Fixed:Client Resilience (TCP)
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@@ -38,6 +38,14 @@ public class GameController {
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return false;
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return model.SkipNotConnectedPlayer(player);
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}
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//TODO
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public boolean ReconnectPlayer(String username)
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{
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Player player= model.getPlayerByUsername(username);
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if(player==null)
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return false;
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return model.ReconnectPlayer(player);
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}
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/**
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* Returns the game model managed by this controller.
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*
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