Fix: regress bug

This commit is contained in:
2026-06-14 19:34:39 +02:00
parent 3dfd265e9f
commit 793630ed96
@@ -145,7 +145,8 @@ public class MainFXMLController {
/** Incrementally re-renders only the parts of the scene affected by the last network event. */
public void render() {
if(foodLabels.isEmpty() || controller.getMiniModel().lastEvent == null
|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE))
|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE)
|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.RECONNECT_PLAYER))
buildSidePanel();
if(isError)
{
@@ -153,7 +154,7 @@ public class MainFXMLController {
isError=false;
return;
}
if(controller.getMiniModel().lastEvent==null ||controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.NEXT_ROUND)) {
if(controller.getMiniModel().lastEvent==null ||controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.NEXT_ROUND) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.RECONNECT_PLAYER)) {
renderMyHand();
renderUpper();
renderBoard();