Fix: NetworkEvent

MicroFix: ShamanicRitual JavaDOC
This commit is contained in:
2026-04-23 17:49:57 +02:00
parent 1243fd98d6
commit 9760144faa
2 changed files with 2 additions and 5 deletions
@@ -43,7 +43,7 @@ public class ShamanicRitual extends EventCard {
* If all players have the same amount of icons, they all gain and lose Prestige Points. * If all players have the same amount of icons, they all gain and lose Prestige Points.
* *
* Buildings influence: * Buildings influence:
* Building 2: if you have fewer icons than all other players, you don't lose Prestige Points * Building 2: if you have the lowest number of icons, you don't lose Prestige Points
* Building 5: during the Shamanic Ritual, you gain 3 icons * Building 5: during the Shamanic Ritual, you gain 3 icons
* Building 6: if you have more icons than any other player, you gain double of Prestige Points * Building 6: if you have more icons than any other player, you gain double of Prestige Points
* *
@@ -87,7 +87,6 @@ public class ShamanicRitual extends EventCard {
} }
/** /**
* Creates and returns a copy of this ShamanicRitual card. * Creates and returns a copy of this ShamanicRitual card.
* *
@@ -16,8 +16,6 @@ public abstract class NetworkEvent implements Serializable {
this.username = username; this.username = username;
this.eventType = eventType; this.eventType = eventType;
} }
public NetworkEvent(String username) {
this.username = username;
}
public abstract boolean apply(GameController gameController); public abstract boolean apply(GameController gameController);
} }