Fixed: Building Shuffle Init
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@@ -640,7 +640,7 @@ public class Game implements Serializable {
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{
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currentState.GameStageUpdate(GameStages.OPTIONAL_CARD_EFFECT);
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HashMap<Player,Integer> optional=new LinkedHashMap<>();
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for (Player p : playersList) {
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for (Player p : orderLogicCard.players) {
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int tempCount=(int)p.buildingCards.stream().filter(x->x.getEffectId()==12).count();
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if(tempCount>0)
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{
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