Fixed: JavaDOC finished for Building4
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@@ -2,13 +2,10 @@ package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Artist;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.CharacterType;
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import java.util.ArrayList;
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import java.util.HashMap;
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/**
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/**
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* From the moment you buy this building, every time you complete a set of 6 different characters, you gain 5 food.
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* From the moment you buy this building, every time you complete a set of 6 different characters, you gain 5 food.
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@@ -22,7 +19,7 @@ public class Building0 extends BuildingCard {
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boolean purchased ;
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boolean purchased ;
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/**
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/**
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* The numSet attribute indicates how many complete sets the player already has.
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* The numSet attribute indicates how many complete sets the player has.
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*/
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*/
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private int numSet;
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private int numSet;
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@@ -2,15 +2,26 @@ package it.polimi.ingsw.gc14.Model.Cards.Building.Effects;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.Building.EffectType;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Characters.Inventor;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Player;
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import java.util.HashMap;
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import java.util.HashMap;
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/**
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* From when you purchase this Building, every time you obtain a pair of identical
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* Inventors, you gain 3 Food.
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* This effect doesn't apply on already owned pairs at the time of purchase.
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*/
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public class Building4 extends BuildingCard {
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public class Building4 extends BuildingCard {
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/**
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* The purchased attribute is used to indicate whether the card has already been initialized.
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*/
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boolean purchased ;
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boolean purchased ;
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/**
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* The numPair attribute indicates how many Inventors pairs the player has.
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*/
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int numPair;
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int numPair;
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/**
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/**
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@@ -25,6 +36,11 @@ public class Building4 extends BuildingCard {
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effectId=4;
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effectId=4;
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}
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}
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/**
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* Initializes the building by counting the number of Inventors pairs at the moment of purchase.
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* The building can only be initialized once.
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* @param player the player who owns the building, whose cards are counted to determine the number of pairs.
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*/
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public void initialize(Player player)
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public void initialize(Player player)
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{
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{
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if(purchased)
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if(purchased)
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@@ -72,7 +88,12 @@ public class Building4 extends BuildingCard {
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return new Building4(getEra(),getPrice(),getPrestigeValue());
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return new Building4(getEra(),getPrice(),getPrestigeValue());
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}
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}
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/**
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* Calculates the current number of pairs and subtracts the previous value (i.e., the number of newly obtained pairs).
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* The player gains an amount of food equal to 3 times this result.
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* @param player the player who owns the building
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* @throws IllegalArgumentException thrown if the specified player does not own this card.
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*/
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@Override
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@Override
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public void applyEffect(Player player) throws IllegalArgumentException {
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public void applyEffect(Player player) throws IllegalArgumentException {
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if(!player.buildingCards.contains(this))
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if(!player.buildingCards.contains(this))
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