Fix: regress bug
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@@ -145,7 +145,8 @@ public class MainFXMLController {
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/** Incrementally re-renders only the parts of the scene affected by the last network event. */
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public void render() {
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if(foodLabels.isEmpty() || controller.getMiniModel().lastEvent == null
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|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE))
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|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE)
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|| controller.getMiniModel().lastEvent.getEventType().equals(EventType.RECONNECT_PLAYER))
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buildSidePanel();
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if(isError)
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{
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@@ -153,7 +154,7 @@ public class MainFXMLController {
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isError=false;
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return;
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}
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if(controller.getMiniModel().lastEvent==null ||controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.NEXT_ROUND)) {
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if(controller.getMiniModel().lastEvent==null ||controller.getMiniModel().lastEvent.getEventType().equals(EventType.TOTEM_CHOICE) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.NEXT_ROUND) || controller.getMiniModel().lastEvent.getEventType().equals(EventType.RECONNECT_PLAYER)) {
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renderMyHand();
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renderUpper();
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renderBoard();
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