Fixed: disconnection during lobby creation--> currentStateProblem
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@@ -96,8 +96,9 @@ public class Game implements Serializable {
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return false;
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}
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disconnetedPlayers.put(player,true);
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if (currentState.equals(GameStages.WAITING)) {
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if (currentState.getGameStage().equals(GameStages.WAITING)) {
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playersList.remove(player);
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totemChoiceQueue.remove(player);
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return true;
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}
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if(currentState.getCurrentPlayer().equals(player)) {
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