clientSocket.getOutputStream().write((int)(1));
|
||||
}
|
||||
synchronized (controller) {
|
||||
if (playerList.isEmpty()){
|
||||
Game model = new Game(eventAddPlayer.getProposedNPlayer());
|
||||
controller.setModel(model);
|
||||
playerList.setLimit(eventAddPlayer.getProposedNPlayer());
|
||||
}
|
||||
if (controller.addPlayer(eventAddPlayer.getUsername())) {
|
||||
playerList.add(eventAddPlayer.getUsername());
|
||||
clientSocket.getOutputStream().write((int) (1));
|
||||
|
||||
System.out.println("Accepted player: " + eventAddPlayer.getUsername());
|
||||
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
|
||||
clientHandlers.add(clientHandler);
|
||||
ConnectedPlayers++;
|
||||
|
||||
Thread t = new Thread(clientHandler);
|
||||
t.start();
|
||||
} else {
|
||||
clientSocket.getOutputStream().write((int) (-1));
|
||||
clientSocket.close();
|
||||
System.out.println("Player could not be added. Connection terminated.\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
// gestione di ADD_PLAYER
|
||||
}
|
||||
catch(IOException e){
|
||||
e.printStackTrace();
|
||||
@@ -84,44 +134,17 @@ public class TCPServer {
|
||||
catch(ClassNotFoundException e){
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
|
||||
System.out.println("Accepted player: " + gameController.getModel().getPlayerByUsername(clientSocket.getInetAddress().toString()));
|
||||
|
||||
ConnectedPlayers++;
|
||||
ClientHandler clientHandler = new ClientHandler(clientSocket, clientHandlers, actionQueue);
|
||||
clientHandlers.add(clientHandler);
|
||||
|
||||
//Sending model to clients
|
||||
if(ConnectedPlayers == gameController.getModel().getNPlayers()){
|
||||
for (ClientHandler handler : clientHandlers) {
|
||||
try {
|
||||
synchronized(handler.out){
|
||||
ObjectOutputStream socketTx = new ObjectOutputStream(handler.getClientSocket().getOutputStream());
|
||||
socketTx.writeObject(gameController.getModel());
|
||||
}
|
||||
}
|
||||
catch(IOException e){
|
||||
e.printStackTrace();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Thread t = new Thread(clientHandler);
|
||||
t.start();
|
||||
}
|
||||
}
|
||||
|
||||
public TCPServer(GameController gameController, int port, BlockingQueue<NetworkEvent> actionQueue, LimitedList<String> players){
|
||||
this.port = port;
|
||||
this.gameController = gameController;
|
||||
this.actionQueue = actionQueue;
|
||||
this.playerList = players;
|
||||
}
|
||||
|
||||
/** Sends an action to all TCP clients */
|
||||
public void notifyAll(NetworkEvent event){
|
||||
clientHandlers.forEach((x) -> x.notifyEvent(event));
|
||||
}
|
||||
|
||||
|
||||
/** Sends a game model to all TCP clients */
|
||||
public void notifyAll(Game model){
|
||||
clientHandlers.forEach((x) -> x.notifyModel(model));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user