Fix: Replaced Model With MiniModel in the client implementation and in the view

This commit is contained in:
rubenpirreram
2026-05-12 23:21:06 +02:00
parent 40aa62e3d0
commit 779b72275c
16 changed files with 224 additions and 217 deletions
@@ -1,11 +1,14 @@
package it.polimi.ingsw.gc14.Controller; package it.polimi.ingsw.gc14.Controller;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.*;
import it.polimi.ingsw.gc14.Model.GamePackage.Board;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import it.polimi.ingsw.gc14.Network.IClient; import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*; import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.View.IView; import it.polimi.ingsw.gc14.View.IView;
import java.rmi.RemoteException; import java.rmi.RemoteException;
import java.util.Map;
import java.util.Objects; import java.util.Objects;
/** /**
@@ -15,7 +18,7 @@ import java.util.Objects;
public class ClientController { public class ClientController {
/** Game Controller of the client */ /** Game Controller of the client */
public GameController localController; public MiniModel miniModel;
/** View of the client */ /** View of the client */
public IView view; public IView view;
@@ -31,7 +34,6 @@ public class ClientController {
*/ */
public ClientController(IView view) { public ClientController(IView view) {
this.view = view; this.view = view;
this.localController = new GameController();
this.client = null; this.client = null;
} }
@@ -49,9 +51,9 @@ public class ClientController {
* Sets the model in the GameController and updates the view. * Sets the model in the GameController and updates the view.
* @param model the model to set * @param model the model to set
*/ */
public void setModel(Game model) { public void setModel(MiniModel model) {
localController.setModel(model); this.miniModel = model;
view.setModel(localController.getModel()); view.setModel(miniModel);
} }
@@ -72,7 +74,7 @@ public class ClientController {
*/ */
public void drawUpperTribeCard(String playerUsername, int pos) { public void drawUpperTribeCard(String playerUsername, int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
{ {
view.showError("It's not your turn!"); view.showError("It's not your turn!");
} }
@@ -94,7 +96,7 @@ public class ClientController {
* @param pos the index of the card to draw * @param pos the index of the card to draw
*/ */
public void drawLowerTribeCard(String playerUsername,int pos) { public void drawLowerTribeCard(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else else
try { try {
@@ -112,7 +114,7 @@ public class ClientController {
* @param pos the index of the card to draw * @param pos the index of the card to draw
*/ */
public void drawUpperBuildingCard(String playerUsername,int pos) { public void drawUpperBuildingCard(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -132,7 +134,7 @@ public class ClientController {
* @param pos the index of the card to draw * @param pos the index of the card to draw
*/ */
public void drawLowerBuildingCard(String playerUsername,int pos) { public void drawLowerBuildingCard(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -150,7 +152,7 @@ public class ClientController {
* @param playerUsername the name of the player performing the action * @param playerUsername the name of the player performing the action
*/ */
public void skipTurn(String playerUsername) { public void skipTurn(String playerUsername) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -171,7 +173,7 @@ public class ClientController {
* @param pos the index of the card to draw * @param pos the index of the card to draw
*/ */
public void pickOptionalTribeCard(String playerUsername,int pos) { public void pickOptionalTribeCard(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -190,7 +192,7 @@ public class ClientController {
* @param pos the index of the card to draw * @param pos the index of the card to draw
*/ */
public void pickOptionalBuildingCard(String playerUsername,int pos) { public void pickOptionalBuildingCard(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -208,7 +210,7 @@ public class ClientController {
* @param playerUsername the name of the player performing the action * @param playerUsername the name of the player performing the action
*/ */
public void noOptionalCard(String playerUsername) { public void noOptionalCard(String playerUsername) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -226,7 +228,7 @@ public class ClientController {
* @param pos the index of the selected slot * @param pos the index of the selected slot
*/ */
public void slotChoice(String playerUsername,int pos) { public void slotChoice(String playerUsername,int pos) {
if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName())) if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
view.showError("It's not your turn!"); view.showError("It's not your turn!");
else { else {
try { try {
@@ -128,6 +128,8 @@ public class Game implements Serializable {
* The board associated with this game. * The board associated with this game.
*/ */
private Board board; private Board board;
//TODO
public Board getBoard() {return board;}
/** /**
* Returns clones of the upper tribe cards currently available on the board. * Returns clones of the upper tribe cards currently available on the board.
@@ -919,105 +921,5 @@ public class Game implements Serializable {
return true; return true;
} }
/**
* Prints a string representation of the {@code Game}. Used in the TUI implementation to draw:
* <li>{@link it.polimi.ingsw.gc14.Model.GamePackage.Board Board}
* <li>{@link it.polimi.ingsw.gc14.Model.Player Players}
* <li>{@link #getUpperListTribeCards() Upper TribeCard List} <li>{@link #getUpperListBuilding() Upper Building List}
* <li>{@link #getLowerListTribeCards() Lower TribeCard List} <li>{@link #getLowerListBuilding() Lower Building List}
* <li>{@link it.polimi.ingsw.gc14.Model.OrderLogicCard Offer Track}
*
* @return {@code String} - a string representation of the {@code Game}.
*/
@Override
public String toString() {
return PlayersStamp()+"\n"+BoardStamp()+"\n";
}
/**
* Returns a string representation of all the players currently in the game,
* arranged side by side in pairs.
* If the number of players is odd, the last player is printed on its own line.
*
* @return {@code String} - a string representation of all the players.
*/
public String PlayersStamp()
{
StringBuilder stringBuilder=new StringBuilder();
for(int i=0;i<playersList.size()/2;i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
/**
* Returns a string representation of the board, including the current state,
* the offer track with slot assignments, the upper and lower tribe card lists,
* and the upper and lower building card lists.
*
* @return {@code String} - a string representation of the board.
*/
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
int index=0;
for(Map.Entry<Slot,Player> entry:slotMap.entrySet())
{
stringDownOffer.add((index++)+"."+entry.getKey().toStringTUI());
if(entry.getValue()!=null)
stringUpOffer.add(entry.getValue().getUserName());
else
stringUpOffer.add(" ");
}
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++)
{
if(i<getUpperListTribeCards().size())
{
stringUpperListTribe.add(i+"-"+getUpperListTribeCards().get(i).toStringBoard());
}
if(i<getLowerListTribeCards().size())
{
stringLowerListTribe.add(i+"-"+getLowerListTribeCards().get(i).toStringBoard());
}
}
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++)
{
if(i<getUpperListBuilding().size())
{
BuildTableUpper.addRow(i+"-"+getUpperListBuilding().get(i).toString());
}
if(i<getLowerListBuilding().size())
{
BuildTableLower.addRow(i+"-"+getLowerListBuilding().get(i).toString());
}
}
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
offerTrack.addRow(stringDownOffer);
return "CURRENT STATE\n"+getCurrentState()+"\n"+orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
}
} }
@@ -6,21 +6,23 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
import it.polimi.ingsw.gc14.Model.GamePackage.Board; import it.polimi.ingsw.gc14.Model.GamePackage.Board;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState; import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import java.io.Serializable;
import java.rmi.RemoteException; import java.rmi.RemoteException;
import java.util.*; import java.util.*;
//TODO //TODO
public class MiniModel { public class MiniModel implements Serializable {
public Board board; public Board board;
public Map<Slot,Player> slotPlayerMap; public Map<Slot,Player> slotPlayerMap;
public OrderLogicCard orderLogicCard; public OrderLogicCard orderLogicCard;
public CurrentState currentState; public CurrentState currentState;
public Map<String,Player> players; public Map<String,Player> players;
public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, Map<String,Player> players) { public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players) {
this.board = board; this.board = board;
this.slotPlayerMap = slotPlayerMap; this.slotPlayerMap = slotPlayerMap;
this.orderLogicCard = orderLogicCard; this.orderLogicCard = orderLogicCard;
this.currentState = currentState; this.currentState = currentState;
this.players = players; this.players=new HashMap<>();
setPlayers(players);
} }
public void setBoard(Board board) { public void setBoard(Board board) {
this.board = board; this.board = board;
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.RMI.Client;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback; import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
@@ -37,7 +38,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
* @throws RemoteException if any RMI error occurs * @throws RemoteException if any RMI error occurs
*/ */
@Override @Override
public void onGameInit(Game model) throws RemoteException { public void onGameInit(MiniModel model) throws RemoteException {
clientController.setModel(model); clientController.setModel(model);
clientController.view.render(); clientController.view.render();
} }
@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
if(event.getIsError()) { if(event.getIsError()) {
clientController.view.showError(event.toString()); clientController.view.showError(event.toString());
} else { } else {
event.apply(clientController.localController); event.apply(clientController.miniModel);
clientController.view.render(); clientController.view.render();
} }
} }
@@ -1,10 +1,13 @@
package it.polimi.ingsw.gc14.Network.RMI.Common; package it.polimi.ingsw.gc14.Network.RMI.Common;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.*;
import it.polimi.ingsw.gc14.Model.GamePackage.Board;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import java.io.Serializable; import java.io.Serializable;
import java.rmi.*; import java.rmi.*;
import java.util.Map;
/** /**
* Callback interface used by the server to notify an RMI client about * Callback interface used by the server to notify an RMI client about
@@ -21,7 +24,7 @@ public interface IClientCallback extends Remote, Serializable {
* @param model the current game model. * @param model the current game model.
* @throws RemoteException if an RMI communication error occurs. * @throws RemoteException if an RMI communication error occurs.
*/ */
void onGameInit(Game model) throws RemoteException; void onGameInit(MiniModel miniModel) throws RemoteException;
/** /**
* Notifies the client about a network action to process. * Notifies the client about a network action to process.
@@ -3,6 +3,8 @@ package it.polimi.ingsw.gc14.Network.RMI.Server;
import it.polimi.ingsw.gc14.Controller.GameController; import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.LimitedMap; import it.polimi.ingsw.gc14.LimitedMap;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*; import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback; import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
@@ -25,7 +27,6 @@ import java.rmi.*;
public class RMIServer extends UnicastRemoteObject implements IGameServer { public class RMIServer extends UnicastRemoteObject implements IGameServer {
private String host; private String host;
private GameController controller; private GameController controller;
private Game model;
private Registry registry; private Registry registry;
private int nPort; private int nPort;
@@ -89,7 +90,8 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
clients.put(username, callback); clients.put(username, callback);
System.out.println("Reconnected player: " + username); System.out.println("Reconnected player: " + username);
startWatchdog(username); startWatchdog(username);
callback.onGameInit(controller.getModel()); Game game = controller.getModel();
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
System.out.println("Model sent: " + username); System.out.println("Model sent: " + username);
actionQueue.add(new ReconnectPlayer(username)); actionQueue.add(new ReconnectPlayer(username));
return true; return true;
@@ -98,8 +100,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
else else
{ {
if (playerList.isEmpty()) { if (playerList.isEmpty()) {
model = new Game(preferredInt); controller.setModel(new Game(preferredInt));
controller.setModel(model);
playerList.setLimit(preferredInt); playerList.setLimit(preferredInt);
} }
if (controller.addPlayer(username)) { if (controller.addPlayer(username)) {
@@ -115,7 +116,8 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
clients.put(username, callback); clients.put(username, callback);
System.out.println("Reconnected player: " + username); System.out.println("Reconnected player: " + username);
startWatchdog(username); startWatchdog(username);
callback.onGameInit(controller.getModel()); Game game = controller.getModel();
callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
System.out.println("Model sent: " + username); System.out.println("Model sent: " + username);
actionQueue.add(new ReconnectPlayer(username)); actionQueue.add(new ReconnectPlayer(username));
return true; return true;
@@ -165,10 +167,11 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
* Mirrors {@code TCPServer.notifyAll(Game)} + the {@code ClientHandler.notifyModel} * Mirrors {@code TCPServer.notifyAll(Game)} + the {@code ClientHandler.notifyModel}
* call that stores the model for disconnect-turn checking. * call that stores the model for disconnect-turn checking.
*/ */
public void notifyAll(Game model) throws RemoteException { public void notifyAll(MiniModel model) throws RemoteException {
this.model = model;
// Keep every watchdog's game reference up to date // Keep every watchdog's game reference up to date
watchdogs.values().forEach(wd -> wd.setGame(model)); synchronized (controller){
watchdogs.values().forEach(wd -> wd.setGame(controller.getModel()));
}
for (IClientCallback cb : clients.values()) { for (IClientCallback cb : clients.values()) {
cb.onGameInit(model); cb.onGameInit(model);
} }
@@ -326,7 +329,10 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
private void startWatchdog(String username) { private void startWatchdog(String username) {
RMIHeartbeat wd = new RMIHeartbeat( RMIHeartbeat wd = new RMIHeartbeat(
username, playerList, clients, actionQueue); username, playerList, clients, actionQueue);
if (model != null) wd.setGame(model); synchronized (controller)
{
if (controller.getModel() != null) wd.setGame(controller.getModel());
}
watchdogs.put(username, wd); watchdogs.put(username, wd);
wd.start(); wd.start();
} }
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Client;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.IClient; import it.polimi.ingsw.gc14.Network.IClient;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.*; import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
@@ -165,11 +166,11 @@ public class TCPClient implements IClient {
if (event.getIsError()) { if (event.getIsError()) {
controller.view.showError(event.toString()); controller.view.showError(event.toString());
} else { } else {
event.apply(controller.localController); event.apply(controller.miniModel);
controller.view.render(); controller.view.render();
} }
} else if (read instanceof Game model) { } else if (read instanceof MiniModel model) {
controller.setModel(model); controller.setModel(model);
controller.view.render(); controller.view.render();
} }
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
import it.polimi.ingsw.gc14.LimitedMap; import it.polimi.ingsw.gc14.LimitedMap;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer; import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
@@ -24,7 +25,6 @@ public class ClientHandler implements Runnable {
private boolean running ; private boolean running ;
private Game game;
/** /**
* Returns the username associated with this client. * Returns the username associated with this client.
* *
@@ -120,8 +120,7 @@ public class ClientHandler implements Runnable {
* Sends the current game model to this client. * Sends the current game model to this client.
* @param game The current state of the game to send to the client. * @param game The current state of the game to send to the client.
*/ */
public synchronized void notifyModel(Game game) { public synchronized void notifyMiniModel(MiniModel game) {
this.game = game;
try { try {
out.writeObject(game); out.writeObject(game);
} catch (IOException e) { } catch (IOException e) {
@@ -3,6 +3,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
import it.polimi.ingsw.gc14.Controller.GameController; import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.LimitedMap; import it.polimi.ingsw.gc14.LimitedMap;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Model.Player; import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.ClientPlayer; import it.polimi.ingsw.gc14.Network.ClientPlayer;
import it.polimi.ingsw.gc14.Network.EventType; import it.polimi.ingsw.gc14.Network.EventType;
@@ -124,7 +125,8 @@ public class TCPServer {
); );
clientSocket.getOutputStream().write(1); clientSocket.getOutputStream().write(1);
pendingHeartbeat.put(username, handler); pendingHeartbeat.put(username, handler);
handler.notifyModel(controller.getModel()); Game game = controller.getModel();
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
Thread thread = new Thread(handler); Thread thread = new Thread(handler);
thread.start(); thread.start();
clientHandlers.add(handler); clientHandlers.add(handler);
@@ -172,7 +174,8 @@ public class TCPServer {
); );
clientSocket.getOutputStream().write(1); clientSocket.getOutputStream().write(1);
pendingHeartbeat.put(username, handler); pendingHeartbeat.put(username, handler);
handler.notifyModel(controller.getModel()); Game game = controller.getModel();
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
Thread thread = new Thread(handler); Thread thread = new Thread(handler);
thread.start(); thread.start();
clientHandlers.add(handler); clientHandlers.add(handler);
@@ -232,7 +235,7 @@ public class TCPServer {
}); });
} }
public void notifyAll(Game model) { public void notifyAll(MiniModel model) {
clientHandlers.forEach(h -> h.notifyModel(model)); clientHandlers.forEach(h -> h.notifyMiniModel(model));
} }
} }
@@ -4,9 +4,11 @@ package it.polimi.ingsw.gc14;
import it.polimi.ingsw.gc14.Controller.GameController; import it.polimi.ingsw.gc14.Controller.GameController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages; import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Model.Player; import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Network.EventType; import it.polimi.ingsw.gc14.Network.EventType;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer; import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer; import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer; import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
@@ -110,10 +112,22 @@ public class ServerLauncher {
disconnectionTimer.cancel(false); disconnectionTimer.cancel(false);
disconnectionTimer = null; disconnectionTimer = null;
} }
int roundPrec=gameController.getModel().getCurrentState().getRound();
synchronized(gameController){ synchronized(gameController){
event.setIsError(!event.apply(gameController)); event.setIsError(!event.apply(gameController));
if(!event.getIsError())
{
event.setData(gameController.getModel().getSlotMap(),gameController.getModel().orderLogicCard,gameController.getModel().getCurrentState(),gameController.getModel().getPlayerByUsername(event.getUsername()));
}
serverRMI.notifyAll(event); serverRMI.notifyAll(event);
serverTCP.notifyAll(event); serverTCP.notifyAll(event);
if(gameController.getModel().getCurrentState().getRound()!=roundPrec)
{
Game game=gameController.getModel();
ApplyNextRound nextRound=new ApplyNextRound(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayers());
serverRMI.notifyAll(nextRound);
serverTCP.notifyAll(nextRound);
}
if(!event.getIsError()){ if(!event.getIsError()){
if(this.gameController.getModel().getCurrentState().getGameStage() == GameStages.ENDED){ if(this.gameController.getModel().getCurrentState().getGameStage() == GameStages.ENDED){
this.deleteSave(); this.deleteSave();
@@ -196,9 +210,14 @@ public class ServerLauncher {
new Thread(()->{ new Thread(()->{
try { try {
System.out.println("\n\nNotifying model"); System.out.println("\n\nNotifying model");
serverRMI.notifyAll(gameController.getModel()); MiniModel miniModel;
serverTCP.notifyAll(gameController.getModel()); synchronized (gameController) {
view = new TUI(gameController.getModel()); Game game = gameController.getModel();
miniModel= new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers());
}
serverRMI.notifyAll(miniModel);
serverTCP.notifyAll(miniModel);
view = new TUI(miniModel);
view.fullRender(); view.fullRender();
} catch (RemoteException e) { } catch (RemoteException e) {
throw new RuntimeException(e); throw new RuntimeException(e);
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.View.GUI.MainView; import it.polimi.ingsw.gc14.View.GUI.MainView;
import it.polimi.ingsw.gc14.View.IView; import it.polimi.ingsw.gc14.View.IView;
import javafx.application.Platform; import javafx.application.Platform;
@@ -11,7 +12,7 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
private final Stage stage; private final Stage stage;
private final MainView mainView; private final MainView mainView;
private Game model; private MiniModel model;
private ClientController controller; private ClientController controller;
private String username; private String username;
@@ -21,9 +22,9 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
} }
@Override @Override
public void setModel(Game model) { public void setModel(MiniModel model) {
this.model = model; this.model = model;
mainView.setModel(model, controller, username); mainView.setModel(model,controller, username);
Platform.runLater(() -> { Platform.runLater(() -> {
stage.setScene(mainView.getScene()); stage.setScene(mainView.getScene());
@@ -47,12 +47,12 @@ public class MainFXMLController {
private Popup popup; private Popup popup;
private HBox popupCards; private HBox popupCards;
private Game model; private MiniModel model;
private ClientController controller; private ClientController controller;
private String username; private String username;
private final Map<String, ImageView> cardCache = new HashMap<>(); private final Map<String, ImageView> cardCache = new HashMap<>();
public void setModel(Game model) {this.model = model;} public void setModel(MiniModel model) {this.model = model;}
public void setController(ClientController controller) {this.controller = controller;} public void setController(ClientController controller) {this.controller = controller;}
public void setUsername(String username) {this.username = username;} public void setUsername(String username) {this.username = username;}
@@ -116,9 +116,9 @@ public class MainFXMLController {
img.setClip(clip); img.setClip(clip);
StackPane wrapper = new StackPane(img); StackPane wrapper = new StackPane(img);
Player player = model.getSlotMap().get(slot); Player player = model.slotPlayerMap.get(slot);
if (player != null) { if (player != null) {
int index = model.getPlayers().indexOf(player); int index = new ArrayList<>(model.players.values()).indexOf(player);
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png"))); ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(70); totem.setFitHeight(70);
totem.setPreserveRatio(true); totem.setPreserveRatio(true);
@@ -221,7 +221,7 @@ public class MainFXMLController {
upperList.getChildren().clear(); upperList.getChildren().clear();
int i = 0; int i = 0;
for (TribeCard card : model.getUpperListTribeCards()) { for (TribeCard card : model.board.upperListTribe) {
final int index = i; final int index = i;
StackPane img = createCard(card, true, true); StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawUpperTribeCard(username, index)); img.setOnMouseClicked(e -> controller.drawUpperTribeCard(username, index));
@@ -229,7 +229,7 @@ public class MainFXMLController {
i++; i++;
} }
i = 0; i = 0;
for (BuildingCard card : model.getUpperListBuilding()) { for (BuildingCard card : model.board.upperListBuilding) {
final int index = i; final int index = i;
StackPane img = createCard(card, true, true); StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(username, index)); img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(username, index));
@@ -238,7 +238,7 @@ public class MainFXMLController {
} }
} }
private void renderOrder() { private void renderOrder() {
StackPane card = createOrder(Integer.toString(model.getNPlayers()), false, false); StackPane card = createOrder(Integer.toString(model.players.size()), false, false);
VBox overlay = new VBox(-20); VBox overlay = new VBox(-20);
overlay.setPickOnBounds(false); overlay.setPickOnBounds(false);
@@ -246,13 +246,13 @@ public class MainFXMLController {
StackPane.setMargin(overlay, new Insets(9, 0, 0, 57)); StackPane.setMargin(overlay, new Insets(9, 0, 0, 57));
int i = 0; int i = 0;
for (Player player : model.getPlayers()) { for (Player player : model.players.values()) {
final int index = i; final int index = i;
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png"))); ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(70); totem.setFitHeight(70);
totem.setPreserveRatio(true); totem.setPreserveRatio(true);
if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.getSlotMap().containsValue(player))) { if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.slotPlayerMap.containsValue(player))) {
totem.setOpacity(0.0); totem.setOpacity(0.0);
} }
overlay.getChildren().add(totem); overlay.getChildren().add(totem);
@@ -267,7 +267,7 @@ public class MainFXMLController {
board.getChildren().clear(); board.getChildren().clear();
String path = ""; String path = "";
switch (model.getCurrentState().getEra()) { switch (model.currentState.getEra()) {
case 1 -> path = "/GUIImages/Backs/back-001.png"; case 1 -> path = "/GUIImages/Backs/back-001.png";
case 2 -> path = "/GUIImages/Backs/back-030.png"; case 2 -> path = "/GUIImages/Backs/back-030.png";
case 3 -> path = "/GUIImages/Backs/back-058.png"; case 3 -> path = "/GUIImages/Backs/back-058.png";
@@ -289,7 +289,7 @@ public class MainFXMLController {
renderOrder(); renderOrder();
int i = 0; int i = 0;
for (Map.Entry<Slot, Player> entry : model.getSlotMap().entrySet()) { for (Map.Entry<Slot, Player> entry : model.slotPlayerMap.entrySet()) {
Slot slot = entry.getKey(); Slot slot = entry.getKey();
final int index = i; final int index = i;
StackPane img = createSlot(slot, true, true); StackPane img = createSlot(slot, true, true);
@@ -304,7 +304,7 @@ public class MainFXMLController {
lowerList.getChildren().clear(); lowerList.getChildren().clear();
int i = 0; int i = 0;
for (TribeCard card : model.getLowerListTribeCards()) { for (TribeCard card : model.board.lowerListTribe) {
final int index = i; final int index = i;
StackPane img = createCard(card, true, true); StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawLowerTribeCard(username, index)); img.setOnMouseClicked(e -> controller.drawLowerTribeCard(username, index));
@@ -312,7 +312,7 @@ public class MainFXMLController {
i++; i++;
} }
i = 0; i = 0;
for (BuildingCard card : model.getLowerListBuilding()) { for (BuildingCard card : model.board.lowerListBuilding) {
final int index = i; final int index = i;
StackPane img = createCard(card, true, true); StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(username, index)); img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(username, index));
@@ -327,13 +327,13 @@ public class MainFXMLController {
myHand.setSpacing(14); myHand.setSpacing(14);
myHand.setAlignment(Pos.CENTER); myHand.setAlignment(Pos.CENTER);
drawMyHandList(myHand, model.getPlayerByUsername(username).artists); drawMyHandList(myHand, model.players.get(username).artists);
drawMyHandList(myHand, model.getPlayerByUsername(username).gatherers); drawMyHandList(myHand, model.players.get(username).gatherers);
drawMyHandList(myHand, model.getPlayerByUsername(username).inventors); drawMyHandList(myHand, model.players.get(username).inventors);
drawMyHandList(myHand, model.getPlayerByUsername(username).builders); drawMyHandList(myHand, model.players.get(username).builders);
drawMyHandList(myHand, model.getPlayerByUsername(username).shamans); drawMyHandList(myHand, model.players.get(username).shamans);
drawMyHandList(myHand, model.getPlayerByUsername(username).hunters); drawMyHandList(myHand, model.players.get(username).hunters);
drawMyHandList(myHand, model.getPlayerByUsername(username).buildingCards); drawMyHandList(myHand, model.players.get(username).buildingCards);
} }
private void drawMyHandList(HBox myHand, ArrayList<? extends PlayableCard> cardList) { private void drawMyHandList(HBox myHand, ArrayList<? extends PlayableCard> cardList) {
if (!cardList.isEmpty()) { if (!cardList.isEmpty()) {
@@ -361,16 +361,16 @@ public class MainFXMLController {
sidePanel.getChildren().clear(); sidePanel.getChildren().clear();
sidePanel.setSpacing(6); sidePanel.setSpacing(6);
era.setText(Integer.toString(model.getCurrentState().getEra())); era.setText(Integer.toString(model.currentState.getEra()));
round.setText(Integer.toString(model.getCurrentState().getRound())); round.setText(Integer.toString(model.currentState.getRound()));
player.setText(model.getCurrentState().getCurrentPlayer().getUserName()); player.setText(model.currentState.getCurrentPlayer().getUserName());
VBox.setMargin(info, new Insets(5, 5, 5, 5)); VBox.setMargin(info, new Insets(5, 5, 5, 5));
sidePanel.getChildren().add(info); sidePanel.getChildren().add(info);
renderPlayers(sidePanel); renderPlayers(sidePanel);
} }
private void renderPlayers(VBox playersHand) { private void renderPlayers(VBox playersHand) {
for (Player player : model.getPlayers()) { for (Player player : model.players.values()) {
// Card container // Card container
VBox card = new VBox(3); VBox card = new VBox(3);
VBox.setMargin(card, new Insets(5)); VBox.setMargin(card, new Insets(5));
@@ -382,7 +382,7 @@ public class MainFXMLController {
// Riga 1: icona totem + nome // Riga 1: icona totem + nome
HBox headerRow = new HBox(8); HBox headerRow = new HBox(8);
headerRow.setAlignment(Pos.CENTER); headerRow.setAlignment(Pos.CENTER);
int index = model.getPlayers().indexOf(player); int index = new ArrayList<>(model.players.values()).indexOf(player);
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png"))); ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(20); totem.setFitHeight(20);
totem.setPreserveRatio(true); totem.setPreserveRatio(true);
@@ -465,7 +465,7 @@ public class MainFXMLController {
} }
} }
private ArrayList<PlayableCard> getPlayerCards(String username, String type) { private ArrayList<PlayableCard> getPlayerCards(String username, String type) {
Player p = model.getPlayerByUsername(username); Player p = model.players.get(username);
return switch (type) { return switch (type) {
case "artists" -> new ArrayList<>(p.artists); case "artists" -> new ArrayList<>(p.artists);
case "gatherers" -> new ArrayList<>(p.gatherers); case "gatherers" -> new ArrayList<>(p.gatherers);
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
import it.polimi.ingsw.gc14.Controller.ClientController; import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import javafx.fxml.FXMLLoader; import javafx.fxml.FXMLLoader;
import javafx.geometry.Insets; import javafx.geometry.Insets;
import javafx.geometry.Pos; import javafx.geometry.Pos;
@@ -15,7 +16,7 @@ public class MainView {
private final Scene scene; private final Scene scene;
private final MainFXMLController fxmlController; private final MainFXMLController fxmlController;
private Game model; private MiniModel model;
private ClientController controller; private ClientController controller;
private String username; private String username;
@@ -32,7 +33,7 @@ public class MainView {
} }
public Scene getScene() { return scene; } public Scene getScene() { return scene; }
public void setModel(Game model, ClientController controller, String username) { public void setModel(MiniModel model, ClientController controller, String username) {
this.model = model; this.model = model;
fxmlController.setModel(model); fxmlController.setModel(model);
this.controller = controller; this.controller = controller;
@@ -1,10 +1,11 @@
package it.polimi.ingsw.gc14.View; package it.polimi.ingsw.gc14.View;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.NetworkEvent; import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView { public interface IView {
public void setModel(Game game); public void setModel(MiniModel miniModel);
public void render(); public void render();
public void showMessage(String message); public void showMessage(String message);
public void showError(String message); public void showError(String message);
@@ -1,8 +1,14 @@
package it.polimi.ingsw.gc14.View.TUI; package it.polimi.ingsw.gc14.View.TUI;
import it.polimi.ingsw.gc14.Model.Game; import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.View.IView; import it.polimi.ingsw.gc14.View.IView;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List; import java.util.List;
import java.util.Map;
/** /**
* Text-based User Interface (TUI) implementation of {@link IView}. * Text-based User Interface (TUI) implementation of {@link IView}.
@@ -30,9 +36,9 @@ import java.util.List;
public class TUI implements IView { public class TUI implements IView {
/** /**
* The {@link Game} model whose state is rendered. * The {@link MiniModel} model whose state is rendered.
*/ */
private Game model; private MiniModel model;
/** /**
* The username of the local player, used to retrieve and display * The username of the local player, used to retrieve and display
@@ -50,7 +56,7 @@ public class TUI implements IView {
* *
* @param model the {@link Game} model to display; must not be {@code null} * @param model the {@link Game} model to display; must not be {@code null}
*/ */
public TUI(Game model) { public TUI(MiniModel model) {
this.model = model; this.model = model;
this.username = ""; this.username = "";
} }
@@ -76,7 +82,7 @@ public class TUI implements IView {
* @param model the new {@link Game} model; must not be {@code null} * @param model the new {@link Game} model; must not be {@code null}
*/ */
@Override @Override
public void setModel(Game model) { public void setModel(MiniModel model) {
this.model = model; this.model = model;
} }
@@ -96,9 +102,9 @@ public class TUI implements IView {
* <p>Layout: * <p>Layout:
* <ul> * <ul>
* <li><b>Top</b> — player status table produced by * <li><b>Top</b> — player status table produced by
* {@link Game#PlayersStamp()}.</li> * {@link #PlayersStamp()}.</li>
* <li><b>Bottom-left</b> — board status produced by * <li><b>Bottom-left</b> — board status produced by
* {@link Game#BoardStamp()}.</li> * {@link #BoardStamp()}.</li>
* <li><b>Bottom-right</b> — menu options legend and the local * <li><b>Bottom-right</b> — menu options legend and the local
* player's hand.</li> * player's hand.</li>
* </ul> * </ul>
@@ -107,10 +113,10 @@ public class TUI implements IView {
*/ */
public void fullRender() { public void fullRender() {
clearTerminal(); clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n")); List<String> lines = List.of(BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\n" + List<String> lines2 = List.of((printMenuOptions() + "\n" +
model.getPlayerByUsername(username)).split("\n")); model.players.get(username)).split("\n"));
System.out.println(model.PlayersStamp() + "\n" + System.out.println(PlayersStamp() + "\n" +
AsciiTable.sideBySide(lines, lines2, 3)); AsciiTable.sideBySide(lines, lines2, 3));
} }
@@ -120,7 +126,7 @@ public class TUI implements IView {
* <p>Layout: * <p>Layout:
* <ul> * <ul>
* <li><b>Left panel</b> — turn order, upper card row, offer track, * <li><b>Left panel</b> — turn order, upper card row, offer track,
* and lower card row, as produced by {@link Game#BoardStamp()}.</li> * and lower card row, as produced by {@link #BoardStamp()}.</li>
* <li><b>Right panel</b> — menu options legend followed by the local * <li><b>Right panel</b> — menu options legend followed by the local
* player's hand.</li> * player's hand.</li>
* </ul> * </ul>
@@ -129,9 +135,9 @@ public class TUI implements IView {
*/ */
public void renderBoard() { public void renderBoard() {
clearTerminal(); clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n")); List<String> lines = List.of(BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\nYOUR HAND\n" + List<String> lines2 = List.of((printMenuOptions() + "\nYOUR HAND\n" +
model.getPlayerByUsername(username)).split("\n")); model.players.get(username)).split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3)); System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
} }
@@ -141,7 +147,7 @@ public class TUI implements IView {
* <p>Layout: * <p>Layout:
* <ul> * <ul>
* <li><b>Left panel</b> — prestige, food, character deck, and building * <li><b>Left panel</b> — prestige, food, character deck, and building
* deck for all players, as produced by {@link Game#PlayersStamp()}.</li> * deck for all players, as produced by {@link #PlayersStamp()}.</li>
* <li><b>Right panel</b> — menu options legend.</li> * <li><b>Right panel</b> — menu options legend.</li>
* </ul> * </ul>
* *
@@ -149,7 +155,7 @@ public class TUI implements IView {
*/ */
public void renderPlayer() { public void renderPlayer() {
clearTerminal(); clearTerminal();
List<String> lines = List.of(model.PlayersStamp().split("\n")); List<String> lines = List.of(PlayersStamp().split("\n"));
List<String> lines2 = List.of(printMenuOptions().split("\n")); List<String> lines2 = List.of(printMenuOptions().split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3)); System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
} }
@@ -212,4 +218,92 @@ public class TUI implements IView {
pb.inheritIO().start().waitFor(); pb.inheritIO().start().waitFor();
} catch (Exception ignored) {} } catch (Exception ignored) {}
} }
/**
* Returns a string representation of all the players currently in the game,
* arranged side by side in pairs.
* If the number of players is odd, the last player is printed on its own line.
*
* @return {@code String} - a string representation of all the players.
*/
public String PlayersStamp()
{
StringBuilder stringBuilder=new StringBuilder();
ArrayList<Player> playersList=new ArrayList<>(model.players.values());
for(int i = 0; i< model.players.size()/2; i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
/**
* Returns a string representation of the board, including the current state,
* the offer track with slot assignments, the upper and lower tribe card lists,
* and the upper and lower building card lists.
*
* @return {@code String} - a string representation of the board.
*/
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, model.slotPlayerMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
int index=0;
for(Map.Entry<Slot, Player> entry:model.slotPlayerMap.entrySet())
{
stringDownOffer.add((index++)+"."+entry.getKey().toStringTUI());
if(entry.getValue()!=null)
stringUpOffer.add(entry.getValue().getUserName());
else
stringUpOffer.add(" ");
}
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
for(int i=0;i<Math.max(model.board.upperListTribe.size(),model.board.lowerListTribe.size());i++)
{
if(i<model.board.upperListTribe.size())
{
stringUpperListTribe.add(i+"-"+model.board.upperListTribe.get(i).toStringBoard());
}
if(i<model.board.lowerListTribe.size())
{
stringLowerListTribe.add(i+"-"+model.board.lowerListTribe.get(i).toStringBoard());
}
}
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
for(int i=0;i<Math.max(model.board.upperListBuilding.size(),model.board.lowerListBuilding.size());i++)
{
if(i<model.board.upperListBuilding.size())
{
BuildTableUpper.addRow(i+"-"+model.board.upperListBuilding.get(i).toString());
}
if(i<model.board.lowerListBuilding.size())
{
BuildTableLower.addRow(i+"-"+model.board.lowerListBuilding.get(i).toString());
}
}
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
offerTrack.addRow(stringDownOffer);
return "CURRENT STATE\n"+model.currentState+"\n"+model.orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
}
} }
@@ -1480,35 +1480,7 @@ class GameTest {
); );
} }
@Test
void playersStampShouldReturnPlayersInformation() {
Game game = new Game(3);
addPlayers(game, 3, "stamp_");
String result = game.PlayersStamp();
assertNotNull(result);
assertFalse(result.isBlank());
assertTrue(result.contains("stamp_1"));
assertTrue(result.contains("stamp_2"));
assertTrue(result.contains("stamp_3"));
}
@Test
void boardStampShouldReturnBoardInformation() {
Game game = new Game(3);
addPlayers(game, 3, "board_stamp_");
String result = game.BoardStamp();
assertNotNull(result);
assertFalse(result.isBlank());
assertTrue(result.contains("CURRENT STATE"));
assertTrue(result.contains("Char/Events"));
assertTrue(result.contains("Building"));
}
@Test @Test
@Timeout(value = 20, unit = TimeUnit.SECONDS) @Timeout(value = 20, unit = TimeUnit.SECONDS)