Fix: Replaced Model With MiniModel in the client implementation and in the view
This commit is contained in:
@@ -1,11 +1,14 @@
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package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.*;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Network.IClient;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
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import it.polimi.ingsw.gc14.View.IView;
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import java.rmi.RemoteException;
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import java.util.Map;
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import java.util.Objects;
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/**
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@@ -15,7 +18,7 @@ import java.util.Objects;
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public class ClientController {
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/** Game Controller of the client */
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public GameController localController;
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public MiniModel miniModel;
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/** View of the client */
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public IView view;
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@@ -31,7 +34,6 @@ public class ClientController {
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*/
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public ClientController(IView view) {
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this.view = view;
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this.localController = new GameController();
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this.client = null;
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}
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@@ -49,9 +51,9 @@ public class ClientController {
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* Sets the model in the GameController and updates the view.
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* @param model the model to set
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*/
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public void setModel(Game model) {
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localController.setModel(model);
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view.setModel(localController.getModel());
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public void setModel(MiniModel model) {
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this.miniModel = model;
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view.setModel(miniModel);
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}
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@@ -72,7 +74,7 @@ public class ClientController {
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*/
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public void drawUpperTribeCard(String playerUsername, int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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{
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view.showError("It's not your turn!");
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}
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@@ -94,7 +96,7 @@ public class ClientController {
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* @param pos the index of the card to draw
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*/
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public void drawLowerTribeCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else
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try {
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@@ -112,7 +114,7 @@ public class ClientController {
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* @param pos the index of the card to draw
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*/
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public void drawUpperBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -132,7 +134,7 @@ public class ClientController {
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* @param pos the index of the card to draw
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*/
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public void drawLowerBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -150,7 +152,7 @@ public class ClientController {
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* @param playerUsername the name of the player performing the action
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*/
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public void skipTurn(String playerUsername) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -171,7 +173,7 @@ public class ClientController {
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* @param pos the index of the card to draw
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*/
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public void pickOptionalTribeCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername,miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -190,7 +192,7 @@ public class ClientController {
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* @param pos the index of the card to draw
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*/
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public void pickOptionalBuildingCard(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -208,7 +210,7 @@ public class ClientController {
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* @param playerUsername the name of the player performing the action
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*/
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public void noOptionalCard(String playerUsername) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -226,7 +228,7 @@ public class ClientController {
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* @param pos the index of the selected slot
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*/
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public void slotChoice(String playerUsername,int pos) {
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if(!Objects.equals(playerUsername, localController.getModel().getCurrentState().getCurrentPlayer().getUserName()))
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if(!Objects.equals(playerUsername, miniModel.currentState.getCurrentPlayer().getUserName()))
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view.showError("It's not your turn!");
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else {
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try {
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@@ -128,6 +128,8 @@ public class Game implements Serializable {
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* The board associated with this game.
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*/
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private Board board;
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//TODO
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public Board getBoard() {return board;}
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/**
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* Returns clones of the upper tribe cards currently available on the board.
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@@ -919,105 +921,5 @@ public class Game implements Serializable {
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return true;
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}
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/**
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* Prints a string representation of the {@code Game}. Used in the TUI implementation to draw:
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* <li>{@link it.polimi.ingsw.gc14.Model.GamePackage.Board Board}
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* <li>{@link it.polimi.ingsw.gc14.Model.Player Players}
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* <li>{@link #getUpperListTribeCards() Upper TribeCard List} <li>{@link #getUpperListBuilding() Upper Building List}
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* <li>{@link #getLowerListTribeCards() Lower TribeCard List} <li>{@link #getLowerListBuilding() Lower Building List}
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* <li>{@link it.polimi.ingsw.gc14.Model.OrderLogicCard Offer Track}
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*
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* @return {@code String} - a string representation of the {@code Game}.
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*/
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@Override
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public String toString() {
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return PlayersStamp()+"\n"+BoardStamp()+"\n";
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}
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/**
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* Returns a string representation of all the players currently in the game,
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* arranged side by side in pairs.
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* If the number of players is odd, the last player is printed on its own line.
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*
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* @return {@code String} - a string representation of all the players.
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*/
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public String PlayersStamp()
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{
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StringBuilder stringBuilder=new StringBuilder();
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for(int i=0;i<playersList.size()/2;i++)
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{
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stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
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}
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stringBuilder.append("\n");
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if(playersList.size()%2!=0)
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{
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stringBuilder.append(playersList.get(playersList.size()-1).toString());
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stringBuilder.append("\n");
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}
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return stringBuilder.toString();
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}
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/**
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* Returns a string representation of the board, including the current state,
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* the offer track with slot assignments, the upper and lower tribe card lists,
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* and the upper and lower building card lists.
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*
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* @return {@code String} - a string representation of the board.
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*/
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public String BoardStamp()
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{
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var offerTrack = new AsciiTable(BorderStyle.UNICODE, slotMap.size());
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List<String> stringUpOffer=new ArrayList<>();
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List<String> stringDownOffer=new ArrayList<>();
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int index=0;
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for(Map.Entry<Slot,Player> entry:slotMap.entrySet())
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{
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stringDownOffer.add((index++)+"."+entry.getKey().toStringTUI());
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if(entry.getValue()!=null)
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stringUpOffer.add(entry.getValue().getUserName());
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else
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stringUpOffer.add(" ");
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}
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var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
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var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
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List<String> stringUpperListTribe=new ArrayList<>();
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List<String> stringLowerListTribe=new ArrayList<>();
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stringUpperListTribe.add("Char/Events");
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stringLowerListTribe.add("Char/Events");
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for(int i=0;i<Math.max(getUpperListTribeCards().size(),getLowerListTribeCards().size());i++)
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{
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if(i<getUpperListTribeCards().size())
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{
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stringUpperListTribe.add(i+"-"+getUpperListTribeCards().get(i).toStringBoard());
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}
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if(i<getLowerListTribeCards().size())
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{
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stringLowerListTribe.add(i+"-"+getLowerListTribeCards().get(i).toStringBoard());
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}
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}
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var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
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BuildTableUpper.addHeader("Building ");
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var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
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BuildTableLower.addHeader("Building ");
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for(int i=0;i<Math.max(getUpperListBuilding().size(),getLowerListBuilding().size());i++)
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{
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if(i<getUpperListBuilding().size())
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{
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BuildTableUpper.addRow(i+"-"+getUpperListBuilding().get(i).toString());
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}
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if(i<getLowerListBuilding().size())
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{
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BuildTableLower.addRow(i+"-"+getLowerListBuilding().get(i).toString());
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}
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}
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stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
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stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
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offerTrack.addRow(stringUpOffer);
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offerTrack.addRow(stringDownOffer);
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return "CURRENT STATE\n"+getCurrentState()+"\n"+orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
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}
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}
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@@ -6,21 +6,23 @@ import it.polimi.ingsw.gc14.Model.Cards.TribeCards.Character;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import java.io.Serializable;
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import java.rmi.RemoteException;
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import java.util.*;
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//TODO
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public class MiniModel {
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public class MiniModel implements Serializable {
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public Board board;
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public Map<Slot,Player> slotPlayerMap;
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public OrderLogicCard orderLogicCard;
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public CurrentState currentState;
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public Map<String,Player> players;
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public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, Map<String,Player> players) {
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public MiniModel(Board board, Map<Slot,Player> slotPlayerMap, OrderLogicCard orderLogicCard, CurrentState currentState, List<Player> players) {
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this.board = board;
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this.slotPlayerMap = slotPlayerMap;
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this.orderLogicCard = orderLogicCard;
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this.currentState = currentState;
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this.players = players;
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this.players=new HashMap<>();
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setPlayers(players);
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}
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public void setBoard(Board board) {
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this.board = board;
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@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.RMI.Client;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
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@@ -37,7 +38,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
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* @throws RemoteException if any RMI error occurs
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*/
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@Override
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public void onGameInit(Game model) throws RemoteException {
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public void onGameInit(MiniModel model) throws RemoteException {
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clientController.setModel(model);
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clientController.view.render();
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}
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@@ -55,7 +56,7 @@ public class ClientCallbackImpl extends UnicastRemoteObject implements IClientCa
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if(event.getIsError()) {
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clientController.view.showError(event.toString());
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} else {
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event.apply(clientController.localController);
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event.apply(clientController.miniModel);
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clientController.view.render();
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}
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}
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@@ -1,10 +1,13 @@
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package it.polimi.ingsw.gc14.Network.RMI.Common;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.*;
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import it.polimi.ingsw.gc14.Model.GamePackage.Board;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import java.io.Serializable;
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import java.rmi.*;
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import java.util.Map;
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/**
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* Callback interface used by the server to notify an RMI client about
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@@ -21,7 +24,7 @@ public interface IClientCallback extends Remote, Serializable {
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* @param model the current game model.
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* @throws RemoteException if an RMI communication error occurs.
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*/
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void onGameInit(Game model) throws RemoteException;
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void onGameInit(MiniModel miniModel) throws RemoteException;
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/**
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* Notifies the client about a network action to process.
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@@ -3,6 +3,8 @@ package it.polimi.ingsw.gc14.Network.RMI.Server;
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import it.polimi.ingsw.gc14.Controller.GameController;
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import it.polimi.ingsw.gc14.LimitedMap;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.GamePackage.CurrentState;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
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import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
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@@ -25,7 +27,6 @@ import java.rmi.*;
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public class RMIServer extends UnicastRemoteObject implements IGameServer {
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private String host;
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private GameController controller;
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private Game model;
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private Registry registry;
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private int nPort;
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@@ -89,7 +90,8 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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clients.put(username, callback);
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System.out.println("Reconnected player: " + username);
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startWatchdog(username);
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callback.onGameInit(controller.getModel());
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Game game = controller.getModel();
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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System.out.println("Model sent: " + username);
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actionQueue.add(new ReconnectPlayer(username));
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return true;
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@@ -98,8 +100,7 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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else
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{
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if (playerList.isEmpty()) {
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model = new Game(preferredInt);
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controller.setModel(model);
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controller.setModel(new Game(preferredInt));
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playerList.setLimit(preferredInt);
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}
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if (controller.addPlayer(username)) {
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@@ -115,7 +116,8 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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clients.put(username, callback);
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System.out.println("Reconnected player: " + username);
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startWatchdog(username);
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callback.onGameInit(controller.getModel());
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Game game = controller.getModel();
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callback.onGameInit(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
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System.out.println("Model sent: " + username);
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actionQueue.add(new ReconnectPlayer(username));
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return true;
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@@ -165,10 +167,11 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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* Mirrors {@code TCPServer.notifyAll(Game)} + the {@code ClientHandler.notifyModel}
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* call that stores the model for disconnect-turn checking.
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*/
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public void notifyAll(Game model) throws RemoteException {
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this.model = model;
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public void notifyAll(MiniModel model) throws RemoteException {
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// Keep every watchdog's game reference up to date
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watchdogs.values().forEach(wd -> wd.setGame(model));
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synchronized (controller){
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watchdogs.values().forEach(wd -> wd.setGame(controller.getModel()));
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}
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for (IClientCallback cb : clients.values()) {
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cb.onGameInit(model);
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}
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@@ -326,7 +329,10 @@ public class RMIServer extends UnicastRemoteObject implements IGameServer {
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private void startWatchdog(String username) {
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RMIHeartbeat wd = new RMIHeartbeat(
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username, playerList, clients, actionQueue);
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if (model != null) wd.setGame(model);
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synchronized (controller)
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{
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if (controller.getModel() != null) wd.setGame(controller.getModel());
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}
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watchdogs.put(username, wd);
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wd.start();
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}
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@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Client;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.MiniModel;
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import it.polimi.ingsw.gc14.Network.IClient;
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import it.polimi.ingsw.gc14.Network.NetworkEvent;
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import it.polimi.ingsw.gc14.Network.NetworkEvents.*;
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@@ -165,11 +166,11 @@ public class TCPClient implements IClient {
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if (event.getIsError()) {
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controller.view.showError(event.toString());
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} else {
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event.apply(controller.localController);
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event.apply(controller.miniModel);
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controller.view.render();
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}
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} else if (read instanceof Game model) {
|
||||
} else if (read instanceof MiniModel model) {
|
||||
controller.setModel(model);
|
||||
controller.view.render();
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
|
||||
|
||||
import it.polimi.ingsw.gc14.LimitedMap;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
|
||||
|
||||
@@ -24,7 +25,6 @@ public class ClientHandler implements Runnable {
|
||||
|
||||
private boolean running ;
|
||||
|
||||
private Game game;
|
||||
/**
|
||||
* Returns the username associated with this client.
|
||||
*
|
||||
@@ -120,8 +120,7 @@ public class ClientHandler implements Runnable {
|
||||
* Sends the current game model to this client.
|
||||
* @param game The current state of the game to send to the client.
|
||||
*/
|
||||
public synchronized void notifyModel(Game game) {
|
||||
this.game = game;
|
||||
public synchronized void notifyMiniModel(MiniModel game) {
|
||||
try {
|
||||
out.writeObject(game);
|
||||
} catch (IOException e) {
|
||||
|
||||
@@ -3,6 +3,7 @@ package it.polimi.ingsw.gc14.Network.TCP.Server;
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.LimitedMap;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.Model.Player;
|
||||
import it.polimi.ingsw.gc14.Network.ClientPlayer;
|
||||
import it.polimi.ingsw.gc14.Network.EventType;
|
||||
@@ -124,7 +125,8 @@ public class TCPServer {
|
||||
);
|
||||
clientSocket.getOutputStream().write(1);
|
||||
pendingHeartbeat.put(username, handler);
|
||||
handler.notifyModel(controller.getModel());
|
||||
Game game = controller.getModel();
|
||||
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
|
||||
Thread thread = new Thread(handler);
|
||||
thread.start();
|
||||
clientHandlers.add(handler);
|
||||
@@ -172,7 +174,8 @@ public class TCPServer {
|
||||
);
|
||||
clientSocket.getOutputStream().write(1);
|
||||
pendingHeartbeat.put(username, handler);
|
||||
handler.notifyModel(controller.getModel());
|
||||
Game game = controller.getModel();
|
||||
handler.notifyMiniModel(new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers()));
|
||||
Thread thread = new Thread(handler);
|
||||
thread.start();
|
||||
clientHandlers.add(handler);
|
||||
@@ -232,7 +235,7 @@ public class TCPServer {
|
||||
});
|
||||
}
|
||||
|
||||
public void notifyAll(Game model) {
|
||||
clientHandlers.forEach(h -> h.notifyModel(model));
|
||||
public void notifyAll(MiniModel model) {
|
||||
clientHandlers.forEach(h -> h.notifyMiniModel(model));
|
||||
}
|
||||
}
|
||||
@@ -4,9 +4,11 @@ package it.polimi.ingsw.gc14;
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.Model.Player;
|
||||
import it.polimi.ingsw.gc14.Network.EventType;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.ApplyNextRound;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.DisconnectedPlayer;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Server.RMIServer;
|
||||
import it.polimi.ingsw.gc14.Network.TCP.Server.TCPServer;
|
||||
@@ -110,10 +112,22 @@ public class ServerLauncher {
|
||||
disconnectionTimer.cancel(false);
|
||||
disconnectionTimer = null;
|
||||
}
|
||||
int roundPrec=gameController.getModel().getCurrentState().getRound();
|
||||
synchronized(gameController){
|
||||
event.setIsError(!event.apply(gameController));
|
||||
if(!event.getIsError())
|
||||
{
|
||||
event.setData(gameController.getModel().getSlotMap(),gameController.getModel().orderLogicCard,gameController.getModel().getCurrentState(),gameController.getModel().getPlayerByUsername(event.getUsername()));
|
||||
}
|
||||
serverRMI.notifyAll(event);
|
||||
serverTCP.notifyAll(event);
|
||||
if(gameController.getModel().getCurrentState().getRound()!=roundPrec)
|
||||
{
|
||||
Game game=gameController.getModel();
|
||||
ApplyNextRound nextRound=new ApplyNextRound(game.getSlotMap(), game.orderLogicCard, game.getCurrentState(),game.getPlayers());
|
||||
serverRMI.notifyAll(nextRound);
|
||||
serverTCP.notifyAll(nextRound);
|
||||
}
|
||||
if(!event.getIsError()){
|
||||
if(this.gameController.getModel().getCurrentState().getGameStage() == GameStages.ENDED){
|
||||
this.deleteSave();
|
||||
@@ -196,9 +210,14 @@ public class ServerLauncher {
|
||||
new Thread(()->{
|
||||
try {
|
||||
System.out.println("\n\nNotifying model");
|
||||
serverRMI.notifyAll(gameController.getModel());
|
||||
serverTCP.notifyAll(gameController.getModel());
|
||||
view = new TUI(gameController.getModel());
|
||||
MiniModel miniModel;
|
||||
synchronized (gameController) {
|
||||
Game game = gameController.getModel();
|
||||
miniModel= new MiniModel(game.getBoard(),game.getSlotMap(), game.orderLogicCard,game.getCurrentState(),game.getPlayers());
|
||||
}
|
||||
serverRMI.notifyAll(miniModel);
|
||||
serverTCP.notifyAll(miniModel);
|
||||
view = new TUI(miniModel);
|
||||
view.fullRender();
|
||||
} catch (RemoteException e) {
|
||||
throw new RuntimeException(e);
|
||||
|
||||
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.View.GUI.MainView;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
import javafx.application.Platform;
|
||||
@@ -11,7 +12,7 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
|
||||
|
||||
private final Stage stage;
|
||||
private final MainView mainView;
|
||||
private Game model;
|
||||
private MiniModel model;
|
||||
private ClientController controller;
|
||||
private String username;
|
||||
|
||||
@@ -21,9 +22,9 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
|
||||
}
|
||||
|
||||
@Override
|
||||
public void setModel(Game model) {
|
||||
public void setModel(MiniModel model) {
|
||||
this.model = model;
|
||||
mainView.setModel(model, controller, username);
|
||||
mainView.setModel(model,controller, username);
|
||||
|
||||
Platform.runLater(() -> {
|
||||
stage.setScene(mainView.getScene());
|
||||
|
||||
@@ -47,12 +47,12 @@ public class MainFXMLController {
|
||||
private Popup popup;
|
||||
private HBox popupCards;
|
||||
|
||||
private Game model;
|
||||
private MiniModel model;
|
||||
private ClientController controller;
|
||||
private String username;
|
||||
private final Map<String, ImageView> cardCache = new HashMap<>();
|
||||
|
||||
public void setModel(Game model) {this.model = model;}
|
||||
public void setModel(MiniModel model) {this.model = model;}
|
||||
public void setController(ClientController controller) {this.controller = controller;}
|
||||
public void setUsername(String username) {this.username = username;}
|
||||
|
||||
@@ -116,9 +116,9 @@ public class MainFXMLController {
|
||||
img.setClip(clip);
|
||||
StackPane wrapper = new StackPane(img);
|
||||
|
||||
Player player = model.getSlotMap().get(slot);
|
||||
Player player = model.slotPlayerMap.get(slot);
|
||||
if (player != null) {
|
||||
int index = model.getPlayers().indexOf(player);
|
||||
int index = new ArrayList<>(model.players.values()).indexOf(player);
|
||||
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
|
||||
totem.setFitHeight(70);
|
||||
totem.setPreserveRatio(true);
|
||||
@@ -221,7 +221,7 @@ public class MainFXMLController {
|
||||
upperList.getChildren().clear();
|
||||
|
||||
int i = 0;
|
||||
for (TribeCard card : model.getUpperListTribeCards()) {
|
||||
for (TribeCard card : model.board.upperListTribe) {
|
||||
final int index = i;
|
||||
StackPane img = createCard(card, true, true);
|
||||
img.setOnMouseClicked(e -> controller.drawUpperTribeCard(username, index));
|
||||
@@ -229,7 +229,7 @@ public class MainFXMLController {
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for (BuildingCard card : model.getUpperListBuilding()) {
|
||||
for (BuildingCard card : model.board.upperListBuilding) {
|
||||
final int index = i;
|
||||
StackPane img = createCard(card, true, true);
|
||||
img.setOnMouseClicked(e -> controller.drawUpperBuildingCard(username, index));
|
||||
@@ -238,7 +238,7 @@ public class MainFXMLController {
|
||||
}
|
||||
}
|
||||
private void renderOrder() {
|
||||
StackPane card = createOrder(Integer.toString(model.getNPlayers()), false, false);
|
||||
StackPane card = createOrder(Integer.toString(model.players.size()), false, false);
|
||||
|
||||
VBox overlay = new VBox(-20);
|
||||
overlay.setPickOnBounds(false);
|
||||
@@ -246,13 +246,13 @@ public class MainFXMLController {
|
||||
StackPane.setMargin(overlay, new Insets(9, 0, 0, 57));
|
||||
|
||||
int i = 0;
|
||||
for (Player player : model.getPlayers()) {
|
||||
for (Player player : model.players.values()) {
|
||||
final int index = i;
|
||||
|
||||
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
|
||||
totem.setFitHeight(70);
|
||||
totem.setPreserveRatio(true);
|
||||
if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.getSlotMap().containsValue(player))) {
|
||||
if (!(model.orderLogicCard.getPosition(player.getUserName()) != -1 && !model.slotPlayerMap.containsValue(player))) {
|
||||
totem.setOpacity(0.0);
|
||||
}
|
||||
overlay.getChildren().add(totem);
|
||||
@@ -267,7 +267,7 @@ public class MainFXMLController {
|
||||
board.getChildren().clear();
|
||||
|
||||
String path = "";
|
||||
switch (model.getCurrentState().getEra()) {
|
||||
switch (model.currentState.getEra()) {
|
||||
case 1 -> path = "/GUIImages/Backs/back-001.png";
|
||||
case 2 -> path = "/GUIImages/Backs/back-030.png";
|
||||
case 3 -> path = "/GUIImages/Backs/back-058.png";
|
||||
@@ -289,7 +289,7 @@ public class MainFXMLController {
|
||||
renderOrder();
|
||||
|
||||
int i = 0;
|
||||
for (Map.Entry<Slot, Player> entry : model.getSlotMap().entrySet()) {
|
||||
for (Map.Entry<Slot, Player> entry : model.slotPlayerMap.entrySet()) {
|
||||
Slot slot = entry.getKey();
|
||||
final int index = i;
|
||||
StackPane img = createSlot(slot, true, true);
|
||||
@@ -304,7 +304,7 @@ public class MainFXMLController {
|
||||
lowerList.getChildren().clear();
|
||||
|
||||
int i = 0;
|
||||
for (TribeCard card : model.getLowerListTribeCards()) {
|
||||
for (TribeCard card : model.board.lowerListTribe) {
|
||||
final int index = i;
|
||||
StackPane img = createCard(card, true, true);
|
||||
img.setOnMouseClicked(e -> controller.drawLowerTribeCard(username, index));
|
||||
@@ -312,7 +312,7 @@ public class MainFXMLController {
|
||||
i++;
|
||||
}
|
||||
i = 0;
|
||||
for (BuildingCard card : model.getLowerListBuilding()) {
|
||||
for (BuildingCard card : model.board.lowerListBuilding) {
|
||||
final int index = i;
|
||||
StackPane img = createCard(card, true, true);
|
||||
img.setOnMouseClicked(e -> controller.drawLowerBuildingCard(username, index));
|
||||
@@ -327,13 +327,13 @@ public class MainFXMLController {
|
||||
myHand.setSpacing(14);
|
||||
myHand.setAlignment(Pos.CENTER);
|
||||
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).artists);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).gatherers);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).inventors);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).builders);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).shamans);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).hunters);
|
||||
drawMyHandList(myHand, model.getPlayerByUsername(username).buildingCards);
|
||||
drawMyHandList(myHand, model.players.get(username).artists);
|
||||
drawMyHandList(myHand, model.players.get(username).gatherers);
|
||||
drawMyHandList(myHand, model.players.get(username).inventors);
|
||||
drawMyHandList(myHand, model.players.get(username).builders);
|
||||
drawMyHandList(myHand, model.players.get(username).shamans);
|
||||
drawMyHandList(myHand, model.players.get(username).hunters);
|
||||
drawMyHandList(myHand, model.players.get(username).buildingCards);
|
||||
}
|
||||
private void drawMyHandList(HBox myHand, ArrayList<? extends PlayableCard> cardList) {
|
||||
if (!cardList.isEmpty()) {
|
||||
@@ -361,16 +361,16 @@ public class MainFXMLController {
|
||||
sidePanel.getChildren().clear();
|
||||
sidePanel.setSpacing(6);
|
||||
|
||||
era.setText(Integer.toString(model.getCurrentState().getEra()));
|
||||
round.setText(Integer.toString(model.getCurrentState().getRound()));
|
||||
player.setText(model.getCurrentState().getCurrentPlayer().getUserName());
|
||||
era.setText(Integer.toString(model.currentState.getEra()));
|
||||
round.setText(Integer.toString(model.currentState.getRound()));
|
||||
player.setText(model.currentState.getCurrentPlayer().getUserName());
|
||||
VBox.setMargin(info, new Insets(5, 5, 5, 5));
|
||||
sidePanel.getChildren().add(info);
|
||||
|
||||
renderPlayers(sidePanel);
|
||||
}
|
||||
private void renderPlayers(VBox playersHand) {
|
||||
for (Player player : model.getPlayers()) {
|
||||
for (Player player : model.players.values()) {
|
||||
// Card container
|
||||
VBox card = new VBox(3);
|
||||
VBox.setMargin(card, new Insets(5));
|
||||
@@ -382,7 +382,7 @@ public class MainFXMLController {
|
||||
// Riga 1: icona totem + nome
|
||||
HBox headerRow = new HBox(8);
|
||||
headerRow.setAlignment(Pos.CENTER);
|
||||
int index = model.getPlayers().indexOf(player);
|
||||
int index = new ArrayList<>(model.players.values()).indexOf(player);
|
||||
ImageView totem = new ImageView(new Image(getClass().getResourceAsStream("/GUIImages/Totems/totem_" + index + ".png")));
|
||||
totem.setFitHeight(20);
|
||||
totem.setPreserveRatio(true);
|
||||
@@ -465,7 +465,7 @@ public class MainFXMLController {
|
||||
}
|
||||
}
|
||||
private ArrayList<PlayableCard> getPlayerCards(String username, String type) {
|
||||
Player p = model.getPlayerByUsername(username);
|
||||
Player p = model.players.get(username);
|
||||
return switch (type) {
|
||||
case "artists" -> new ArrayList<>(p.artists);
|
||||
case "gatherers" -> new ArrayList<>(p.gatherers);
|
||||
|
||||
@@ -2,6 +2,7 @@ package it.polimi.ingsw.gc14.View.GUI;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import javafx.fxml.FXMLLoader;
|
||||
import javafx.geometry.Insets;
|
||||
import javafx.geometry.Pos;
|
||||
@@ -15,7 +16,7 @@ public class MainView {
|
||||
|
||||
private final Scene scene;
|
||||
private final MainFXMLController fxmlController;
|
||||
private Game model;
|
||||
private MiniModel model;
|
||||
private ClientController controller;
|
||||
private String username;
|
||||
|
||||
@@ -32,7 +33,7 @@ public class MainView {
|
||||
}
|
||||
|
||||
public Scene getScene() { return scene; }
|
||||
public void setModel(Game model, ClientController controller, String username) {
|
||||
public void setModel(MiniModel model, ClientController controller, String username) {
|
||||
this.model = model;
|
||||
fxmlController.setModel(model);
|
||||
this.controller = controller;
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
package it.polimi.ingsw.gc14.View;
|
||||
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
|
||||
public interface IView {
|
||||
public void setModel(Game game);
|
||||
public void setModel(MiniModel miniModel);
|
||||
public void render();
|
||||
public void showMessage(String message);
|
||||
public void showError(String message);
|
||||
|
||||
@@ -1,8 +1,14 @@
|
||||
package it.polimi.ingsw.gc14.View.TUI;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Model.MiniModel;
|
||||
import it.polimi.ingsw.gc14.Model.Player;
|
||||
import it.polimi.ingsw.gc14.Model.Slot;
|
||||
import it.polimi.ingsw.gc14.View.IView;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Text-based User Interface (TUI) implementation of {@link IView}.
|
||||
@@ -30,9 +36,9 @@ import java.util.List;
|
||||
public class TUI implements IView {
|
||||
|
||||
/**
|
||||
* The {@link Game} model whose state is rendered.
|
||||
* The {@link MiniModel} model whose state is rendered.
|
||||
*/
|
||||
private Game model;
|
||||
private MiniModel model;
|
||||
|
||||
/**
|
||||
* The username of the local player, used to retrieve and display
|
||||
@@ -50,7 +56,7 @@ public class TUI implements IView {
|
||||
*
|
||||
* @param model the {@link Game} model to display; must not be {@code null}
|
||||
*/
|
||||
public TUI(Game model) {
|
||||
public TUI(MiniModel model) {
|
||||
this.model = model;
|
||||
this.username = "";
|
||||
}
|
||||
@@ -76,7 +82,7 @@ public class TUI implements IView {
|
||||
* @param model the new {@link Game} model; must not be {@code null}
|
||||
*/
|
||||
@Override
|
||||
public void setModel(Game model) {
|
||||
public void setModel(MiniModel model) {
|
||||
this.model = model;
|
||||
}
|
||||
|
||||
@@ -96,9 +102,9 @@ public class TUI implements IView {
|
||||
* <p>Layout:
|
||||
* <ul>
|
||||
* <li><b>Top</b> — player status table produced by
|
||||
* {@link Game#PlayersStamp()}.</li>
|
||||
* {@link #PlayersStamp()}.</li>
|
||||
* <li><b>Bottom-left</b> — board status produced by
|
||||
* {@link Game#BoardStamp()}.</li>
|
||||
* {@link #BoardStamp()}.</li>
|
||||
* <li><b>Bottom-right</b> — menu options legend and the local
|
||||
* player's hand.</li>
|
||||
* </ul>
|
||||
@@ -107,10 +113,10 @@ public class TUI implements IView {
|
||||
*/
|
||||
public void fullRender() {
|
||||
clearTerminal();
|
||||
List<String> lines = List.of(model.BoardStamp().split("\n"));
|
||||
List<String> lines = List.of(BoardStamp().split("\n"));
|
||||
List<String> lines2 = List.of((printMenuOptions() + "\n" +
|
||||
model.getPlayerByUsername(username)).split("\n"));
|
||||
System.out.println(model.PlayersStamp() + "\n" +
|
||||
model.players.get(username)).split("\n"));
|
||||
System.out.println(PlayersStamp() + "\n" +
|
||||
AsciiTable.sideBySide(lines, lines2, 3));
|
||||
}
|
||||
|
||||
@@ -120,7 +126,7 @@ public class TUI implements IView {
|
||||
* <p>Layout:
|
||||
* <ul>
|
||||
* <li><b>Left panel</b> — turn order, upper card row, offer track,
|
||||
* and lower card row, as produced by {@link Game#BoardStamp()}.</li>
|
||||
* and lower card row, as produced by {@link #BoardStamp()}.</li>
|
||||
* <li><b>Right panel</b> — menu options legend followed by the local
|
||||
* player's hand.</li>
|
||||
* </ul>
|
||||
@@ -129,9 +135,9 @@ public class TUI implements IView {
|
||||
*/
|
||||
public void renderBoard() {
|
||||
clearTerminal();
|
||||
List<String> lines = List.of(model.BoardStamp().split("\n"));
|
||||
List<String> lines = List.of(BoardStamp().split("\n"));
|
||||
List<String> lines2 = List.of((printMenuOptions() + "\nYOUR HAND\n" +
|
||||
model.getPlayerByUsername(username)).split("\n"));
|
||||
model.players.get(username)).split("\n"));
|
||||
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
|
||||
}
|
||||
|
||||
@@ -141,7 +147,7 @@ public class TUI implements IView {
|
||||
* <p>Layout:
|
||||
* <ul>
|
||||
* <li><b>Left panel</b> — prestige, food, character deck, and building
|
||||
* deck for all players, as produced by {@link Game#PlayersStamp()}.</li>
|
||||
* deck for all players, as produced by {@link #PlayersStamp()}.</li>
|
||||
* <li><b>Right panel</b> — menu options legend.</li>
|
||||
* </ul>
|
||||
*
|
||||
@@ -149,7 +155,7 @@ public class TUI implements IView {
|
||||
*/
|
||||
public void renderPlayer() {
|
||||
clearTerminal();
|
||||
List<String> lines = List.of(model.PlayersStamp().split("\n"));
|
||||
List<String> lines = List.of(PlayersStamp().split("\n"));
|
||||
List<String> lines2 = List.of(printMenuOptions().split("\n"));
|
||||
System.out.println(AsciiTable.sideBySide(lines, lines2, 3));
|
||||
}
|
||||
@@ -212,4 +218,92 @@ public class TUI implements IView {
|
||||
pb.inheritIO().start().waitFor();
|
||||
} catch (Exception ignored) {}
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of all the players currently in the game,
|
||||
* arranged side by side in pairs.
|
||||
* If the number of players is odd, the last player is printed on its own line.
|
||||
*
|
||||
* @return {@code String} - a string representation of all the players.
|
||||
*/
|
||||
public String PlayersStamp()
|
||||
{
|
||||
StringBuilder stringBuilder=new StringBuilder();
|
||||
ArrayList<Player> playersList=new ArrayList<>(model.players.values());
|
||||
for(int i = 0; i< model.players.size()/2; i++)
|
||||
{
|
||||
stringBuilder.append(AsciiTable.sideBySide(List.of(playersList.get((i*2)).toString().split("\n")),List.of(playersList.get((i*2+1)).toString().split("\n")),2));
|
||||
}
|
||||
stringBuilder.append("\n");
|
||||
if(playersList.size()%2!=0)
|
||||
{
|
||||
stringBuilder.append(playersList.get(playersList.size()-1).toString());
|
||||
stringBuilder.append("\n");
|
||||
}
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a string representation of the board, including the current state,
|
||||
* the offer track with slot assignments, the upper and lower tribe card lists,
|
||||
* and the upper and lower building card lists.
|
||||
*
|
||||
* @return {@code String} - a string representation of the board.
|
||||
*/
|
||||
public String BoardStamp()
|
||||
{
|
||||
var offerTrack = new AsciiTable(BorderStyle.UNICODE, model.slotPlayerMap.size());
|
||||
List<String> stringUpOffer=new ArrayList<>();
|
||||
List<String> stringDownOffer=new ArrayList<>();
|
||||
|
||||
int index=0;
|
||||
for(Map.Entry<Slot, Player> entry:model.slotPlayerMap.entrySet())
|
||||
{
|
||||
stringDownOffer.add((index++)+"."+entry.getKey().toStringTUI());
|
||||
if(entry.getValue()!=null)
|
||||
stringUpOffer.add(entry.getValue().getUserName());
|
||||
else
|
||||
stringUpOffer.add(" ");
|
||||
}
|
||||
|
||||
var TribeTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
|
||||
var TribeTableLower = new AsciiTable(BorderStyle.UNICODE,1);
|
||||
|
||||
List<String> stringUpperListTribe=new ArrayList<>();
|
||||
List<String> stringLowerListTribe=new ArrayList<>();
|
||||
stringUpperListTribe.add("Char/Events");
|
||||
stringLowerListTribe.add("Char/Events");
|
||||
for(int i=0;i<Math.max(model.board.upperListTribe.size(),model.board.lowerListTribe.size());i++)
|
||||
{
|
||||
if(i<model.board.upperListTribe.size())
|
||||
{
|
||||
stringUpperListTribe.add(i+"-"+model.board.upperListTribe.get(i).toStringBoard());
|
||||
}
|
||||
if(i<model.board.lowerListTribe.size())
|
||||
{
|
||||
stringLowerListTribe.add(i+"-"+model.board.lowerListTribe.get(i).toStringBoard());
|
||||
}
|
||||
}
|
||||
var BuildTableUpper = new AsciiTable(BorderStyle.UNICODE,1);
|
||||
BuildTableUpper.addHeader("Building ");
|
||||
var BuildTableLower = new AsciiTable(BorderStyle.UNICODE,1);
|
||||
BuildTableLower.addHeader("Building ");
|
||||
|
||||
for(int i=0;i<Math.max(model.board.upperListBuilding.size(),model.board.lowerListBuilding.size());i++)
|
||||
{
|
||||
if(i<model.board.upperListBuilding.size())
|
||||
{
|
||||
BuildTableUpper.addRow(i+"-"+model.board.upperListBuilding.get(i).toString());
|
||||
}
|
||||
if(i<model.board.lowerListBuilding.size())
|
||||
{
|
||||
BuildTableLower.addRow(i+"-"+model.board.lowerListBuilding.get(i).toString());
|
||||
}
|
||||
}
|
||||
stringUpperListTribe.forEach(x->TribeTableUpper.addRow(x));
|
||||
stringLowerListTribe.forEach(x->TribeTableLower.addRow(x));
|
||||
offerTrack.addRow(stringUpOffer);
|
||||
offerTrack.addRow(stringDownOffer);
|
||||
return "CURRENT STATE\n"+model.currentState+"\n"+model.orderLogicCard.toString()+"\n"+ AsciiTable.sideBySide(Arrays.stream((TribeTableUpper.build().split("\n"))).toList(), Arrays.stream(BuildTableUpper.build().split("\n")).toList(),2)+"\n"+offerTrack.build()+"\n"+AsciiTable.sideBySide(List.of(TribeTableLower.build().split("\n")), Arrays.stream(BuildTableLower.build().split("\n")).toList(),2);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user