Fix: Replaced Model With MiniModel in the client implementation and in the view

This commit is contained in:
rubenpirreram
2026-05-12 23:21:06 +02:00
parent 40aa62e3d0
commit 779b72275c
16 changed files with 224 additions and 217 deletions
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.View.GUI.MainView;
import it.polimi.ingsw.gc14.View.IView;
import javafx.application.Platform;
@@ -11,7 +12,7 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
private final Stage stage;
private final MainView mainView;
private Game model;
private MiniModel model;
private ClientController controller;
private String username;
@@ -21,9 +22,9 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
}
@Override
public void setModel(Game model) {
public void setModel(MiniModel model) {
this.model = model;
mainView.setModel(model, controller, username);
mainView.setModel(model,controller, username);
Platform.runLater(() -> {
stage.setScene(mainView.getScene());
@@ -47,12 +47,12 @@ public class MainFXMLController {
private Popup popup;
private HBox popupCards;
private Game model;
private MiniModel model;
private ClientController controller;
private String username;
private final Map<String, ImageView> cardCache = new HashMap<>();
public void setModel(Game model) {this.model = model;}
public void setModel(MiniModel model) {this.model = model;}
public void setController(ClientController controller) {this.controller = controller;}
public void setUsername(String username) {this.username = username;}
@@ -116,9 +116,9 @@ public class MainFXMLController {
img.setClip(clip);
StackPane wrapper = new StackPane(img);
Player player = model.getSlotMap().get(slot);
Player player = model.slotPlayerMap.get(slot);
if (player != null) {
int index = model.getPlayers().indexOf(player);
int index = new ArrayList<>(model.players.values()).indexOf(player);
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(70);
totem.setPreserveRatio(true);
@@ -221,7 +221,7 @@ public class MainFXMLController {
upperList.getChildren().clear();
int i = 0;
for (TribeCard card : model.getUpperListTribeCards()) {
for (TribeCard card : model.board.upperListTribe) {
final int index = i;
StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawUpperTribeCard(username, index));
@@ -229,7 +229,7 @@ public class MainFXMLController {
i++;
}
i = 0;
for (BuildingCard card : model.getUpperListBuilding()) {
for (BuildingCard card : model.board.upperListBuilding) {
final int index = i;
StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(username, index));
@@ -238,7 +238,7 @@ public class MainFXMLController {
}
}
private void renderOrder() {
StackPane card = createOrder(Integer.toString(model.getNPlayers()), false, false);
StackPane card = createOrder(Integer.toString(model.players.size()), false, false);
VBox overlay = new VBox(-20);
overlay.setPickOnBounds(false);
@@ -246,13 +246,13 @@ public class MainFXMLController {
StackPane.setMargin(overlay, new Insets(9, 0, 0, 57));
int i = 0;
for (Player player : model.getPlayers()) {
for (Player player : model.players.values()) {
final int index = i;
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(70);
totem.setPreserveRatio(true);
if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.getSlotMap().containsValue(player))) {
if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.slotPlayerMap.containsValue(player))) {
totem.setOpacity(0.0);
}
overlay.getChildren().add(totem);
@@ -267,7 +267,7 @@ public class MainFXMLController {
board.getChildren().clear();
String path = "";
switch (model.getCurrentState().getEra()) {
switch (model.currentState.getEra()) {
case 1 -> path = "/GUIImages/Backs/back-001.png";
case 2 -> path = "/GUIImages/Backs/back-030.png";
case 3 -> path = "/GUIImages/Backs/back-058.png";
@@ -289,7 +289,7 @@ public class MainFXMLController {
renderOrder();
int i = 0;
for (Map.Entry<Slot, Player> entry : model.getSlotMap().entrySet()) {
for (Map.Entry<Slot, Player> entry : model.slotPlayerMap.entrySet()) {
Slot slot = entry.getKey();
final int index = i;
StackPane img = createSlot(slot, true, true);
@@ -304,7 +304,7 @@ public class MainFXMLController {
lowerList.getChildren().clear();
int i = 0;
for (TribeCard card : model.getLowerListTribeCards()) {
for (TribeCard card : model.board.lowerListTribe) {
final int index = i;
StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawLowerTribeCard(username, index));
@@ -312,7 +312,7 @@ public class MainFXMLController {
i++;
}
i = 0;
for (BuildingCard card : model.getLowerListBuilding()) {
for (BuildingCard card : model.board.lowerListBuilding) {
final int index = i;
StackPane img = createCard(card, true, true);
img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(username, index));
@@ -327,13 +327,13 @@ public class MainFXMLController {
myHand.setSpacing(14);
myHand.setAlignment(Pos.CENTER);
drawMyHandList(myHand, model.getPlayerByUsername(username).artists);
drawMyHandList(myHand, model.getPlayerByUsername(username).gatherers);
drawMyHandList(myHand, model.getPlayerByUsername(username).inventors);
drawMyHandList(myHand, model.getPlayerByUsername(username).builders);
drawMyHandList(myHand, model.getPlayerByUsername(username).shamans);
drawMyHandList(myHand, model.getPlayerByUsername(username).hunters);
drawMyHandList(myHand, model.getPlayerByUsername(username).buildingCards);
drawMyHandList(myHand, model.players.get(username).artists);
drawMyHandList(myHand, model.players.get(username).gatherers);
drawMyHandList(myHand, model.players.get(username).inventors);
drawMyHandList(myHand, model.players.get(username).builders);
drawMyHandList(myHand, model.players.get(username).shamans);
drawMyHandList(myHand, model.players.get(username).hunters);
drawMyHandList(myHand, model.players.get(username).buildingCards);
}
private void drawMyHandList(HBox myHand, ArrayList<? extends PlayableCard> cardList) {
if (!cardList.isEmpty()) {
@@ -361,16 +361,16 @@ public class MainFXMLController {
sidePanel.getChildren().clear();
sidePanel.setSpacing(6);
era.setText(Integer.toString(model.getCurrentState().getEra()));
round.setText(Integer.toString(model.getCurrentState().getRound()));
player.setText(model.getCurrentState().getCurrentPlayer().getUserName());
era.setText(Integer.toString(model.currentState.getEra()));
round.setText(Integer.toString(model.currentState.getRound()));
player.setText(model.currentState.getCurrentPlayer().getUserName());
VBox.setMargin(info, new Insets(5, 5, 5, 5));
sidePanel.getChildren().add(info);
renderPlayers(sidePanel);
}
private void renderPlayers(VBox playersHand) {
for (Player player : model.getPlayers()) {
for (Player player : model.players.values()) {
// Card container
VBox card = new VBox(3);
VBox.setMargin(card, new Insets(5));
@@ -382,7 +382,7 @@ public class MainFXMLController {
// Riga 1: icona totem + nome
HBox headerRow = new HBox(8);
headerRow.setAlignment(Pos.CENTER);
int index = model.getPlayers().indexOf(player);
int index = new ArrayList<>(model.players.values()).indexOf(player);
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
totem.setFitHeight(20);
totem.setPreserveRatio(true);
@@ -465,7 +465,7 @@ public class MainFXMLController {
}
}
private ArrayList<PlayableCard> getPlayerCards(String username, String type) {
Player p = model.getPlayerByUsername(username);
Player p = model.players.get(username);
return switch (type) {
case "artists" -> new ArrayList<>(p.artists);
case "gatherers" -> new ArrayList<>(p.gatherers);
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
import it.polimi.ingsw.gc14.Controller.ClientController;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import javafx.fxml.FXMLLoader;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
@@ -15,7 +16,7 @@ public class MainView {
private final Scene scene;
private final MainFXMLController fxmlController;
private Game model;
private MiniModel model;
private ClientController controller;
private String username;
@@ -32,7 +33,7 @@ public class MainView {
}
public Scene getScene() { return scene; }
public void setModel(Game model, ClientController controller, String username) {
public void setModel(MiniModel model, ClientController controller, String username) {
this.model = model;
fxmlController.setModel(model);
this.controller = controller;
@@ -1,10 +1,11 @@
package it.polimi.ingsw.gc14.View;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Network.NetworkEvent;
public interface IView {
public void setModel(Game game);
public void setModel(MiniModel miniModel);
public void render();
public void showMessage(String message);
public void showError(String message);
@@ -1,8 +1,14 @@
package it.polimi.ingsw.gc14.View.TUI;
import it.polimi.ingsw.gc14.Model.Game;
import it.polimi.ingsw.gc14.Model.MiniModel;
import it.polimi.ingsw.gc14.Model.Player;
import it.polimi.ingsw.gc14.Model.Slot;
import it.polimi.ingsw.gc14.View.IView;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
/**
* Text-based User Interface (TUI) implementation of {@link IView}.
@@ -30,9 +36,9 @@ import java.util.List;
public class TUI implements IView {
/**
* The {@link Game} model whose state is rendered.
* The {@link MiniModel} model whose state is rendered.
*/
private Game model;
private MiniModel model;
/**
* The username of the local player, used to retrieve and display
@@ -50,7 +56,7 @@ public class TUI implements IView {
*
* @param model the {@link Game} model to display; must not be {@code null}
*/
public TUI(Game model) {
public TUI(MiniModel model) {
this.model = model;
this.username = "";
}
@@ -76,7 +82,7 @@ public class TUI implements IView {
* @param model the new {@link Game} model; must not be {@code null}
*/
@Override
public void setModel(Game model) {
public void setModel(MiniModel model) {
this.model = model;
}
@@ -96,9 +102,9 @@ public class TUI implements IView {
* <p>Layout:
* <ul>
* <li><b>Top</b> — player status table produced by
* {@link Game#PlayersStamp()}.</li>
* {@link #PlayersStamp()}.</li>
* <li><b>Bottom-left</b> — board status produced by
* {@link Game#BoardStamp()}.</li>
* {@link #BoardStamp()}.</li>
* <li><b>Bottom-right</b> — menu options legend and the local
* player's hand.</li>
* </ul>
@@ -107,10 +113,10 @@ public class TUI implements IView {
*/
public void fullRender() {
clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n"));
List<String> lines = List.of(BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\n" +
model.getPlayerByUsername(username)).split("\n"));
System.out.println(model.PlayersStamp() + "\n" +
model.players.get(username)).split("\n"));
System.out.println(PlayersStamp() + "\n" +
AsciiTable.sideBySide(lines, lines2, 3));
}
@@ -120,7 +126,7 @@ public class TUI implements IView {
* <p>Layout:
* <ul>
* <li><b>Left panel</b> — turn order, upper card row, offer track,
* and lower card row, as produced by {@link Game#BoardStamp()}.</li>
* and lower card row, as produced by {@link #BoardStamp()}.</li>
* <li><b>Right panel</b> — menu options legend followed by the local
* player's hand.</li>
* </ul>
@@ -129,9 +135,9 @@ public class TUI implements IView {
*/
public void renderBoard() {
clearTerminal();
List<String> lines = List.of(model.BoardStamp().split("\n"));
List<String> lines = List.of(BoardStamp().split("\n"));
List<String> lines2 = List.of((printMenuOptions() + "\nYOUR HAND\n" +
model.getPlayerByUsername(username)).split("\n"));
model.players.get(username)).split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
}
@@ -141,7 +147,7 @@ public class TUI implements IView {
* <p>Layout:
* <ul>
* <li><b>Left panel</b> — prestige, food, character deck, and building
* deck for all players, as produced by {@link Game#PlayersStamp()}.</li>
* deck for all players, as produced by {@link #PlayersStamp()}.</li>
* <li><b>Right panel</b> — menu options legend.</li>
* </ul>
*
@@ -149,7 +155,7 @@ public class TUI implements IView {
*/
public void renderPlayer() {
clearTerminal();
List<String> lines = List.of(model.PlayersStamp().split("\n"));
List<String> lines = List.of(PlayersStamp().split("\n"));
List<String> lines2 = List.of(printMenuOptions().split("\n"));
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
}
@@ -212,4 +218,92 @@ public class TUI implements IView {
pb.inheritIO().start().waitFor();
} catch (Exception ignored) {}
}
/**
* Returns a string representation of all the players currently in the game,
* arranged side by side in pairs.
* If the number of players is odd, the last player is printed on its own line.
*
* @return {@code String} - a string representation of all the players.
*/
public String PlayersStamp()
{
StringBuilder stringBuilder=new StringBuilder();
ArrayList<Player> playersList=new ArrayList<>(model.players.values());
for(int i = 0; i< model.players.size()/2; i++)
{
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
}
stringBuilder.append("\n");
if(playersList.size()%2!=0)
{
stringBuilder.append(playersList.get(playersList.size()-1).toString());
stringBuilder.append("\n");
}
return stringBuilder.toString();
}
/**
* Returns a string representation of the board, including the current state,
* the offer track with slot assignments, the upper and lower tribe card lists,
* and the upper and lower building card lists.
*
* @return {@code String} - a string representation of the board.
*/
public String BoardStamp()
{
var offerTrack = new AsciiTable(BorderStyle.UNICODE, model.slotPlayerMap.size());
List<String> stringUpOffer=new ArrayList<>();
List<String> stringDownOffer=new ArrayList<>();
int index=0;
for(Map.Entry<Slot, Player> entry:model.slotPlayerMap.entrySet())
{
stringDownOffer.add((index++)+"."+entry.getKey().toStringTUI());
if(entry.getValue()!=null)
stringUpOffer.add(entry.getValue().getUserName());
else
stringUpOffer.add(" ");
}
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
List<String> stringUpperListTribe=new ArrayList<>();
List<String> stringLowerListTribe=new ArrayList<>();
stringUpperListTribe.add("Char/Events");
stringLowerListTribe.add("Char/Events");
for(int i=0;i<Math.max(model.board.upperListTribe.size(),model.board.lowerListTribe.size());i++)
{
if(i<model.board.upperListTribe.size())
{
stringUpperListTribe.add(i+"-"+model.board.upperListTribe.get(i).toStringBoard());
}
if(i<model.board.lowerListTribe.size())
{
stringLowerListTribe.add(i+"-"+model.board.lowerListTribe.get(i).toStringBoard());
}
}
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableUpper.addHeader("Building ");
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
BuildTableLower.addHeader("Building ");
for(int i=0;i<Math.max(model.board.upperListBuilding.size(),model.board.lowerListBuilding.size());i++)
{
if(i<model.board.upperListBuilding.size())
{
BuildTableUpper.addRow(i+"-"+model.board.upperListBuilding.get(i).toString());
}
if(i<model.board.lowerListBuilding.size())
{
BuildTableLower.addRow(i+"-"+model.board.lowerListBuilding.get(i).toString());
}
}
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
offerTrack.addRow(stringUpOffer);
offerTrack.addRow(stringDownOffer);
return "CURRENT STATE\n"+model.currentState+"\n"+model.orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
}
}