Fix: NetworkEvent
MicroFix: ShamanicRitual JavaDOC
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+1
-2
@@ -43,7 +43,7 @@ public class ShamanicRitual extends EventCard {
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* If all players have the same amount of icons, they all gain and lose Prestige Points.
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*
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* Buildings influence:
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* Building 2: if you have fewer icons than all other players, you don't lose Prestige Points
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* Building 2: if you have the lowest number of icons, you don't lose Prestige Points
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* Building 5: during the Shamanic Ritual, you gain 3 icons
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* Building 6: if you have more icons than any other player, you gain double of Prestige Points
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*
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@@ -87,7 +87,6 @@ public class ShamanicRitual extends EventCard {
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}
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/**
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* Creates and returns a copy of this ShamanicRitual card.
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*
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@@ -16,8 +16,6 @@ public abstract class NetworkEvent implements Serializable {
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this.username = username;
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this.eventType = eventType;
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}
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public NetworkEvent(String username) {
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this.username = username;
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}
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public abstract boolean apply(GameController gameController);
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}
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