Fix: full model refactor
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@@ -98,7 +98,7 @@ public class ServerLauncher {
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game.getPlayers(), game.getAvailableTotems(),
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game.getUpperListTribeCards(), game.getLowerListTribeCards(),
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game.getUpperListBuilding(), game.getLowerListBuilding(),
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game.disconnectedPlayers.entrySet().stream()
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game.getDisconnectedPlayers().entrySet().stream()
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.filter(Map.Entry::getValue)
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.map(e -> e.getKey().getUserName())
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.collect(Collectors.toCollection(ArrayList::new))
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@@ -161,7 +161,7 @@ public class ServerLauncher {
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Game game = saveManager.load();
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if (game == null) return;
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long disconnectedCount = game.disconnectedPlayers.entrySet().stream()
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long disconnectedCount = game.getDisconnectedPlayers().entrySet().stream()
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.filter(Map.Entry::getValue).count();
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if (disconnectedCount >= game.getNPlayers() - 1) {
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@@ -173,7 +173,7 @@ public class ServerLauncher {
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gameController.setModel(game);
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playerList.setLimit(game.getNPlayers());
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for (Map.Entry<Player, Boolean> entry : game.disconnectedPlayers.entrySet()) {
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for (Map.Entry<Player, Boolean> entry : game.getDisconnectedPlayers().entrySet()) {
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if (entry.getValue()) {
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playerList.put(entry.getKey().getUserName(), false);
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}
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