Add: Javadoc for OrderLogicCard class
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@@ -4,25 +4,75 @@ import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import java.util.*;
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/**
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* Abstract base class for all order logic cards.
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* An OrderLogicCard manages a queue of players and defines the effects
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* applied when players are pushed back into the queue.
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*/
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public abstract class OrderLogicCard {
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/**
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* The queue of players associated with this order logic card.
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*/
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private Queue<Player> players;
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/**
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* Creates an order logic card with the specified list of players.
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* The input list is shuffled before being inserted into the queue.
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*
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* @param players the list of players associated with this order logic card.
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*/
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public OrderLogicCard(ArrayList<Player> players) {
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Collections.shuffle(players);
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this.players = new LinkedList<>(players);
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}
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/**
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* Applies the effect associated with the current queue position of the player
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* and then adds the player to the end of the queue.
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*
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* @param player the player to be pushed into the queue.
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*/
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public void push(Player player){
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effect(player,players.size());
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players.add(player);
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}
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/**
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* Removes and returns the first player in the queue.
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*
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* @return the first player in the queue, or {@code null} if the queue is empty.
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*/
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public Player pull(){
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return players.poll();
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}
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/**
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* Returns the first player in the queue without removing it.
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*
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* @return the first player in the queue, or {@code null} if the queue is empty.
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*/
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public Player getFirst()
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{
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return players.peek();
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}
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/**
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* Applies the effect associated with the specified player and queue position.
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*
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* @param player the player to whom the effect is applied.
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* @param index the queue position index associated with the effect.
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* @throws IndexOutOfBoundsException if the specified index is not valid.
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*/
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protected abstract void effect(Player player, int index) throws IndexOutOfBoundsException;
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/**
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* Applies the building-related effect to the specified player.
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* For each building card owned by the player with effect id equal to 3,
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* the player gains 1 Food.
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*
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* @param player the player to whom the building effect is applied.
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*/
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protected void buildingEffect(Player player)
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{
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for(BuildingCard b : player.buildingCards.stream().filter(x->x.getEffectId()==3).toList())
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