Add: slot, draw tribe functions implemented
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@@ -12,6 +12,7 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
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private final Stage stage;
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private final MainView mainView = new MainView();
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private Game model;
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private ClientController controller;
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private String username;
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public GUI(Stage stage) {
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@@ -21,7 +22,7 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
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@Override
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public void setModel(Game model) {
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this.model = model;
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mainView.setModel(model);
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mainView.setModel(model, controller, username);
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Platform.runLater(() -> {
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stage.setScene(mainView.getScene());
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@@ -54,6 +55,8 @@ public class GUI implements IView { // stessa interfaccia che implementa TUI
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this.username=username;
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}
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public void setController(ClientController controller) { this.controller = controller;}
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// Getter per il launcher
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public Stage getStage() { return stage; }
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}
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@@ -1,5 +1,6 @@
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package it.polimi.ingsw.gc14.View.GUI;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Model.Cards.TribeCard;
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import it.polimi.ingsw.gc14.Model.Game;
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import it.polimi.ingsw.gc14.Model.Player;
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@@ -11,6 +12,7 @@ import javafx.scene.image.*;
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import javafx.scene.layout.*;
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import javafx.scene.shape.*;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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@@ -25,63 +27,79 @@ public class MainFXMLController {
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@FXML private Button reload;
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private Game model;
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private ClientController controller;
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private String username;
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public void setModel(Game model) {
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this.model = model;
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}
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public void setController(ClientController controller) {this.controller = controller;}
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public void setUsername(String username) {this.username = username;}
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public void render() {
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Image placeholder = new Image(getClass().getResourceAsStream("/GUIImages/Fronts/card-001.png"));
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// Upper list
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upperList.setSpacing(6);
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upperList.setAlignment(Pos.CENTER);
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upperList.getChildren().clear();
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int i = 0;
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for (TribeCard card : model.getUpperListTribeCards()) {
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final int index = i;
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ImageView view = new ImageView(placeholder);
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view.fitHeightProperty().bind(upperList.heightProperty().subtract(10));
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view.setPreserveRatio(true);
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view.setOnMouseClicked(e -> System.out.println(card.toStringBoard()));
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view.setOnMouseClicked(e -> controller.drawUpperTribeCard(username, index));
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upperList.getChildren().add(view);
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i++;
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}
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// Board
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board.setSpacing(6);
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board.setAlignment(Pos.CENTER);
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board.getChildren().clear();
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i = 0;
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for (Map.Entry<Slot, Player> entry : model.getSlotMap().entrySet()) {
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Slot slot = entry.getKey();
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final int index = i;
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Image slotImg = new Image(getClass().getResourceAsStream("/GUIImages/Fronts/card-"+slot.getSlotId()+".png"));
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ImageView view = new ImageView(slotImg);
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view.fitHeightProperty().bind(board.heightProperty().subtract(10));
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view.setPreserveRatio(true);
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//view.setOnMouseClicked(e -> System.out.println(card.toStringBoard()));
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view.setOnMouseClicked(e -> controller.slotChoice(username, index));
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board.getChildren().add(view);
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i++;
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}
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// Lower list
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lowerList.setSpacing(6);
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lowerList.setAlignment(Pos.CENTER);
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lowerList.getChildren().clear();
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lowerList.getChildren().clear();
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i = 0;
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for (TribeCard card : model.getLowerListTribeCards()) {
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final int index = i;
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ImageView view = new ImageView(placeholder);
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view.fitHeightProperty().bind(upperList.heightProperty().subtract(10));
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view.fitHeightProperty().bind(lowerList.heightProperty().subtract(10));
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view.setPreserveRatio(true);
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view.setOnMouseClicked(e -> System.out.println(card.toStringBoard()));
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view.setOnMouseClicked(e -> controller.drawLowerTribeCard(username, index));
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lowerList.getChildren().add(view);
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i++;
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}
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}
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}
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@@ -1,5 +1,6 @@
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package it.polimi.ingsw.gc14.View.GUI;
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import it.polimi.ingsw.gc14.Controller.ClientController;
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import it.polimi.ingsw.gc14.Model.Game;
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import javafx.fxml.FXMLLoader;
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import javafx.geometry.Insets;
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@@ -15,6 +16,8 @@ public class MainView {
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private final Scene scene;
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private final MainFXMLController fxmlController;
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private Game model;
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private ClientController controller;
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private String username;
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public MainView() {
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try {
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@@ -29,15 +32,17 @@ public class MainView {
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}
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public Scene getScene() { return scene; }
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public void setModel(Game model) {
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public void setModel(Game model, ClientController controller, String username) {
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this.model = model;
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fxmlController.setModel(model);
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this.controller = controller;
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fxmlController.setController(controller);
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this.username = username;
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fxmlController.setUsername(username);
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}
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public void render() {
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fxmlController.render();
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}
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public void reload() {
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render();
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}
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}
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