Fixed: RMIServer and RMIClient
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@@ -18,7 +18,7 @@ public class RMIClient {
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}
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public boolean connect(String username,ClientController clientController) {
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public boolean connect(String username,int preferredInt,ClientController clientController) {
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// 1. Connettiti al registry
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try {
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Registry registry = LocateRegistry.getRegistry(host, port);
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@@ -29,7 +29,7 @@ public class RMIClient {
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// 3. Crea il callback e registralo
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ClientCallbackImpl callback = new ClientCallbackImpl(clientController);
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if (!stub.joinGame(username, callback))
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if (!stub.joinGame(username,preferredInt, callback))
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{
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stub = null;
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return false;
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@@ -6,7 +6,7 @@ import java.rmi.*;
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public interface IGameServer extends Remote {
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boolean joinGame(String username, IClientCallback callback) throws RemoteException;
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boolean joinGame(String username,int preferredInt, IClientCallback callback) throws RemoteException;
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boolean doEvent(NetworkEvent event) throws RemoteException;
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}
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@@ -1,6 +1,7 @@
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package it.polimi.ingsw.gc14.Network.RMI.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.LimitedList;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
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@@ -24,32 +25,44 @@ public class RMIServer implements IGameServer {
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private int nPort;
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private final Map<String, IClientCallback> clients = new ConcurrentHashMap<>();
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BlockingQueue<NetworkEvent> actionQueue;
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private LimitedList<String> playerList;
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// Costruttore
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue) throws RemoteException {
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public RMIServer(GameController controller, int nPort, BlockingQueue<NetworkEvent> actionQueue,LimitedList<String> playerList) throws RemoteException {
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this.controller = controller;
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this.nPort = nPort;
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this.actionQueue = actionQueue;
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this.playerList = playerList;
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}
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// Metodi esposti RMI
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public void setController (GameController controller) {
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this.controller = controller;
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}
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@Override
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public boolean joinGame(String username, IClientCallback callback) {
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if(controller.addPlayer(username))
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public boolean joinGame(String username, int preferredInt,IClientCallback callback) {
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synchronized (controller) {
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if(playerList.size()==0 && (preferredInt<2||preferredInt>5))
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return false;
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if (controller.addPlayer(username)) {
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if(playerList.size()==0)
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{
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Game game= new Game(preferredInt);
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controller.setModel(game);
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playerList.setElement(preferredInt);
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}
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playerList.add(username);
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clients.put(username, callback);
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return true;
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}
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return false;
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}
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}
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@Override
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public boolean doEvent(NetworkEvent event) throws RemoteException {
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return actionQueue.offer(event);
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