Add: CurrentStateTest.java; FIx: Added round Init In CurrentState's Constructor
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@@ -66,10 +66,12 @@ public class CurrentState {
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// endregion setters
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// endregion setters
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// region Constructors
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// region Constructors
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// TODO controllare valori di NUpper, NLower, Round
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public CurrentState(){
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public CurrentState(){
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this.player = null;
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this.player = null;
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this.slot = null;
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this.slot = null;
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this.Era = 1;
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this.Era = 1;
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this.round = 0;
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this.NUpper = 0;
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this.NUpper = 0;
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this.NLower = 0;
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this.NLower = 0;
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this.GameStage = GameStages.WAITING;
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this.GameStage = GameStages.WAITING;
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@@ -0,0 +1,142 @@
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package it.polimi.ingsw.gc14.Model.GamePackage;
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import it.polimi.ingsw.gc14.Model.Player;
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import it.polimi.ingsw.gc14.Model.Slot;
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import org.junit.jupiter.api.Test;
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import static org.junit.jupiter.api.Assertions.*;
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class CurrentStateTest {
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@Test
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void getCurrentPlayer() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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assertEquals(p, curr.getCurrentPlayer());
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}
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@Test
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void getSlot() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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assertEquals(s, curr.getSlot());
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}
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@Test
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void getEra() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.EraUpdate();
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assertEquals(2, curr.getEra());
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}
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@Test
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void getRound() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.RoundUpdate();
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assertEquals(1, curr.getRound());
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}
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@Test
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void getNUpper() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.UpperDrawn();
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assertEquals(-1, curr.getNUpper());
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}
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@Test
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void getNLower() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.LowerDrawn();
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assertEquals(-1, curr.getNLower());
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}
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@Test
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void getGameStage() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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GameStages g = GameStages.RESOLVING_ACTIONS;
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.GameStageUpdate(g);
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assertEquals(g, curr.getGameStage());
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}
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@Test
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void eraUpdate() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.EraUpdate();
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assertEquals(2, curr.getEra());
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}
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@Test
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void roundUpdate() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.RoundUpdate();
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assertEquals(1, curr.getRound());
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}
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@Test
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void upperDrawn() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.UpperDrawn();
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assertEquals(-1, curr.getNUpper());
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}
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@Test
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void lowerDrawn() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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curr.LowerDrawn();
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curr.LowerDrawn();
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assertEquals(-2, curr.getNLower());
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}
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@Test
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void gameStageUpdate() {
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Player p = new Player("test");
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Slot s = new Slot('A');
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GameStages g = GameStages.RESOLVING_ACTIONS;
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CurrentState curr = new CurrentState();
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assertEquals(GameStages.WAITING, curr.getGameStage());
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curr.PlayerUpdate(p, s);
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curr.GameStageUpdate(g);
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assertEquals(GameStages.RESOLVING_ACTIONS, curr.getGameStage());
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}
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@Test
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void playerUpdate() {
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Player p = new Player("test");
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Slot s = new Slot('C');
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CurrentState curr = new CurrentState();
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curr.PlayerUpdate(p, s);
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assertEquals(p, curr.getCurrentPlayer());
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assertEquals(s, curr.getSlot());
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}
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}
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