Fix: MVC (Client) Add:IClient
This commit is contained in:
@@ -0,0 +1,8 @@
|
||||
package it.polimi.ingsw.gc14.Network;
|
||||
|
||||
import java.rmi.RemoteException;
|
||||
|
||||
public interface IClient {
|
||||
public boolean connect(String username,int preferredInt);
|
||||
public void doEvent(NetworkEvent event) ;
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import java.rmi.registry.LocateRegistry;
|
||||
import java.rmi.registry.Registry;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IClientCallback;
|
||||
import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||
@@ -11,7 +12,7 @@ import it.polimi.ingsw.gc14.Network.RMI.Common.IGameServer;
|
||||
/**
|
||||
* Client RMI. Uses the methods exposed by the server RMI.
|
||||
*/
|
||||
public class RMIClient {
|
||||
public class RMIClient implements IClient {
|
||||
|
||||
/** The host address of the RMI server */
|
||||
private final String host;
|
||||
@@ -67,8 +68,12 @@ public class RMIClient {
|
||||
* @param event the event to send
|
||||
* @throws RemoteException if any RMI error occurs
|
||||
*/
|
||||
public void doEvent(NetworkEvent event) throws RemoteException {
|
||||
stub.doEvent(event);
|
||||
public void doEvent(NetworkEvent event) {
|
||||
try {
|
||||
stub.doEvent(event);
|
||||
}catch (Exception e) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,8 +1,8 @@
|
||||
package it.polimi.ingsw.gc14.Network.TCP.Client;
|
||||
|
||||
import it.polimi.ingsw.gc14.Controller.ClientController;
|
||||
import it.polimi.ingsw.gc14.Controller.GameController;
|
||||
import it.polimi.ingsw.gc14.Model.Game;
|
||||
import it.polimi.ingsw.gc14.Network.IClient;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvent;
|
||||
import it.polimi.ingsw.gc14.Network.NetworkEvents.AddPlayer;
|
||||
|
||||
@@ -12,7 +12,7 @@ import java.net.*;
|
||||
/**
|
||||
* Client TCP. Sends and receives messages with the TCP server.
|
||||
*/
|
||||
public class TCPClient {
|
||||
public class TCPClient implements IClient {
|
||||
|
||||
/** Socket TCP */
|
||||
Socket communicationSocket;
|
||||
@@ -54,7 +54,7 @@ public class TCPClient {
|
||||
* @param proposedNPlayers The desired number of players for the game
|
||||
* @return true if the connection is successful, false otherwise.
|
||||
*/
|
||||
public boolean start(String user, int proposedNPlayers) {
|
||||
public boolean connect(String user, int proposedNPlayers) {
|
||||
try {
|
||||
|
||||
communicationSocket = new Socket(hostname, port);
|
||||
@@ -62,7 +62,7 @@ public class TCPClient {
|
||||
socketReceive = new ObjectInputStream(communicationSocket.getInputStream());
|
||||
|
||||
|
||||
sendEvent(new AddPlayer(user, proposedNPlayers));
|
||||
doEvent(new AddPlayer(user, proposedNPlayers));
|
||||
if (communicationSocket.getInputStream().read() == -1) {
|
||||
System.out.println("Could not connect to server");
|
||||
return false;
|
||||
@@ -112,7 +112,7 @@ public class TCPClient {
|
||||
* Sends a {@link NetworkEvent} to the server.
|
||||
* @param event The NetworkEvent to send.
|
||||
*/
|
||||
private void sendEvent(NetworkEvent event) {
|
||||
public void doEvent(NetworkEvent event) {
|
||||
try {
|
||||
socketSend.writeObject(event);
|
||||
} catch (IOException e) {
|
||||
|
||||
Reference in New Issue
Block a user