Fix: GameControllerTest
This commit is contained in:
@@ -1,5 +1,6 @@
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package it.polimi.ingsw.gc14.Controller;
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import it.polimi.ingsw.gc14.Model.Cards.BuildingCard;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.GamePackage.GameStages;
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@@ -14,6 +15,111 @@ import static org.junit.jupiter.api.Assertions.*;
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class GameControllerTest {
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private Game createStartedGame() {
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Game game = new Game(3);
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giorgio"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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return game;
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}
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private Queue<Player> completeSlotChoice(Game game, GameController controller) {
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Queue<Player> order = new LinkedList<>();
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for (int i = 0; i < 3; i++) {
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Player current = game.getCurrentState().getCurrentPlayer();
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order.add(current);
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assertTrue(controller.slotChoice(current.getUserName(), i));
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}
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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return order;
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}
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private int firstNonEventIndex(List<TribeCard> cards) {
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for (int i = 0; i < cards.size(); i++) {
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if (!cards.get(i).IsEventCard()) {
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return i;
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}
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}
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fail("No non-event tribe card available.");
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return -1;
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}
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private int firstEventIndexOrMinusOne(List<TribeCard> cards) {
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for (int i = 0; i < cards.size(); i++) {
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if (cards.get(i).IsEventCard()) {
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return i;
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}
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}
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return -1;
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}
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private int firstNonEventIndexOrMinusOne(List<TribeCard> cards) {
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for (int i = 0; i < cards.size(); i++) {
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if (!cards.get(i).IsEventCard()) {
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return i;
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}
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}
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return -1;
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}
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private void giveOptionalEffectToAllPlayers(Game game) {
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Player first = game.getPlayerByUsername("Giorgio");
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Player second = game.getPlayerByUsername("Marco");
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Player third = game.getPlayerByUsername("Luca");
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assertNotNull(first);
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assertNotNull(second);
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assertNotNull(third);
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first.buildingCards.add(new BuildingCard(12, 1, 1, 0));
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second.buildingCards.add(new BuildingCard(12, 1, 1, 0));
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third.buildingCards.add(new BuildingCard(12, 1, 1, 0));
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}
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private void resolveActionsUntilOptionalCardEffect(Game game, GameController controller) {
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int guard = 0;
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while (game.getCurrentState().getGameStage() == GameStages.RESOLVING_ACTIONS && guard < 20) {
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guard++;
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Player current = game.getCurrentState().getCurrentPlayer();
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assertNotNull(current);
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if (game.getCurrentState().getNLower() > 0) {
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int index = firstNonEventIndexOrMinusOne(game.getLowerListTribeCards());
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if (index == -1) {
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fail("No non-event lower tribe card available.");
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}
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assertTrue(controller.drawLowerTribeCard(current.getUserName(), index));
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} else if (game.getCurrentState().getNUpper() > 0) {
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int index = firstNonEventIndexOrMinusOne(game.getUpperListTribeCards());
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if (index == -1) {
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fail("No non-event upper tribe card available.");
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}
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assertTrue(controller.drawUpperTribeCard(current.getUserName(), index));
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} else {
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fail("Current player has no remaining upper or lower draws.");
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}
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}
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assertEquals(GameStages.OPTIONAL_CARD_EFFECT, game.getCurrentState().getGameStage());
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}
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@Test
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void addPlayer() {
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Game game = new Game(3);
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@@ -47,23 +153,15 @@ class GameControllerTest {
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@Test
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void slotChoice() {
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Game game = new Game(3);
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giorgio"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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String cur = game.getCurrentState().getCurrentPlayer().getUserName();
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String other = cur.equals("Giorgio") ? "Marco" : "Giorgio";
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assertFalse(controller.slotChoice(other, 0));
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Queue<Player> order = new LinkedList<>();
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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order.add(p);
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assertTrue(controller.slotChoice(p.getUserName(), i));
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}
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Queue<Player> order = completeSlotChoice(game, controller);
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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assertEquals(order.poll(), game.getCurrentState().getCurrentPlayer());
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@@ -71,66 +169,43 @@ class GameControllerTest {
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@Test
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void drawLowerTribeCard() {
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Game game = new Game(3);
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giorgio"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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Queue<Player> order = new LinkedList<>();
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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order.add(p);
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assertTrue(controller.slotChoice(p.getUserName(), i));
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}
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Queue<Player> order = completeSlotChoice(game, controller);
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Player first = order.poll();
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assertEquals(first, game.getCurrentState().getCurrentPlayer());
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List<TribeCard> cards = game.getLowerListTribeCards();
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int idx = cards.indexOf(
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cards.stream()
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.filter(c -> !c.IsEventCard())
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.findFirst()
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.orElseThrow()
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);
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int idx = firstNonEventIndex(cards);
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Player wrongPlayer = order.peek();
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assertNotNull(wrongPlayer);
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assertFalse(controller.drawLowerTribeCard(wrongPlayer.getUserName(), idx));
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int before = first.getTotCharacters();
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assertTrue(controller.drawLowerTribeCard(first.getUserName(), idx));
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assertEquals(before + 1, first.getTotCharacters());
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}
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@Test
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void drawUpperTribeCard() {
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Game game = new Game(3);
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giorgio"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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assertTrue(controller.slotChoice(p.getUserName(), i));
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}
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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completeSlotChoice(game, controller);
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while (game.getCurrentState().getNUpper() == 0) {
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assertTrue(game.getCurrentState().getNLower() > 0);
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Player current = game.getCurrentState().getCurrentPlayer();
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List<TribeCard> lower = game.getLowerListTribeCards();
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int lowerIdx = lower.indexOf(
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lower.stream()
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.filter(c -> !c.IsEventCard())
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.findFirst()
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.orElseThrow()
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);
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int lowerIdx = firstNonEventIndex(lower);
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assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
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}
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@@ -139,12 +214,7 @@ class GameControllerTest {
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int beforeTot = current.getTotCharacters();
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List<TribeCard> upper = game.getUpperListTribeCards();
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int upperIdx = upper.indexOf(
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upper.stream()
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.filter(c -> !c.IsEventCard())
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.findFirst()
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.orElseThrow()
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);
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int upperIdx = firstNonEventIndex(upper);
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assertTrue(controller.drawUpperTribeCard(current.getUserName(), upperIdx));
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assertEquals(beforeTot + 1, current.getTotCharacters());
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@@ -152,31 +222,18 @@ class GameControllerTest {
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@Test
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void drawUpperBuildingCard() {
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Game game = new Game(3);
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giacomo"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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assertTrue(controller.slotChoice(p.getUserName(), i));
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}
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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completeSlotChoice(game, controller);
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while (game.getCurrentState().getNUpper() == 0) {
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assertTrue(game.getCurrentState().getNLower() > 0);
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Player current = game.getCurrentState().getCurrentPlayer();
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List<TribeCard> lower = game.getLowerListTribeCards();
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int lowerIdx = lower.indexOf(
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lower.stream()
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.filter(c -> !c.IsEventCard())
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.findFirst()
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.orElseThrow()
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);
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int lowerIdx = firstNonEventIndex(lower);
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assertTrue(controller.drawLowerTribeCard(current.getUserName(), lowerIdx));
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}
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@@ -186,43 +243,214 @@ class GameControllerTest {
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assertFalse(controller.drawUpperBuildingCard(current.getUserName(), 0));
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current.addFood(100);
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int foodBefore = current.getFoodValue();
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int buildingsBefore = current.buildingCards.size();
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assertTrue(controller.drawUpperBuildingCard(current.getUserName(), 0));
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assertTrue(current.getFoodValue() < foodBefore);
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assertEquals(buildingsBefore + 1, current.buildingCards.size());
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}
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@Test
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void drawLowerBuildingCard() {
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Game game = new Game(3);
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GameController controller = new GameController(game);
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@Test
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void drawingByIndexThroughController() {
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Game game = new Game(3);
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giacomo"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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assertTrue(controller.addPlayer("p1"));
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assertTrue(controller.addPlayer("p2"));
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assertFalse(controller.addPlayer("p2"));
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assertTrue(controller.addPlayer("p3"));
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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assertTrue(controller.slotChoice(p.getUserName(), i));
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Queue<Player> players = new LinkedList<>();
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for (int i = 0; i < 3; i++) {
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Player current = game.getCurrentState().getCurrentPlayer();
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players.add(current);
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assertTrue(controller.slotChoice(current.getUserName(), i));
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}
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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Player tempPlayer = players.poll();
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assertNotNull(tempPlayer);
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assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
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List<TribeCard> cards = game.getLowerListTribeCards();
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int index = firstNonEventIndex(cards);
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assertTrue(controller.drawLowerTribeCard(tempPlayer.getUserName(), index));
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tempPlayer = players.poll();
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assertNotNull(tempPlayer);
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assertEquals(tempPlayer, game.getCurrentState().getCurrentPlayer());
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while (game.getCurrentState().getNUpper() > 1) {
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cards = game.getUpperListTribeCards();
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index = firstNonEventIndexOrMinusOne(cards);
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if (index == -1) {
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break;
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}
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String cur = game.getCurrentState().getCurrentPlayer().getUserName();
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assertFalse(controller.drawLowerBuildingCard(cur, 0));
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int before = tempPlayer.getTotCharacters();
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assertTrue(controller.drawUpperTribeCard(tempPlayer.getUserName(), index));
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assertEquals(before + 1, tempPlayer.getTotCharacters());
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}
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cards = game.getUpperListTribeCards();
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int eventIndex = firstEventIndexOrMinusOne(cards);
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if (eventIndex != -1) {
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assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), eventIndex));
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}
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tempPlayer.addFood(100);
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assertFalse(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 999));
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if (!game.getUpperListBuilding().isEmpty() && game.getCurrentState().getNUpper() > 0) {
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assertTrue(controller.drawUpperBuildingCard(tempPlayer.getUserName(), 0));
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}
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cards = game.getUpperListTribeCards();
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int nonEventIndex = firstNonEventIndexOrMinusOne(cards);
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if (nonEventIndex != -1) {
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assertFalse(controller.drawUpperTribeCard(tempPlayer.getUserName(), nonEventIndex));
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}
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}
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@Test
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void pickOptionalCards() {
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Game game = new Game(3);
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GameController controller = new GameController(game);
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@Test
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void drawLowerBuildingCardShouldReturnFalseForUnavailableLowerBuildingCard() {
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giacomo"));
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assertTrue(controller.addPlayer("Marco"));
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assertTrue(controller.addPlayer("Luca"));
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completeSlotChoice(game, controller);
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for (int i = 0; i < 3; i++) {
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Player p = game.getCurrentState().getCurrentPlayer();
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assertTrue(controller.slotChoice(p.getUserName(), i));
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}
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Player current = game.getCurrentState().getCurrentPlayer();
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String cur = game.getCurrentState().getCurrentPlayer().getUserName();
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assertFalse(controller.pickOptionalTribeCard(cur, 0));
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assertFalse(controller.pickOptionalBuildingCard(cur, 0));
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assertFalse(controller.drawLowerBuildingCard(current.getUserName(), 0));
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}
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@Test
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void pickOptionalCardsShouldReturnFalseOutsideOptionalCardEffectState() {
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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completeSlotChoice(game, controller);
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assertEquals(GameStages.RESOLVING_ACTIONS, game.getCurrentState().getGameStage());
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String cur = game.getCurrentState().getCurrentPlayer().getUserName();
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assertFalse(controller.pickOptionalTribeCard(cur, 0));
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assertFalse(controller.pickOptionalBuildingCard(cur, 0));
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}
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@Test
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void pickOptionalTribeCardShouldWorkDuringOptionalCardEffectState() {
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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giveOptionalEffectToAllPlayers(game);
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completeSlotChoice(game, controller);
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resolveActionsUntilOptionalCardEffect(game, controller);
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Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
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assertNotNull(optionalPlayer);
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assertTrue(optionalPlayer.buildingCards.stream()
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.anyMatch(building -> building.getEffectId() == 12));
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List<TribeCard> upperCards = game.getUpperListTribeCards();
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int index = firstNonEventIndex(upperCards);
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int charactersBefore = optionalPlayer.getTotCharacters();
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assertTrue(controller.pickOptionalTribeCard(optionalPlayer.getUserName(), index));
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assertEquals(charactersBefore + 1, optionalPlayer.getTotCharacters());
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}
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@Test
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void pickOptionalBuildingCardShouldWorkDuringOptionalCardEffectState() {
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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giveOptionalEffectToAllPlayers(game);
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completeSlotChoice(game, controller);
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resolveActionsUntilOptionalCardEffect(game, controller);
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Player optionalPlayer = game.getCurrentState().getCurrentPlayer();
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assertNotNull(optionalPlayer);
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assertTrue(optionalPlayer.buildingCards.stream()
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.anyMatch(building -> building.getEffectId() == 12));
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assertFalse(game.getUpperListBuilding().isEmpty());
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optionalPlayer.addFood(100);
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int foodBefore = optionalPlayer.getFoodValue();
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int buildingsBefore = optionalPlayer.buildingCards.size();
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assertTrue(controller.pickOptionalBuildingCard(optionalPlayer.getUserName(), 0));
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assertTrue(optionalPlayer.getFoodValue() < foodBefore);
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assertEquals(buildingsBefore + 1, optionalPlayer.buildingCards.size());
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}
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@Test
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void addPlayerShouldRejectDuplicateUsername() {
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Game game = new Game(3);
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GameController controller = new GameController(game);
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assertTrue(controller.addPlayer("Giorgio"));
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assertFalse(controller.addPlayer("Giorgio"));
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}
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@Test
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void drawingMethodsShouldReturnFalseForInvalidIndexes() {
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Game game = createStartedGame();
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GameController controller = new GameController(game);
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completeSlotChoice(game, controller);
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Player current = game.getCurrentState().getCurrentPlayer();
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String username = current.getUserName();
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assertFalse(controller.drawLowerTribeCard(username, -1));
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assertFalse(controller.drawLowerTribeCard(username, 999));
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assertFalse(controller.drawUpperTribeCard(username, -1));
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assertFalse(controller.drawUpperTribeCard(username, 999));
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assertFalse(controller.drawLowerBuildingCard(username, -1));
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assertFalse(controller.drawLowerBuildingCard(username, 999));
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assertFalse(controller.drawUpperBuildingCard(username, -1));
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assertFalse(controller.drawUpperBuildingCard(username, 999));
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}
|
||||
|
||||
@Test
|
||||
void slotChoiceShouldReturnFalseForAlreadyOccupiedSlot() {
|
||||
Game game = createStartedGame();
|
||||
GameController controller = new GameController(game);
|
||||
|
||||
Player first = game.getCurrentState().getCurrentPlayer();
|
||||
assertTrue(controller.slotChoice(first.getUserName(), 0));
|
||||
|
||||
Player second = game.getCurrentState().getCurrentPlayer();
|
||||
|
||||
assertFalse(controller.slotChoice(second.getUserName(), 0));
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user