Add: Game slot and draw tests

This commit is contained in:
MatteoPellegrino05
2026-05-02 17:29:22 +02:00
parent 670b4fcf84
commit 86bb799714
@@ -8,7 +8,6 @@ import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import org.junit.jupiter.api.Test; import org.junit.jupiter.api.Test;
import org.junit.jupiter.api.Timeout; import org.junit.jupiter.api.Timeout;
import java.io.IOException;
import java.util.*; import java.util.*;
import java.util.concurrent.TimeUnit; import java.util.concurrent.TimeUnit;
@@ -70,45 +69,59 @@ class GameTest {
Player current = game.getCurrentState().getCurrentPlayer(); Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current); assertNotNull(current);
if (game.getCurrentState().getNLower() > 0 && hasDrawableLower(game)) { if (game.getCurrentState().getNLower() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()); int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
if (index != -1) { if (index != -1) {
assertTrue(game.DrawLowerTribeCardByIndex(current, index)); assertTrue(game.DrawLowerTribeCardByIndex(current, index));
} else { return;
current.addFood(100);
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
} }
} else if (game.getCurrentState().getNUpper() > 0 && hasDrawableUpper(game)) { if (!game.getLowerListBuilding().isEmpty()) {
current.addFood(100);
assertTrue(game.DrawLowerBuildingCardByIndex(current, 0));
return;
}
assertTrue(game.SkipLowerDrawing(current));
return;
}
if (game.getCurrentState().getNUpper() > 0) {
int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()); int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
if (index != -1) { if (index != -1) {
assertTrue(game.DrawUpperTribeCardByIndex(current, index)); assertTrue(game.DrawUpperTribeCardByIndex(current, index));
} else { return;
current.addFood(100);
assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
} }
} else { if (!game.getUpperListBuilding().isEmpty()) {
fail( current.addFood(100);
"Current player has no drawable cards, although the game is still resolving actions.\n" + assertTrue(game.DrawUpperBuildingCardByIndex(current, 0));
"Current player: " + current + "\n" + return;
"Round: " + game.getCurrentState().getRound() + "\n" + }
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
"Slot: " + (game.getCurrentState().getSlot() == null assertTrue(game.SkipUpperDrawing(current));
? "null" return;
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
"NLower: " + game.getCurrentState().getNLower() + "\n" +
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
);
} }
fail(
"Current player has no remaining draw actions.\n" +
"Current player: " + current + "\n" +
"Round: " + game.getCurrentState().getRound() + "\n" +
"Stage: " + game.getCurrentState().getGameStage() + "\n" +
"Slot: " + (game.getCurrentState().getSlot() == null
? "null"
: game.getCurrentState().getSlot().getSlotId()) + "\n" +
"NLower: " + game.getCurrentState().getNLower() + "\n" +
"NUpper: " + game.getCurrentState().getNUpper() + "\n" +
"Lower tribe size: " + game.getLowerListTribeCards().size() + "\n" +
"Upper tribe size: " + game.getUpperListTribeCards().size() + "\n" +
"Lower building size: " + game.getLowerListBuilding().size() + "\n" +
"Upper building size: " + game.getUpperListBuilding().size() + "\n" +
"First lower non-event: " + firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) + "\n" +
"First upper non-event: " + firstNonEventIndexOrMinusOne(game.getUpperListTribeCards())
);
} }
private void resolveActionsUntilOptionalCardEffect(Game game) { private void resolveActionsUntilOptionalCardEffect(Game game) {
@@ -140,14 +153,13 @@ class GameTest {
resolveOptionalPhaseIfPresent(game); resolveOptionalPhaseIfPresent(game);
} }
private boolean hasDrawableLower(Game game) { private void resolveCurrentPlayerCompletely(Game game, Player expectedPlayer) {
return firstNonEventIndexOrMinusOne(game.getLowerListTribeCards()) != -1 assertEquals(expectedPlayer, game.getCurrentState().getCurrentPlayer());
|| !game.getLowerListBuilding().isEmpty();
}
private boolean hasDrawableUpper(Game game) { while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS
return firstNonEventIndexOrMinusOne(game.getUpperListTribeCards()) != -1 && expectedPlayer.equals(game.getCurrentState().getCurrentPlayer())) {
|| !game.getUpperListBuilding().isEmpty(); resolveOneMandatoryAction(game);
}
} }
@Test @Test
@@ -808,7 +820,7 @@ class GameTest {
assertFalse(game.PickOptionalBuildingCard(current, 0)); assertFalse(game.PickOptionalBuildingCard(current, 0));
} }
@Test @Test
void toStringModel() throws IOException, InterruptedException { void toStringModel() {
Game game=new Game(5); Game game=new Game(5);
Player p1=new Player("p1"); Player p1=new Player("p1");
Player p2=new Player("p2"); Player p2=new Player("p2");
@@ -828,6 +840,119 @@ class GameTest {
assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i)); assertTrue(game.SlotChoiceByIndex(game.getCurrentState().getCurrentPlayer(), i));
} }
System.out.println(game.toString()); String result = game.toString();
assertNotNull(result);
assertFalse(result.isBlank());
assertTrue(result.contains("CURRENT STATE"));
}
@Test
@Timeout(value = 5, unit = TimeUnit.SECONDS)
void shouldDrawLowerBuildingWhenAvailableAndPlayerCanPay() {
Game game = new Game(3);
addPlayers(game, 3, "lower_building_");
for (int safety = 0; safety < 300; safety++) {
if (game.getCurrentState().getGameStage() == GameStages.SLOT_CHOICE) {
completeSlotChoice(game);
}
if (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
assertNotNull(current);
if (game.getCurrentState().getNLower() > 0
&& !game.getLowerListBuilding().isEmpty()) {
current.addFood(100);
int buildingsBefore = current.buildingCards.size();
int lowerBuildingsBefore = game.getLowerListBuilding().size();
int foodBefore = current.getFoodValue();
assertTrue(
game.DrawLowerBuildingCardByIndex(current, 0),
"DrawLowerBuildingCardByIndex should return true when lower building exists, player can draw lower, and player has food."
);
assertEquals(buildingsBefore + 1, current.buildingCards.size());
assertEquals(lowerBuildingsBefore - 1, game.getLowerListBuilding().size());
assertTrue(current.getFoodValue() < foodBefore);
return;
}
resolveOneMandatoryAction(game);
}
if (game.getCurrentState().getGameStage() == GameStages.OPTIONAL_CARD_EFFECT) {
resolveOptionalPhaseIfPresent(game);
}
if (game.getCurrentState().getGameStage() == GameStages.ENDED) {
break;
}
}
fail("The test never reached a state with NLower > 0 and at least one lower building.");
}
@Test
void drawBuildingShouldReturnFalseIfPlayerCannotPay() {
Game game = new Game(3);
addPlayers(game, 3, "no_food_building_");
completeSlotChoice(game);
while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS) {
Player current = game.getCurrentState().getCurrentPlayer();
if (game.getCurrentState().getNUpper() > 0
&& !game.getUpperListBuilding().isEmpty()
&& current.builders.isEmpty()) {
while (current.getFoodValue() > 0) {
assertTrue(current.removeFood(1));
}
assertEquals(0, current.getFoodValue());
assertFalse(game.DrawUpperBuildingCardByIndex(current, 0));
return;
}
resolveOneMandatoryAction(game);
}
fail("No upper building draw state reached with a player without builders.");
}
@Test
void shouldResolvePlayersAccordingToSlotOrder() {
Game game = new Game(3);
addPlayers(game, 3, "slot_order_");
Player firstChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(firstChooser, 2));
Player secondChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(secondChooser, 0));
Player thirdChooser = game.getCurrentState().getCurrentPlayer();
assertTrue(game.SlotChoiceByIndex(thirdChooser, 1));
assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
assertEquals(secondChooser, game.getCurrentState().getCurrentPlayer());
resolveCurrentPlayerCompletely(game, secondChooser);
assertEquals(thirdChooser, game.getCurrentState().getCurrentPlayer());
resolveCurrentPlayerCompletely(game, thirdChooser);
assertEquals(firstChooser, game.getCurrentState().getCurrentPlayer());
} }
} }