Merge pull request #26

GameTest
This commit is contained in:
rubenpirreram
2026-04-12 19:52:42 +02:00
committed by GitHub
3 changed files with 208 additions and 30 deletions
@@ -33,13 +33,27 @@ public class Game {
board.upperListTribe.forEach(x->cards.add(x.clone()));
return cards;
}
public List<TribeCard>getLowerListTribeCards() {
List<TribeCard> cards = new ArrayList<>();
board.lowerListTribe.forEach(x->cards.add(x.clone()));
return cards;
}
public List<BuildingCard>getUpperListBuilding() {
List<BuildingCard> cards = new ArrayList<>();
board.upperListBuilding.forEach(x->cards.add(x.clone()));
return cards;
}
public List<BuildingCard>getLowerListBuilding() {
List<BuildingCard> cards = new ArrayList<>();
board.lowerListBuilding.forEach(x->cards.add(x.clone()));
return cards;
}
public CurrentState getCurrentState() {
return currentState;
};
public Player getPlayerByIndex(int playerIndex) throws IndexOutOfBoundsException {
if(playerIndex >= playersList.size())
throw new IndexOutOfBoundsException("Player index out of bounds");
return playersList.get(playerIndex);
public Player getPlayerByUsername(String Username) throws IndexOutOfBoundsException {
return playersList.stream().filter(x->x.getUserName().equals(Username)).findFirst().orElse(null);
}
@@ -157,7 +171,7 @@ public class Game {
if(currentState.getNLower() <1)
return false;
TribeCard tribeCard = board.lowerListTribe.get(cardIndex);
if(!tribeCard.IsEventCard())
if(tribeCard.IsEventCard())
return false;
Character tempCard = (Character) tribeCard;
@@ -228,36 +242,38 @@ public class Game {
//endregion
//region Optional Card Methods
public boolean PickOptionalTribeCard(Player player,TribeCard tribeCard) {
public boolean PickOptionalTribeCardByIndex(Player player,int cardIndex) {
if(currentState.getGameStage() != GameStages.OPTIONAL_CARD_EFFECT){
return false;
}
if(!player.equals(currentState.getCurrentPlayer())){
return false;
}
if(!board.upperListTribe.contains(tribeCard)){
if( cardIndex<0 || cardIndex >=board.upperListTribe.size())
return false;
}
if(tribeCard.IsEventCard()){
TribeCard tribeCard = board.upperListTribe.get(cardIndex);
if(tribeCard.IsEventCard())
return false;
}
Character tempCard = (Character) tribeCard;
tempCard.insert(player);
board.removeUpperTribeCard(tempCard);
OptionalCardQueue.removeIf(x->x.equals(player));
nextPlayerSetup();
return true;
}
public boolean PickOptionalBuildingCard(Player player, BuildingCard buildingCard) {
public boolean PickOptionalBuildingCard(Player player, int cardIndex) {
if(currentState.getGameStage() != GameStages.OPTIONAL_CARD_EFFECT){
return false;
}
if(!player.equals(currentState.getCurrentPlayer())){
return false;
}
if(!board.upperListBuilding.contains(buildingCard)){
if( cardIndex<0 || cardIndex >=board.upperListBuilding.size())
return false;
}
BuildingCard buildingCard = board.upperListBuilding.get(cardIndex);
if(buildingCard.buy(player)) {
board.removeUpperBuildingCard(buildingCard);
}
@@ -265,7 +281,7 @@ public class Game {
return false;
}
nextPlayerSetup();
OptionalCardQueue.removeIf(x->x.equals(player));
return true;
}
@@ -305,9 +321,10 @@ public class Game {
if(GameStages.RESOLVING_ACTIONS==currentState.getGameStage()) {
orderLogicCard.push(currentState.getCurrentPlayer());
slotMap.put(currentState.getSlot(), null);
for (Slot s : board.getSlotList()) {
for (Slot s : slotMap.keySet()) {
if (slotMap.get(s) != null) {
currentState.PlayerUpdate(slotMap.get(s), s);
break;
}
}
if(slotMap.values().stream().allMatch(v -> v == null))